by Matt Low
Welcome to the NBE encounter. And no, I’m not referring to Megatron. NBE is shorthand for the Northrend Beasts Encounter. It’s a straightforward engagement on normal. Once the switch is toggled to heroic, the fight goes into over drive. There’s a few changes that us healers need to grasp. For one, there’s a strict time limit on each set of beasts. Can’t kill Gormok quick enough? Too bad! Ready or not, here’s the twin snakes!Setting up
If you’re starting out the first time, I strongly advise bringing in 6 healers. As your raid continues acquiring more gear, you’ll be able to slowly drop down to five. But even that might be a tough stretch. Coming in with three strong single-target healers and three raid healers should be enough to withstand the demands of the fight.
Phase 1 – Gormok the Impaler
The damage has increased substantially. The debuff on the tanks have had their duration lengthened slightly.
Setting up
If you’re starting out the first time, I strongly advise bringing in six healers. As your raid continues acquiring more gear, you’ll be able to slowly drop down to five. But even that might be a tough stretch. Coming in with three strong single-target healers and three raid healers should be enough to withstand the demands of the fight.
Flasks - This is a relatively short fight. I would suggest Frost Wyrm for increased throughput. If you want to give yourself an advantage, down a Stoneblood for some extra health. This will help buy some time if you happen to get caught in a fire or a poison or something. It just increases the survival buffer.
Important:If you’re having disconnecting problems during the encounter (particularly due to the fires), see this thread on some possible solutions to resolve it. The issue seems to occur when fires are tossed out. There doesn’t seem to be a permanent fix for it yet. It’s happened to my main tank and some of the DPS a few times. If it happens repeatedly, there’s nothing more you can do other than call someone up from the bench and sit the player with the disconnect issues.
Phase 1 – Gormok the Impaler
The damage has increased substantially. The Impale debuff on the tanks will stay on slightly longer. So when one tank taunts Gormok, the previous tank is still going to suffer and is still going to need heals.
Fires that get thrown around hurt a bit more. This is especially dangerous for healers. If you’re not paying attention, you can die really fast. A Discipline Priest who is in the “zone” may be able to squeeze off a Shield on a player who is on fire. It should be enough to absorb at least one tick.
Two Paladins with beacons on different tanks will shine. Resto Shamans will wish to to target players within melee range and dishing out Chain Heal. Other than fires, ranged DPS and healers won’t be taking any damage.
Snobolds are an even bigger threat than before. Make sure you’re spread out. Just being near a player with a Snobold will trigger the occasional interrupt. If you’re lucky enough to have one o these gremlins on you, run within melee range of Gormok. The point is to allow incidental AoE attacks (a la Chain Lightning or Divine Storm) to strike the Snobold and Gormok.
Remember, you guys are on the clock.
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