The Unrelenting Assault (UA) spec unsurprisingly gets it’s name from the cornerstone talent of the spec.
Unrelenting Assault (2/2)
Reduces the cooldown of your Overpower and Revenge abilities by 4 seconds.
Obviously, it’s the Revenge portion of this talent we care about. Reducing the cooldown from Revenge from 5 seconds to 1 seconds is just as good as it sounds. In fact, it’s better. For whatever reason, Revenge is not limited by the conventional 1.5 second Global Cooldown, so if you can get Revenge to proc frequently enough, you can use it every second.
Enough jibber jabber, what’s the spec?
Which leaves us 2 points short with a few options:
2/5 Cruelty: Better Trauma uptime.
2/5 Armored to the Teeth: Maximum damage potential.
Vigilance + 5/5 Anticipation: Maximum threat + Maximum Revenge uptime. (My pick)
Certainly, you’ll want to change Poleaxe specialization to Mace or Sword specialization depending on what weapon you expect to be using. You’ll notice there’s a few garbage talents in the Arms tree, that’s unfortunately unavoidable. In the Protection tree, it’s important to have 5/5 Shield Specialization and at least, 4/5 Anticipation in order to maximum Revenge uptime. (remember Revenge only lights up after a dodge, parry or block)
Getting Glyphie with it
Ideally, this spec is only ever using Revenge and Heroic Strike. In practice, it’s a bit more complex than that, but I’m jumping ahead of myself. For your Glyphs, you’ll want to have Glyph of Revenge and Glyph of Heroic Strike for certain and Glyph of Blocking does not hurt either more from a survival standpoint than anything else. The first 2 Glyphs are going to make sure that you’ll lack Rage as infrequently as possible in order to keep this spec going.
Wait… lack rage?
Yup, it still can happen because some bosses just aren’t going to light up your Revenge as frequently as others and when Rage isn’t popping you’re throwing out some pretty pricey Shield Slams and Heroic Strikes thanks to no Focused Rage talent. (Let me tell you what, this spec really makes you appreciate Focused Rage)
Playing it
On bosses like Patchwerk, this is the easiest spec you’ll ever play. You’ll be able to literally just spam Revenge and Heroic Strike the entire fight. On bosses like Grobbulus, it’s going to get a little trickier as you’ll have to learn when you can spam Revenge and when you’ll be hitting down times during his cast in which case you’ll be Shield Slamming. It’s important to understand that Revenge actually trumps Shield Slam in this build. Shield Slam should only be used when your Revenge is down. This is the complexity of playing this build. On a lot of fights, you’ll be constantly monitoring your Revenge uptime and having to be lightning fast when it’s not up to use Shield Slam instead.
You’re going to have to Sunder Armor things too. There’s a few fights that if you’ve got a fellow Protection Warrior with you that you’ll be able to forgo the use of Sunder Armor, but for the most part you’re going to have to kick it old school and get to 5 the hard way and keep Sunder up on your own. Demoralizing Shout will have to be largely handled by yourself as well, although it’s a pretty minor inconvenience and can play the same part as Shield Slam in filling in the gaps in Revenge uptime. Your Thunder Clap isn’t improved, so you really want someone else applying this debuff and with any of the 4 tank class’ conventional specs being able to do this, it’s really not that unrealistic to expect them to be able to.
Which leads us to the really, really, really ugly part…
Trash and Utility
This spec is actually even more horrible on Trash than you’d expect. (which means, please do not take it to a 5-man, ever) Improved Revenge while necessary to make this spec powerful on bosses is your worst enemy on trash. Stuns as you might expect are not your friend when you want to dodge, parry and block and this spec dishes out stuns in spades. Your AOE tanking capabilities are non-existent. The loss of Warbringer is surprisingly noticeable too. Thankfully, we don’t actually lose too much survivability from running this build. It’s really just 2% Stamina and Critical Block that goes bye-bye which isn’t the end of the world.
The Goods
It’s a noticeable upgrade in DPS from Deep Wounds (15/5/51) builds and a massive DPS increase from any non-Deep Wounds build. It also offers the Trauma debuff which is always nice to have if you don’t have a Feral Druid or DPS Warrior able to apply it.
Final Thoughts
This spec is surprisingly skill intensive to play due to having to monitor Revenge so closely. It’s a completely different playstyle really and will take some getting used to. (In other words, don’t expect to be able to just make a Revenge + Heroic Strike macro and go to town) I don’t think it’s realistic to ever use this build in a 10-man. There’s just not enough tanks available to cover the gaps in the spec. On the flip side, it does serve a purpose on a 25-man level. I won’t deny that it’s not a terribly fun experience, (my exact words after playing it were, I’d never spec it again) but it is a unique experience and thus, worth trying for every tank at least once. This spec is certainly an option for your 2nd Protection spec come dual-spec time especially when at this time it looks like the spec is going to have it’s DPS buffed even more once 3.1 is released. Not having to use this spec on trash would probably make it not a bad experience at all, but if you’re looking for a single spec to run all the time, this isn’t what you’re looking for.
via The Tanking Tips
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