Posts Tagged ‘talents’

by Matt Walsh

 

 

In previous columns, I’ve talked about how to tank Shannox and Baleroc, two of the early bosses of Firelands. Three bosses remain before you can cross the bridge to the Sulfuron Keep: Beth’tilac, Rhyolith, and Alysrazor.

That latter of the three demands a column of her own, considering the nuances of that fight and the special requirements and responsibilities one assumes when tanking it. But the first two — a walk in the park, comparatively speaking. Despite the general breeziness when tanking them, they still have their own slate of nuances. Allow me to offer a raft of tips to make your tanking duties as breezy as they should be.
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by Fox Van Allen

 

For shadow priests, Firelands boss Lord Rhyolith isn’t an especially fun fight. He’s way too big, so if he gets anywhere near you, he’ll take up your entire field of vision. He’s heavily armored (at least at first), so you get to see some pretty sweet 500-damage Mind Flay ticks if you attack him directly. And while he’s got an interesting gimmick, shadow priests typically don’t play a part in exploiting it.

Still, even if it’s not the most exciting fight, there’s still plenty for us to do, plenty of stuff to avoid getting hit by, and (best of all) plenty of epics to find inside once you crack him open like an egg.
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by Chase Christian

 
If there’s one trend that I am enjoying in Firelands, it’s that the encounters are much more rogue-friendly than those of the previous tier. We’re not swapping targets as often, and there are several fights where combat rogues get to shine via Blade Flurry. There are also role-based encounters like Rhyolith, where our DPS is less important than our reaction time and planning.

Beth’tilac and Baleroc start very differently, but they both finish with a race to beat the ever-increasing damage being dealt to the tank. Rogues are particularly effective against both bosses, especially since both are simple fights that let us establish our rotations. Rogues prefer to focus on single targets, as opposed to specs like boomkins and shadow priests that prefer tossing their DOTs around.

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19
Aug

WoW Druid Guide: Gearing a bear druid in patch 4.2, part 2

   Posted by: free-wow-guide   in WoW Free Guides

by Allison Robert

 

This week, we’re going to finish off our look at bear gear in the post-4.2 world. Our first installment, covering the helm through boot slots. Today, we’re going to look at rings, trinkets, weapons, and relics.

As a note on the PVE versus PVP discussion that broke out in the comments last week, I have to admit that I’m still not very fond of PVP gear. Perhaps it would be more accurate to say I’m not fond of an overdependence on PVP gear. The more arena and battleground pieces you add to your set, the more that you’re likely to encounter threat generation issues.

Even haste (garbage stat that it is) does more for us than resilience, which does precisely nothing in PVE content. So I’m hesitant to endorse widespread use of PVP gear in PVE. If you have the opportunity to use a few suitable pieces, go for it; just check its ilevel to see the gear to which it’s roughly comparable. Be aware that its use comes at the cost of stat allocation that could’ve gone to something useful.
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by Daniel Whitcomb

 

As far as raid content goes, Firelands does feel a little short, in theory, with only seven bosses. That said, there’s still enough gear to make it just difficult enough to figure out exactly what to wear. This week, we’ll check out the various ilevel 378 tank gear you can pull out of Firelands, then figure out exactly how it all fits together and what pieces you should be aiming for.
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by Matt Low

 

Playing a discipline priest is all the rage these days, it seems, especially now that many raiders are busy messing around in Firelands. There is a small selection of discipline priests who exercise the Atonement and Evangelism style of healing to great effect. In the past, I wasn’t really a fan of it at all because I felt that there were better options. The buffs Blizzard made to Atonement back in patch 4.1 involving Holy Fire made it increasingly more attractive. Maybe I didn’t give it enough of a chance.

So the past few weeks, I’ve been trying to master this style of play. It isn’t easy, and I definitely wouldn’t recommend it for a priest who is new to the game or new to raiding. This week, I’ll share with you a few tricks about what I learned and picked up.
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by Chase Christian

 

Firelands and the Molten Core have a lot in common. Ragnaros is the end boss of both raids, with a majordomo in place as his last line of defense. We fight Flamewaker bosses in both zones, and the skinning professionals in your guild will be complaining that nobody is looting the hounds. There’s plenty of fire to stay out of, and you’ll fall into lava if you leave yourself on autowalk.

While the developers don’t have any issues reusing old idea, they also create their fair share of new designs. Lord Rhyolith is the perfect example of an encounter that implements new mechanics and forces us to think outside of the box. Every fight has its unique flavor, but Rhyolith (at least phase 1) is nowhere near what we would consider to be a standard tank-and-spank encounter.
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by Josh Myers

 

 

When Blizzard released Patch 4.2 and Alysrazor came out, I was faced with a fight uniquely suited to my skillset. Half of the fight, I’m an enhancement shaman: half of the fight, I’m flying through the air dodging incendiary clouds and collecting gold rings like a boss. Unfortunately, the half of the fight that doesn’t involve pretending to make fun of Falco over Ventrilo is the part that enhancement excels on.

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by Matt Walsh

 

Perhaps it’s just me, but I find Baleroc to be one of the most intense fights to tank that I’ve thus far encountered in Firelands. You have three phases featuring varying degrees of speed at which you’ll be mashed into a fine gruel, all performed by a dual-wielding boss with a swing speed that barely lets you catch you breath from the one-punch before the subsequent two-punch comes screaming in across your sweat-drenched brow and knocks whatever remaining molars you’ve managed to hold onto right out of your bloody maw and into the general direction of the profanity-uttering feral druid beside you. Or at least, that’s how my active imagination likes to picture it while I’m laying on the ground waiting for my battle rez.

It doesn’t have to be that way, though. Despite his bag of tricks, Baleroc still comes up short in comparison to the raiding paladin, if only because our bag of tricks is actually a massive steel tool cabinet, and each drawer is packed with amazing tools that can cut right through whatever the boss might throw at us. We’re like the iPhones of tanking — there’s a cooldown for that. Continue on, and I’ll detail how to use each of your abilities to their optimum effect and thus achieve that hallowed nirvana of the boss fight: not having to get rezzed at the end.
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by Tyler Caraway

 

Firelands comes and goes, boss strategies are created and refined — and with each passing encounter, players come up with different ways in which they can push the mold. What may be true for one raiding tier can quickly become the wrong way of doing things in the next, without any changes or direction from Blizzard. While we can sometimes point to spell scaling as the root cause of these alterations, often it is the changes within the design of the encounters that actually force players to adapt in ways that go against conventional wisdom.

In the past raiding tier, using DOTs as our AOE has been the one and only method to perform. Our more traditional AOE was mocked due to the constraints that were placed upon it. That has not changed in the least; what has changed, however, in AOE in general. Throughout the first raiding tier and even into Firelands, Blizzard has made changes to the mobs that we AOE and the strength of other classes’ AOE abilities, all of which impacts the way we perform. This week, we take a look at the new face of balance AOE.
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