Posts Tagged ‘raid-finder’

by Daniel Whitcomb

 

I will be frank: Every death knight should have a solid goal to defeat Deathwing this expansion. It’s not for the experience, it’s not the glory, it’s not even for the achievements. No, it’s for one thing: It’s for the tentacle sword. This baby is everything that one can aspire for in a WoW weapon. It’s a sword. It can be transmogrified into our signature runeblade. It has an awesome creepy pet proc. What’s not to love?

Of course, to get to the sword, you’ll first have to take down four bosses, hope the sword drops, and then hope you win the roll against who knows how many other plate DPSers in the raid — but hey, you have to start somewhere, right? Let’s dive into the Fall of Deathwing.
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by Christian Belt

 

Patch 4.3 has been with us for over two months now, and I sincerely hope that by now we’ve all escorted our mages through a good portion of the new content it offers. As all the best patches do, 4.3 has ushered in a fresh tier of gear and a new progression hierarchy to follow in getting said gear. Best of all, we have a whole new gearing tool to play with in the Raid Finder.

If you happen to be one of those mages who looks at his item level and finds it still languishing somewhere below the minimum requirements to join the battle to vanquish Deathwing, I believe a gearing guide is in order. Without further preamble, I present Arcane Brilliance’s Handy Guide to Shiny Things, patch 4.3 edition.
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by Daniel Whitcomb

 

Once you’ve finished the new patch 4.3 dungeons and gained a bit of loot from them, you may ask yourself: What’s next? One of the most obvious answers is the Raid Finder tool. You’ll get better loot and faster valor point gain, as well as some starting experience in the raid game if you ever get the desire or chance to join an organized raiding group.

Still, the idea of heading into a raid (even a simple one) can be a little daunting, so today I’d like to help allay your fears by giving you a quick look at the first of the Raid Finder scenarios, the Siege of Wyrmrest.
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by Chase Christian

 

If you’re a holy paladin with a pulse, there’s no reason not to be raiding Dragon Soul. The Raid Finder allows us healers to find groups in minutes, with no strings attached if you have to leave early. The normal versions of the bosses are all accessible for guilds across the spectrum of dedication levels. Healing a raid in Dragon Soul gives you access to the best gear available and provides us with the greatest challenge we can face today.

I was looking at my World of Logs parses from the old days, and I was surprised to see how bad my HPS looked then when compared to more recent parses. The first step in preparing yourself to heal in Dragon Soul is to realize that the instance isn’t built like Bastion of Twilight or Firelands. While the Ascendant Council repeatedly punished the raid for clumping and Baleroc crushed our tanks, many fights in Dragon Soul involve tight stacking and tons of AoE healing. Optimizing our AoE healing has become a key to succeeding in Dragon Soul.
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by Chase Christian

 

The first half of the Dragon Soul raid consists of knocking out a few of Deathwing’s commanders that are attacking Wyrmrest Temple. After toppling the first four bosses of Dragon Soul, we finally see Deathwing face-to-face at the peak of the temple. He’s still too busy to attack us himself, instead sending a couple of his additional underlings our way.

Our first challenge will be overcoming Ultraxion, Deathwing’s favorite twilight dragon. He’s an easy target for rogues and is just about as simple for us as Warlord Zon’ozz. After that, we board an airship to face Warmaster Blackhorn and his Twilight infantry. Finally, we confrontDeathwing in two separate encounters, each with its own challenges.
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by Chase Christian

 

The introduction of the Raid Finder is one of the biggest features in patch 4.3, and so far it has been everything that we could ask for and more. The queues have been quick, the bosses are tuned just right for the demographic, and the rewards are potent enough to keep the system running. Anyone with decent gear can queue up for a raid, gaining valuable experience and gear. I think the new system is perfect for allowing new raiders to get their feet wet, preparing them for what lies ahead.

Even as a pure DPS class, the Raid Finder queues haven’t been too bad for rogues. Between my own experience and the word on the street, queue times are between 15 and 30 minutes, and groups are mostly competent. To a class that’s historically had problems finding a spot in a raid group, the Raid Finder looks like our new best friend. The only bummer is that we can’t start or progress in our legendary quest line in the Raid Finder. In order to maximize our random group’s chance for success, we need to be prepared to do our best.

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by Fox Van Allen

 

There’s a lot of great content stuffed into the recent patch 4.3, but let’s face it — we’re always going to be drawn to the content that has the best gear available. We can’t help it. It’s programmed in our shadow priest DNA. So while patch 4.3 has some sweet new 5-man instances with it, the real lure seems to be the new Raid Finder tool. What was once reserved for the hardest-core of players is now accessible by just about anyone with an hour and a half to spare. We can all, with the help of 24 complete strangers, defeat Deathwing. (Yes, that’s a good thing.)

Before you try queueing up for the Raid Finder, though, you need to know some basics. A new level 85 player will still need to navigate the gear ladder. More importantly, though, all players need to know what the hell they’re doing during the fights. Let’s talk strategy, shadow priest style.

To use the Raid Finder tool to attempt the new-for-patch 4.3 Dragon Soul content, you’re going to need a minimum average item level of 372. Like previous ilevel gates, you don’t actually need to be equipped past an item level of 372; you merely need to have that gear in your bags or bank. This is good to know (considering how, for example, the i359 Darkmoon Card: Volcano remains a better trinket than the i365 Moonwell Chalice or i378 Rune of Zeth).

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21
Oct

WoW Addon Guide: Raiding essentials for healers

   Posted by: free-wow-guide   in WoW Addons, WoW Raiding Guides

by Mathew McCurley

 

As we get Raid Finder clarifications and new details, the excitement ramps up for this brand new feature coming in patch 4.3. Raiders and non-raiders alike are clamoring for new ways to experience the high-end, endgame content. Since we also now know the role makeup for the Raid Finder, healers will be in demand as each Raid Finder group will be made up of six healers.

Healing is one of the most stressful jobs in World of Warcraft right now. The logistics for healing have changed dramatically since the Wrath of the Lich King days with a new emphasis on smart healing versus throughput. What that means is you have limited resources and need to make sure you’re using them correctly. Healing is probably the most complicated role out there right now, if only because healers have a lot of responsibility. In the Raid Finder, encounter difficulties will be easier than we’ve seen before, but the fact is that players will still need their health bars above zero in order to beat a fight.

Healer addons can be a divisive topic, so I’m going to stick with the basics for healers in raids. Your own mileage may vary, and you’re going to want to try out different setups in order to see what works for you. On the whole, people agree that having some addons to help with healing makes the job that much smoother.

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17
Oct

WoW Addon Guide: Raiding essentials for tanks

   Posted by: free-wow-guide   in WoW Addons, WoW Raiding Guides

by Mathew McCurley

 

With the Raid Finder tool hitting the PTR in the very near future, new players will be ushered into a new era of raiding. With the new, more forgiving raid difficulty setting, players who might have never been part of the raiding game will get their chance to see endgame content first hand. We want you all to be prepared here at the Addon Spotlight. Today’s installment of the column is all about getting tanks in tip-top interface shape for their new adventures in Patch 4.3.

Addons essential for tanking, like the other two roles, have greatly lowered in number over the years, as Blizzard has made the entire WoW experience more streamlined and user-friendly. Old paradigms like threat and mitigation have substantially changed over the course of the game’s life and now are much more straightforward affairs for the average player. Addons can still help increase the user-friendly nature of the game and give you an extra edge in making your raiding experience an enjoyable one.

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4
Oct

WoW Addon Guide: Raiding essentials for DPS

   Posted by: free-wow-guide   in WoW Addons, WoW Raiding Guides

by Mathew McCurley

 

The Raid Finder coming in patch 4.3 would feature a new difficulty level associated with randomly putting together a 25-man raid group and allowing players who normally would not be privy to raiding content to see these awesome locations and epic boss battles. A lot of new people will be flooding into the raiding game come patch 4.3, so why not take a few minutes early on and get ready for the day when you too might just be able to come face to face with the denizens of the Firelands, leaders of Deathwing’s armies, and even the former earthwarder himself? Raiding is getting more accessible, but you’re still going to need tools to do the job right.

These raiding essential guides are meant to get players who might be new to the whole raiding game up and ready for the new difficulty of raiding coming in the next big update patch. We will discuss why certain addons are good to have, example fight mechanics, and basic tips to make sure you’re running your addons smart.
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