by MATTHEW ROSSI
The Obsidian Sanctum
Also called Sarth or Sartharion for the boss within, this raid is similar to Gruul or Magtheridon (or Onyxia, if you’ve been raiding that long) in that it is a short raid with a single boss encounter. (Technically, Gruul’s had two, High King Maulgar and his council and then Gruul himself, but it was still a short raid along these lines.) Unlike those pervious raids, however, the Obsidian Sanctum has a built-in ‘hard mode’ of sorts, as the three sub-boss drakes Shadron, Tenebron and Vesperon can be killed before engaging Sartharion himself or left alive and dealt with while engaging him for better loot and a chance at a mount. This also leads to one of the hardest boss fights in the current game being 10 man Sartharion with three drakes up. (I’ve only killed him on normal difficulty with one drake up and that wasn’t easy, so when we get around to leaving all three up I expect to get thrashed fairly often.)
Read the rest of this entry »
Hello and welcome to Ferag¡¯s Warrior Guide. This guide is a compilation of the most important (if not in depth as most cannot understand the math behind it) things about Warriors you need to know to kick some serious ass in WotLK.Note: Sorry to non-prot Warriors, I¡¯ve lost all interest in Arms and Fury so you just get a small section crammed with my thoughts and a bit of info stolen from Corbusier.
This guide will teach you to tank single targets, huge packs of mobs, it will tell you which glyphs are the best for what kind of tanking, what gear you should get, what spec you should have… everything you need to know condensed into as small a text as possible. I spent many hours creating this guide, reading different guides (thanks Tankspot, Evil Empire and Elitist Jerks) and generally learning my Warriors (yes, plural) more back to front than ever.
Read the rest of this entry »
If you block, parry, etc, you can use revenge, but, with this bug/exploit, you can use it as many times as you want for about 4 seconds, seems very helpful 1v1 versus warriors and enhance shammys, shield block and revenge spam all day. With the damage bonus to revenge too, it’s actually decent DPS.
Read the rest of this entry »
I play a warrior, and i was playing around and accidently hit the button for charge while i was a zombie, and guess what, I charged an enemy player while i was a zombie!
Warriors can charge enemy players as a zombie, have not tested intervene though.
PS-Warbringer helps a lot
Read the rest of this entry »
Im going to try to write out and explain most of my mindset while playing warrior and write out some neat little tricks Ive picked up along the way.
Disarm (whats it for, when and how to use it).
This skill is essential and it is important to make proper use of it. First of all it can only be used in defensive stance, and because of that most people bind it to a hotkey in their defensive stance hotbar. Thats great, however I sincerely suggest you place a second copy of the skill (along with intercept, intervene and any other cooldowns that you key inside your main hotbar) on a bar that doesnt get changed (like top right bar) so you can consistently keep track of the cooldown..
Read the rest of this entry »
Basics
Your role as a warrior is both offensive and defensive, kill the enemy and protect your healer. Alone you still hit hard but are susseptible to various forms of control that prohibit your involvement in fights. With a healer behind you, you become a mobile battle tank. The general rotation is charge in, switch to beserker stance, hamstring, proceed to kill. Assisting your healer by fearing/pummeling/disarming as needed. Simple and clean that is a rather large over simplification of warrior pvp but if you are just starting its a good beginning point. Any veterans of the game look near the bottom for advanced topics.
Specs:
Let me preface this by saying there are many interchangable points in the fury tree, in the end it really comes down to a matter of preference and gear. Those talents are as follows:
Read the rest of this entry »
I know this may come as common knowledge to some, but well.. I havent seen this posted here before so thought why not.
The scenario; You are running somewhere, you do not have your mount/ cannot get on it
The tip; Charge at mobs who are far away, yet in your path. While this might sound stupid, going about 20 yards in 2 seconds sure is better than nothing, when you reach the mob you will hit it once, giving you some rage. with this rage, try to find another mob thats far ( if possible ) use intercept. You can get about 40 yards in less than 6 seconds, which isnt bad going
Originally posted by apple
have been doing a lot of testing and research between all weapons for 2.3 and I have noticed that threw the Mace/Sword nerfs they both still stand as the strongest weapons/specs that the warrior can use. Although they still come with a trade off.
Maces: Still procs very often even without using Deep stunder / Stunherald testing with the S2/S1 maces. I was very impressed with how the stuns are still coming in handy with interrupts and even if your target immunes like how they did prior to the nerf ,You will end up with higher rage gained overall and even if its a one rage point extra per immune it might be the one rage point that allows for your excute earlier than other targets taking you down hypothetically.
Read the rest of this entry »
**Attack**
/say Oooaaa! I’m attacking > %t <. Incoming!
/cast Attack
?
**Fear Dance** For fights like Mags or Onyxia, this puts you into zerker stance, pops zerker rage and then back to defensive stance if you have a shield on, or to battle if not.
#show Berserker Rage
/cast [stance:3] Berserker Rage; Berserker Stance
/cast [noequipped:shields] Battle Stance; Defensive Stance
?
**Go Berserk!** If you are in combat and in Berserker Stance, it will cast Intercept; if you are in combat in any other stance, it will put you in Berserker.
/cast [stance:3, combat] Intercept; [combat] Berserker Stance; [stance:1] Charge; Battle Stance
Read the rest of this entry »