by Dawn Moore

In Cataclysm, discipline uses primarily single-target healing and damage-absorbing (or -reducing) shields to keep a party or raid alive. The spec is less versatile than the alternative path of holy but brings strong single-target healing, first-response heals, and general raid utility.

Discipline is perfect for healing 5-man PvE content. In 10- and 25-man raiding, discipline priests will be in less demand but should still find a niche in certain encounters and raid teams.

Stats and gear

In Cataclysm, discipline priests utilize most caster stats as healers. This is a change from how things were in Wrath, when disc priests shunned spirit. With the changes, though, disc priests will now want to take spirit cloth gear with a balance of secondary stats. Later, at higher gear levels, we may be able to substitute intellect-only gear, but that’s a ways off. Let’s take a closer look at the stats we use.

  • Intellect Intellect is a priest’s most important stat. It raises our spellpower, mana pool, and chance to crit. It’s usually always a good idea to equip more intellect.
  • Spirit Spirit and intellect are worked together to create priest mana regen. In combat, we’ll receive about 50 percent of that from our passive regen ability, Meditation.
  • Stamina Stamina is the only stat you’ll use as a priest that you’ll likely never need to stack more of as a PvE healer. The difference in health between players in Cataclysm is quite small, and your survivability as a priest will be more about making sure you get healed, rather than the size of your health pool.
  • Critical strike For disc priests, crit is the stat responsible for creating Divine Aegisshields, a significant and frequently overlooked part of our absorption throughput.
  • Haste Every caster needs haste; disc priests are no exception. Haste will lower your cast times as well as your 1.5-second global cooldown. Disc priests admittedly do not need to worry about haste quite as much due to the talent Borrowed Time, but since we don’t have the mana to superfluously toss Power Word: Shield casts around, always utilizing the buff from that talent will be harder.
  • Mastery Discipline’s mastery is Shield Discipline, which increase the strength of Power Word: Shield and Divine Aegis. (It no longer strengthens Power Word: Barrier since the talent was changed to reduce damage instead of absorb it.)

Priests are incredibly gear-dependent, possibly more so than other healing classes, and it is essential that healing priests raise their intellect and spirit in order to have enough mana to heal for the duration of an encounter.

Priests should be mindful that the amount of intellect on a piece of gear generally determines whether the item is an upgrade or not while, while ensuring that all their gear has spirit on it. Basically, don’t take an intellect downgrade in order to get spirit, but try to get as much spirit as you can. On the other side of the spectrum, only take intellect upgrades if caster DPSers do not want it. This is more than just courtesy; you want as much of your gear as possible to have spirit on it, especially when your gear levels are low.

As for secondary stats, disc priests will benefit most from a balance. You need crit, haste, and mastery, and at lower gear levels, stacking one means you will be deficient in another.

Haste will increase your throughput a small amount, but at lower gear levels, it’s hard to have enough to get a significant impact. Borrowed Time goes a long way at closing the gap, but you have to pick and choose what will get the benefits of Borrowed Time, since you can’t afford to waste shields on players who won’t take damage. Fellow priest Zusterke pointed out to me that at lower gear levels, less haste isn’t actually too detrimental, since it paces your mana consumption down to what your gear and mana levels can handle.

Critical strike is great for throughput, in that critical casts heal for more and create a Divine Aegis shield; unfortunately, raising your crit strike is still only raising your chance to get a critical cast. At the lowest gear levels, you will find it hard to intentionally stack your crit up to levels that will guarantee you crit heals, and that can mean that stacking the stat won’t have too much effect. Fortunately, just like haste, disc priests get some assistance from talents like Renewed Hope and Inner Focus that buff our chance to get crit heals.

Finally, mastery buffs the hinge on which all of our healing turns: shields. Our main shield, Power Word: Shield, is the center of our entire healing priority as disc priests; it makes everything else we do work. Our other shield, Divine Aegis is also a significant portion of our throughput and is factored in to how our healing is balanced for throughput with other classes. This all means that absorption and mastery should be pretty important — and it is, but you can’t use just shields. This is why you don’t want to stack mastery. You simply don’t have the mana to do nothing but shield, and Cataclysm healing doesn’t demand nearly as much pre-shielding as Wrath did. You’ll use a variety of spells from your tool box as a disc priest, not just one or two.

Overall, balance is best.

Mana regeneration

In combat, a disc priests restores mana in three ways: cooldowns, Meditation, and Rapture.

Cooldowns are the spells Shadowfiend and Hymn of Hope. These two spells share synergy with one another and should be used one right after the other (Shadowfiend first, Hymn of Hope second) in order to maximize the amount of mana returned. The synergy comes from the fact that Shadowfiend restores mana based on your maximum mana pool, and Hymn of Hope raises your maximum mana pool; combine the two and you’ll get more mana back than if you had used them separately.

It should be noted that Hymn of Hope was raid-wide back in Ulduar, so if you are not completely out of mana, it’s possible for you to not receive the effect of Hymn of Hope. Make sure you’re running on empty before you pop these CDs unless you absolutely need to to squeeze in an early CD in order to get two cycles in during a fight.

Next, Meditation is a passive ability that will allow 50 percent of the mana you’d recover outside of combat to occur in combat. This talent specifically is why disc priests want spirit.

Rapture is a mostly passive talent that will restore 6 percent (recently buffed from 2.5 percent) of your mana each time a Power Word: Shield you have cast is consumed. (TheRapture trick no longer works, just for your information.) There is a 12-second cooldown, so mana cannot be returned more than this. Though the effect of the talent is automatic whenever your shield is consumed, you choose where to place your shields in order to make sure the effect is being utilized on every cooldown; placing your shield on a tank is the best way to do this. In this same line of thought, you shouldn’t randomly place shields on players who won’t have their shields consumed, since you won’t get anything back if the shield simply expires.

Spell overview

Priests have always had a large toolbox of spells to choose from, but in Cataclysm, there is a lot more emphasis placed on picking the right spells than there ever was before. It’s not just about matching the amount of healing to the missing health, though, because very rarely will a single heal resolve a health deficit, and you’ll run dry trying to get everyone to full. You will instead find yourself asking, “Do I have to heal this player to keep him from dying in the next 1 to 5 seconds? What is the least amount of healing I can give him to do that, and how cheaply and quickly can I do it?”

Those are a lot of questions to be asking yourself every single moment, and healing has become a lot more difficult for priests as a result. I once described priest healing as a slightly more complex game of whack-a-mole, involving different hammers for different moles. Now, I’d say priest healing is sort of like that still — except now, if you use the wrong hammer, it explodes in your face while the moles you didn’t whack chew at your ankles.

Long story short, spell selection is very important, and players need to be aware how efficient their spells are. I’ve talked about HPM (heal per mana) and HPS (heal per second) before, and today, I’ve put together a simple chart that compares the two for priests heals so you can know what spells are best to prioritize. Just knowing, for example, that Flash Heal is very inefficient might lead you to either pair it with Inner Focus, or choose a more efficient spell like Greater Heal if you have the time. This kind of thinking isn’t complex at all, and most healers develop an unconscious understanding of HPM and HPS just by playing over time.

Spell HPM HPS
Prayer of Mending 8.2 -
Prayer of Healing 6 (1.6) 3,707.9 (18,539.5)
Penance 4.5 7,293.8
Divine Hymn 4.4 4,046.9
Heal 4 3,106.7
Binding Heal 4 (2) 8,098.4
Power Word: Shield 3.6 (glyphed) 8,988
Smite 3.5 (2 w/o) 3,966.4 (3,305.4 w/o)
Greater Heal 3.5 8,288.6
Renew 2.9 744.9 (7,846.9 HPSC)
Flash Heal 2.6 10,358.5
Holy Nova 2.2 (1.1) 3,493.7

These numbers were generated from a 35/6/0 priest with Archangel. She is geared in a mix of ilvl333 and ilvl346 gear, which is pre-raiding gear from normal and heroic Cataclysmdungeons. Multi-target heals are listed with their maximum HPM and HPS, with the minimum in parentheses. Smite is listed as having a full stack of Evangelism, with the number in parentheses being without any Evangelism stacks. Prayer of Mending’s HPS is extremely variable — just cast it, it’s good. Renew had its HPSC (heals per second cast) listed because it’s a HoT.

Talent build

It’s too early for cookie-cutter builds to exist, particularly for disc, which has a lot of options in this expansion. There are some good general builds I can provide, though. First, you should know that there are two very different directions discipline priests can go, and you’ll need to choose one. One direction is to take ArchangelEvangelism, and Atonement; the other is to not. Make sure you read over the tooltips for both talents really quick to understand where I’m going from here.

Archangel was previously a talent oriented around mana return; now, it is a talent oriented around throughput. The talents should not be thought of as mana return talents; that aspect of Archangel is only a small perk. Instead, the talents can serve two purposes. The first is to stack up Evangelism through Smite until a 5-stack is acquired, then use Smite as your efficient heal to heal a tank instead of Heal. As long as your tank is the lowest health party member in melee, your Smite will heal him. (The times when you heal someone else because they’re lower is something that you can work around using your other spells.) At 5 stacks, the spell is slightly less efficient than Heal, but it’s also slightly faster than Heal. Evangelism also reduces the spell cost of Penance, which you’ll get to use more of due to the talent Train of Thought, which reduces the cooldown of Penance each time you cast Smite.

The alternative method is to ignore Archangel and Evangelism and instead use Heal as your efficient heal. You’ll have more control where you put your heals and you’ll be able to use Power Word: Shield more frequently on your main target. This will ensure that you’re milking Rapture for what it’s worth on your primary target and also increase your Borrowed Time uptime (which works well with Heal’s slightly longer cast time.) Skipping the Archangel route frees up 5 talents in the upper tier and will allow you to siphon points into talents likeDesperate Prayer and Inner Sanctum for extra survival or Darkness in the shadow tree for extra haste.

Both paths are valid . The amount of healing done by both are almost the same. The difference in efficiency is marginal (though I’m yet to calculate how marginal), because while Penance is a more efficient spell to use more of than Power Word: Shield, reducing yourWeakened Soul cooldown means you’ll be maximizing your Rapture procs better. Personally, I like to take Archangel and Evangelism and mix it up between using Heal with Strength of Soul, and Smite with Train of Thought.

Talent breakdown

Discipline

  • Improved Power Word: Shield This buffs your Power Word: Shield and should obviously be taken.
  • Twin Disciplines One of disc’s core talents for buffing all damage and healing. It’s beneficial to every priest, regardless of talent build, and should be taken.
  • Mental Agility This talent isn’t bad to take since it reduces the mana cost of essential spells like Power Word: Shield and Prayer of Mending, but the other two disc spells it affects are Renew and Holy Nova, neither of which are worth using very often. I take these talents because they do help you get down the tree, but if there is something else you need to get for a certain fight mechanic, you can sometimes skip this.
  • Evangelism I’ve already explained this talent a little but let me go further. Evangelism is a stacking buff gained whenever you cast Smite. That buff reduces the spell cost of Smite and Penance, and increases the damage done by both those spells as well. The buff stacks up to 5.
  • Archangel This talent will take your Evangelism stacks and convert it into a small amount of mana (very marginal) and a very significant healing buff. It’s best to save the healing buff for a time when you need to bomb a target with a lot of strong heals (it’s nice to pair with a Power Infusion.)
  • Inner Sanctum You’ll take a point in this if you skip Archangel just to get down the tree, but if you choose to invest more these talents are more for survival. Inner Sanctum allows you to run faster when you use Inner Will, and gain damage reduction to spell damage if you use Inner Fire.
  • Soul Warding This allows you to cast Power Word: Shields back to back without having to wait through a cooldown. Though the days of bubble spamming are over due to mana constraints, this talent still allows you to put out as many shields as you have GCDs.
  • Renewed Hope Possibly one of our most important talents, Renewed Hope increases our chance to crit with many key spells on targets afflicted with Weakened Soul or buffed with Grace. Because crit heals convert into Divine Aegis shields, this talent contributes greatly to our healing output.
  • Power Infusion One of discipline’s long time signature abilities, Power Infusion lets you cast at increased speed and reduced mana cost for 15 seconds. You can cast it on yourself or others, but you should usually keep this ability for yourself since it helps to take the bite off expensive spells.
  • Atonement This is a must for Archangel disc priests and a pass for disc priests without it. This converts all your damage from Smite into healing, point for point. The healing will hit whoever has the lowest health in melee range of the enemy target you cast Smite on, including yourself if you’re soloing. Anytime you gain the benefits of a damage debuff, your healing through Smite will also increase.
  • Inner Focus Another must have for disc priests. This makes your next Greater Heal,Flash HealBinding Heal, or Prayer of Healing free in mana cost. The talent also increases the chance to crit of that spell. The 45 second cooldown on this ability isn’t long at all, and if you’re diligent you should be able to continually the ability in combat to save yourself mana whenever you need a fast, large, or group heal.
  • Rapture I already talked about how this talent works, so you should know that it is essential to disc mana regen. Whenever one of your Power Word: Shields is consumed or dispelled, you get 6% of your mana pool back.
  • Borrowed Time Each time you cast Power Word: Shield you get a 14% haste buff to whatever spell you cast immediately after. This includes any spell with a cast bar as well as instant cast spells. Instant cast spells will have their GCD reduced as opposed to the cast time. The other thing about instant cast spells is they won’t consume the Borrowed Time buff, so if you cast your shield then followed it up with an instant cast spell, you can still use a few seconds of your Borrowed Time buff toward another casted heal directly after.
  • Strength of Soul These talents are extremely important to disc priests who cast Heal as their bread and butter heal (which technically is all of us, even if you are an Archangel priest. There will be times when you use Heal over Smite.) The talent reduces the duration of debuff Weakened Soul each time you cast Heal on a target afflicted by the debuff. This means you can cast another Power Word: Shield on your target sooner.
  • Divine Aegis This talent is a huge part of your healing output. It converts a 30% of each of your critical heals into a shield which can stack up to 20% of your health. These talents are why it’s so important to have crit as a stat since it grants your spells the chance to crit. Prayer of Healing also works with this talent, and rather than requiring your spell to crit, each target who is healed with Prayer of Healing will get a Divine Aegis worth 30% of the healing done, crit or not.
  • Pain Suppression This ability reduces the incoming damage on a target for a flat 8 seconds, that means it’s great for any ability used against a target or tank that has a duration (as opposed to being a single, lethal strike.) Be careful when you use this ability because it does have a long cooldown.If you’re in a raid, you should talk with your raid leader about the best time to incorporate the ability into the fight. If you’re by yourself just make your best call. A tank won’t go from mostly full to zero in the blink of an eye, so you should have time to see that the damage he or she is taking is too much to heal through and apply the buff.
  • Train of Thought These talents are particularly strong for Archangel disc priests since Smite will reduce the cooldown of Penance. The part that reduces the cooldown of Inner Focus has great synergy with … well, Inner Focus, since you can use that talent ability to remove the cost of Greater Heal.
  • Grace Grace buffs healing on your current target after you’ve cast one to three spells on them and stacked up the Grace buff. Grace stacks up to 3. These talents shouldn’t be underestimated because with a full stack your healing goes up 12%. Your chance to crit on the target is also increased thanks to Renewed Hope.
  • Power Word: Barrier This is disc’s big new talent, and it’s a lot like getting a second Pain Suppression, except it’s for a group. While under the shield it also prevents interruption of spell casting. Snazzy, huh? Just like with Pain Suppression you’ll need to be careful when you use this ability. Consult your raid leader in a raid or use your best judgment when you’re in a party.

Holy

  • Empowered Healing This talent buffs most of your healing spells which is great, but depending on how many free points you have, you don’t need to max it out. I only put as many points in as I need to get Inspiration.
  • Divine Fury Regardless of your spec you need to take this talent. It reduces the cast time on both Heal and Smite significantly.
  • Desperate Prayer Though this is a strictly survival talent it can sometimes be what you need if you get intentionally or unintentionally separated from the group and need healing. It’s great for emergencies.
  • Surge of Light I thought the proc on this ability would be bad but I was surprised to find it’s not too bad. It’s still not great of course, but if you’re not planning on taking Archangel and Atonement you’ll be casting Heal a lot more, and these talents might be something you consider.
  • Inspiration If you’re healing a tank you want to get this. Everything you put on the tank, whether it’s a shield, a buff, or a heal, is one more thing to help keep him and your group alive. Quite important, don’t you think?

Shadow

  • Darkness If you value some extra haste and you’ve got extra points to spend, this is a worthwhile option. Even one point in this talent is better than nothing.
  • Veiled Shadows You can take this if you plan on using Shadowfiend early in combat and would like to have a second use available later on. Overall though, I don’t recommend this because you’re not going to be getting two, fully effective Shadowfiend cooldowns in a fight just because you reduce the cooldown by a minute. Hymn of Hope will still have a longer cooldown that won’t be available the next time Shadowfiend is; plus if you use Hymn of Hope when you’re not out of mana you won’t get the full effect.

Don’t see a talent on here? It means I don’t recommend you take it at all. This includes talents like Improved Renew in the holy tree, or Focused Will in the disc tree. I don’t want to clutter up the article with information you don’t need, but if you’re curious why I don’t recommend a talent you can ask in the comments.

Healing as a discipline priest

There following are some general healing tips for discipline priests.

  • Always use Prayer of Mending on cooldown. It’s one of your best spells. The only time you don’t want to use it is when you are completely out of mana and trying to still do some lasting contributions to the fight; in those cases, use Power Word: Shield so you can get mana back at the same time.
  • Always use Power Word: Shield on the tank when he is not afflicted with Weakened Soul. The tank is the best target to invest your shields into in order to maximize your mana return from Rapture.
  • Use Penance as much as possible unless you expect a certain mechanic in the encounter to occur that you want to counter with Penance. In general, player health will not yo-yo as much as it did in Wrath, so utilizing Penance is a lot about efficiency.
  • Use your Power Infusion on yourself. Unlike Wrath, you’ll want to use it for more than just its haste abilities. The mana cost reduction is ideal to use right before you know you need to spam a bunch of expensive spells like Flash Heal, Greater Heal, or Divine Hymn. The haste bonus makes it especially good for use with Greater Heal’s slow cast time.
  • Don’t spam anything but Heal if you can help it. Spamming shields is typically a poor choice unless you know a specific mechanic is going to come up where the shields will be consumed.
  • It’s extremely hard to overheal now because players in party and raids usually are not at full health; this makes Prayer of Healing extremely efficient most of the time. Prayer of Healing also has a guaranteed Divine Aegis proc on every target healed, which means it’s even better than it appears. If you’re in a 5-man using the Glyph of Prayer of Healing, it gets better. This means disc priests should have no qualms using Prayer of Healing now, but they should still be weary of spamming it all at once since that will hurt your longevity. You only need to heal players who are at risk of dying, not players who aren’t at full. So save Prayer of Healing usage for times when you have Inner Focus or Power Infusion, or when you absolutely need to top the group off for incoming group-wide damage. Your Divine Aegis shields will be wasted if your targets don’t take more damage after you apply those shields.
  • Plan on saving Pain Suppression and Power Word: Barrier for specific mechanics in a fight. In a 5-man, this is generally for when the tank takes increased damage. In raids, work with your raid leader and tanks to decide the best time and place to use these abilities.
  • Avoid Flash Heal unless you absolutely need it to save the day. It’s one of the least efficient spells you have.
  • Also avoid Renew unless a tank is getting wrecked with damage. On a tank, the HoT will help to stabilize incoming damage, but on targets not taking immediate and direct damage, a HoT is a poor choice to get a player’s health up.
  • Think of Holy Nova as a utility, not as a heal. The healing on it is extremely poor.
  • Develop a firm understanding of what talents work with what spells. After you Smite, watch your Penance cooldown because it will be shorter than normal. Also plan to use Power Word: Shield more if you’re casting Heal a lot, but you won’t cast more than two Heals in a row if you take Strength of Soul.
  • Use Inner Focus as much as you can.
  • Remember that targets afflicted by Weakened Soul (and Grace) have increased crit chance, so if you’re planning some AoE healing, you might want to lay down some extra shields before you cast, particularly if you’re expecting lots of incoming damage.

Gems

The following are recommended gems for priests.

On socket bonuses As I said earlier, the long-term value of throughput and regen stats is hard to determine this early in the expansion. At first glance, mana is the biggest limitation healers have in PvE content. I expect most players will have these concerns for at least the first six months of Cataclysm, so I recommend prioritizing regen when you gem and activating socket bonuses with that in mind. Having discussed mastery earlier, yellow sockets will be the least desirable to activate, but you can still activate them with an orange gem or possibly even a green gem.

You may end up with a bit of a mishmash of different gem types on your gear trying to get your socket bonuses and the gems you like, but at the beginning of an expansion, this isn’t a big deal since each of our desirable stats is lacking, anyway.

For meta gems, the following will be the most useful to a PvE discipline priest.

  • Ember Shadowspirit Diamond For players who don’t want to use a Wrath meta gem, this will probably be the meta of choice. This gem provides a nice buff to intellect as well as mana pool.
  • Revitalizing Shadowspirit Diamond This gem provides throughput through additional crit effect (this is not the same as additional crit rating) and spirit. Definitely appealing to disc priests who find themselves high on crit and want to see a bit more out of their crit healing.
  • Insightful Earthsiege Diamond This Wrath meta gem did not see an upgrade inCataclysm, but with mana being in short supply, I expect to see many priests defaulting back to this dated gem. The proc chance is really low (5 percent on a 15-second internal cooldown), but it returns 600 mana when you do get lucky. Definitely appealing in Cataclysm.

Players considering the increased run speed meta gem should keep in mind the effect does not stack with our buff Inner Will.

Reforging

Reforging gear isn’t too necessary on discipline priests because we currently use all our stats in some way. If you have an undesirable stat like hit, then definitely reforge that, but overall, you won’t need to do too much reforging if you want to stay balanced. If you are having trouble in one area, though (mana, more than likely), then reforge whatever you can to spirit. For secondary stats, tend toward what you think you are lacking, as well as your role and playstyle.

Glyphs

With the new glyph system, you can stock up on all the glyphs you may potentially use and swap between them whenever you please. The glyphs below are glyphs you should learn as a discipline priest.

Prime

  • Glyph of Penance Always keep this glyph inscribed, as it reduces the cast time of one of our strongest heals. Probably the only truly mandatory glyph disc priests have.
  • Glyph of Power Word: Barrier A must-have for raiding disc priests, this glyph increases all healing done underneath the barrier. That means the heals of other healers, as well. In 5-mans, this can be very beneficial, but since you’re the only healer putting anything out, you can pass if you prefer something else. Mandatory for raiding, optional for 5-man.
  • Glyph of Power Word: Shield The free heal from this glyph can and does add up. Not necessarily mandatory, but very close.
  • Glyph of Flash Heal Using this glyph is going to be dependent on how often you use Flash Heal. Optional.
  • Glyph of Prayer of Healing The new changes to Divine Aegis and Prayer of Healing gives incentive to cast Prayer of Healing, which means this glyph is great, especially in 5-mans where it serves as a strong alternative to Glyph of Power Word: Barrier. Optional.

Major

  • Glyph of Dispel Magic This is an incredibly strong glyph. You have to cast Dispel Magic anyway, so to toss in a decent-sized, free heal, you’ll get a much more rewarding spell in your toolbox.
  • Glyph of Divine Accuracy This glyph is mandatory if you want to use Evangelism and Archangel.
  • Glyph of Holy Nova This is a circumstantial glyph because the mana efficiency of Holy Nova is so poor. If you have something you need to spam down or up with Holy Nova, then this is your choice.
  • Glyph of Mass Dispel Dispelling is very important in the expansion, so if you find an encounter that needs it, this glyph is what you want to use. However, this Mass Dispelis quite costly and the Glyph of Dispel Magic heals individual targets. If you only need to dispel a few people, it’s better to individually dispel them.
  • Glyph of Psychic Scream This glyph is helpful but not mandatory. It makes usingPsychic Scream much safer in a dungeon, but when do you use Psychic Scream in a dungeon? Circumstantially: either to counter a specific mechanic where an instant cast crowd control works best, or when there is an emergency and you want to go above and beyond to help out your group.

Minor

  • Glyph of Fading Though you won’t be using Fade very often, when you do this glyph will reduce the amount of mana it costs, which is quite handy in a mana strapped world.
  • Glyph of Fortitude Similarly to the reasoning for taking the last glyph, Glyph of Fortitude will cut down the cost of buffing. This is really important if someone dies, is battle rezzed, and needs buffs. If you have a shadow priest in the raid, it’s generally better to have him buff, but if you’re all the group has you’ll want this.
  • Glyph of Levitate This glyph is now actually quite important as opposed to a novely.Cataclysm has added a vertical plane to combat, which means you can now jump orLevitate over certain mechanics. Mobs in Stonecore, for example, have an earthquake attack you can avoid by levitating your party. Also, in Throne of the Four Winds, you can use Levitate to quickly move over the blizzard patches in the fight against Al’Akirwithout taking damage.
  • Glyph of Shackle Undead You can inscribe this glyph when you need it, and only when you need it. At level 85 I’ve used it a lot in Shadowfang Keep since there are lots of undead mobs there.

Enchants

Wrap up

That’s it. I plan to periodically come back to this article and make small adjustments as needed. None of my conclusions are particularly concrete, just based on past experience, current observation, and a little foundation from our friends at Elitist Jerks.








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This entry was posted on Sunday, December 26th, 2010 at 6:57 am and is filed under WoW Instance, WoW Leveling Guides, WoW Priest Guides, WoW Professions, WoW PvP Guide, WoW Raiding Guides. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

2 Trackbacks/Pings

  1. WoW Priest Guide: Holy Priest 101, part 2 | FREE World of Warcraft Guides    Jan 21 2011 / 7am:

    [...] In Disc 101, I featured a heal per mana (HPM) and heal per second (HPS) guide for spells disc priests use, ranked in order of efficiency. After a lot of contemplation, I decided that guide was less successful than I’d have liked it to be because of how math is typically interpreted or misinterpreted. Almost every spell a priest has is situational, if you think about it, and while efficiency is something to know and understand, I don’t want people look at a list of spell values and form some sort of hard rotation or priority around them. HPM is something to keep in mind, not live by. [...]

  2. WoW Priest Guide: Valor point and raid gear for discipline and holy priests | FREE World of Warcraft Guides    Feb 08 2011 / 9am:

    [...] you still get plenty from it because of Meditation. Remember the basic stat guidelines from Discipline Priest 101 and Holy Priest 101 if you’re not sure what secondary stats to go [...]

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