Posts Tagged ‘talents’

by Chase Christian

 

With patch 4.3 looming on the horizon, holy paladins need to be prepared for all of the changes that are headed our way. Both of our AoE healing options have been significantly altered, along with several of the talents and glyphs that support these abilities. Retribution paladins are also looking forward to a few buffs to their sustained DPS, but their ability to help with AoE healing is being greatly reduced.

Our core mana regeneration mechanic is about to be completely scrapped. In fact, if we continue using Judgement without making any adjustments, we’ll actually have less mana in patch 4.3 than we do today. We’ve been healing with holy power for nearly a year now, but many of the habits we’ve picked up along the way will need to change.
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by Josh Myers

 

At first glance, the loot lists of 4.3 make me a sad enhancement shaman. Everywhere you look, beautiful agility gear is being marred by haste and critical strike rating, often found together. Since our mastery is such an incredibly potent stat, seeing even a single slot that doesn’t have a mastery option could be disheartening. Seeing our final tier of gear have three pieces without any mastery on them is just downright depressing.

Never fear, though. Despite some really awful itemization, enhancement is actually in a really good place next patch. And by really good, I mean really, really, good. Besides some of the buffs, we’ve also got the beautiful 10% additional attack power buff, which is just some sweet icing on a delicious cake of shamanism. Combine that with a beautiful, dual-wieldable axe that has a proc that scales with our mastery, and Dragon Soul raiding shaman will be in a very nice place in 4.3. (Need some proof? Load this profile intoSimcraft to see some of our projected numbers.)

If you’re still worried about your DPS due to the amount of crit/haste on Dragon Soul gear, though, there’s no need to fear. This patch is introducing a ton of crit/haste gear in the actual raid instance, but it’s also introducing a lot of mastery items, especially as valor point rewards. It also is introducing some leatherworking patterns, but they’re also poorly itemized. The downside of this is that these items are only currently available as 397 gear, which means heroic raiding enhancement shaman will see some poorly itemized pieces when they’re in best-in-slot.
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21
Nov

WoW Hunter Guide: Patch 4.3 hunter changes

   Posted by: free-wow-guide   in WoW Free Guides

by Brian Wood

 

That magical time is almost here – patch 4.3 is just around the corner. No, we don’t yet know for sure when it’s going to land, but we’re expecting it any week now. We’ve been watching and testing on the PTR, and one Tuesday soon, we’ll get to play with all the shiny new changes ourselves … and cross our fingers and hope Blizzard slipped in some kind of awesome undocumented change, like removing elves or shaman from the game.

This week, we’ll be looking into all of the hunter changes that the patch is bringing us. And it’s a good thing we waited until this week too, as we got yet more hunter changes just in the past few days.

None of the hunter changes are huge game-changers this time around. Instead, what we’re seeing is a collection of minor buffs and tweaks to BM and SV in an attempt to bring the specs up closer to MM DPS levels.

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by Joe Perez

 

On the PTR, the latest version of patch 4.3 has gone up, and it has an interesting tag with it. Now it has the word “release” to accompany the latest build. So this means that there is a release candidate up and running, or at least what would be proposed as one. This usually indicates that we are rapidly approaching a live release and that the patch could be on servers very soon for everyone to enjoy.

So in my ongoing effort to shift the focus back into the upcoming content and what lies ahead for restoration shaman, today we’re going to be focusing on what will likely be the first new content you explore in the latest patch, the new 5-man dungeons. Action, excitement … a restoration shaman craves these things.
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by Chase Christian

 

If healers were defined by their heals, then holy paladins would be the strong, silent type. Our roster of healing spells has always been meek. The three-heal model of Cataclysm and the introduction of our holy power heals definitely increased our selection, but we have nowhere near the healing spell diversity of a priest or druid. We’re only now receiving a true AOE heal in patch 4.3 with Holy Radiance’s redesign.

Rather than leaning on a variety of healing options, holy paladins like to keep it simple. We’re able to compensate for our undiversified healing tool box by drawing on our numerous other abilities. We might not have as many healing spells as the other guys, but we certainly have more utility spells than they could ever dream of. Our “Hand of” spells allow us to go further than any other healer can.
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by Josh Myers
Loot is cool, and Dragon Soul has some of the best gear we’ve seen this expansion.

Trinkets are really some of the most fun items in the game. I hate how aggravating they are to get; I just got Necromantic Focus last night, and I still have nightmares from The Burning Crusade when I ran heroic Magister’s Terrace 34 days in a row to try and get a Shard of Contempt. Dragon Soul has some excellent trinkets, and almost all of them look appealing to elemental.
Terrific trinkets!

The first two trinkets worth talking about are the two on-use trinkets, Bottled Wishes and Reflection of the Light. Both of them are valor point purchases, and both have 90-second cooldowns that give you 2,280 spellpower for 15 seconds, which averages out to about 380 static spellpower. Reflection of the Light has a massive 458 spirit on it, which might end up being a huge help for struggling, undergeared elemental shaman looking to get hit-capped, but it probably won’t be that useful for players in Dragon Soul equivalent gear.
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14
Nov

WoW Hunter Guide: Patch 4.3 hunter gear

   Posted by: free-wow-guide   in WoW Hunter Guides, WoW Raiding Guides

by Brian Wood

 

If there’s one thing gaming geeks like, it’s new toys. Whether it’s a replica Frostmourne, a shiny new set of D&D dice or a sweet lightsaber app for our smartphones, there’s nothing like new toys to get us excited. And the best toy of all for a WoW gamer? New gear!

Patch 4.3 is moving along, and while it’s probably still a bit away, the background downloader is doing its thing and the final content patch of Cataclysm is undeniably coming soon. And that means that it’s time to take a look at the new hunter gear that will soon be available to us!

Join me after the cut for the new Wyrmstalker hunter gear, an endgame gun for real this time, and all the other delightful little toys we’ll get to play with until the pandas come.
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by Dan Desmond

 

Since we’re approaching what should be the final content patch before Mists of Pandaria, now would be a good time to discuss secondary stats. We saw in Wrath that things like haste and crit got out of control near the end of the expansion; a mage in my guild longs for the days when he could get his crit up past some absurd number and make fire “good again.”

I don’t have the heart to tell him that no amount of crit will ever make him good — but I digress.

Let’s take a look at those stats on our gear other than King Strength and how they work together to give us some big numbers.
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by Fox Van Allen

 

As you might expect from the final boss of a raiding tier, Ragnaros has quite a few tricks up his sleeve and quite a few phases to undergo. Thankfully, we’re shadow priests — we got this.

Note that unless you’re attempting this fight on heroic mode, victory is achieved when Ragnaros’s health drops to 10%. Because of this, the Glyph of Shadow Word: Death holds a lot less value. I find that Glyph of Dispersion makes a better choice for survivability reasons. Mana is generally not a concern regardless.
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by Joe Perez

 

Restoration shaman have been a class in flux throughoutCataclysm, and as a result, there are numerous questions from those who are pushing raid content all the way to those who are returning to the game after a hiatus. So this week, let’s get started with Ask a Restoration Shaman!

What is the best healing spell for Death knights?? I’ve been struggling just to keep a blood dk and its just getting on my nerves even though they are great tanks i just don’t know if its me or is it the spell I’m casting wrong? I usually keep my riptide and earth shield up as long as doing chain heals and throwing healing rain when ever it gets messy.

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