Posts Tagged ‘raid-strategy’

by Thespius @ worldofmatticus

Lord Marrowgar

So here we are, Lord Marrowgar, a very interesting challenge for healers. However, it does give Druids a chance to show off their ability to heal on the run. This can be arelatively hectic fight, so regardless of whether you are tank or raid healing, you will need to be tossing HoTs at some points during the fight.

Tank Healing

This is the easier of two roles against Marrowgar.  During his initial phase and all the ones where he is not spinning all over the place, it is essentially a one tank fight. Since the nerf, Marrowgar does quit a bit less melee damage. So the damage your meat shield will be taking will be fairly minimal. This is pretty manageable for Trees, as we can keep the tank pretty well topped off with our HoTs.

One ability you need to be prepared for though is Saber Lash.  Saber Lash is an ability similar to Koralon’s Meteor Fists, in which two tanks will need to stack in order to distribute the damage. Your healing priority will be the Main Tank followed by the Off-Tank after a Saber Lash. As a tree, you have the added benefit of hitting both with Wild Growth before topping off the Main Tank. Other than dodging the occasional slow-motion blue flames, there is not much to deal with during this phase.

Raid Healing

As stated above, this fight can be quite hectic for a raid healer. During the first phase you will have quite a bit to manage. In 10-player, one random player will be Bone Spiked. DPS will be turning to focus on getting the player down as quickly as possible. This presents two things for you as a raid healer. You obviously will need to be focusing on healing the spiked player. I’ve managed to safely keep them up with Rejuvenation and Swiftmend, though this can also be accomplished with a few Nourishesas well. The other thing is people taking Coldflame damage, as they will often be ignoring the flames to get the person off the spike. Again this is usually handled by tossing some Rejuvenations and Wild Growth, saving Swiftmend for anyone who stands in the fire just a bit too long.

The last thing you will be concerned with during the pre-Bone Storm phases is the aforementioned Coldflame. As the raid healer, you will be responsible for topping off anyone who doesn’t get out of the way of the flames quick enough. The damage it does is not too horrible as long as no one just stands there. Its actually more of a nuisance avoiding it yourself, as you will often need to decide between standing their long enough to finish casting a heal, or cutting it short to avoid taking too muchdamage yourself.

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5
Jul

Druid’s guide to FREYA

   Posted by: free-wow-guide   in WoW Boss Guides, WoW Druid Guides, WoW Raiding Guides

by Allison Robert

If you’re not familiar with basic Freya strategy, try here. Multiple commenters have noted that the fight bears a passing resemblance to Sartharion, but I always felt like Solarian was an equally good, if not better, comparison. If you can survive her annoying adds, the fight turns into a tank and spank. If you can’t survive her adds…well, the view from the Ulduar graveyard is really quite lovely.

As an aside, the fight also looks and feels more frenetic than it actually is. Watch any Freya videos closely, and you’ll notice that a clean kill is basically controlled chaos.

BEARS: To be frank, this isn’t really a difficult tanking fight. If you’re tanking Freya, all you’ll be doing is keeping her occupied until the raid finishes the six waves of adds, so just make sure you’re not outranging your healers and that you keep an eye on healthy mushroom spawns once an Ancient Conservator is up. Threat is not a concern on Freya; feel free to use your a high mitigation set to reduce healing load.

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by Lodur

If you didn’t know already, Emalon is the new boss in the Vault of Archavon in Wintergrasp. Unlike his cousin though, he’s got a bit of a kick to him and look out because he brought friends!

The encounter starts with Emalon in the middle of the room and four tempest minions surrounding him. Generally you’re set up is going to be one Main Tank and one to two Off Tanks. The offtank will grab all four of the Tempest Minions and drag them off to one side of the room, while the Main Tank grabs Emalon and take him towards the opposite side.

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15
Apr

Healing Ulduar: Flame Leviathan

   Posted by: free-wow-guide   in WoW Raiding Guides

by Matticus

Quick notes

  • Vehicular fight
  • Trash should be cleared using your vehicles
  • After ~two attempts on the boss, trash will respawn (not sure if there’s a link to time)
  • Four towers control the difficulty of the boss
  • Vehicle health is based on item level not stats

Map

fl-map

Trash phase

This is not a Hyjal style waves encounter. Your raid group will have access to vehicles first. When your raid is ready to move out, speak to Brann Bronzebeard to engage the Iron army.

bronzebeard-thumb

Tower information

Your targets are the four towers throughout the area. The difficulty level of Flame Leviathan can be controlled based on which towers you leave up. Towers are easily identifiable because of the color of their glow. Location of the towers are shown in the map above. Use your vehicles to bring them down.

Storm beacons will summon additional units. Destroy them to stem the tide of incoming spawning mobs.

Roles and vehicular abilities

There are different roles that each vehicle plays. I’ll break them down below.

Carrying capacities

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27
Dec

Guide to Naxxramas (Military Quarter)

   Posted by: free-wow-guide   in WoW Instance, WoW Raiding Guides

by JENNIE LEES

A quick word about trash. Several of the packs leading up to Razuvious, and between Gothik and the Horsemen contain Dark Touched Warriors. These pleasant chaps whirlwind a lot, which means if you’re melee you’ll likely be picking yourself up off the floor multiple times unless you get out of their way (or stun them). There are also axes between Razuvious and Gothik which whirlwind, swords that cleave and staves that AoE, so all in all, this isn’t a great set of trash to get close to.


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