by MATT LOW
Trinkets are interesting items. They have different abilities and uses best suited for the situation at hand. Here is the majority of trinkets that I believe us healers would be interested in the most and my initial thoughts on them. I’ve even recommended a few of them for us Priests!
Soul Preserver: Kill Mal’Ganis in CoT: Stratholme, and you might get this decent trinket. This one of the first trinkets I acquired at 80 and it served me well. I had a lot of mana problems early on and this helped ease the pain. Resto Druids may wish to look at this trinket as well. I don’t know if it procs off of HoT ticks or just spell casts. Comments on WoW Head reveal that it has no internal cooldown either. It can also proc off of every jump from Chain Heal for the Resto Shamans.
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allright, i always do this in thunder bluff on my 19 twink shaman, not sure if it will work anywhere else.
i /duel someone, then i just lay down totems next to the guards that walk past and 99% of the time if my enemy attacks my totems the guards will own them.
pretty funny when i /duel level 70’s and watch them get raped by guards.
heres a few screenies.
http://img88.imageshack.us/my.php?image=guards1fy1.jpg
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Atm im trying to work out why my water shield is bugged so thought id share this find on here searched and found nothing.
Im resto spec shaman and was killing mobs when i noticed my water shield was giving more mana than the tooltip said and was like .. wow strange ( because i didnt have any talents used to improve it or glyphs ).. the spell says it gives 428 mana back at level 80 and there is a totem which can add a extra 27 mana to that .. also talent points to increase it by 15%..
without the totem water shield gave me 477 mana back when it should only give 428.
with the totem it gives me 504 mana back when the tooltip says 455 mana back.
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So, A buddy and I were bored on a PvP server and were flying around ganking people, when a druid (non-epic flight form) flies by us. My friend (being an elemental shaman) decides it would be funny to use his thunderstorm on the druid.
He catches the druid (both are still in flight). My friend dismounts in mid air and thunderstorms. The druid is knocked back and his flying form changed into his Night Elf form. He falls to his death.
We have tried this on other chars, Apparently:
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While i was preparing myself for the raid tonight, i was checkin if i had full enhancement gear and when i’ve equipped the 2h weapon my armor didn’t change, and when i’ve equipped the shield + 1h mace(elemental spec) back it added the shield armor as +armor… and the result was:


1. Get a elemental shammy (the spec does matter, confirmed by Sychotix and Marcky)
2. equip 1hand + shield
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First off, behold in all his cobbled together glory my orc shaman, wearing a miz of Karazhan, PvP, badge and heroic gear (with the exception of a blue mail chestplate from a quest) - wearing this gear I have successfully healed heroics, Headless Horseman attempts (but let us be honest, the new DPS and tanking abilities make that fight a complete joke at 70), and a variety of PuG raids including a relatively successful Black Temple PuG.
Right now, I’d say Restoration is a powerful healing spec, but the problem is, it’s hard to tell how powerful when all the content has been reduced to the point where fights that used to be hard can now just be muscled through. Prince Malchezzar, already a pushover once you’re in Tier 5 or better gear, died so fast on my most recent Kara run that I barely had time to cast a few Riptides. Phase 2? Oh, yeah, that already happened? This makes the effects of the downranking and potion changes on mana efficiency rather difficult to determine as we progress forward. For now, I have no mana issues whatsoever, because everything dies before I can even look crosseyed at my mana bar.
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class you neeed: warlock + shaman
if you buff water breathing before un ending breath it will over right the water breathing and will only leave you with one buff which is unending breath.
to make them be seperate buff unending breath first and then water breathing.
yeah pretty useless but its an extra buff in arenas and we all know pretty much every class can dispell now a days.
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If you’re looking at the new Elemental tree and wondering what talents to pick, here’s a little help for you from someone who’s been speccing and respeccing almost pure Elemental on the beta servers for several months now. (That would be me.)
For my part, I leveled to 70 as Elemental and saw no reason to switch as I worked my way up the new Wrath talent tree. Since we’ve already been over the new spells, the point of this post is to simply recommend a build for you. So let’s get a-buildin’!
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One of the interesting effects of Echoes of Doom is what won’t be accessible: the long awaited and somewhat controversial shaman CC, Hex, will not be ours until level 80. The new fire-based spell Lava Burst will also not be attainable, which was even listed as a reason for a nerf that didn’t happen to our lightning spells. Many of the changes to our class will still be in the future when this Tuesday’s patch rolls around.
There’s still plenty to comment on, though. Spell coefficients, the unified spell power system, and specific talents and spells aimed at changing how you spec and how shamans feel to play. Earthliving Weapon is just one change, but it’s one of my favorites… a useful imbue for resto shamans and anyone forced to emergency heal. There are still concerns (well, okay, I still have a few concerns, I can’t speak for everyone) about how things will look as we all level up, but none of that will affect you when patch 3.0.2 hits, since 70 will still be max level and you’ll still be in the gear you have now.
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This will either work, or be epic fail, and i mean EPIC. But if it works, it will be cool.
What you Will Need:
3x Shaman with full engineering, and the better the gear the more successful.
A hell of a lot of guts
The Concept:
With the spec 40/0/21 (ele/resto) you are able to pick up all the key lightning damage
talents a shaman needs, as well as Nature’s Swiftness (NS - Nature’s Swiftness - Spells - World of Warcraft ) that allows one instant heal, or in this case, chain lightning. It also picks up a talent that allows a 100% crit chance ( Elemental Mastery - Spells - World of Warcraft ).
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