by Michael Gray
If ever there were a boss just begging to be turned into a totally Camaro-awesome tattoo, it’s Lord Marrowgar. Like an epic, multi-skulled skeleton made of bone and skulls and spikes, Marrowgar is hands down one of the coolest looking mobs in the game.
While the sophomoric “Dude, he’s a bone guy with a bone axe!” revelation has me only a little ashamed, I nonetheless get a certain thrill up my spine each time I see him.
Lord Marrowgar is not a complex fight, although there’s a few things about it that are going to be counter-intuitive. I think that slight change-up in normalized behavior is probably the biggest challenge of this fight. It’s kind of a clever design that way, but otherwise, you should expect Marrowgar to be your first, solid gear check in Icecrown Citadel.
The fight with Lord Marrowgar seems incredibly straightforward, since he really only has four or five abilities. Basically, two tanks start the fight. He shoots lines of fire, which your raid should not stand in. (You’ve got the “don’t stand in fire” trick down at this point, right?)
Periodically, Lord Marrowgar will impale a member of your raid on a bone spike. Kill that spike to free your raid member before that member dies. Lastly, Marrowgar does a whirlwind. That’s where the counter-intuitive piece comes in, since you really don’t need to run around like a herd of panicked cats to avoid the damage.
I mean, not taking the damage is great if you can avoid it, but the whirlwind doesn’t hurt so bad that you should range your healers. But, ultimately, the whirlwind damage isn’t all that deadly if you’ve got a potion, or if your healers are on their game. I’ve seen more raids die trying to get back together after the whirlwind than raids that die during the whirlwind itself.
Okay, all that being said, let’s take a look at Marrowgar’s actual abilities.
Abilities
Saber Lash: Saber Lash is one of Marrowgar’s more iconic abilities. It is a massive hit that is split evenly between the tank (technically, Marrowgar’s target) and the target’s two closest allies. This is, therefore, also the ability that requires you to have two or three tanks. (Two in 10-man, three in 25-man.) If you don’t have someone else to help soak the damage, this ability will make pretty quick work of your tank.
Coldflame: Coldflame will target a random member of your raid, and then draw a blue, burning line of fire on the ground between Marrowgar and that raid member. Your raid should simply sidestep out of the flame.
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