Posted by Barnabyjonez
Although this guide is geared towards BM hunters, I hope that hunters of all specs can get some useful information out of this. The advice within contains useful info for beginner and intermediately skilled PVP hunters. I’ll provide a few quick videos to help demonstrate when needed (may need to view in HD to tell whats going on). You can master the macros, tactics, and abilities, but its how you use them in different situations that distinguishes a good hunter from a great one. Its cliche I know, but practice makes perfect (or in this case an advanced player. You can’t expect to be perfect)!
1. Intro
2. Race
3. Professions
4. Talents
5. Glyphs
6. Gear
7. Pets
8. Pet Talents
9. Pet Abilities
10. Pet Scaling
11. Pet Control
12. Keybinds
13. Movement/ Targeting
14. Tactics and Tips
15. Macros
1. Intro
The tree Beast Mastery is pretty self explanatory. If you decide to go down this route you will be relying on your faithful companion to provide a large portion of your damage and utility. Having a strong additional damage source can be a great tactical advantage, but you must also be cautious because the loss of your pet can have devastating consequences due to the difficulty of trying to get it back into the fight while under pressure.
BM Hunters are classified as the easiest of the three hunter specs to play. This is likely because the talent tree does not provide many additional new abilities beyond Bestial Wrath and Intimidation. The complexity and depth of the class as a whole and the reliance on your pet give the spec more depth than at first glance. What makes the tree unique is that it does a good job of building upon itself without introducing new abilities. BM lacks the utility that the survival and marksman trees bring to the table, but makes up for that fact with the introduction of what I believe is the single most powerful PVP ability in the game. Bestial Wrath backed up with The Beast Within is more than a damage amplifier, it provides CC (crowd control) immunity for a long period of time. This in itself makes it invaluable in fighting most classes that disable and lock you down. BM gives you the best tools to PVP kite (keep an enemy at bay while on the move) like no other class or spec can.
2. Race
Your race as a BM hunter won’t make or break the spec so use whatever you like. But I believe orcs have a distinct advantage over the other races. Command gives your pet an additional 5% damage. That in itself would be worth rolling an orc but you also get Blood Fury and Hardiness. Both great PVP abilities.
3. Professions
If you want to give your hunter the edge in PVP, I’d highly recommend taking up engineering. The nitro boosts boot enchant is an invaluable tool to use both offensively and defensively. The hand mounted pyro rocket is a nice perk too. Just don’t expect to be making money with it.
Jewel Crafting, Enchanting, Leather Working, and Inscription are also good secondary professions to have due to their stat boosts. You’ll likely need an alt leveled up for a gathering profession unless you already have a lot of money.
4. Talents
There are a few variations when specing BM. I will post mine with a short description of each talent and why I believe it is the optimal choice in PVP.
(54/17/0): http://www.wowhead.com/?talent#cVfMzxxRwu0estzeVbo:Vc0VMz
BM:
Endurance Training (5/5): Provides additional health to both you and your pet. The larger your health pool in PVP, the better.
Focused Fire (2/2): Increases your damage done and helps ensure some additional burst damage when you activate your Kill Command ability
Improved Aspect of the Monkey (3/3): A great point for point investment that works while you have Aspect of the Dragonhawk up. And it should be up the majority of the time.
Improved Revive Pet (2/2): Your pet will die in pvp no matter how good you are. If you don’t have this talent, you have a close to nonexistent chance of the enemy allowing you to revive it.
Aspect Mastery (1/1): Can’t go wrong with this point. Gives extra AP and damage reduction, plus a little extra damage while in Aspect of the Viper.
Unleashed Fury (5/5): Hey the whole reason you went down this tree was to make your pet a beast (well more of a beast).
Ferocity (5/5): Further increases pet beastiness. Plus its required to get Frenzy.
Intimidation (1/1): One of two abilities introduced to the tree. Of course you should get it.
Bestial Discipline (2/2): Your pet needs resources through focus to do damage just like you need mana. This helps ensure it gets the resources it needs faster.
Animal Handler (2/2): Enemies can dodge and parry pet attacks like anyone else. Increasing its expertise helps reduce the chance that enemies will avoid its damage. The increased duration of Master’s Call helps add to your great kiting arsenal.
Frenzy (4/5): 4 points is sufficient enough to ensure that your pet has the increased attack speed and Ferocious Inspiration up most of the time.
Ferocious Inspiration (3/3): Increases you and your party’s damage done plus beefs up your arcane shot some.
Bestial Wrath (1/1): This is your PWN button. Go into big red mode and watch your pet tear through your enemies. (Well don’t just watch, help it out).
Serpent’s Swiftness (5/5): The increase in attack speed of both you and your pet will be a great DPS increase. More crits equals more procs of your other talented abilities.
Longevity (3/3): Decreases the cooldown of your main abilities and your pet’s special abilities. A must have!
The Beast Within (1/1): Certifies the hunter as the kiting king. Immunity to all snares, stuns, and CC abilities plus increased damage and reduced mana cost. Makes you even deadlier than your pet.
Cobra Strikes (3/3): Since you’ll be fighting high resilience targets, you may have to rely on your own crit rating to help your pet get crits since theirs is static. Besides the extra damage, it increases the up time of pet crit based procs.
Kindred Spirits (5/5): Makes your pet the beastiest beast around. The run speed helps a lot with kiting as well.
Beast Mastery (1/1): Who wouldn’t take a talent with a dinosaur on it? This gives extra talent points to your pet, increasing their potential damage and utility.
MM:
Lethal Shots (5/5): More crits, more damage, more Go for the Throat procs.
Focused Aim (1/3): Depending on your hit rating you may or may not need this talent (you want around 5%). It now increases your pet’s chance to hit as well. You will use Steady Shot from time to time in PVP too so its not a bad choice.
Careful Aim (3/3): Further increases your attack power based off stats you already have. A good investment of points.
Mortal Shots (5/5): While it doesn’t help as much for BM as it does for MM and survival hunters, it still provides some increased burst damage. Plus its a prerequisite for Aimed Shot.
Go for the Throat (2/2): In PVE I’d only recommend one point since you’d be stacked with buffs and fighting targets with 0 resilience. But in PVP crits aren’t as plentiful and you want to ensure your pet is focus fed.
Aimed Shot (1/1): Since BM hunters don’t have a lot of spell interrupts at their disposal, aimed shot can help you stand a chance of taking out healers or putting heavy pressure on a target as well as being a main shot in your rotation.
Other BM talent variations:
(44/16/11): http://www.wowhead.com/?talent#cVrMzxxRwu0eoZzeVooZf0hbo:Vc00Mz
-You’ll lose some pet damage and utility through pet talents, but you gain Scatter Shot, one of a hunter’s more useful abilities for setting up traps.
(50/21/0): http://www.wowhead.com/?talent#cVfzzxxRwu0eshzeVfo0z:Vc00Mz
- While Readiness doesn’t reset Bestial Wrath anymore, it still can provide some great utility.
5. Glyphs
Major Glyphs:
Glyph of Bestial Wrath: The more you can use this ability, the better. A must have.
Glyph of Aimed Shot: Decreased cooldown ups your damage potential and ensures that you keep the debuff up on your target.
Glyph of Mending: Your pet will take damage even if its not being attacked directly. This provides a fairly significant increase to the amount of healing your mend pet provides.
Glyph of Disengage: Disengage is a great tool to use both offensively and defensively. The more you can use it the better.
Glyph of Deterrence: A great defensive ability. The more you can use it, the better.
Glyph of Frost Trap: Increases the diameter of your frost trap. Can be useful sometimes with kiting.
Minor Glyphs:
Glyph of Revive Pet: If your pet dies, this helps increase your chances of successfully pulling the cast off.
Glyph of Feign Death: Feign Death is a good defensive tool in PVP. Decreasing its cooldown makes this a great minor glyph.
Glyph of Mend Pet: If you get your pet back up after it dies it will lose happiness and damage. You may not have time to feed it from content back up to happy. This helps get your pet back up to full potential and saves food costs.
Glyph of Scare Beast: Situational but it can be useful against feral druids.
6. Gear
Obviously you’re going to want to grab PVP gear with resilience if you want to PVP. If you’re first starting out, you can do one of two things. You can buy the leather working craftable Swiftarrow set ( http://www.wowhead.com/?itemset=818 ). Or you can jump straight into battlegrounds and Wintergrasp to do the honor grind for some nicer gear. Until you get some decent gear chances are you will be having a rough time in BGs. Hang in there though. Do your PVP dailies, collect BG marks and go to Wintergrasp whenever possible. You’ll have a nice starter set soon enough. Besides armor, you’ll want to get your PVP trinket sooner than later. It removes CC effects which still comes in handy even as a BM hunter. You can purchase one with honor or Wintergrasp marks with differing stats.
Getting 2 pieces of tier 7 gear is another option when coupled with pvp gear. The 2 piece bonus increases your pet’s damage by 5%. Ultimately a full set of pvp gear will probably help you out more in the long run though.
In general, the stats hunters want to focus on in PVP include stamina, resilience, agility, intelligence, crit rating, and attack power. When gemming your gear, I’d recommend going for socket bonuses. Remember that a purple or green gem can still get a socket bonus from a blue socket in addition to a blue gem. I prefer using attack power gems in place of agility gems in red sockets as a BM hunter. A portion of the extra AP is transferred to your pet.
7. Pets
Pet selection is obviously an important choice for a BM hunter. Each pet family has a different special ability and their are three separate talent trees depending on the pet.
http://petopia.brashendeavors.net/html/skills/skills.html
A great resource for all the different pet family abilities.
Ultimately cunning and tenacity pets provide the best abilities for PVP. Ferocity pets lose too many utility abilities in their talent trees to be considered a good choice.
One of the perks of the Beast Mastery talent is it allows you access to exotic pets that you normally wouldn’t be able to tame. Here are the best pets to use in pvp as a BM hunter:
Chimaera (Cunning Exotic): My personal favorite. Its Froststorm Breath is a great ranged snare tool with a short cooldown. It can chase down mounted players with ease giving you time to catch up or assist you with kiting.
Sithilid (Cunning Exotic): Much like the popular crab pet, it can root a target in place but from a distance. Has a damage over time component.
Spider (Cunning): Similar to the Sithilid’s ability, but without the DOT component. Can be useful for setting up a Freeze Arrow trap.
Bats (Cunning): Provides a ranged stun in addition to your Intimidation ability.
Worm (Tenacity Exotic): With the change to armor reducing abilities, the worm has become a much more interesting choice. It can now apply a 2 stack 20% armor debuff to a target.
There are other good options and I’d encourage you to try out different pets on your own and see what works for you.
8. Pet Talents
You’ll need a point in Beast Mastery to get the 4 extra pet talent points. There are different variations, but I believe these are the best distribution of points.
Cunning:
http://www.wowhead.com/?petcalc#cibo0zch0bkRd
Tenacity:
http://www.wowhead.com/?petcalc#mVdhu0h0bokM
9. Pet Abilities
Pets have their own spell book, abilities, and talent tree. Their talent tree unlocks additional moves that provide damage and utility. To help you with all the micro management, some of these abilities can be set to autocast so you won’t need to manually activate them. Sometimes this is a good options to use and other times its better to make a macro to use these abilities when you need them most.
Wolverine Bite (Cunning): Your pet’s own Overpower. It is capable of hitting very hard for a pet ability, especially while under the effect of Kill Command and Bestial Wrath. Keep this on autocast.
Roar of Recovery (Cunning): Your pet gives you a great boost in mana on a relatively short cooldown. You can set this to autocast and the ability will activate when you start getting low on mana, or you can manually activate it to start going through the cooldown early so you can use it again later.
Bullheaded (Cunning): Another great utility talent that can save your pet’s life. Its your pet’s very own pvp trinket and provides a good temporary damage reduction effect if your pet is getting focused. I keep mine on autocast, but more advanced players may want to manually activate theirs.
Last Stand (Tenacity): This ability gives your pet a temporary health boost. It can buy it time to get a heal if its being focused. Must manually activate.
Intervene (Tenacity): Your pet takes a hit for you. While it doesn’t seem like much, you can use this in creative ways to change the tide of a battle. Can be used on yourself or an ally. Great for messing up impending rogue openers.
Roar of Sacrifice (Tenacity and Cunning): Your defining pet defensive PVP ability. Use this early when your getting focused as a good burst deterrent. It will save your life. Just make sure your pet is getting the heals it needs because it will take damage as well.
10. Pet Scaling
One of the great things about BM hunter pets is that they can scale with buffs like nothing else in the game. All the damage amplifiers in your talent tree and your pet’s talent tree can make every extra bit of attack power your pet can get help a lot. Since pets have a relatively low base attack power, getting a pally or warrior friend to put an AP buff on it can make a considerable difference in the amount of damage it puts out. This is also some incentive to increase the amount of AP on your gear as well.
11. Pet Control
Knowing how to keep control over your pet is important. You should have macro’d keybinds for pet attack and pet passive. If your pet is taking too much damage, pull him out back to your side. You can sometimes bait an enemy into attacking you by sending in your pet from a distance and pulling it back before they can get a good attack started on it. Be very careful about sending your pet to attack targets behind line of sight objects. It could possibly get locked down and die.
Pet pathing isn’t always perfect. If your pet gets stuck somewhere and can’t get to its target you can try a couple different things to reset it. Put it on passive or feign death should teleport the pet back to your side. If you send your pet after a target too far away from you, it will desummon the pet. You’ll have to call it back out.
12. Keybinds
Unlike some classes, hunters need to utilize a large portion of all their abilities to be successful in PVP. On top of that you’ll need to have access to a lot of pet management abilities and self-made macros. It might seem overwhelming at first but I’d encourage you to start trying to play exclusively with keybinds rather than clicking on abilities.
You don’t need an extremely fancy keyboard or mouse to get used to all these new abilities either. Everyone has their own way of dealing with multiple keybinds so you should use what works best for you.
I manage my abilities by using my side mouse buttons as modifier keys. If your mouse has a downloadable program that lets you reassign your buttons to different keys, get it. I programmed my side buttons to Alt and Shift. I personally find this easier than trying to do all my modifier and key pressing with one hand. Now each of your keys surrounding WASD (or whichever you prefer for movement) can execute 3 different abilities.
Jump into some battlegrounds and try and teach yourself to not click. It will take some time, but soon you will memorize all your abilities and be a much faster player. And PVP is all about speed
13. Movement / Targeting
Unlike other physical damage classes, hunters cannot auto attack while on the move since their damage comes from ranged weapons. This doesn’t give you an excuse to stay in one place and pewpew all the time in PVP though! You need to stay mobile with a stop and go strategy to get your auto shots in when possible. With the exception of steady shot, all other attacks are instant giving you a decent amount of mobile damage. If you can afford time to stand still and fire go for it, the best time being when you have The Beast Within and Rapid Fire up so you can get the most out of staying in one place. Just be aware of what is around you and anticipate your enemy’s movements so you know when its time to start moving again.
Its important to learn how to move as a hunter. I don’t want to see you using your keyboard to turn around or back up. Try to keep that to a minimum. Holding down the right mouse button controls which direction you face. Use this in conjunction with your movement keys to have full control over your character. Learn to quickly take control of the direction you’re facing. Practice strafing, sharp turns, and jump 180 degree and back spins while moving. These are all important skills to master while playing a hunter.
Camera control is also worth mentioning in the movement section. You need to be aware of what is going on around you while you move. Holding down the left mouse button will control your camera. You may want to adjust your camera following settings in the interface menu to “Never”. Keeping an eye on what is going on to your sides and even behind you will greatly help you plan out what your next move should be.
Targeting in PVP can sometimes be tricky compared to PVE. There is a lot of things going on at once and they’re always happening fast. I’d recommend using a combination of tab targeting and clicking. Tab targeting is useful when there are targets relatively close to you. You can cycle through different targets until you find the right one. Clicking may still be the best option for a target that is too far away to tab target or if you want to specifically choose someone out of a large group of people that otherwise might take too long to select with tab targeting.
14. Tactics and Tips
Tracking
Its important to know your surroundings in PVP. Hunters have the advantage of knowing where the enemy is even when they’re not in sight. Keep an eye on your minimap with Track Humanoids on. You can see when an enemy is coming up behind you while you’re in the heat of battle, plan out the best escape route if you’re carrying or escorting a flag carrier, or help a teammate that is in trouble.
Track Hidden is your other important tracking ability. If you know a rogue or other stealth class is nearby in advance, switch to this to give you a chance of catching them before they catch you.
Track Beasts is sometimes useful when you’re trying to figure out which way that pesky druid is taking the flag across the field.
Aspect Switching
A good hunter will utilize most of their aspects in the appropriate situations. Most of the time you’ll want to stay in Aspect of the Dragonhawk. It gives you the best offensive and defensive bonuses. As you start to get low on mana it may be a good time to switch to Aspect of the Viper. Its all circumstantial however. You don’t want to get your target down to 20% health only to find out you don’t have enough mana left to finish him off. It may be worthwhile to switch into Aspect of the Viper earlier than usual to ensure you have enough mana while waiting on cooldowns to finish.
Aspect of the Cheetah and Aspect of the Pack also have their uses in PVP as well. You must use them with caution however. Any direct damage (not DOTS) will cause you or your party members to become dazed. Utilize your tracking on your minimap to determine when the best time to use this is. If there are any enemies nearby its better to switch back to Dragonhawk early. This can be a great tool for escorting flag carriers or carrying the flag yourself in battlegrounds as well as chasing down fleeing enemies. Just be aware of your surroundings. Pets like the Chimaera or using your Intimidation ability come in handy as you can target your pursuers and have the pet snare them for you as you make your getaway.
Traps
Traps are a staple of the hunter class. Knowing when to use them as a BM hunter is very important since you are limited to a small amount of CC abilities. The two traps that are utilized the most in PVP are freeze (and freeze arrow) traps and frost traps. Freeze traps are very helpful when dealing with multiple enemies. I tend to focus my damage on a ranged target and any melee classes that pursue me usually will have a freeze trap waiting for them. It is dispelable though and can be trinketed out of as well. This will buy you time to reposition yourself or finish off the target you’re working on. Traps have an arming time so if you lay one down in advance, you’ll end up taking less damage than if you decided to lay one down while you’re already being attacked. Be aware if your intended target has any DOTs on them or not, since they will break a trap. Using traps are all about planning ahead.
Frost traps are a good way for dealing with multiple melee enemies. The area of effect snare is great when used in conjunction with The Beast Within. You’ll be able to kite them around it with snare immunity. Be aware that targets that are immune to snares will not activate this trap (Paladins with Hand of Freedom or bubble up).
Freezing Arrow is a trickier ability to use. It takes practice and timing. Besides having an obvious incoming graphic, it has an arming time once it hits the ground. Despite these drawbacks you can still make good use of it though. Freezing Arrow is a great ability to deal with casting healers. If you’re putting out pressure on the healer’s target they will be preoccupied with trying to get your target up to full hp again. Fire your Freezing Arrow on them while damaging their target. Its a ground targeted ability so you won’t have to drop your current target. The healer may be preoccupied with health bars and not notice the incoming arrow, but even if they do see it, they will be forced to make a decision. Either stop mid cast and risk the target dying or try and finish the heal and take the trap. Most aren’t quick enough to get out of the way. Don’t try to use this on mobile targets though in most cases. Its too easy to avoid and too risky to use.
Always look for opportunities. The worst thing you can do is focus on one target only without being aware of your other surroundings.
Disengaging
Disengage is a great new tool introduced in the expansion. It will launch your character backwards with a fair amount of speed. To get the most out of the ability you must understand its mechanics. First its worth noting that it can only be used once you’re in combat. Terrain can play a large role in the effectiveness of the ability. If you try to use it to disengage up a hill for instance, you won’t go very far because your character will jump back into a slope. Conversely if you use it down hill, you’ll fly back a great distance, and in most cases you will be trying to use your backwards momentum to fly as far as possible. Just be careful of cliffs and fall damage! If you use the ability mid jump, you’ll usually get the most out of it with increased distance and a descreased likelihood that you’ll hit a bump in the terrain. Use this as a retreat ability to put some range in between you and your target.
Because of the distance and speed of the ability, Disengage can also be used to offensively rengage a target. If a target you are chasing is gaining some distance and you want to get back into firing range, execute a rengage. This is preformed by jump spinning 180 degrees and using the disengage mid air to launch yourself towards the target. This comes in handy when a target gets behind a wall or other line of sight obstacle that prevents you from attacking and you need to get over to him quickly.
Rengaging Video:
Flare and Stealthed Targets
Flare is your best defensive tool against stealthed targets. Knowing when the best time to use it can give you a great advantage against rogues. There are a few different ways to utilize flare depending on the situation. If at all possible when you spot a stealth capable class from a distance you should try to put up a Hunter’s Mark on the target. It has a large range and is your first deterrent against stealth classes that immediately gives you the upper hand by forcing them to back off or Vanish. Flaring an area nearby or before you start combat with other enemies is often a good way to start the fight. If you do most of your initial dps from on top of a flare, it will force the rogue to find another target or deny a stealth opener.
You should switch to track hidden when you think a stealthed target is nearby. Try to cut off their angle of approach when possible. You’re more likely to catch a stealthed target when you’re not moving forwards since you’re likely moving towards him and there is a slight delay before the target becomes visible. It is sometimes a good idea to put your pet on aggressive while looking for stealthed targets. It has a faster reaction time than you.
BM hunters are excellent at putting out heavy pressure on rogues. Expect them to vanish and possibly cloak of shadows in an attempt to get away. Always be ready to flare quickly when possible and anticipate their movements.
Deterrence
Using Deterrence at the correct time can be life saving. It does have its drawbacks though. It can’t deflect physical ranged attacks and abilities that cannot be parried. You must be facing the right way to deflect or parry and you can’t attack while its up. This is one instance where backpedaling is acceptable since you have to keep the enemy in front of you. Since it deflects spells, you can ruin a caster’s attempt to burst you down. I will often follow Deterrence with Intimidation after it wears off to give you a strong opportunity for a counterattack.
Pet Death
While you should try to avoid your pet dying if at all possible, there is still a chance for you to recover if your pet bites the dust. You are severely limited in defensive and offensive capabilities if your pet dies so you need to do everything possible to try and get it back up into combat again. This may be simple if the enemy is focusing its attention elsewhere, but if they are coming after you, it can become very difficult to get your pet back up.
First assess your surroundings. Is there any line of sight terrain you can use to preform the cast behind? Get there fast if possible because you want to avoid potential interrupts. If you have the nitro boosts or Disengage up, now is a good time to use them. Once you have some distance you can start the cast or drop a Freeze Trap and then start depending on if you think the enemy will reach you in time. Hopefully you will finish the res and your pet will pop up next to you. You’re still not out of the clear yet. The enemy may be right on top of you still and your pet is very vulnerable right after a res. Get a Mend Pet up on it immediately. If possible send it away from you and the enemy onto a target farther away.
Feign Death
FD as its sometimes refered to is a good defensive tool in PVP. It drops anyone targeting you. This means you can use it when an enemy is casting on you to cancel their spell. In addition it will drop you out of combat as long as your pet isn’t attacking anything. This will allow you to mount faster after a fight or drink. Its rare that you will actually fool someone into thinking you’re actually dead, but its possible. Usually its best to use this for its target dropping benefits then pop back up and continue damaging.
The Escape (requires nitro boosts)
Odds stacked against you in a fight? There may be hope for you yet. If you want to get away without dying, use this nifty combo:
Disengage > Master’s Call + Nitro Boosts > Aspect of Cheetah > (FD) Mount. Its a bit difficult to pull off sometimes, but it always makes a sweet getaway.
Here it is in action:
15. Macros
Here are the macros you will find useful as a BM hunter.:
#showtooltip Bestial Wrath
/cast Bestial Wrath
/cast Kill Command
/use (Trinket Name)
/cast Blood Fury
/cast Rapid Fire
This is your burst macro. Use it to pump out high damage and gain your CC immunity.
#showtooltip Flare
/cast !Flare
This makes sure that you don’t accidentally drop your targeting circle when hitting flare twice. Can be used with Freezing Arrow also.
#showtooltip Arcane Shot
/cast Arcane Shot
/cancelaura Deterrence
/use 10
Arcane shot + Hand Mounted Pyro Rocket if you’re an engineer. Will cancel Deterrence early if needed as well.
#showtooltip 8
/cast Master’s Call
/use 8
Use this if you’re an engineer and want to make an escape while snared with your nitro boosts. Note that you will have to have self casting enabled in the interface menu.
#showtooltip Disengage
/cast [harm,nodead] Wing Clip
/cast Disengage
This is a Wing Cip / Disengage combo. Will wing clip a target in front of you while you jump backwards.
#showtooltip Feign Death
/stopcasting
/cast Feign Death
This will stop mid cast and Feign Death. Useful if you need to stop a spell being cast on you and you’re in mid Steady Shot
#showtooltip Roar of Sacrifice
/cast Intervene
/cast Roar of Sacrifice
/use Fel Healthstone
/use Battlemaster’s Conviction
/use Horde Battle Standard
This is an all in one defensive macro.
/cast Heart of the Phoenix
/cast [target=pet, dead] Revive Pet; [modifier:ctrl] Revive Pet; [nopet] Call Pet; Mend Pet
An all in one pet management macro. Calls your pet if its not out. Casts Mend Pet if it is out. Attempts to revive your pet if its dead. You may need to use Ctrl as a modifier to force a pet revive.
/petpassive
/cast Dive (or Dash)
Returns your pet to you in a hurry
/cast !Flare
/cast !Track Hidden
/petaggressive
Stealth finder macro
/stopcasting
/cast !Aspect of the Dragonhawk
/cast Kill Shot
Ensures that Kill Shot hits for its max potential when needed. Thanks to Hyls for above two.
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