Posts Tagged ‘talents’

by Chase Christian

 

When discussing the major changes that paladins saw in Cataclysm, holy power is always at the top of the list. While hunters received their pseudo-energy resource called focus and death knights had their rune system revamped, holy power was easily the most interesting mechanic that was introduced. There’s no way to play a holy paladin efficiently without completely adopting holy power. The two holy power releases are both free and flexible. They only cost holy power to use, and they give us a strong instant heal and the only instant AoE heal in our toolbox.

We receive a relatively fixed amount of holy power every minute, with the biggest contributor being Holy Shock. We can only use Holy Shock about 10 times a minute, although a few of our talents help augment that number. The key concept is that holy power is a fixed resource, which means that deciding between Light of Dawn and Word of Glory becomes an important choice.
Read the rest of this entry »

Share

by Matt Walsh

 

Now, with one front wrapped up, it’s time to turn face and march into Cho’gall’s fortress towering over the Twilight Highlands and wrap up another major staging ground for the threats of tier 11.

In this column, I’ll give you the works on every boss: detailed descriptions of what each ability means to you as a tank, how to counter them, when to use your cooldowns for maximum effect, any pain points to watch out for, and how to maximize your kit to hit the ground running.
Read the rest of this entry »

Share
5
Jun

WoW Warrior Guide: A tale of two furies

   Posted by: free-wow-guide   in WoW Raiding Guides, WoW Warrior Guides

by Matthew Rossi

 

Well, all we’ve heard from the PTR for warriors is deafening silence. As I said before, my general distrust of patches has been fully awakened with patch 4.2′s complete lack of enormous nerfs.

The past week has been pretty active for me. While every boss in every raid who can drop shoulder armor of any kind has endlessly refused to, Cho’gall finally coughed up my axe, so I’m happy about that. I’m also working to gear up my other worgen warrior (he’s pretty solidly ilevel 356 by now) and have started the climb on my tauren warrior. I just missed ol’ hornhead so much that I’m willing to put up with Warchief NoNeck.

I’ve also been running parse after parse on both my 85 warriors, in both SMF and TG specs and various gear sets — literally dozens of parses. Why? Because I had a nagging voice in the back of my head after I recently argued that hit now totally overshadows mastery as a fury DPS stat. I want some Nutter Butter cookies, the voice whispered. Even though they don’t sell those up here in Canada, I want them. Thankfully, after I got it some lesser cookies, it shut up about that and instead insisted I test my assertions out for myself. The results kind of surprised me.
Read the rest of this entry »

Share

by Tyler Caraway

 

Gearing a boomkin has always been a strange lot of juggling and switching and planning. For every raiding tier, there comes a new list of items that are the absolute best in terms of damage. All of us wish that we could have best-in-slot everything, but the reality is that this is very rarely the case for even the very best players.

Instead, most of us merely have to make the best with what we are able. As the next raiding tier is poised to be released, I think now is the perfect time to remind ourselves of a few very important gearing principles. Getting the best-in-slot is fantastic; getting the best-for-now is far better.
Read the rest of this entry »

Share

by Sarah Nichol

 

I’m leveling a new elemental shaman from scratch in the post-patch 4.1 game.

Meet Zuulfi, a young troll shaman on her way to level 85. Right now, she still randomly hits things with her staff and throws out the occasional Earth Shock. Eventually, the plan is to for her to match strides with the gray-haired dwarf I normally put above my columns. Why a troll? I play a dwarf — time for a taller Horde point of view.
Read the rest of this entry »

Share

by Fox Van Allen

 

Haste. It’s a really easy to understand concept, right? It makes spells get cast more quickly. The end.

Except that’s not quite the end. Haste reduces the casting time of our spells, sure, but there’s a limit to how much it can do so. Haste also make our DOTs tick more quickly, meaning there are certain levels of haste where our DOT spells gain an “extra tick.”

These factors give different weights to each point of haste, creating weird, nebulous concepts such as haste soft caps and haste plateaus. With a little bit of math, we can pinpoint the exact value of haste where these caps and plateaus are said to exist. But how much weight should we give these numbers? And how should these numbers affect how we gear?
Read the rest of this entry »

Share

by Chase Christian

 

Did you know that druids have four different, viable playstyles? They can heal, tank, and DPS in two different ways. While others might be impressed with their flexibility, we aren’t. Rogues have learned that complete dedication is required to be the best. Do you know what else doesn’t heal? A shark. Do you know what never tanks? A viper. Do you know what always attacks from melee range? A wolf. Rogues channel their predatory instincts while concentrating on a singular purpose.

The only issue with being so focused on DPS is that we don’t have any backup plans. What do rogues do when they can’t kill things in melee range? If you’re familiar with the Shazzrahencounter from the days of old, then you know that a rogue who can’t attack is completely useless. My guild used to have all of us rogues light a few campfires in the back of Shazzrah’s room and cook food for the rest of the guild while they downed the boss. After years of training to kill, I was stuck wearing an apron and making Savory Deviate Delights. Rogues need to do good DPS in order to validate our very existence.
Read the rest of this entry »

Share

by Daniel Whitcomb

 

With all the upheaval regarding death knight abilities and DPS happening right now, it’s sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight.

One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there’s a race change service, you don’t even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you — but for those who want to pick a race (or change your current race) based on what racials are “best,” this guide is for you.
Read the rest of this entry »

Share

by Joe Perez

 

So, with part 1 of Cataclysm raiding, we covered the entry level raiding bosses including Argaloth, to Magmaw and the lost temple reject. In part 2 of cataclysm raiding we covered Halfus Wyrmbreaker and the ambiguously “dragonic” duo. Today, we’re going to to turn our sight to the skies — way, way up to another plane of existence altogether. Our journey will begin with a stop in Skywall.

Just as in part 1 and part 2, this is not intended to be an all-inclusive raid boss guide. We will do a brief overview of the bosses, as well as some tips and tricks for restoration shaman.
Read the rest of this entry »

Share

by Tyler Caraway

 

This week, we’ll be tackling Outland, Northrend, and finally, the home stretch of Cataclysmcontent. It may only be 25 levels, but it eats up far more time than just getting to level 60 does. No matter what spec you play, though, reaching the higher levels is always where the fun starts. At that point, you finally start getting the key spells that make life awesome.
Read the rest of this entry »

Share
Page 30 of 106« First...1020...2829303132...405060...Last »