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	<title>FREE World of Warcraft Guides &#187; raid</title>
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		<title>WoW Addon Guide: The other essentials</title>
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		<pubDate>Sun, 18 Jul 2010 02:02:24 +0000</pubDate>
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		<guid isPermaLink="false">http://freewowguide.org/?p=10774</guid>
		<description><![CDATA[by Mathew McCurley The &#8220;other essentials&#8221; of the World of Warcraft user interface are DPS and threat meters, raid warnings and cooldowns. We will tackle each individually, hopefully making some nebulous concepts more clear. DPS and threat meters The DPS and threat meter has almost become a thing of art in World of Warcraft. What [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/mathew-mccurley/">Mathew McCurley</a></strong></p>
<p>The &#8220;other essentials&#8221; of the <em>World of Warcraft</em> user interface are DPS  and threat meters, raid warnings and cooldowns. We will tackle each  individually, hopefully making some nebulous concepts more clear.</p>
<p><strong>DPS and threat  meters</strong></p>
<p>The DPS and threat meter has almost become a thing of art  in <em>World of Warcraft</em>. What was once an incredibly inaccurate diagnostic  tool and an encounter-specific crutch (Vael, KLHThreatmeters) has become  something much more, evolving into a true component of the game&#8217;s structure.</p>
<p>DPS stands for &#8220;damage per second,&#8221; but more colloquially it refers to  the amount of damage you are capable of doing to an enemy. &#8220;Threat&#8221; is the  primary way of judging who a boss is going to hit. If you&#8217;re at the top of the  threat meter, the boss will attack you. DPSers need to be careful not to do as  much threat as the tank, or else there could be trouble.</p>
<p><span id="more-10774"></span></p>
<p>Blizzard  recently introduced an in-game threat identifier, but it never seemed  substantial to me. There just aren&#8217;t enough options, and the data output isn&#8217;t  substantial. Like most of the built-in user interface, it works, but it could be  better &#8212; and that&#8217;s where addons come in.<br />
<strong>Why are DPS/threat meters considered an &#8220;other  necessity?&#8221;</strong></p>
<p>If you&#8217;re new to the game, you haven&#8217;t yet  experienced the ins and outs of group content. You will! And after reading this,  you&#8217;ll be prepared. The basic group setup includes the defensive character who  will take the hits (the tank), the healer who keeps everyone happy and healthy  (the healer), and other characters whose role is to damage the enemies until  they die (the DPS). Threat and DPS meters show you who has the enemy&#8217;s threat,  let you know how close you are to taking threat away from the tank and onto  yourself (we don&#8217;t want this), and how much actual damage you are doing. This is  a good statistic to know as sort of a diagnostic for whether you&#8217;re doing the  best you can with what you have.</p>
<p>These types of addons are mostly used  in 5-man and raid content. Knowing how the tank is doing on threat is crucial  for DPS so that they do not go over the tank&#8217;s. Knowing your DPS can&#8217;t hurt, as  it helps you evaluate your game, like knowing how well your car is running by  the sounds it makes.</p>
<p><strong>Recap &#8212; DPS and threat  meters:</strong></p>
<ul>
<li>show DPS and threat during combat of both you and your fellow group/raid  members</li>
<li>allow you to see the damage you do relative to others</li>
<li>help you make sure you don&#8217;t take threat away from the tank</li>
</ul>
<p><strong>Some examples of DPS and threat meters are:</strong></p>
<ul>
<li>Omen threat meters</li>
<li><a href="http://www.wow.com/2008/01/06/addon-spotlight-recount/">Recount DPS  meters</a></li>
<li><a href="http://www.wow.com/2010/02/04/addon-spotlight-skada/">Skada DPS and  threat meters</a></li>
</ul>
<p><strong>Raid  warnings</strong></p>
<p>A large amount of the end-game content in <em>World of  Warcraft</em> deals with raiding, grouping up 10 or 25 people together to tackle  harder boss challenges. In addition, group content for 5-man dungeons also makes  up a large amount of the end game for many players. Raid warning addons are used  to alert the player when a boss is going to do an ability of some kind or when  the encounter is changing in some dramatic way.<br />
Here&#8217;s an example. Let&#8217;s say the Lich King is going to  cast one of his signature spells, <a href="http://www.wowhead.com/spell=72762">Defile</a>. With a raid warnings  addon, you are clued into the timer on his ability, when it can be cast again  and what to look out for. Many encounters rely heavily on these notification  systems, and having one of these addons is usually mandatory in larger raiding  guilds.</p>
<p><strong>Recap &#8212; raid warning addons:</strong></p>
<ul>
<li>give you warnings and notifications about a boss&#8217; special abilities and  timers on those abilities</li>
<li>allow you to react to the changing circumstances during <em>WoW&#8217;s</em> intricate boss encounters in 5-, 10- or 25-man instances and raids</li>
<li>are usually required by higher-end guilds for their incredible functionality  and help in dealing with harder encounters</li>
</ul>
<p><strong>Some examples of  raid warning addons: </strong></p>
<ul>
<li>Deadly Boss Mods (DBM)</li>
<li>BigWigs</li>
<li>Deus  Vox Encounters (DXE)</li>
</ul>
<p><strong>Cooldowns</strong></p>
<p>Many  classes, from warriors to rogues, paladins to druids, and everything in between,  have abilities that have time-sensitive cooldowns, or a period of time before  the ability can be used again. Addons that track a player&#8217;s cooldowns,  therefore, have the potential to be very powerful &#8212; the more information you  have about the time between your abilities, the better you can plan for the  immediate future.</p>
<p>Take the warrior&#8217;s ability <a href="http://www.wowhead.com/spell=871">Shield Wall</a>, for example. This  ability reduces all damage that the warrior takes by 60% for 12 seconds, on a  five-minute cooldown. A warrior engaged in combat with a particular hard-hitting  boss has to know when his Shield Wall cooldown is ready to go again, just in  case the boss is going to cast an ability he knows might kill him or his healers  request the damage reduction while they tend to other issues.<br />
Monitoring your cooldowns effectively can also lead to  an increase in DPS. Checking out any of the class columns here at WoW.com can  greatly help you in that area. A cooldown monitor can provide some added  functionality and help you with your awareness of your own  abilities.</p>
<p><strong>Recap &#8212; cooldowns:</strong></p>
<ul>
<li>A cooldown addon monitors your abilities and the time until they are usable  again.</li>
<li>Cooldown management can lead to better DPS and situational awareness and use  of abilities on tricky fights</li>
</ul>
<p><strong>Some examples of cooldown  addons: </strong></p>
<ul>
<li>Sexycooldown</li>
<li>NeedToKnow</li>
<li>ForteXorcist</li>
<li>OmniCC &#8212; displays cooldowns on the action bars themselves, an excellent resource</li>
</ul>
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		<title>WoW Raid Guide: Healing Sindragosa</title>
		<link>http://freewowguide.org/wow-raid-guide-healing-sindragosa/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=wow-raid-guide-healing-sindragosa</link>
		<comments>http://freewowguide.org/wow-raid-guide-healing-sindragosa/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 07:40:59 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
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		<guid isPermaLink="false">http://freewowguide.org/?p=7611</guid>
		<description><![CDATA[by Matt Low Sindragosa is easily the most agonizing boss in the entire instance. I personally thought Professor Putricide was bad but once I got to her chamber and started several attempts, my faith in myself was shattered. One of the big frustrations is that a player who is lagging or disconnecting can easily be [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/matt-low/">Matt Low</a></strong></p>
<p>Sindragosa is easily the most agonizing boss in the entire instance. I  personally thought Professor Putricide was bad but once I got to her chamber and  started several attempts, my faith in myself was shattered. One of the big  frustrations is that a player who is lagging or disconnecting can easily be the  cause of a wipe. Sindragosa is not forgiving at all. You&#8217;ll find her after you  clear out the Nerubian trash room that&#8217;s protecting her.</p>
<p>Why she needs a  bunch of undead spiders to act as her guardians, I will never know. Don&#8217;t forget  to activate the teleporter when you run into the area (It&#8217;s on the left side  when you enter). Once you&#8217;ve cleared out the whelps and the two mini-dragons in  front, Sindragosa will come charging in. However, you can immediately run back  through to the Nerubian trash room to get properly set up since she&#8217;ll despawn.  She&#8217;ll reset allowing everyone to drink up and rebuff if necessary.</p>
<p>Again, this article is aimed directly for healers  who might be suffering from various parts of the encounter or are just looking  for tips to get by. Start off with six healers and plead with your tanks to pick  up some frost resistance gear. It helps a ton against her <a href="http://www.wowhead.com/?spell=73063">Frost Breath</a>.</p>
<h3>Phase 1</h3>
<p>As most dragon encounters go in the game, this happens to be her ground  phase. There are a few things to be careful of.</p>
<p><span id="more-7611"></span></p>
<p><a href="http://www.wowhead.com/?spell=69762">Unchained Magic</a>: It&#8217;s an  extremely annoying debuff. When you cast spells, you gain an <a href="http://www.wowhead.com/?spell=69766">Instability debuff</a>. The more  stacks of Instability you have, the more damage you take when the stacks wear  off (caused by <a href="http://www.wowhead.com/?spell=69770">Backlash</a>). I  personally like to go up to about 5-6 before letting it wear off. However, when  you&#8217;re in the early phases, it&#8217;s good to stretch yourself and see how far you  are willing to push that limit in case you need to unload some major healing.  Try to time a big heal (such as <a href="http://www.wowhead.com/?spell=48072">Prayer of Healing</a> or <a href="http://www.wowhead.com/?spell=48782">Holy Light</a>) to land just as  Instability wears off.</p>
<p><a href="http://www.wowhead.com/?spell=71049">Blistering Cold</a>: Heh, I think  ability alone will be a big reason why most raid groups will wipe. She&#8217;ll pull  everyone directly on top of her with an <a href="http://www.wowhead.com/?spell=70117">Icy Grip</a> before she unleashes an  AoE nuke that will kill almost anyone standing within the blast radius (except a  tank). When she pulls you in, stop what you&#8217;re doing and just run away. Ideally,  you&#8217;ll want to practice running toward the stairs but when starting out, simply  focus on getting away from her. I picked up <a href="http://www.wowhead.com/?spell=64129">Body and Soul</a> just to run away  quicker or to cast it on someone who I&#8217;m not sure will make it. It seems  possible to resist the Icy Grip, but my results haven&#8217;t been consistent.  Sometimes I don&#8217;t get pulled in but in other cases I do.<br />
<a href="http://www.wowhead.com/?spell=71051"><br />
Frost Aura</a>: Uh, just keep  healing. Everyone in the raid will be taking damage.</p>
<h3>Phase 2</h3>
<p>This is the air phase. She flies away and becomes out of reach for the raid.  She&#8217;ll start tossing out <a href="http://www.wowhead.com/?spell=71053">Frost  Bombs</a>. Players can typically survive one Frost Bomb blast but it&#8217;s highly  recommended that they use the <a href="http://www.wowhead.com/?spell=69712">Ice  Tombs</a> to to shield themselves. I like to have my entire raid gather up at  the base of the stairs that lead to the main platform. Once the Frost Beacons  have hit, the players that <em>have not</em> been marked generally run up the  stairs and get far away. When the beaconed players become Ice Tombed, any  players that happen to be around them will get hit as well. Run up to and hug  the Ice Tombed players. Make sure the blocks are between you and the location of  the Frost Bomb that Sindragosa throws out. As healers, if you can chip in DPS on  the blocks, I strongly suggest doing so to help accelerate the process in 25 (it  might not be necessary in 10s). But make sure players that have been hit by  bombs are topped off first.</p>
<p>It&#8217;s <em>really</em> easy to see  where the next Frost Bombs will hit. Look for the swirling thing on the floor.  You have several seconds to hide behind a block before it lands.</p>
<p>Get  some heals ready for the players that are emerging from the broken out blocks. I  suggest using instant cast spells if they&#8217;re in danger of dying. Sindragosa will  land after she fires off her 4th bomb. She&#8217;ll continue to repeat phase 1 and 2  until she reaches 35%.</p>
<h3>Phase 3</h3>
<p>And here is the <em>fun</em> phase. Sindragosa doesn&#8217;t take off in the air  anymore. But she&#8217;ll start casting Mystic Buffet on the entire raid. It stacks  and steadily increases the amount of magic damage taken by the raid. Don&#8217;t worry  about unloading massive DPS on the boss. This phase is about your ability to  survive and not panic.</p>
<p>We use two specific areas for players that get  targeted with a Frost Tomb. Players get away from that player that&#8217;s about to  get tombed so that the ability isn&#8217;t chained. Only one player will be under  Frost Tomb. I would assign a raid healer specifically to heal up the player that  gets marked. A discipline priest works perfectly. Hit them with a <a href="http://www.wowhead.com/?spell=48066">Power Word: Shield </a>and <a href="http://www.wowhead.com/?spell=53007">Penance</a>. You want to ensure that  the entombed player survives getting hit. Once that player is tombed, run toward  it and position it so that the block is between you and Sindragosa. <a href="http://www.wowhead.com/?spell=70127">Mystic Buffet</a> will only be  applied if you are in line of sight of the boss.</p>
<p>For healing the tank, I  have 4 tank healers. 2 of them are on the tank at any given time. The team that  heals the tank is the pairing that <em>isn&#8217;t</em> hiding behind a Frost Tomb  since they&#8217;ll have line of sight with the tanks. The ones that are ducking  behind tombs switch to maintaining the raid until the Frost Tomb they&#8217;re hiding  behind gets broken.</p>
<p>Have some tanking and defensive cooldowns ready. <a href="http://www.wowhead.com/?spell=6940">Hand of Sacrifice</a>, <a href="http://www.wowhead.com/?spell=33206">Pain Suppression</a>, <a href="http://www.wowhead.com/?spell=47788">Guardian Spirit</a> and whatever  cooldowns the tanks have available should be used before she unleashes a Frost  Breath. You might want to consider setting up a pre-determined save order in  advance.</p>
<p>Anyway, good luck! Phase 3 is a tough phase for sure and it  will take many attempts and frustrations before Sindragosa goes down for  good.</p>
<p><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br />
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		<title>WoW Druid&#8217;s Guide to Arthas</title>
		<link>http://freewowguide.org/wow-druids-guide-to-arthas/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=wow-druids-guide-to-arthas</link>
		<comments>http://freewowguide.org/wow-druids-guide-to-arthas/#comments</comments>
		<pubDate>Sun, 14 Mar 2010 07:37:27 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
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		<guid isPermaLink="false">http://freewowguide.org/?p=7532</guid>
		<description><![CDATA[by Allison Robert With the upcoming Icecrown raid buffs going all the way to 30% damage/healing/health/absorbs eventually, more and more raids are going to find their way to Arthas. Buffs aside, a lot of Arthas&#8217; difficulty lies in execution, and I started jotting down a few notes that I hope might be helpful to other [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/allison-robert/">Allison Robert</a></strong></p>
<p>With the upcoming Icecrown raid buffs going all the way to 30%  damage/healing/health/absorbs eventually, more and more raids are going to find  their way to Arthas. Buffs aside, a lot of Arthas&#8217; difficulty lies in execution,  and I started jotting down a few notes that I hope might be helpful to other  druids likely to attempt the fight. We were fortunate to get both the 10- and  25-man version down, and I got astoundingly lucky on one 10-man attempt with  back-to-back selections as a <a href="http://www.wowhead.com/?spell=68980">Harvest Soul</a> target while I was  running a video capture. I&#8217;ve seen a lot of comments online that caster druids  aren&#8217;t well-suited to dealing with this, and that&#8217;s just not true at all.</p>
<p><strong>Sweat the small stuff</strong>.</p>
<p>As with other elaborate, multi-phase boss  fights, it&#8217;s the small stuff that&#8217;s going to kill you &#8212; over and over again  until people get it right. The need to get a lot of &#8220;little things&#8221; right over a  lengthy boss fight (I think our 25-man kill clocked in at around 17-18 minutes)  is a big part of the difficulty, and odds are good that you will die to a number  of infuriatingly tiny mistakes.</p>
<p><span id="more-7532"></span></p>
<p>Don&#8217;t lose it; that&#8217;s just how the  fight&#8217;s supposed to be.<br />
<strong><br />
</strong><strong>Use <a href="http://wow.curse.com/downloads/wow-addons/details/deus-vox-encounters.aspx">Deus  Vox Encounters</a> (DXE) if you&#8217;re doing 10-man heroic or either 25-man  version.</strong></p>
<p>DXE automatically marks the <a href="http://www.wowhead.com/?npc=36609">Val&#8217;kyr spawns</a> that make your life  oh-so-interesting during phase 2, and you&#8217;ll get more than one if you&#8217;re doing  anything other than the normal 10-man version of the fight. Assigning specific  portions of the raid &#8212; and more importantly, redundant stuns/snares to each  Val&#8217;kryr mark (you&#8217;ll see the point of doing this once a designated stunner is  the one who gets picked up) &#8212; makes getting through this phase possible. Have  someone make a macro with target assignments worked out beforehand, and iron out  potential problems <em>before</em> you pull.</p>
<p>If you&#8217;re not used to using  DXE, give the raid some time to get it configured &#8212; it&#8217;s not as fire-and-forget  as <a href="http://www.deadlybossmods.com/">Deadly Boss Mods</a> or <a href="http://wow.curse.com/downloads/wow-addons/details/big-wigs.aspx">BigWigs</a>.</p>
<p><strong>The <a href="http://www.wowhead.com/?item=40914">Healing Touch glyph</a> and 5/5  <a href="http://www.wowhead.com/?spell=17073">Naturalist</a> are your  friends</strong>.</p>
<p>In an ideal world, a glyphed and specced Healing Touch wouldn&#8217;t be  the least bit necessary, but there&#8217;s a lot of burst damage &#8212; particularly on  phase 3 &#8212; that made me reconsider speccing back out of it. If you&#8217;ve gotten to  the Lich King encounter, odds are pretty good that you&#8217;re at the soft +haste cap  (856) without having to spec into <a href="http://www.wowhead.com/?spell=16924">Celestial Focus</a>, and that frees  up a lot of talents points that allow you to spec into <a href="http://www.wowhead.com/?spell=17073">Naturalist</a> without gimping  yourself. It&#8217;s really the loss of a major glyph slot that you&#8217;ll feel more than  anything else, so use your best judgment over whether you can afford  that.</p>
<p>There are several situations where you&#8217;ll need to be prepared for  damage requiring quick healing even if you don&#8217;t HT:</p>
<ul>
<li><strong>Mopping up <a href="http://www.wowhead.com/?spell=73779">Infest</a> damage in phase  2</strong>: The raid will be in constant motion in phase 2 between handling  val&#8217;kyrs, stacking up for impending spawns, and dodging <a href="http://www.wowhead.com/?spell=73708">Defile</a>. <a href="http://www.wowhead.com/?spell=73779">Infest</a> will be hitting during all  of this, obligating the heal team to top everyone off while running their  collective ass off. While <a href="http://www.wowhead.com/?spell=55459">Chain  Heal</a>, <a href="http://www.wowhead.com/?spell=48072">Prayer of Healing</a>,  and <a href="http://www.wowhead.com/?spell=48089">Circle of Healing</a> will  wreck anything you can do during a fairly stationary phase 1, people will be all  over the place in phase 2. I have to admit I prefer <a href="http://www.wowhead.com/?spell=50464">Nourish</a> for this damage &#8212; using  HT a lot for Infest gobbles way too much mana &#8212; but HT&#8217;s a good way to  spot-touch people in far-flung corners of the platform.</li>
<li><a href="http://www.wowhead.com/?spell=73797"><strong>Soul Reaper</strong></a>: Tanks losing huge  chunks of health at periodic intervals is guaranteed.</li>
<li><strong>Getting a fast heal on a player who&#8217;s been  hit by a <a href="http://www.wowhead.com/?spell=70498">Vile Spirit</a></strong>:  Theoretically no one should be getting hit by any of these &#8212; and as your raid  gains experience, the damage they cause will occur less frequently. But odds are  good that someone (and particularly melee) will eventually get hit, and that&#8217;s a  17-20K hit that you might have the pleasure of trying to heal on multiple  targets.</li>
<li><strong>Getting a heal out quickly on the player  targeted for Consuming Shadows</strong>: This is the big one. The target of  Consuming Shadows takes a massive amount of shadow damage each second, and if  you can&#8217;t keep them up through 6 seconds of it, Arthas gains a damage buff that  will wreck your tank unless you get a big cooldown on them stat. On 25-man, the  second Consuming Shadows tick will usually kill a player, so your margin for  error is very slim. Getting a lightning-fast 7-10K heal on the player in  question is often a lifesaver, and/or a <a href="http://www.wowhead.com/?spell=18562">Swiftmend</a> &#8212; preferably both.</li>
</ul>
<p><strong>Don&#8217;t panic if you get ported to Frostmourne</strong>.</p>
<p>In phase 3, Arthas  gains the ability to <a href="http://www.wowhead.com/?spell=68980">Harvest  Soul</a>, which we&#8217;ve just discussed. I should probably add that, if you&#8217;re the  target, there&#8217;s nothing you can do to avoid the damage. You can&#8217;t pop <a href="http://www.wowhead.com/?spell=22812">Barkskin</a>, and you can&#8217;t heal  yourself &#8212; you are entirely at the mercy of your raid. Assuming you survive,  you&#8217;ll get ported inside Frostmourne and confront two NPCs &#8212; Terenas Menethil,  battling for his &#8220;life,&#8221; and his captor the <a href="http://www.wowhead.com/?npc=36824">Spirit Warden</a>. You need to DPS the  Warden down before it kills Terenas, or keep healing Terenas (his damage  increases as his health rises) and let him kill the Warden. This is made  somewhat more complicated by the 8-second <a href="http://www.wowhead.com/?spell=69397">Soul Rip</a> debuff that the Warden  will attempt to channel twice while you&#8217;re in Frostmourne.</p>
<p>I&#8217;ve seen some  commentary online that the worst possible person to get <a href="http://www.wowhead.com/?spell=68980">Harvest Soul</a> in phase 3 is a  balance or restoration druid, because we can&#8217;t dispel the debuff the Warden  channels on Terenas (<a href="http://www.wowhead.com/?spell=69397">Soul Rip</a>)  and don&#8217;t have easy access to stuns.</p>
<p>Bu-hu-hu-hu-huulllllllcookies.  You&#8217;re a druid &#8212; act like one! We&#8217;ve got two stuns available through bear and  cat form (and a third if you&#8217;re a tauren with <a href="http://www.wowhead.com/?spell=20549">War Stomp</a>), and there&#8217;s no law  saying you can&#8217;t HoT Terenas up and jump into form to anticipate the channel.  Please see handy-dandy instructional video above, wherein Allie got ported twice  in a row and <em>managed not to blow it</em>.<br />
<strong><br />
If all else fails,  just remind yourself in a very soothing tone of voice: &#8220;It could be worse. It  could be heroic.&#8221;</strong></p>
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<p>Related posts:<ol><li><a href='http://freewowguide.org/wow-boss-guide-healing-the-lich-king/' rel='bookmark' title='Permanent Link: WoW Boss Guide: Healing the Lich King'>WoW Boss Guide: Healing the Lich King</a> <small>by Matt Low Welcome to the end boss. It is...</small></li>
<li><a href='http://freewowguide.org/wow-quest-an-enemy-in-arthas/' rel='bookmark' title='Permanent Link: WoW Quest: An Enemy in Arthas'>WoW Quest: An Enemy in Arthas</a> <small>Kilix the Unraveler at the Pit of Narjun in the...</small></li>
<li><a href='http://freewowguide.org/wow-boss-guide-the-lich-king-boss-fight-strategy-guide-tactics/' rel='bookmark' title='Permanent Link: WoW Boss Guide: The Lich King Boss Fight Strategy Guide Tactics'>WoW Boss Guide: The Lich King Boss Fight Strategy Guide Tactics</a> <small>by Zuggy After you defeat the bosses of the Frozen...</small></li>
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		<title>WoW Boss Guide: Strategy for the latest Wintergrasp boss Toravon</title>
		<link>http://freewowguide.org/wow-boss-guide-strategy-for-the-latest-wintergrasp-boss-toravon/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=wow-boss-guide-strategy-for-the-latest-wintergrasp-boss-toravon</link>
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		<pubDate>Mon, 15 Feb 2010 06:09:20 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
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		<guid isPermaLink="false">http://freewowguide.org/?p=7329</guid>
		<description><![CDATA[by Matt Low Toravon is the latest boss to appear within the Vault of Archavon, however we&#8217;re not quite sure if he is the last of the VoA bosses to be seen in this expansion. The boss is fairly simple conceptually, but don&#8217;t take him too lightly. I&#8217;ll walk you through what you need to [...]


Related posts:<ol><li><a href='http://freewowguide.org/wow-boss-guide-sindragosa-boss-strategy-guide-tactics/' rel='bookmark' title='Permanent Link: WoW Boss Guide: Sindragosa Boss Strategy Guide Tactics'>WoW Boss Guide: Sindragosa Boss Strategy Guide Tactics</a> <small>by Zuggy After you heal Valithria to full health, she...</small></li>
<li><a href='http://freewowguide.org/wow-boss-guide-the-lich-king-boss-fight-strategy-guide-tactics/' rel='bookmark' title='Permanent Link: WoW Boss Guide: The Lich King Boss Fight Strategy Guide Tactics'>WoW Boss Guide: The Lich King Boss Fight Strategy Guide Tactics</a> <small>by Zuggy After you defeat the bosses of the Frozen...</small></li>
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</ol>

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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/matt-low/">Matt Low</a></strong></p>
<p>Toravon is the <em>latest </em>boss to appear within the Vault of Archavon,  however we&#8217;re not quite sure if he is the <em>last </em>of the VoA bosses to be  seen in this expansion. The boss is fairly simple conceptually, but don&#8217;t take  him too lightly. I&#8217;ll walk you through what you need to know to get score some  sweet tier 10 PvE gear and equivilent PvP gear.</p>
<p><strong>Gear  Drops</strong></p>
<p>He drops tier 10 level gloves and legs along with PvP gear  (like belt and boots). Unlike his brothers, he drops 3 items on 25 instead of 2.  And yes, he does drop Emblems of Frost. Its a fairly simple encounter for an  equipped raid group. There aren&#8217;t any fires to stay out of or anything. You&#8217;ll  need 2 tanks and at least 4-5 healers (on 10 man, you can get away with 2).</p>
<p><strong>Tanks</strong></p>
<p>Tanks will need to switch off of each  other to shake the Frostbite debuff. It can stack up to 100 times and each  application places a DoT which hits for about 1000 every couple of seconds. Your  tanks can switch when they feel the debuff is getting high.</p>
<p><span id="more-7329"></span></p>
<p><strong>Frozen Orbs</strong></p>
<p>No, this isn&#8217;t the crafting  reagent. Toravon will summon up 3 <a href="http://www.wowhead.com/?spell=72091">Frozen Orbs</a> (1 on 10 man), and  they can hurt if not taken care of. Its like a Whirlwind effect that goes around  at random. It&#8217;ll nail anyone within 8 yards of it and it needs to be targeted  and destroyed. Ranged players can take care of it. But if there are any that  spawn near the melee, go ahead and switch over to finish it off. They start off  as glowing rings on the ground before the actual orb spawns.</p>
<p><strong>Other abilities</strong></p>
<p>He&#8217;ll freeze players and root  them to the ground with an ice spell called <a href="http://www.wowhead.com/?spell=72090">Freezing Ground</a>. Its a magic and  can be dispelled. Make an effort to shake off this debuff especially when there  are Frozen Orbs flying around frozen players.</p>
<p>Lastly, watch out for the  <a href="http://www.wowhead.com/?spell=72096">Whiteout</a>. This ability won&#8217;t  fix your mistakes exactly or anything, but every time it&#8217;s cast it will continue  to increase the amount of frost damage your raid takes. You can think of it as a  sort of soft enrage.</p>
<p><strong>Quick tips</strong></p>
<p>Frost Resistance  aura or a Frost Resistance totem will help mitigate some of the damage coming  through. Even if your raid has neither, the encounter is fairly easy enough to  get through. Don&#8217;t worry, you&#8217;re not going to need any frost resist gear.</p>
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		<title>WoW Raiding Guide: 10 ways to support your healing lead</title>
		<link>http://freewowguide.org/wow-raiding-guide-10-ways-to-support-your-healing-lead/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=wow-raiding-guide-10-ways-to-support-your-healing-lead</link>
		<comments>http://freewowguide.org/wow-raiding-guide-10-ways-to-support-your-healing-lead/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 06:35:58 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
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		<guid isPermaLink="false">http://freewowguide.org/?p=7258</guid>
		<description><![CDATA[by Matt Low A great team of healers need a leader who can help them stay focused and give them the right assignments. Without their direction (or at least, someone to coordinate healing actions), it can get pretty messy fast. Being the boss of healers and acting as an intermediary between them and the raid [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/matt-low/">Matt Low</a></strong></p>
<p>A great team of healers need a leader who can help them stay focused and give  them the right assignments. Without their direction (or at least, someone to  coordinate healing actions), it can get pretty messy fast. Being the boss of  healers and acting as an intermediary between them and the raid leader or  officers can often times be stressing. They&#8217;re often the first person people go  to after a wipe wondering what happened or who failed and so forth. As a healer  though, you can help ease the stress that they experience.  <em><br />
</em></p>
<p><strong><br />
Have a dual spec</strong>: In current raids,  there&#8217;s a degree of variability on the number of healers used in a fight. Want  to be valuable? Pick up a DPS and healing spec. Offer to do both depending on  what the raid needs. A fight like Valithria could benefit with 7 healers for  raids that are just starting out. On the other hand, Festergut needs a reduction  in healers in order to match the DPS requirements. You can get away with about 5  on that encounter. Your second spec doesn&#8217;t have to be one of a different role  either. I myself run holy as one spec and discipline as the other. It&#8217;s handy in  case I need to mass cast <a href="http://www.wowhead.com/?spell=48066">Power  Word: Shield</a> against Saurfang and then switch it up later to holy for  Valithria.</p>
<p><span id="more-7258"></span></p>
<p><strong>Stay up to date on all the fights</strong>: Do your  homework. Understand what is super relevant for healers. On a fight like Blood  Princes, you know that the fight mechanic involves keeping the kinetic bombs in  the air. If there is one directly on top of you and you notice there aren&#8217;t any  DPS around, hit it with a quick spell to keep it suspended until someone can  head over and help you out with it. Watch some kill videos and read up on the  experiences of others to gain some idea of what your raid is about to go  through. Who knows? Maybe you&#8217;ll see remember something your leaders forgot that  happens to be crucial to the fight.</p>
<p><strong>Do as they ask you to  do</strong>: Don&#8217;t second guess your assignments. At least, not initially. On a  new encounter, its all about understanding the basic mechanics of the fight.  Healers can easily be reassigned if some are better at one then the other. If  you&#8217;re better suited at some role than someone else, just hold it for now. If  your healing lead has a good track record, there&#8217;s usually a reason why you&#8217;re  being given the task. Maybe they just trust you with it or they want to put  someone else through the paces. On the flip side, they might be acting like a  certain dwarf priest who likes to roll dice to see who gets assigned to what.</p>
<p><strong>Stay positive</strong>: Let&#8217;s not be negative now. Yes you&#8217;ve  gone through a few wipes. Raiding isn&#8217;t exactly the easiest thing to do in the  world for everyone. Before <em>Burning Crusade</em>, encounters often took weeks  or sometimes months to learn and get down. The best you can do is stay upbeat.  At the very least, keep your reservations to yourself and just do your best.  Saying all is lost and this is nothing more than a waste of time isn&#8217;t going to  help anyone and it doesn&#8217;t do much other than undermining authority. If you  really can&#8217;t bear the wipes, just message your leads and ask them to excuse you  for the night.<br />
<strong><br />
Speak up about problems</strong>: Your healing  lead only has two eyes. As they tend to be healers, they&#8217;re also intently  focused on their job. If you see something that doesn&#8217;t look right or if someone  is standing in a bad spot or just not doing their job, speak up. Do it in your  healing channel (if you have one) or just message them. Maybe it&#8217;s intentional.  At the same time, be honest with yourself. If you&#8217;re having trouble keeping  someone alive, there is no shame in asking if anyone else can be spared to help.  Not every tank can be healed consistently with just one healer.</p>
<p><strong>Be constructive with feedback</strong>: After raids, I like to  deconstruct the various boss fights in the guild forums. I try to go over what I  liked, and what I think needs to be improved on along with observations. In some  cases, I&#8217;ll name players if they did something that stood out to me.</p>
<p><strong>Don&#8217;t be difficult</strong>: Let&#8217;s not get into heated  discussions or annoy the rest of the raiders. Its best to be loose, relaxed and  easy going. Go with the flow and roll with what the raid is doing. If they need  a healer to step out in favor of someone else, you don&#8217;t exactly have to  volunteer (unless you do have something else you&#8217;d rather be doing like watching  hockey). But if they ask you to, bite your tongue and just do it. Remind them  that you stepped out if they ask you to repeatedly.<br />
<strong><br />
Constantly  check your location</strong>: This is a big one for me. Watch where you&#8217;re  standing and know roughly how far away your healing target is. In the past, I&#8217;ve  lost my healing assignments because I was one step too slow and simply could not  keep up with them. Slowly, I started opening up to them and asking where they  would go if they had a set route. This way, I knew in advance where they were  going and could stay within range. The message here is to always know where you  are in relation to your target. Keep in mind anything that could break line of  sight of cause them to stray further away. If you&#8217;re out of range, call it out  and if there is a healer close by, then can cover until you&#8217;re safely within  range again.</p>
<p><strong>Avoid getting tunnel visioned</strong>: This still  happens to me from time to time. I get too focused on one target or whatever it  is that I&#8217;m doing, and I&#8217;m too slow to react to the big gaping void zone that  just opened up beneath me. Don&#8217;t let this happen to you.</p>
<p><strong>Know  your loot</strong>: Want to speed up the looting process? Have an idea of what  is an upgrade for you and what isn&#8217;t. This way, when your raid has just taken  down a boss, you won&#8217;t have to spend a long time agonizing whether or not this  item is good for you or if you want to hold out for a better drop or what have  you.</p>
<p>Do what you can to help make life easy for them. Its not exactly a  walk in the park to manage and oversee all healing required in a raid.</p>
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		<title>Raid Guide on Focus for starter Priest</title>
		<link>http://freewowguide.org/raid-guide-on-focus-for-starter-priest/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=raid-guide-on-focus-for-starter-priest</link>
		<comments>http://freewowguide.org/raid-guide-on-focus-for-starter-priest/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 07:20:00 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
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		<guid isPermaLink="false">http://freewowguide.org/?p=7078</guid>
		<description><![CDATA[by Matt Low The focus is a feature that came out several years ago. I&#8217;d say that there&#8217;s still a number of players who don&#8217;t have a firm understanding of what it is or just have yet to realize the potential it has. DPS players frequently make use of focus to keep enemies crowd controlled. [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/matt-low/">Matt Low</a></strong></p>
<p>The focus is a feature that came out several years ago. I&#8217;d say that there&#8217;s still a number of players who don&#8217;t have a  firm understanding of what it is or just have yet to realize the potential it  has. DPS players frequently make use of focus to keep enemies crowd controlled.  Think <a href="http://www.wowhead.com/?spell=12826">Polymorph</a> or <a href="http://www.wowhead.com/?spell=18647">Banish</a> as examples.</p>
<p>What  exactly is the focus?</p>
<p>I&#8217;m going to pull a definition from <a href="http://www.wowwiki.com/Focus_target">WoWWiki</a> as I can&#8217;t explain it  anymore eloquently:</p>
<blockquote><p>A <strong>focus target</strong> is a secondary target system, used to keep track of a  second unit other than the currently targeted unit. The focus is a sort of  &#8220;target memory&#8221; meaning that the focus can be set then recalled with simple  macro commands. Furthermore, the user interface supplies full real-time updates  for the currently stored focus, including health and mana updates and enemy  casting bars. Some user interface addons provide a complete unit frame for the  focus.</p></blockquote>
<p>This is incredibly valuable for healers. It opens up a  wide array of stuff we can do <em>while</em> healing. For Priests, we can <a href="http://www.wowhead.com/?spell=10955">Shackle</a> targets without risking  too much (such as in Halls of Reflection). Shamans can then <a href="http://www.wowhead.com/?spell=31272">Wind Shock</a> to interrupt mobs  without losing healing time (Lord Jaraxxus and his <a href="http://www.wowhead.com/?spell=66964">Fel Fireballs</a> anyone?).</p>
<p>Those are just some of the applications that can help in raid  settings<br />
<span id="more-7078"></span></p>
<h3>Some focus commands</h3>
<p>/focus &#8211; This sets your selected target as your  focus. I bound this command to my b key ever since I started using shift + b to  open all of them.</p>
<p>/clearfocus &#8211; Removes your focus target. It&#8217;s blank.  Without a focus, your focus macros will skip the focus part.</p>
<p>/target  focus &#8211; This changes your current target to your focus target.</p>
<p>/target  focustarget &#8211; Automatically targets the focus target.</p>
<h3>Focus addons</h3>
<p>Personally, I like to use Pitbull 3 to manage all my unit  frame stuff. I&#8217;ll demonstrate how I handle the focus stuff.</p>
<p><img id="vimage_2612333" src="http://www.blogcdn.com/www.wow.com/media/2010/01/matts-focus-ui.jpg" border="1" alt="" hspace="4" vspace="4" /></p>
<p>My personal unit frame is on the far left. My  target is on the far right (Decaying Colossus). The target being railed on by  the Colossus is the fat bad in the middle. The focus is the smaller bar  underneath on the left while the focus target is the one beside it.</p>
<p>Anyway, I&#8217;m still tweaking with it trying to decide what information I  really need and what I don&#8217;t. But that&#8217;s the general layout of it. Its in a  place that sits square in the middle of my screen where my eyes can trace it  easily.</p>
<h3>Putting it in practice</h3>
<p>Now, let&#8217;s apply this in a standard raid  situation. As a priest, my healing targets are going to continue to change. I  could jump from rogue to mage to myself if it became necessary. I&#8217;ve been  assigned specifically to heal the raid. A common misconception of being assigned  to raid is to heal the raid <strong>minus the tanks and that is really wrong! </strong>Raid healers heal <em>everyone</em> in the raid. Sometimes tank healers  need a boost or maybe they get shut down by some ability which neutralizes them  for a few seconds.</p>
<p>A good healer who realizes the tank is in trouble  will simply mouseover them and then use a direct heal of their choice until that  tank is back in the green.</p>
<p>A great healer who realizes the tank is in  trouble simply presses their heal focus target macro. This saves them the  trouble of having to find the tank on their frames, mousing over or selecting  them, and then dropping a heal. Using a focus macro immediately causes the  healer to simply heal the focus target without losing much time at all.</p>
<p><strong>The Jaraxxus scenario.<br />
</strong>Lets go back to how a player  in a situation such as Bizkit would apply this against Lord Jaraxxus. In this  case, since there does not appear to be a shaman who can <a href="http://www.wowhead.com/?spell=8012">Purge</a> or a mage who can <a href="http://www.wowhead.com/?spell=8012">Spellsteal</a>, the duty of removing  Lord Jaraxxus <a href="http://www.wowhead.com/?spell=67009">Nether Power</a> buff can only be removed with the aid of a priest.</p>
<p>How can we ensure  that Jaraxxus gets his Nether Power removed while minimizing the risk of the  tank falling over?</p>
<p><strong>Step 1</strong>: Create a macro which targets  your focus and dispels them. Be sure to bind it (I like to use e for <a href="http://www.wowhead.com/?spell=988">Dispel</a>, ctrl + e for <a href="http://www.wowhead.com/?spell=32375">Mass Dispel</a> and shift + e for <a href="http://www.wowhead.com/?spell=552">Abolish Disease</a> and alt + e for  focused dispels. Your macro should look something like this:</p>
<blockquote>
<div>/cast [target=focus] Dispel Magic</div>
</blockquote>
<p><strong>Step  2</strong>: Set Lord Jaraxxus as your focus. Target him, and press your focus  key (or type /focus with Lord Jaraxxus selected).<br />
<strong><br />
Step  3</strong>: Now when Lord J gets powered up, just repeatedly press your new  focus macro and it will remove Nether Power. At the same time, you won&#8217;t lose  your primary healing target. For example, the tank will continue to remain your  main target.</p>
<p>Now start focusing! Good luck and happy healing!</p>
<p><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br />
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		<title>WoW Boss Guide: Hunter facing Lady Deathwhisper</title>
		<link>http://freewowguide.org/wow-boss-guide-hunter-facing-lady-deathwhisper/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=wow-boss-guide-hunter-facing-lady-deathwhisper</link>
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		<pubDate>Fri, 08 Jan 2010 06:12:41 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Boss Guides]]></category>
		<category><![CDATA[WoW Hunter Guides]]></category>
		<category><![CDATA[WoW Raiding Guides]]></category>
		<category><![CDATA[3.3]]></category>
		<category><![CDATA[adds]]></category>
		<category><![CDATA[adherents]]></category>
		<category><![CDATA[deathwhisper]]></category>
		<category><![CDATA[DPS]]></category>
		<category><![CDATA[empowered]]></category>
		<category><![CDATA[fanatics]]></category>
		<category><![CDATA[hunter]]></category>
		<category><![CDATA[icc]]></category>
		<category><![CDATA[icecrown-citadel]]></category>
		<category><![CDATA[lady-deathwhisper]]></category>
		<category><![CDATA[mutated]]></category>
		<category><![CDATA[pve]]></category>
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		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[reanimated]]></category>

		<guid isPermaLink="false">http://freewowguide.org/?p=7040</guid>
		<description><![CDATA[by Euripides of OutDPS Lady Deathwhisper is the second boss in ICC, and while this fight was recently nerfed, it is still a challenge. Especially on 25 man. Hunters have a few unique roles in it too, so today we’ll go over what it takes to take down Deathwhisper. The fight There are two phases [...]


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			<content:encoded><![CDATA[<p>by Euripides of <a href="http://outdps.com/2010/01/06/hunting-lady-deathwhisper/" target="_blank">OutDPS</a></p>
<p><a href="http://www.wowhead.com/?npc=36855" target="_blank">Lady  Deathwhisper</a> is the second boss in ICC, and while this fight was recently  nerfed, it is still a challenge. Especially on 25 man. Hunters have a few unique  roles in it too, so today we’ll go over what it takes to take down  Deathwhisper.</p>
<h4>The fight</h4>
<p>There are two phases in the fight- during one, you have to take out adds and  focus down the boss’s mana shield, and as soon as you get the shield down, the  adds stop spawning and you can burn the boss down.</p>
<h4>Phase one, add management</h4>
<p>The ultimate goal of this fight is to take down that <a href="http://www.wowhead.com/?spell=70842" target="_blank">mana shield</a> I  mentioned. Since all damage done drains it, don’t use <a href="http://www.wowhead.com/?spell=3034" target="_blank">viper sting</a>, use  serpent sting. Unless you’re about to go onto some adds and you need a  convenient mana battery. The DPS on the boss while you’re 100% focused on adds  is great, but not better than finishing the adds without going into aspect of  the viper.</p>
<p>There are two types of adds that spawn- casters (<a href="http://www.wowhead.com/?npc=37949" target="_blank">cult adherents</a>) and  melee (<a href="http://www.wowhead.com/?npc=37890" target="_blank">cult  fanatics</a>). When they first spawn, they are not immune to any types of  damage, however the casters will reflect spells back at players. You should  always single target casters when you can, allowing your mages and locks to  focus on the melee adds.</p>
<p><span id="more-7040"></span></p>
<p>These adds can get reanimated- when they do, casters become <a href="http://www.wowhead.com/?spell=71234" target="_blank">virtually immune to  magic</a> damage, and melee become <a href="http://www.wowhead.com/?spell=71235" target="_blank">virtually immune to physical</a> damage. When this happens, you  need to react by first, prioritizing the target, and second, altering your  rotation. If a <a href="http://www.wowhead.com/?npc=38009" target="_blank">reanimated fanatic</a> shows up, don’t waste cooldowns on aimed  shot or steady shot. If a <a href="http://www.wowhead.com/?npc=38010" target="_blank">reanimated adherent</a> shows up, don’t waste things like  explosive shot or serpent sting. This will gimp us, as hunters. Luckily,  assuming all appropriate DPS switches to the right target, you’ll have some  classes that do 100% physical or magic damage to help.</p>
<p>The last metamorphosis we need to worry about is when the boss casts <a href="http://www.wowhead.com/?spell=70901" target="_blank">dark empowerment</a>,  mutating and empowering random adds. Since the empowered casters still reflect  spells, you need to focus them first. Once they’re gone, look for mutated melee-  they are usually kited because they hit like a truck but move slow.</p>
<p>Now you know the types of adds. On 10 man, they will alternate spawning on  the left and right. On 25 man, they spawn on both sides, as well as a random add  from the back. As a hunter, your job will probably include misdirecting to help  the tanks.</p>
<p>Assuming you’re running some sort of boss mod, you will get a note  occasionally saying that you have <a href="http://www.wowhead.com/?spell=71237" target="_blank">curse of torpor</a>. When this happens, try to avoid using any  abilities you think you’ll need in the next 15 seconds- a mage or someone  will  eventually decurse you, but until they do, you get a 15 second cooldown on every  single ability you use. Mages also have to prioritize themselves, because if  they don’t, they get a 15 second cooldown on decurse, and nobody wants that.</p>
<p>Also, while you’re mopping up adds and trying to DPS the boss between waves,  you will notice that periodically, someone near you becomes enormous and red,  and often starts attacking you. This is a <a href="http://www.wowhead.com/?spell=71289" target="_blank">mind control</a>, and  only happens on 25 man. Typically they will get sheeped or hexed, but don’t let  that stop you from throwing a freezing arrow at their feet- it’s often a free  lock and load if you’re survival <img src='http://freewowguide.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Oh, and of course, there will be massive glowing green void zones for you to  not stand in (well, technically <a href="http://www.wowhead.com/?spell=72109" target="_blank">death and decays</a>).</p>
<h4>Phase two</h4>
<p>If you get here, you’re unlikely to wipe. Deathwhisper will start  mind-controlling more people on 25 man, and on both 10 and 25, will start  summoning untargetable ghosts that will follow someone until they <a href="http://www.wowhead.com/?spell=72010" target="_blank">explode</a>. Don’t lead  them into the melee, lead them away from the healers, and don’t let them catch  you. I find it helpful to angle my camera so I’m looking straight down on my  character, and zoom out a bit. If you’re worried that you’ll face away from the  boss, remember that steady shot will point you right at her, even if your camera  isn’t pointing that way.</p>
<h4>Conclusion</h4>
<p>This sounds like a much more challenging fight than it is. Especially now  that the boss and all the adds have had their health reduced. Still, good  execution can take even a lower-gear raid through it.</p>
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		<title>PvE frost mage&#8217;s strategy for Lord Marrowgar</title>
		<link>http://freewowguide.org/pve-frost-mages-strategy-for-lord-marrowgar/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=pve-frost-mages-strategy-for-lord-marrowgar</link>
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		<pubDate>Sat, 26 Dec 2009 03:22:02 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
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		<guid isPermaLink="false">http://freewowguide.org/?p=6968</guid>
		<description><![CDATA[via SpicyTuna “Lord Marrowgar is a unique creature created of skeletons. He is the first boss in the Icecrown Citadel.” He has one of the coolest boss character models- he is a 4-headed winged skeleton torso, with a big ice ax! As the first boss of Icecrown Citadel, he’ll serve as a gear check for [...]


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			<content:encoded><![CDATA[<p>via <a href="http://spicytunas.com/2009/12/frost-mage-pve-lord-marrowgar/" target="_self">SpicyTuna</a></p>
<p>“<strong>Lord Marrowgar</strong> is a unique creature created of skeletons. He  is the first boss in the Icecrown Citadel.”</p>
<p>He has one of the coolest boss character models- he is a 4-headed winged  skeleton torso, with a big ice ax! As the first boss of Icecrown Citadel, he’ll  serve as a gear check for Guilds to see if they are “ready” to tackle this raid  instance.</p>
<p><strong>Boss Stats:</strong></p>
<ul>
<li>Hit Points – 5,200,000 (10man), 23,740,000 (25man)</li>
<li>No Enrage Timer</li>
</ul>
<p><strong>Abilities:</strong></p>
<ul>
<li><a href="http://www.wowhead.com/?spell=71021">Saber  Lash</a>: Inflicts 200% weapon damage split evenly between the target and its 2  nearest allies.</li>
<li><a href="http://www.wowhead.com/?spell=69057">Bone  Spike Graveyard</a>: Hurls a spike at a random player, impaling all players  between the boss and the target on <a href="http://www.wowhead.com/?npc=38711">Bone Spikes</a>, inflicting 9,000  direct Physical damage, and additional 10% health as damage every 1 second until  the spike is destroyed.</li>
<li><a href="http://www.wowhead.com/?spell=69146">Coldflame</a>: Inflicts 6,000 (9k on  25man) Frost damage every 1 second for 3 seconds to anyone caught by the moving  line of frost.</li>
<li><a href="http://www.wowhead.com/?spell=69076">Bone  Storm</a>: Inflicts 6,000 (12k on 25man) Physical damage every 2 seconds to  players caught in the storm.</li>
</ul>
<p><strong>Recommended Consumables:</strong></p>
<ul>
<li><a href="http://www.wowhead.com/?item=46376">[Flask  of the Frost Wyrm]</a></li>
<li>Spell Damage food of your choice or Feast</li>
</ul>
<p>This is a simple fight with a bit of target switching, and a lot of raid  awareness. You would want any consumables which may help your DPS.</p>
<p><strong>Frost Mage Overview:</strong></p>
<ul>
<li>Pet Friendly: Friendly</li>
<li>Cooldowns: You may want to save your <a href="http://www.wowhead.com/?spell=45438">Ice Blocks</a>, and <a href="http://www.wowhead.com/?spell=11958">Cold Snap</a> for when you get  trapped in a Bone Storm.</li>
</ul>
<p>Your Water Elemental won’t be targeted by Bone Spike and is immune to the  Coldflame- but he can be damaged by the Bone Storm. You pet will have a 80%  damage reduction to AoE damage so you don’t have to worry about moving him  around. Just have him keep on attacking.</p>
<p><span id="more-6968"></span></p>
<p><strong>Coldflame</strong></p>
<p>During the fight Lord Marrowgar will spawn blue  flames on the ground that will move out towards the raid in a linear path. There  will be 4 flames, and they shoot out in an “X” pattern. Pretty simple, don’t  stand in the blue flames. They do Frost damage, so have <a href="http://www.wowhead.com/?spell=43012">Frost Ward</a> up!</p>
<p>The flame doesn’t follow anyone, it shoots out in a straight line. If you see  one going towards you, simply side-step and continue on DPSing. Easy enough, no  reason why you should take damage from this.</p>
<p><strong>Bone Spikes</strong></p>
<p>Every so often, he will do the Bone Spike Graveyard, which will target a  random person in the raid. That person AND every person between him and the boss  will be impaled by a Bone Spike. This means: Spread out, and don’t have anyone  standing in front of you, between you and the boss.</p>
<p>Bone Spikes take priority over DPSing the boss. If someone is impaled, free  him/her as soon as possible. Faster they are freed, the less damage they take,  and the faster that person can go back to DPS/healing. Have a macro set up for  quick switching:</p>
<blockquote><p>/target Bone Spike</p></blockquote>
<p>If you get impaled, you CANNOT Ice Block out of it. Just hope your raid  buddies will free you before you die.</p>
<p><strong>Bone Storm</strong></p>
<p>At some points during the fight, he will begin to spin his ax around in  circles, and start whirlwinding randomly around the room. At this point, try to  spread out, but stay close enough to one of your healers to stay alive. Run away  from Lord Marrowgar if you see him headed your direction. You can DPS if you  want, but staying alive is more important.</p>
<p>During the Bone Storm phase, he will also spawn the  Coldflames too. So keep a look out for the flames spreading on the floor. If you  happen to get trapped by a wall with Marrowgar going all <a href="http://en.wikipedia.org/wiki/Tasmanian_Devil_%28Looney_Tunes%29">Tasmanian  Devil</a> on you, feel free to <a href="http://www.wowhead.com/?spell=45438">Ice  Block</a> and keep yourself alive.</p>
<p>When he stops his Bone Storm, ALL AGGRO RESETS, so let the main tank pick him  back up before you start DPSing again. So pay attention and stop DPS when you  see that he is about to stop spinning.</p>
<p><strong>Strategy</strong></p>
<p>DPS boss, kill Bone Spikes as soon as they appear,  then hop back onto the boss. This isn’t a DPS race, it is a “pay attention and  survive” fight. Dodge flames, run when he whirlwinds, and repeat. Keep <a href="http://www.wowhead.com/?spell=43039">Ice Barrier</a> up!</p>
<p>Use Blink to get in range to help kill Bone Spikes, or use it to avoid  flames, or to get away from the spinning Marrowgar himself. Keep Frost Ward up  during the whirlwind phase just in case you have to run through some flames.</p>
<p><strong>Mage Loots:</strong></p>
<ul>
<li><a href="http://www.wowhead.com/?item=50773">[Cord  of the Patronizing Practitioner]</a></li>
<li><a href="http://www.wowhead.com/?item=50771">[Frost  Needle]</a></li>
<li><a href="http://www.wowhead.com/?item=49975">[Bone  Sentinel's Amulet]</a> (25man)</li>
<li><a href="http://www.wowhead.com/?item=49978">[Crushing Coldwraith Belt]</a> (25man)</li>
<li><a href="http://www.wowhead.com/?item=49968">[Frozen Bonespike]</a> (25man)</li>
<li><a href="http://www.wowhead.com/?item=49977">[Loop  of the Endless Labyrinth]</a> (25man)</li>
<li><a href="http://www.wowhead.com/?item=49967">[Marrowgar's Frigid Eye]</a> (25man)</li>
</ul>
<p>A lot of good drop for Mages from the first boss of the instance. The only  item that is iffy, is the Frigid Eye because of the mp5 on it. I personally  think that ring is better than the Loop of the Endless Labyrinth if you are Hit  Capped, but I don’t think I would roll against any healers that want it.</p>
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		<title>Patch 3.3: Healing Lord Marrowgar</title>
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		<pubDate>Tue, 08 Dec 2009 15:15:37 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
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		<description><![CDATA[by Matt Low Welcome to the first test of Icecrown. Once you&#8217;ve blasted your way past the many patrolling skeletons, you&#8217;ll run into this giant floating bundle of bones. You can consider this boss a warmup compared to the rest of the instance. Marrowgar shouldn&#8217;t be too taxing on us healers, eh? How hard could [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/matt-low/">Matt Low</a></strong></p>
<p>Welcome to the first test of Icecrown. Once you&#8217;ve blasted your way past the  many patrolling skeletons, you&#8217;ll run into this giant floating bundle of bones.  You can consider this boss a warmup compared to the rest of the instance.  Marrowgar shouldn&#8217;t be too taxing on us healers, eh? How hard could he possibly  hit anyway?</p>
<p>Well, that largely depends on the rest of your raid adapts.  The amount of healing needing to be done depends on how quickly the rest of the  raid responds and how much damage they deal.</p>
<p>Same old story,  right?</p>
<p><strong>Healing setup</strong></p>
<p><strong> </strong></p>
<p>Bring in 2 tank healers and 4  raid healers. All 3 of your tanks will be playing an active role here by  absorbing Marrowgar&#8217;s Saber Lash. Basically, your tank and 2 nearest raid  members will be splitting 200% of Marrowgar&#8217;s melee damage between the 3. You  may also wish to assign a healer to cover any melee in need of healing.</p>
<p>For positioning, park 2 healers in the center of the room. Place 2 to  the left and 2 to the right of Marrowgar&#8217;s chamber. Try to cover as much as the  raid as possible with the healers. There&#8217;s going to be lots of movement required  by the raid. If your raid frames support it, having range finders toggled on to  see who is or isn&#8217;t in range is a big plus.</p>
<p>This worked in the PTR but  I&#8217;m not sure if any adjustments have been made since. You can park your tank  healers directly inside Lord Marrowgar&#8217;s hit box so that they don&#8217;t have to  worry about Coldflame. The streaks of fire only emanate from just outside his  hitbox instead of the center of his character. By standing there, they should be  safe. On the other hand, it brings them perilously close to Lord Marrowgar.  That&#8217;s your call to make. It&#8217;s not difficult to avoid the Coldflames, to be  honest.</p>
<p>If you made it this far in raiding into <em>Wrath</em>, dodging  fires should be reflexive in nature by now.</p>
<p><strong>Phase  1</strong></p>
<p><strong> </strong></p>
<p>How good are your situational awareness skills? You won&#8217;t have  to draw on them as much as you did on Illidari Council (which is the superbowl  of not standing in fires). Be prepared to strafe and barrel roll your way from  his Coldflames. Keep your head up. You might be able to eat one (8000 frost  damage every second for 3 seconds) or so throughout the fight. That luxury won&#8217;t  be there in hard mode so this is a good time to start practicing. (On a side  note, I don&#8217;t know when hard mode is activating. Arthas needs to be killed  before that happens.)</p>
<p>Be <em>sufficiently far away</em> from Marrowgar  that you give yourself plenty of advanced warning for Coldflames! However, you  need to <em>remain close and tight enough</em> to the rest of the raid to keep  them alive.</p>
<p>Periodically, your fellow raiders are going to be hit with  something called Bone Spike Graveyard. Those players lose 10% of their health  per second until the Bone Spikes are broken by the rest of the crew. The longer  that process takes, the more you have to do. When I was affected by Bone Spikes,  I wasn&#8217;t able to control my character or cast anything. You are at the complete  mercy of the other raiders.</p>
<p>It&#8217;s possible for Coldflame to affect players  stuck on Bone Spike Graveyards as well. Be prepared to blow a cooldown to keep  them alive if it comes down to it.<br />
<span id="more-6878"></span></p>
<p><strong><br />
Phase 2</strong></p>
<p>This  is the phase Lord Marrowgar turns into a whirling devil.</p>
<p>Bone Storm  causes him to whirl around and chase different players at random. Players hit  will be nailed for 6000+ damage every 3 seconds until it wears off. A tank can  get away with eating this, but most clothies won&#8217;t be able to.</p>
<p>The  reason I would split my healers in such a way is so that there will still be  healers available. <strong>Bone Spike Graveyard is still present in this  phase</strong>. It can get scary if all the healers are on one side of the room  and Bone Spiked players are on the other side. I learned that the hard way. If  you see an opportunity, chip in with some damage spells to accelerate the  process. Your raid is going to be in a fairly chaotic state.</p>
<p>Not only  that, Coldflames are still going to be hounding the raid. So you&#8217;re avoiding  Marrowgar and fires. Just keep that in mind.</p>
<p>The <em>dangerous</em> part  of this phase is when Lord Marrowgar transitions back to phase 1. Why is it  dangerous? If your tanks haven&#8217;t recovered and they&#8217;re not properly centered on  the main tank, then the main tank could end up eating a full Sabre Lash. I  actually experienced that a few times on subsequent tries. If you notice that  there are no other tanks around to eat the lash, get in range and hit the tank  with a defensive cooldown and hope he survives long enough.</p>
<ul>
<li><strong>Priests</strong>: Dwarves might be able to <a href="http://www.wowhead.com/?spell=20594">Stoneform</a> off the bleed effect  from Bone Storm. I never tried it though. Even if you are raid healing, stay  within range of the main tank and immediately hit them with a shield when Lord  Marrowgar phases back into his normal stage.</li>
<li><strong>Paladins</strong><strong>: </strong>Keep a <a href="http://www.wowhead.com/?spell=642">Divine Shield</a> or <a href="http://www.wowhead.com/?spell=64205">Divine Sacrifice</a> ready when your  raid needs it. Be prepared to snap to it if several raid members get caught in a  Bone Spike with Lord Marrowgar looming near by.</li>
<li><strong>Shamans</strong><strong>: </strong>Nothing cool here. Stick with  whatever your raid healers ask you to do (which is most likely <a href="http://www.wowhead.com/?spell=55459">Chain Healing</a> into the  tanks).</li>
<li><strong>Druids</strong>: Anticipate a hit by Lord Marrowgar? Shift into bear  to up your survivability.</li>
</ul>
<p><strong>Debuffs to add</strong></p>
<p>If you  use specific addons to monitor debuffs on players, I recommend adding these:</p>
<ul>
<li>Bone Spike Graveyard</li>
<li>Bone Storm</li>
</ul>
<p>Go through these phases about 3 times each, and your  raid should be home free.</p>
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		<title>Gold through classic raid trash farm</title>
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		<pubDate>Mon, 09 Nov 2009 12:41:41 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
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		<description><![CDATA[Make a raid and go in Zul&#8217;gurub, start farming all the trash there but i recommend that you skip the &#8220;Gurubashi Axe Thrower&#8217;s&#8221; since they do some annoying and long stuns that may end up getting you killed. What you are farming is : All the Bijou&#8217;s, colour does not matter. For around 30 minutes [...]


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			<content:encoded><![CDATA[<p>Make a raid and go in Zul&#8217;gurub, start farming all the trash there but i recommend that you skip the &#8220;Gurubashi Axe Thrower&#8217;s&#8221; since they do some annoying and long stuns that may end up getting you killed. What you are farming is :</p>
<p>All the Bijou&#8217;s, colour does not matter. For around 30 minutes i was able to get 20 Bijous, wich sell for 15g a piece in the ah, or if people on your realm dont actualy sell these make em 20g a piece but not more since nobody will buy them. People need these Bijous to raise their rep with the Zanadar Tribe so there will be alot of customers i guarantee it. I sell them sepherately since more people will buy them that way. So that&#8217;s like 300g per 30 minutes or 600g a hour for me. If you dont get the idea for what bijous im speaking of<br />
heres a picture <a href="http://www.wowhead.com/?item=19708%23dropped-by" target="_blank">Blue Hakkari Bijou &#8211; Item &#8211; World of Warcraft</a> i randomly linked that picture , doesnt mean you gota farm the blue one speccificly.</p>
<p>Also if you are better geared and have a way to survive through some 95-111k HP mobs id advise you to go in to the Molten Core and start farming trash.<br />
The trash drops Lava Core and Fiery Core &#8211; these moneymakers sell for 50g each ,but the drop rate is kinda low so you&#8217;ll get like 1 lava or fiery core for every 10 monsters you&#8217;ve killed and if lucky you can also get some BoE epics wich i also sell around 30-40g each. These Core&#8217;s are also used to gain reputation, with the Thorium Brotherhood or they can also be used to craft classic weapons, legendary materials etc so expect to have alot of costumers again. I grinded for an Hour There and i got 6 Lava Cores and 7 Fiery Cores + some BoE belt (worth 35gold in AH) so that makes is 685g in a hour.</p>
<p>But i also have to mention that its all a matter of luck &#8211; you might get a lot of drops or less drops</p>
<p><span id="more-6585"></span><br />
<em>by pitar99a</em></p>
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<strong>Looking to make more WoW gold? </strong></p>
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<p><strong>World of Warcraft In-game Leveling Guides</strong></p>
<p><a title="Zygor's World of Warcraft Guides" href="http://7ba16bu5pplo6l1iqhapng0r4u.hop.clickbank.net/" target="_blank">World of Warcraft leveling take a huge leap forward with Zygor Guides 2.0, the fastest, most powerful leveling guides in the world. </a></p>
<p><a title="Joana's Wotlk 1-80 Horde Leveling Guide" href="http://519357pfkdhr0pcg36v6mfjyfk.hop.clickbank.net/" target="_blank">Leveling has NEVER been this easy!  You will be leveling so fast with this, you might think you&#8217;re cheating.  But you&#8217;re not, Joana&#8217;s leveling guide mod is 100% legal with Blizzard.</a><br />
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