Posts Tagged ‘wow-paladin-info’

by Dan Desmond

 

Well, comrades in arms, as the old Azerothian saying goes, the squeaky player gets the beta invite. I’d like to think my sobbing in coffee shops and passionate diatribes secured me a spot in the Jade Forest, where I can run around in the beautiful scenery competing with dozens of other players trying to tag one of the three quest mobs that respawns every six days, but I must admit to myself that I’m no more special than the 99,999 other players who received invites at the same time.

In short, I got into the beta. We’ve already been over what we expect to see when the mists part, but experiencing it firsthand is something else entirely.
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by Chase Christian

 

With the 15% nerf to Dragon Soul, Cataclysm is winding down. Many guilds are on autopilot in Dragon Soul, simply clearing the place each week for another shot at an elusive trinket or item. You can buy the heroic Dragon Soul title or mount on most realms without too much trouble. With a few months of the same eight bosses ahead of us, it’s easy to understand why everyone is focused on what’s coming next.

I am always looking for ways to optimize my guild’s raids. If there’s a way that I can shave a few seconds off a boss encounter, I’ll take it. There are plenty of areas in Dragon Soul where a clever holy paladin can help move things along. I currently run with a secondary holy talent build that includes Denounce specifically for the purpose of speeding up our runs. If you’re still learning Dragon Soul or working on a new heroic encounter, these tips probably won’t apply to you.
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26
Mar

WoW Paladin Guide: Being the main tank

   Posted by: free-wow-guide   in WoW Paladin Guides

by Matt Walsh

 

I’ve been watching an unhealthy amount of Ramsay’s Kitchen Nightmares lately — not the trashy Fox reality drama production, but the U.K. version, which is more focused on the food and, y’know, kitchens. Anyway, while watching the interactions between the various members of the kitchens depicted, it’s interesting the parallels you see between the various degrees of chefs and how that correlates with the various degrees of tanks within a raid operation.

Without getting too, er, French, the two biggest fish in a kitchen are the chef de cuisine (or, as the rosbifs may call the job, the head chef) and the sous-chef de cuisine. This correlates directly with most tanking hierarchies you’ll find, where there is a main tank and an off tank. (In some guilds, there may be a number of off tanks.) Much like how the head chef is the boss when it comes to what’s being served, the main tank is in charge of handling the burden of developing the tanking strategy and executing it. And likewise, while the sous-chef is second-in-command and chief substitute, the off tank handles a similar role within their own structure.

Similar to how the head chef might not be the one always sitting there and actually preparing every single dish, the main tank isn’t always the one on the boss. For both, their personal strengths might lend them better to a different, lesser role while the lieutenant gets a chance to step up and carry some of the burden. You see this in fights where one tanking class is stronger against a particular mechanic than another, like perhaps putting a highly mobile warrior on Shannox’s dog Riplimb. Essentially, there is more to being a main tank than the jobs you perform. It’s also the experience, the leadership, the dependability, and the prestige.
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by Chase Christian

 

made a lot of sacrifices to hit the 3,500 haste break point, which grants our Holy Radiancespell a free fifth tick. The truth is that the extra tick wasn’t free, and it came at a great cost. The question in my mind was whether or not the cost was worth the benefit, whether or not the fifth tick made up for the losses in other areas. Holy Radiance is a pretty important spell in our arsenal right now, and haste is good generally, and so I figured there was at least a chance that the fifth tick could prove valuable.

I knew I was making sacrifices to get to that haste plateau, but I had no a priori way to quantify exactly how that would affect my overall healing. I just went for it. After last week’s full clear of Dragon Soul with my 3,500 haste build, I now have data to parse. I started matching encounters and parts of encounters in apples-to-apples comparisons usingCompareBot to evaluate my performance. The results of my experimentation with a 3,500 haste build had me quite intrigued.
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23
Mar

WoW Paladin Guide: The case against Vengeance

   Posted by: free-wow-guide   in WoW Paladin Guides

by Matt Walsh

 

Do you remember what it was like to tank before Vengeance existed? It’s been a year and a half since patch 4.0.1 implemented the Cataclysm. Along with the myriad changes that followed, tanking threat was forever changed with the introduction of Vengeance. What I remember about threat generation in those halcyon days was you’d grab threat early on with an elaborate combination of burst and threat transfers from rogues and hunters, and then you’d spend the rest of the fight with one eye on Omen to make sure that shadow priest didn’t sneak up on you and rip threat away.

I know this is a song that you’ve heard me sing many a time before, but I always found that constant threat (pardon the pun) of your DPSers ripping aggro from you to be an intrinsic, exciting part of tanking. And while I’ve always argued that being robbed of that aspect of our gameplay was the biggest problem with Vengeance, the fact is there are more mechanics-oriented issues with the design.
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by Dan Desmond

 

The string of abilities and buttons you hit at the beginning of combat, called opening sequences or openers, are a much-discussed topic among theorycrafters and the community at large. Naturally, your first few attacks can set the pace for the rest of the fight. Fortunately, the spec is forgiving enough that even if you flub a button at the beginning of an encounter, your overall DPS won’t go straight in the toilet. Even so, I have a few pieces of advice up my sleeve from my own experiences that can help you start the fight off right.
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by Chase Christian

 

I love the stat break points in WoW. The idea is that at certain values of a stat like critical strike rating or haste, your character’s power improves dramatically due to some complex interaction. Not ever spell scales linearly, and so as you reach certain thresholds, your potency can vary wildly. Holy Radiance’s interaction with haste rating is a perfect example. The haste rating we acquire obviously lowers the spell’s base cast time, which is how every spell works.

However, at certain values of haste, we can actually cause Holy Radiance’s AoE HoT to proc for an additional tick of healing. The extra tick of healing tacks on an extra 10% to 15% healing to each Holy Radiance we cast, dramatically affecting the spell’s potency. The problem is that while the first haste break point for HR is easily achievable at 777 haste rating, the next break point requires nearly 3,500 haste rating to achieve.
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by Chase Christian

 

DPS classes have it easy. Their only goal is to deal more damage than the other guys. Their existence revolves around a single, immutable metric: DPS. There’s no ambiguity when comparing two damage classes, as their DPS speaks for itself. As a DPS player’s gear and skill improve, it directly increases their damage done, allowing them to evaluate their performance clearly and instantly.

Evaluating a healer is much more difficult. As their group’s damage and skill improve, their healing numbers will actually go down. Healers are relied on the most when a raid is attempting a new encounter and gradually become marginalized as the fight moves toward farm status. As a healer, your best HPS performance might be the very first time you down an encounter. If you’re killing heroic Ultraxion in four minutes, your raid simply isn’t taking enough damage for you to parse highly. In order to properly evaluate a holy paladin’s play, you have to dig deeper.
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by Dan Desmond

 

This is it, guys and girls. This is the moment we have all been training for while hitting that poor target dummy in Orgrimmar, because only repeatedly bashing a plank of wood will truly prepare you to square off against a dragon as epic as the big DW. So pick up your weapon, your bag of tricks, and your handful of cooldowns — it’s time to kill Deathwing the Destroyer.
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9
Mar

WoW Paladin Guide: All Hands on deck

   Posted by: free-wow-guide   in WoW Paladin Guides

by Matt Walsh

 

I still remember how great the news was when, in the run-up to Wrath of the Lich King, we were told that some of our Blessing spells were going to be converted to a whole new tier of temporary buffs that could be used situationally. This was something that the paladin community had been clamoring for for a very long time. There were just so many Blessings, and it didn’t make sense for all the various offerings to be in the same tier.

Then, over time, our hard-fought victory was forgotten, as well as the whole idea of proactively lending a Hand — sorry, there are going to be a lot of hand puns — to your groupmates or fellow raiders. Where it used to be a common facet of paladin-ing (in any flavor) to use your then-Blessings as actively as possible, in the last few years, it’s more become a characteristic of the min-maxers and the obsessive.

Your Hands aren’t like Turn Evil. They actually can serve a vital purpose, even making the difference between a wipe or a kill in some cases. Indeed, I would posit that one of the dividing lines between good paladins and great paladins (regardless of spec) is how intelligently they use their Hands.
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