Posts Tagged ‘talents’

by Matt Walsh

 

Sure the new hotness is Heart of Fear and Terrace of Endless Spring (and I’ll get to those!), but I expect that the vast majority of players are still actively working on clearing Mogu’shan Vaults, or are slogging through it weekly in LFR for precious, precious VP. Even if you’ve been doing this place ad nauseam for the last few weeks, there are always little tweaks that can be made to get the job done faster with less damage taken!

For reference, these are the base talents and glyphs I go with. So any suggestions I make will be what deviates from those. Especially with regards to Glyph of the Battle Healer, you should make sure to have that up at all times and should be actively tanking with Seal of Insight. It can make a noticeable difference in your survivability, and can pay some dividends for the survivability of your melee colleagues.
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by Joe Perez

 

Another exciting week has come and gone, with a new set of raid instances, new looking for raid and the promise of even more content to come. I don’t know about you, but it feels like I barely have enough time to look at it all, let alone do it all!

There has been a lot of focus lately on our healing tool-kits, individual spell usage and our stats. We’re definitely not without our problems, but instead of focusing on all the bad, I figured it would be good to focus on some of the diversity that we can bring to groups. Even though I’m disappointed about our totems becoming more like cooldowns and less like constant companions, I can still appreciate the new totems that have been added to our repertoire. Even though we’re healers, it doesn’t mean we can’t have some extra utility, and that’s always been a key feature of our class.
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by Megan O’Neill

 

Warlocks have been reworked in several ways, though the core still remains familiar. In the coming weeks, I will go over the changes to and general likings of all warlocks, everything you need to know about our pets, and a quick rundown of how each spec should play out.

As we get closer to the release of raids, I’ll write up the item enhancements like consumables, enchants, and gems, as well as collecting all the faction and dungeon gear in one spot for readers.

This week, let’s get changes that affect every warlock out of the way.
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by Matt Low

 

Last time, we covered some of the more notable monk abilities along with the expected playstyle. Recently, the level cap on beta has been raised to level 87, allowing every class access to their new level 87 spell. Much of the talk this week on the major sites and blogs is about Symbiosis. We touched on it several times, but now we get to take a closer look at it in further detail.
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7
Apr

WoW Rogue Guide: The Shock and Awe build

   Posted by: free-wow-guide   in WoW Rogue Guides

by Chase Christian

 

If you have been raiding 10-man Dragon Soul every week, Wrathion should be handing over the Fangs of the Fathers any day now. Even the second rogues in most 25-man groups will be collecting their last Elementium Gem Clusters shortly. For many rogues, these daggers are the first legendary weapons that they’ve ever acquired. When you receive them from Wrathion, it might feel a bit overwhelming. What do you do with these weapons? What will they do to you?

There is a quote that’s been passed down from thief to thief, assassin to assassin, and rogue to rogue for generations: “If your blades are happy, you’re happy.” You want your weapons to work for you, and not the other way around. You can’t starve your blades, trying to forcefully adjust their diet to tolerate Morchok‘s rocky hide or Hagara’s snow cones. If you want to keep your blades happy, you have to feed them what they really want: player blood, and lots of it.
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by Fox Van Allen

 

I get a lot of email at my WoW Insider account. Granted, most of the emails I get are intriguing business deals from the African continent. But I get real mail too, and lately, I’ve been getting a lot of mail about our four-piece tier 13 bonus.

Oh, no! My Tier 13 four-piece bonus isn’t as good as I thought it would be! My wallet’s too small for my fifties, and my diamond shoes are too tight!

Signed,
Everyone

I haven’t answered the mail publicly yet, because I couldn’t imagine the concerns being valid. After all, could it really be worth it to keep two-piece tier 12 over four-piece tier 13? But with so many of you concerned … hey, maybe there’s something to this. Maybe it is worth keeping your two-piece tier 12.

I decided sit down with a pen and paper and find out for myself.
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by Chase Christian

 

DPS classes have it easy. Their only goal is to deal more damage than the other guys. Their existence revolves around a single, immutable metric: DPS. There’s no ambiguity when comparing two damage classes, as their DPS speaks for itself. As a DPS player’s gear and skill improve, it directly increases their damage done, allowing them to evaluate their performance clearly and instantly.

Evaluating a healer is much more difficult. As their group’s damage and skill improve, their healing numbers will actually go down. Healers are relied on the most when a raid is attempting a new encounter and gradually become marginalized as the fight moves toward farm status. As a healer, your best HPS performance might be the very first time you down an encounter. If you’re killing heroic Ultraxion in four minutes, your raid simply isn’t taking enough damage for you to parse highly. In order to properly evaluate a holy paladin’s play, you have to dig deeper.
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by Fox Van Allen

 

Shadow priests are in a glorious place right now, just as they’ve been for most of theCataclysm expansion. We top the DPS charts on a number of different fights. We’re no fire mages, but shadow priests are all over the Warmaster Blackhorn and Madness of Deathwing top 10 DPS lists. Unless you’re in a raid with one of the best fire mages in the country, there’s no reason why you can’t be at the top of the DPS charts too.

If you’re not, though, there’s hope. The website World of Logs (and its equivalents) offers a lot of great ways to analyze your own personal performance and the performance of your fellow raiders. But how do you use it, what should you look for, and what metrics actually matter for shadow priests? Let’s take a look.
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by Daniel Whitcomb

 

So you’ve geared out. You’ve memorized your rotations. You’ve practiced them at the testing dummy. What’s the next step? What do you do now to get your game to the next level and get some good habits going that will set you apart from the pack? One of the easiest ways to do that is to pay attention to your consumables.

Consumables are one-time use items that can heal you or give you a stat boost of varying lengths of time. The downside is that they do cost money or time to acquire. The upside is that they can have a significant boost on your DPS or survivability. Any player who’s trying to play at the top level or even the middling level can and should use them. Today, we’ll take a look at some of the most basic consumables death knights should be using and discuss how to get them and when to use them.
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by Dawn Moore

 

I received an email three weeks back from a discipline priest who told me she thought her performance on the healing meters was too low. Though there wasn’t any pressure on her from her guild to change what she was doing, she was bothered that her peers often outhealed her by a significant amount — even another discipline priest with worse gear and a laggy computer. She told me she’d first noticed it at the start of Cataclysm, despite the fact that her performance on meters should have gone up with the change to combat logs (which allowed absorption from Power Word: Shield and Divine Aegis to register on meters). She kept up with her assignments regardless, and none of her targets ever died, but something just didn’t seem right to her.

The priest linked me her armory but said that she didn’t think it was anything to do with her gear choices, which I agreed with upon my own inspection. She also described what she was casting, none of which seemed horribly egregious to me. What could be wrong?

Based on what she had told me, I told her that I didn’t actually think she was doing anything wrong but that it sounded like she simply wasn’t a very aggressive healer. Aggressive healing, I told her, was playing to produce high output. It’s sniping heals out from other healers; it’s making sure no one else has a chance to get a heal in. If done poorly, the priest will produce a lot of output for a short time then be completely dry for mana for the majority of the fight. If done well, the priest should remain competitive with other healers and always be on the verge of going out of mana. It’s a risky way to play and doesn’t leave much available mana in the event that plans change, but it has a lot of appeal to people who think topping the meters is winning. Let me explain roughly how to do it.
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