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		<title>WoW Gold Guide: Making gold with titansteel</title>
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		<comments>http://freewowguide.org/wow-gold-guide-making-gold-with-titansteel/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 02:17:03 +0000</pubDate>
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				<category><![CDATA[WoW Gold Guides]]></category>
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		<guid isPermaLink="false">http://freewowguide.org/?p=12121</guid>
		<description><![CDATA[by Basil Berntsen Titansteel Bars are one of those products that seems to be used for just about everything. Check out the Wowhead &#8220;Reagent for&#8221; tab, and you&#8217;ll see what I mean. It is also used in very large quantities by the more popular items, like the iLvl 264 BoE crafted items. One way or [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/basil-berntsen/">Basil Berntsen</a></strong></p>
<p><a href="http://www.wowhead.com/item=37663">Titansteel Bars</a> are one of those  products that seems to be used for just about everything. Check out the Wowhead  &#8220;Reagent for&#8221; tab, and you&#8217;ll see what I mean. It is also used in very large  quantities by the more popular items, like the iLvl 264 BoE crafted items. One  way or another, titansteel is one of those things that seems to have bottomless  demand and is therefore an excellent product to sell.</p>
<p><strong>High demand means  high profit?</strong></p>
<p>OK, so it&#8217;s not perfect. Titansteel may always sell  quickly, but that just means you&#8217;ll have more competition. Also, every buyer has  a fairly good idea of what market price is, so when the supply dries up, you  can&#8217;t make too much of a premium. Let&#8217;s look at your costs.<br />
<span id="more-12121"></span></p>
<ul>
<li>3 <a href="http://www.wowhead.com/item=41163">titanium bars</a>, usually <a href="http://www.wowhead.com/spell=60350">made</a> from a total of 24 <a href="http://www.wowhead.com/item=36913">Saronite Bars</a> (or 20 if you&#8217;re a <a href="http://www.wowhead.com/spell=28672">transmutation master</a> with a 20  percent bonus to yield).</li>
<li>An <a href="http://www.wowhead.com/item=36860">Eternal Fire</a>, either  purchased from the AH or <a href="http://www.wowhead.com/npc=40160">Frozo</a>.</li>
<li>An <a href="http://www.wowhead.com/item=35624">Eternal Earth</a> and <a href="http://www.wowhead.com/item=35627">Shadow</a>, never purchased from Frozo.</li>
</ul>
<p>It&#8217;s incredibly simple: Assuming you can smelt and have an alchemist,  simply smelt saronite, transmute titanium and transmute titansteel. The rest  comes from the AH. Your costs are easy to calculate. I&#8217;ll give you an example  using prices from <a href="http://theunderminejournal.com/?realm=A-Drenden">my  realm</a>.</p>
<p><a href="http://www.wowhead.com/item=36912">Saronite Ore</a> on a weekday is about 16g a stack, fires are usually about 19g, earths are  usually about 3.5g, and shadow is about 7. Final cost: 61.5g. I can sell  titansteel for about 75g some days.</p>
<p><strong>Some  days?</strong></p>
<p>OK, realistically that&#8217;s only on the weekends if your  competition is out of stock or busy. The nice part of selling titansteel is that  it&#8217;s mostly AFK work to makel however, it&#8217;s a <em>lot</em> of AFK work. On the  weekends, most people like to, you know, actually play. Unless we&#8217;re crazy  enough to have purchased a second account just to do trade skills without  costing us playtime, then we&#8217;re going to be limited in how much of the stuff we  can crank out in a week. Just look at the time costs: Transmuting three titanium  takes 15 seconds, and smelting 20 saronite bars takes 30 seconds. Plus you have  to buy all the base materials and run around emptying and refilling your bags.</p>
<p>As with any market that only has a single end product, your pricing and  posting methods will be a large factor in your success. When you&#8217;re pricing your  titansteel, remember that there&#8217;s a very hefty deposit cost. Personally, I list  smallish batches for 12 hours; however, whenever I notice that the competition  is running low, I&#8217;ll blast out 50 bars or so. I wouldn&#8217;t take that risk if I  knew I&#8217;d be undercut right away, but when the conditions are right, I can make  750g profit in a night. If the crafting was true AFK time (as in time that  didn&#8217;t take me away from some other auctioneering task), it&#8217;s very much worth  it. One problem I run into periodically is campers who never list more than 12  bars with a short duration, but check the auction house (seemingly) 10 times a  night. The best way to deal with these people is to either camp back (use the  mobile app if you have to) or undercut until they lose interest or start buying  you out.</p>
<p>Lastly, since there is a decently long turnaround on making new  stock, this is one of those markets where you might be able to turn a quick  profit overcutting when the supply starts to thin, buying competitors&#8217; stock and listing it  yourself.</p>
<p>As for stack size, I like to list them in singles and doubles  simply because there&#8217;s no one recipe that&#8217;s more popular than all the others.  I&#8217;ve sold stacks of 20 before at a good price, but that was right after the  removal of the titanium transmute cooldown, and back then, mats were  cheaper.</p>
<p><strong>Saronite  sink</strong></p>
<p>I like to think of titansteel as a saronite sink. Not that  I&#8217;ve needed one for a few months, but every so often, I find way more saronite  than I could ever conceivably prospect or use some other way, and this is a  simply way to get rid of it for a decent profit. If the titansteel market is  saturated, I&#8217;ll also just sell titanium or saronite bars, but one of the nice  things about titansteel is that there&#8217;s so much consistent demand.</p>
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<p>Related posts:<ol><li><a href='http://freewowguide.org/wow-gold-guide-profit-off-the-titansteel-cooldown-removal/' rel='bookmark' title='Permanent Link: WoW Gold Guide: Profit off the Titansteel cooldown removal'>WoW Gold Guide: Profit off the Titansteel cooldown removal</a> <small>by Basil Berntsen As we all read, miners will be...</small></li>
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		<title>WoW Gold Guide: Breaking the glyph wall</title>
		<link>http://freewowguide.org/wow-gold-guide-breaking-the-glyph-wall/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=wow-gold-guide-breaking-the-glyph-wall</link>
		<comments>http://freewowguide.org/wow-gold-guide-breaking-the-glyph-wall/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 03:44:45 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
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		<guid isPermaLink="false">http://freewowguide.org/?p=11895</guid>
		<description><![CDATA[by Steve Zamboni Almost all auction house tactics revolve around the undercut. It may be a single copper, a few silver or a few gold, or a freefall drop down to the price of materials. Regardless of the amount or the frequency, most undercuts share a common misconception: that you&#8217;re controlling the market with your [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/steve-zamboni/">Steve Zamboni</a></strong></p>
<p>Almost all auction house tactics revolve around the undercut. It may be a single  copper, a few silver or a few gold, or a freefall drop down to the price of  materials. Regardless of the amount or the frequency, most undercuts share a  common misconception: that you&#8217;re controlling the market with your undercuts.  You&#8217;re not. Your competitor has the control. By undercutting, you&#8217;ve just let  your competitor decide your price. You&#8217;ve let your competitor set a cap on your  profits &#8212; and more, you&#8217;ve agreed to accept even less with your  undercut.</p>
<p>The inscription market sees more than its fair share of this,  sometimes on a large scale. The low deposits encourage large number of postings,  followed by even larger numbers of cancellations and repostings. Prices fall as  each new poster accepts and trumps the previous poster&#8217;s prices, until the  market falls to the cost of materials and the walls go up. The final wall  signals a complete loss of market control.</p>
<p>Once it&#8217;s up, it no longer  matters who built the wall. If it&#8217;s your wall, you can&#8217;t raise prices until the  competition perched above you goes away. If it&#8217;s not your wall, you can&#8217;t raise  prices on your auctions until someone breaks the wall. Stalemate, and out come  the piña coladas.</p>
<p><span id="more-11895"></span></p>
<p>The event that started all of this, from the first round  of undercuts to the market-ending wall, is actually really simple: Your  competitor listed his auctions before you did. Your first reaction was to lower  your price, and everyone else followed suit. Had your competitor not posted his  auctions, you would have raised your prices instead of lowering them.</p>
<p>In  the end, the only way to truly control a market is to prevent your competitor  from posting. While simple in concept, in reality, this can be a huge  undertaking. What we call auction house PvP may be needed to push someone out of  a market when he doesn&#8217;t want to leave. There are really only a few ways to  drive out a competitor and make him take his wall with him: boredom, attrition  and starvation.</p>
<div>Second-day  delivery</div>
<p>When a competitor goes overboard building his wall and  starts posting hundreds or thousands of auctions at a time, he probably hasn&#8217;t  considered what&#8217;s going to happen to his mailbox 48 hours later. I&#8217;ve seen  attempts to form glyphs walls using 10 of each glyph. That&#8217;s 3,550 glyphs. If  they expire (or are canceled), the poster gets to spend 71 minutes digging them  out of the mailbox. The geniuses that post 12 pages of single pieces of <a href="http://www.wowhead.com/item=34054">Infinite Dust</a> will spend an hour  restacking them if they were to expire.</p>
<p>Use this wasted time to your  advantage. When you see someone going nuts with his postings, start adding new  auctions to block his sales, even if they cost you a small amount of gold. If he  cancels and relists, you&#8217;ve just caused your competitor to lose a couple hours  of his time. Repeat this process a few times and his gold-per-hour numbers will  quickly be in the toilet, and he may start looking for something to do that  doesn&#8217;t involve standing by the mailbox all evening.</p>
<p><strong>No deposit, no return</strong></p>
<p>On small items  such as glyphs and infinite dust, the auction house deposit fees are  insignificant, which led to these markets&#8217; being vulnerable to flooding and  continuous cancel-and-relist cycles.</p>
<p>Other markets have much different  dynamics. While someone&#8217;s posting up 100 <a href="http://www.wowhead.com/item=41611">Eternal Belt Buckles</a> may look  intimidating, forcing them all to expire will cost their owner about 240g in  unreturned deposit fees. If he starts canceling and relisting because of your  auctions, he gets to pay the deposit fees again. In these markets, forcing the  wall to expire isn&#8217;t just about reducing your competitor&#8217;s income or making him  waste his time; it&#8217;s a way to take gold directly out of his pocket. This is one  way to directly pit your gold reserves against the competition&#8217;s.</p>
<p>I&#8217;ve  seen a number of players leave the jewelcrafting market &#8212; even dropping the  profession entirely &#8212; because they couldn&#8217;t grasp that their 48-hour auctions  could be turned against them. After days or weeks of expired and relisted  auctions, they were oftentimes paying more in deposit fees than they made from  selling the gems. The more gems they cut, the more gold they lost.</p>
<p><strong>The embargo: A  bottoms-up view of the market</strong></p>
<p>Almost all crafted items in the game  come from just a few basic items: ore, herbs, cloth and eternals. Even  complicated markets such as inscription, with all of its inks and glyphs and  cards, can be boiled down to just a few basic ingredients: adder&#8217;s tongue,  icethorn and eternal life. That&#8217;s it. The glyphs are just red herrings obscuring  the real issue: Your competitor isn&#8217;t competing with you in selling glyphs; he&#8217;s  competing with you in buying herbs.</p>
<p>To stop someone from posting glyphs,  you need to run him out of ink. To run him out of ink, you have to run him out  of herbs. The only way to do this over the long run is to buy all of the herbs  by embargoing the auction house.</p>
<p>The embargo works by buying as much of  the raw materials as possible to keep them away from the competition. Each stack  of herbs is half a dozen glyphs the competition won&#8217;t be selling. A hundred  stacks is 600 glyphs they won&#8217;t be listing. The goal is to allow the  undercutters to keep selling their items, but prevent them from crafting  replacements. Let them have their low-price walls, since you need them to sell  what they already have. Their sales will eventually use up the last of their  stockpiles, and the wall will disintegrates on its own. With the wall gone,  prices will rise rapidly along with your profits, since you&#8217;re the only one left  with any herbs. (We can dream, can&#8217;t we?)</p>
<p>The embargo starts by picking a  price that&#8217;s unaffordable for the competition to maintain his selling price. If  he&#8217;s selling glyphs for 3g, buying any herbs less than 25g a stack will quickly  complicate his plans. If he has herb farmers sending him cheap herbs, offer to  pay more. By cleaning all of their materials out of the auction house, the  battle changes from who has the lowest selling price to who is willing to pay  the most for materials. While before you were forced to react to your  competitor&#8217;s postings, he is now being forced to react to your  purchases.</p>
<p>Embargoes aren&#8217;t limited to just the herb market, of course.  Buy up all of the <a href="http://www.wowhead.com/item=36912">saronite ore</a>,  and the jewelcrafters stop prospecting gems. Buy up all of the <a href="http://www.wowhead.com/item=35624">eternal earth</a>, and they stop making  jewelry and a large source of infinite dust goes away. No <a href="http://www.wowhead.com/item=35622">eternal water</a>, no Eternal Belt  Buckles. No <a href="http://www.wowhead.com/item=35625">eternal life</a>, no  Darkmoon cards. Buy up all the <a href="http://www.wowhead.com/item=12811">Righteous Orbs</a>, and you don&#8217;t have  to worry about anyone else making <a href="http://www.wowhead.com/spell=20034">Crusader</a> scrolls. (When you hear  gold tycoons talk about &#8220;shutting down the market&#8221;, this is what they are  referring to.)</p>
<p><strong>What to do with it all</strong></p>
<p>A successful  embargo could leave you holding on to hundreds or thousands of stacks of herbs  and ore as your purchases start to outrun your sales. You don&#8217;t want to sell  them, because you&#8217;d just be breaking your own embargo when a competitor buys  them. There comes a point when making the goods go away becomes just as  important as buying them in the first place.</p>
<p>One method of disposing of  herbs is our dear friend <a href="http://www.wowhead.com/npc=33027">Jessica</a>.  The <a href="http://www.wowhead.com/item=43126">Ink of the Sea</a> from a  hundred stacks of herbs down can be traded in for three stacks of <a href="http://www.wowhead.com/item=43127">Snowfall Ink</a>. A dozen Darkmoon  decks will consume a thousand stacks of herbs. You can make a lot of herbs go  away with this method and might even make a profit out of it.</p>
<p>Inscription  also isn&#8217;t the only market for herbs. Rolling an alchemist to make flasks and  potions can be a handy way to take excess herbs out of the glyph market, as each  flask uses half a stack of herbs. With the introduction of <a href="http://www.wowhead.com/npc=40160">Frozo</a>, the price of <a href="http://www.wowhead.com/item=43102">Frozen Orbs</a> is closely linked to  the price of frost lotus and eternal life, so your flask operation could be  running into the back end of your own embargo.</p>
<p>Another common target for  embargoing is saronite ore, which has the advantage of having multiple methods  of disposal. It can be prospected into gems and dust, and alchemists will take  some of the gems to transmute into epics. It can be smelted and sold to a  vendor, or it can be transmuted into <a href="http://www.wowhead.com/item=41163">titanium bars</a>. It takes 16 stacks  of saronite ore to make one stack of titanium bars, and 48 stacks will make a  stack of <a href="http://www.wowhead.com/item=37663">titansteel</a>.</p>
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		<title>WoW Gold Guide: Early thoughts on professions in Cataclysm</title>
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		<pubDate>Wed, 18 Aug 2010 03:19:09 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
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		<guid isPermaLink="false">http://freewowguide.org/?p=11734</guid>
		<description><![CDATA[by Michael Gray The beta is providing a lot of tantalizing hints about what professions will be like in the expansion. There have been enormous efforts to reconcile the relative power levels of each profession, and I think the developers have made huge strides in that regard. Random stats on crafted items are making a [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/michael-gray/">Michael Gray</a></strong></p>
<p>The beta is providing a lot of tantalizing hints about what professions will be  like in the expansion. There have been enormous efforts to reconcile the  relative power levels of each profession, and I think the developers have made  huge strides in that regard.</p>
<p>Random stats on crafted items are making a  comeback through items like <a rel="http://db.mmo-champion.com/s/77793//tooltip/js" href="http://db.mmo-champion.com/s/77793/">Charred Dragonscale  Shoulders</a>. While these shoulders are obviously a shaman item, since hunters  don&#8217;t use their intellect, the random enchant portion will keep the shoulders  interesting for many of our dearly beloved totem jockeys. (Heck, inevitably a  hunter or two will be wearing them, despite the intellect.) Since intellect will  provide direct scaling to spellpower, that random stat bonus could be very  interesting.</p>
<p><span id="more-11734"></span></p>
<p><strong>Multiple  skill-ups</strong></p>
<p>We can&#8217;t forget that some difficult-to-make recipes can  result in more than one skill-up. While I&#8217;ve not seen it confirmed yet, I  wouldn&#8217;t be surprised to see items like the <a rel="http://db.mmo-champion.com/s/70559//tooltip/js" href="http://db.mmo-champion.com/s/70559/">Earthsoul Boots</a> providing  multiple skill-ups. Not only is the item itself purple, the recipe requires a  leatherworking of 475 to perform.</p>
<p><strong>Engineering</strong></p>
<p>Engineering is getting some pretty  nice benefits in <em>Cataclysm</em>. The big news is that engineers will be  getting jewelcrafting-like bonuses from cogwheels and hydraulic pumps. These  engineer-only enhancements will socket onto their gear. Those of you who&#8217;ve been  dying to roleplay engineering-based power armor soldiers will finally get your  chance.</p>
<p>There are other enhancements for engineer&#8217;s gear also, of course.  <a rel="http://db.mmo-champion.com/s/82175/gnome-matic-phase-fingers//tooltip/js" href="http://db.mmo-champion.com/s/82175/gnome-matic-phase-fingers/">Synapse  Springs</a> will enhance intellect for a period of time, and other gadgets are  being added all the time. It seems as if <em>Cataclysm</em> will finally be the  expansion in which engineers get some stat parity with other  professions.</p>
<p>There&#8217;s no announced equivalent of the <a href="http://www.wowhead.com/item=44502">Mechano-hog</a> yet, though, which is  kind of a bummer. But, like I&#8217;ve said before, <em>Cataclysm</em> is still in the  beta; anything could change. We can still hope for a goblin-themed hot rod or  something.</p>
<p><strong>Enchanting</strong></p>
<p>Enchanting has always been a workhorse profession. Ever since the days of vanilla <em>World  of Warcraft</em>, getting your gear properly enchanted has been the way to  signify yourself as a knowledgeable player. In <em>Cataclysm</em>, that&#8217;s not  really going to change.</p>
<p>What is going to change, however, is the addition  of new procs and new enchanting dynamics. I can&#8217;t help but hope that some of the  proc-based enchants will make it to raiding level, instead of simply being  marginalized as &#8220;leveling enchants.&#8221; Weapon enchants like <a rel="http://db.mmo-champion.com/s/74246//tooltip/js" href="http://db.mmo-champion.com/s/74246/">Landside</a>, though, are  almost definitely going to be first-tier raiding enchants, which is at least a  little more interesting than plain old raw strength or agility.</p>
<p><strong>Alchemy</strong></p>
<p>Alchemy actually feels a lot like it did in <em>Wrath of the Lich King</em>, with a few  relatively minor exceptions. The <a rel="http://db.mmo-champion.com/s/80508//tooltip/js" href="http://db.mmo-champion.com/s/80508/">alchemist&#8217;s stone</a> is  pretty cool, and its metric ton of stamina proves that the developers are  serious about making sure everyone cares about survivability. The transmutation  structure for <a rel="http://db.mmo-champion.com/s/80244//tooltip/js" href="http://db.mmo-champion.com/s/80244/">pyrium</a> resembles the  metal from <em>Wrath</em>, but the <a rel="http://db.mmo-champion.com/s/80243//tooltip/js" href="http://db.mmo-champion.com/s/80243/">krovalian gold </a>required  by engineers could be a nice touch. If the <a rel="http://db.mmo-champion.com/i/58487//tooltip/js" href="http://db.mmo-champion.com/i/58487/">teleportation potion</a> makes it to live servers, we could see alchemists selling quick trips to  Deepholm.</p>
<p>These gimmicks aside, though, alchemy is alchemy. You make  potions to restore mana and health, and flasks to buff various stats. Like  enchanting, alchemy has always been such a staple of successful <em>WoW</em> careers that it&#8217;s hard to improve on such a reliable craft.</p>
<p><strong>Blacksmithing</strong></p>
<p>We&#8217;re already seeing some awesome gear for blacksmiths to make. Even  the <a rel="http://db.mmo-champion.com/s/76451//tooltip/js" href="http://db.mmo-champion.com/s/76451/">poleaxe</a> carries over 500  stamina. Blacksmiths are going to be incredibly busy supplying raiders and PvP  players their initial gear, since it seems likely that this crafted gear will be  the best stuff available before the first tier of endgame content.</p>
<p>We can  only hold on tightly while we wait to see what else will be revealed in the  beta. It&#8217;s still a little early to feel like we&#8217;re seeing final versions of  anything, but professions seem like they&#8217;ll play a vital role to kickstarting  any character into the endgame. This will feel like a repeat to those of us who  were busy crafters at the beginning of <em>Wrath</em>, but hopefully the good  times will last a little longer this time.</p>
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		<title>WoW Gold Guide: Gold through Gathering</title>
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		<pubDate>Sun, 11 Jul 2010 02:21:44 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
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		<guid isPermaLink="false">http://freewowguide.org/?p=9859</guid>
		<description><![CDATA[by Cyrak You&#8217;ve got your startup gold, epic flying, and if need be a steady stream of gold through daily quests. It&#8217;s not enough, you want more. The next step up the gold making ladder is the resource gatherer. These players pick up tradeskills like Herbalism, Mining, and less commonly Skinning and traverse the world [...]


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			<content:encoded><![CDATA[<p>by <a title="View user profile." href="http://www.tentonhammer.com/user/101697">Cyrak</a></p>
<p>You&#8217;ve got your startup gold, epic flying, and if need be a steady stream of  gold through daily quests. It&#8217;s not enough, you want more. The next step up the  gold making ladder is the resource gatherer. These players pick up tradeskills  like Herbalism, Mining, and less commonly Skinning and traverse the world  picking up items that are useful to other tradeskills.</p>
<p><span style="text-decoration: underline;">Which Gathering Profession to Pick?</span></p>
<p>For the serious money maker you&#8217;ll want to write off skinning immediately.  Skinning requires you to not only kill mobs, but they also must be beasts.  Finding and killing mobs is significantly more time consuming than flying around  looking for mineral nodes. Leather goods gained from skinning also are basically  only used by leatherworkers, and leatherworking is far from the most lucrative  profession. You&#8217;ll want to ignore this skill completely.</p>
<p><span id="more-9859"></span></p>
<p>Herbalism is a fabulous skill to have and can be huge money depending on the  server you&#8217;re on. Herbs are used by alchemists to create potions and flasks,  materials which are always on demand due to the fact that they are non-reusable  consumables. Herbs gathered in Northrend also have a chance to drop Crystallized  Life, 10 of which can be combined to make Eternal Life &#8212; another valuable trade  good. If you decide to go the route of the herbalist it&#8217;s important to know  which herbs are the best money for your time spent and where to find  them.</p>
<p><em>Lichbloom</em>: Found in Icecrown and Storm Peaks, this is an ingredient  in the two most common types of flasks. As such, it is usually very high in  demand. The best zone to gather this herb in is Storm Peaks because there are  less mobs and more herb spawning points.<br />
<em>Adder&#8217;s Tongue</em>: Located in  Scholazar Basin only, but in huge abundance. This is the best herb to &#8216;mill&#8217; for  inscriptionists due to it milling into Snowfall Ink fairly frequently. It is  also the primary ingredient in Potions of Speed which are used in massive  amounts by raiders.</p>
<p>Depending on what you decide you&#8217;d like to farm (or what items you might  need) you&#8217;ll find yourself gathering in either Storm Peaks or Scholazar Basin  pretty much all the time. Scholazar is a very herb friendly zone that possesses  practically double the amount of herb spawns of any other zone &#8212; you&#8217;ll be  flitting from node to node making tons of gold in no time.</p>
<p>Reminder for Druids: Herbalism is for you! Druids can stay in their Epic  Flight Form while picking herbs without being switched out of, so this means  that you can essentially gather while mounted. The ability to do this is a  massive advantage and pushes herbalism over the top for Druids in terms of ease  and efficiency.</p>
<p>Mining is infamous for being the most reliably lucrative gathering profession  dating back to Vanilla WoW. Miners gather metal ores and occasionally rare gems.  Ores can be smelted into metal bars used to craft Blacksmithing and Engineering  items, and ores can also be prospected by Jewelcrafters to produce rare gems.  Due to the sheer number of uses for the products that Mining yields it is always  in demand.</p>
<p>Mining differs from Herbalism in a few ways, the most important of which is  that there are far fewer mining nodes active at the same time than herb nodes.  This means that in the same amount of time you&#8217;ll gather a much larger number of  herbs than you would metal ores. This is where the economics of your particular  server come into play in deciding which route you&#8217;d like to go. If Saronite Ore,  for example, is less expensive than Adder&#8217;s Tongue then it&#8217;s a no brainer,  you&#8217;re going to make a killing on Herbalism. However, if herbs are cheap and  minerals are prohibitively expensive on your server you&#8217;re going to be better  off with Mining so do some research!</p>
<p>It&#8217;s also important to remember that if you double up your gathering  profession with a production profession it&#8217;s going to be a great help if they  synergize well together.</p>
<p>These synergies should definitely factor into your decision for what  gathering skill you pick up if you&#8217;re planning to branch into producing a  particular type of good.</p>
<p><span style="text-decoration: underline;">Efficiency: Making your life easy</span></p>
<p>The difference between making good money gathering and making <em>great</em> money gathering is efficiency. You need to know where resource nodes spawn and  have a &#8216;path&#8217; that you use to navigate a zone. You&#8217;re going to obviously need  Northrend Epic Flying to move around quickly &#8212; a 280% speed mount is great, a  310% mount is even better. Another thing to keep in mind is that you&#8217;re going to  want a lot of bag space for those marathon gathering sessions. In two hours of  solid herb gathering in Scholazar Basin it&#8217;s not unusual to use 60 or more bag  slots so be prepared!</p>
<p>Sometimes you&#8217;re going to want to prioritize gathering certain types of  resources over others. When you&#8217;re dealing with hundreds of different spawning  locations it&#8217;s difficult to remember exactly what spawns where. This is where  Gatherer comes in. I mentioned this mod on the first page of the guide, and for  a good reason. Gatherer remembers the location of every mineral or herb node  you&#8217;ve ever gathered and will display it on both your mini-map and your world  map. This will allow you to easily see where everything can be found!</p>
<p>Gathering materials efficiently will provide all the gold you could ever need  for your day to day WoW needs as well as a substantial surplus, but it does take  time. Much like Questing for gold, you&#8217;re spending your time to collect things  for resale or to be reprocessed. This is much more rewarding than questing, but  is not the final stage of gold gathering mastery.</p>
<p><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br />
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<p><a title="Joana's Wotlk 1-80 Horde Leveling Guide" href="http://519357pfkdhr0pcg36v6mfjyfk.hop.clickbank.net/" target="_blank">Leveling has NEVER been this easy!  You will be leveling so fast with this, you might think you&#8217;re cheating.  But you&#8217;re not, Joana&#8217;s leveling guide mod is 100% legal with Blizzard.</a><br />
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<p>Related posts:<ol><li><a href='http://freewowguide.org/gathering-professions-guide-leveling-faster-with-good-ui/' rel='bookmark' title='Permanent Link: &#8220;Gathering Professions&#8221; guide. Leveling faster with good UI'>&#8220;Gathering Professions&#8221; guide. Leveling faster with good UI</a> <small>Gathering professions are nothing more than mining, herbalism and skinning....</small></li>
<li><a href='http://freewowguide.org/low-level-gold-making-tip/' rel='bookmark' title='Permanent Link: Low-Level Gold-Making Tip'>Low-Level Gold-Making Tip</a> <small>I was reading some articles this morning about farming. Eh,...</small></li>
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		<title>WoW Gold Guide: Mining, the tradesman&#8217;s multi-tool</title>
		<link>http://freewowguide.org/wow-gold-guide-mining-the-tradesmans-multi-tool/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=wow-gold-guide-mining-the-tradesmans-multi-tool</link>
		<comments>http://freewowguide.org/wow-gold-guide-mining-the-tradesmans-multi-tool/#comments</comments>
		<pubDate>Sat, 10 Jul 2010 02:05:46 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Gold Guides]]></category>
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		<guid isPermaLink="false">http://freewowguide.org/?p=9854</guid>
		<description><![CDATA[by Basil Berntsen I&#8217;ve said before that farming professions are usually a waste of time. The opportunity cost of a farming profession is another crafting profession, which could make you so much more money per hour that you can always afford to buy the mats you need. The exception to this rule is mining. All [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/basil-berntsen/">Basil Berntsen</a></strong></p>
<p>I&#8217;ve said before that farming professions are usually a waste of time. The  opportunity cost of a farming profession is another crafting profession, which  could make you so much more money per hour that you can always afford to buy the  mats you need. The exception to this rule is mining.</p>
<p>All the gathering  professions are simple and no risk. You pay nothing but time to level them, and  you are able to make money by using them without risking anything but, again,  time. The difference between your average player and an auctioneer, however, is  that the auctioneer is always measuring his success in gold per hour. Extremely  good farmers can do better than extremely bad auctioneers,  however if you&#8217;re capable of being an extremely good farmer, you&#8217;re probably  capable of being at least a good auctioneer, and are spending those hours doing  a more repetitive, less interesting task for less money.</p>
<p>Mining is the  exception to this rule because it opens up the ability to perform several very  important transformations:<br />
<span id="more-9854"></span></p>
<ul>
<li>Smelting ore into bars</li>
<li>Smelting bars and elementals into <a href="http://www.wowhead.com/item=37663">Titansteel</a></li>
</ul>
<p>No other  gathering skill has a requirement for processing raw mats in the gathering skill  itself. All herb based professions either use  raw herbs or have the <a href="http://www.wowhead.com/spell=51005">processing skill</a> built in, and  leatherworkers process raw mats from skinning. Additionally, mining supplies raw  mats for three crafting professions; only one of which (jewelcrafting) uses  unprocessed ore.</p>
<p><strong>Do you actually  mine?</strong></p>
<p>No, I don&#8217;t. I mined to get my skill up, and I&#8217;ll mine for  the first week or so in a new expansion. Aside from that, though, there&#8217;s never  any reason for me to spend my time gathering. Assuming the opportunity cost of  an hour is, say, 2000g in lost AH profits, I can always get more ore for 2000g  than I can mine in an hour. This will likely not be true when <em>Cataclysm </em>launches, which is why I&#8217;ll mine for a week or so when it  starts.</p>
<p>What I use my miner for is vast amounts of AFK smelting. I  stockpile <a href="http://www.wowhead.com/item=36909">Cobalt Ore</a> and <a href="http://www.wowhead.com/item=36912">Saronite Ore</a> when they&#8217;re close to  my target prices, and smelt it as I need it. Saronite can be smelted and  vendored for 25g a stack, so if the ore is ever under 12.5g a stack, I&#8217;ll buy  every last scrap of it and mail it to my smelter (with the understanding that  I&#8217;ll never actually vendor <a href="http://www.wowhead.com/item=36913">Saronite  Bar</a>s &#8212; I simply use their vendor value as a cost limiter). You can store as  many mails as you want on a single character for 30 days, however you can only  see 50 at a time. I use one character specifically for storing massive  quantities of herbs and ore, who never gets any mail that I could conceivably  miss. Every 28 days, I mass-return the mail to my purchaser, who will open and  resend them all.</p>
<p>Why am I smelting ore? There&#8217;s a variety of reasons.</p>
<ul>
<li>I use tons of <a href="http://www.wowhead.com/item=36916">Cobalt Bars</a> to  make enchanting mats. When I&#8217;m saturated with enchanting mats, I sell the bars  for almost double the ore on a regular basis because people often don&#8217;t have a  miner capable of smelting this.</li>
<li>I use tons of Saronite Bars for tons of things, including <a href="http://www.wowhead.com/spell=60350">making Titanium Bars</a> and <a href="http://www.wow.com/2010/02/20/gold-capped-using-blacksmithing-to-make-gold-on-the-auction-hou/">belt  buckles</a>. I also sell Saronite Bars for a nice margin over the two ore it  took to make them</li>
<li>I <a href="http://www.wowhead.com/spell=10098">smelt Truesilver</a> and make  a decent profit because of all the neat  toys that still call for the bars. In fact, I smelt many different types of  old world ores and sell the bars for a decent markup, considering that most of  the work is done whilst I watch Dr. Who.</li>
<li>I smelt  Titansteel when the prices go far enough above the mats cost to be worth the  trouble.</li>
</ul>
<p>Generally, I wouldn&#8217;t suggest trying to get into  blacksmithing or engineering for profit unless you have a miner that allows you  to buy ore instead of bars.</p>
<p><strong>Ok, ok. I&#8217;ll get  a miner.</strong></p>
<p>Good. Now remember that unless you&#8217;re a tank, you  probably won&#8217;t want to mine on any character you plan on playing seriously.  You&#8217;re costing yourself a serious profession perk and replacing it with a <a href="http://www.wowhead.com/spell=53040">dinky amount</a> of bonus stamina.  Also, druids can mine while shape-shifted without changing. Paladins, DKs and  hunters all have fairly accessible mount speed talents available to them.  Hunters can <a href="http://www.wowhead.com/spell=5384">Feign Death</a> out of  annoying patrolling mobs. No matter who you pick, getting to 450 skill will be a  seriously annoying process unless you have a epic flying mount with <a href="http://www.wowhead.com/spell=54197">Cold Weather Flying</a>.</p>
<p>You&#8217;re going to make  a 65 DK anyways, right? He&#8217;s a good choice for people who want a miner but  don&#8217;t want to have to level one.</p>
<p><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br />
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<p><a title="Make WoW gold" href="http://087abjp8or7m9zc4tbsrubupjb.hop.clickbank.net/" target="_blank">Get ready to make more gold playing WoW than you have ever seen before.</a></p>
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		<title>WoW Gold Guide: Plan out your professions</title>
		<link>http://freewowguide.org/wow-gold-guide-plan-out-your-professions/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=wow-gold-guide-plan-out-your-professions</link>
		<comments>http://freewowguide.org/wow-gold-guide-plan-out-your-professions/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 02:05:52 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Gold Guides]]></category>
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		<guid isPermaLink="false">http://freewowguide.org/?p=9693</guid>
		<description><![CDATA[by Basil Berntsen Every profession has some way of making money. You have different types of markets available and a limit of the number of professions you can have per character. This means that whether you&#8217;re just getting started on the auction house or trying to plan your next milestone, you need to make choices [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/basil-berntsen/">Basil Berntsen</a></strong></p>
<p>Every profession has some way of making money. You have different types of  markets available and a limit of the number of professions you can have per  character. This means that whether you&#8217;re just getting started on the auction  house or trying to plan your next milestone, you need to make choices and plan  your professions.</p>
<p><strong>Road  maps</strong></p>
<p>In order to make intelligent choices about your professions,  you need a few vital pieces of information. First, a plan. What&#8217;s your tolerance  for risk, time invested and money invested? Second, you need to take stock of  your characters. How many of them are capable of getting two professions maxed  out? Are there any professions you don&#8217;t need maxed out for your plan? Last, you  need to know what you can accomplish with the resources you have.</p>
<p>Once  you have all this, you are able to make intelligent decisions.</p>
<p><span id="more-9693"></span></p>
<p><strong>Do your  research</strong></p>
<p>Don&#8217;t just pick a profession because you heard somewhere  that it&#8217;s good for making money. Figure out what you will buy, what you will  make and how much it sells for. Every single market I&#8217;ve written about has its  own profile, and you need to focus on the ones that will do the most for you for  the least effort.</p>
<p>Let&#8217;s say you&#8217;re investigating the cooking  market. Use <a href="http://www.wowinterface.com/downloads/info12911-MarketWatcher.html">Market  Watcher</a> or  something like it to keep track of the price of cooked food, raw ingredients and  <a href="http://www.wowhead.com/item=43007">Northern Spices</a> for a week or  so. Calculate your margin, make a guesstimate about the volume you could expect,  and see how long it would take to pay off leveling cooking.</p>
<p><strong>The law of  diminishing returns</strong></p>
<p>It&#8217;s right up there with conservation of  energy. There is a critical point in every market you enter where the more time  you spend, the less profit you get out of it. The only solution is to diversify,  because then you can cherry-pick the most profitable parts of every profession  and focus on those. Let&#8217;s say there&#8217;s a market for glyphs on your server that takes you an hour a day on average to serve; will you make  more money by introducing another cancel/relist cycle daily, costing you another  half hour a day plus all the additional crafting time, or would you make more  money by spending that time getting into tailoring?  Heck, what if you spent that extra time mining? Farming is never much money per  hour (and it&#8217;s way less fun for me), but knowing how much you can make per hour  circling <a href="http://www.wowhead.com/zone=3711">Sholazar</a> will tell you  when you&#8217;re just spinning your wheels.</p>
<p>Of course, cherry-picking the  most profitable parts of every profession means you have to have more characters  and more professions. That&#8217;s a significant up-front investment that will need to  be paid off before you can even count the profits you&#8217;re getting.</p>
<p><strong>The only good  death knight</strong></p>
<p>The limitation on primary professions is part of the  barrier to entry to creating a crafting empire. You can get around it once, but  after that you&#8217;re going to have to do all the work. Assuming you have a main at  80 already, you have the ability to train two professions off the bat, and  unless your main is a DK, you have the ability to faceroll a baby DK from level  55 to 65 (the minimum level for 450 professions) without much work. Even if your  main is a DK, you still have a level 55 or greater character somewhere that you  had to level to unlock DK creation (assuming it&#8217;s not deleted and it&#8217;s still on  your main server). Every two profession slots after this will require you to get  to 65 the long way.</p>
<p>Bear in mind that certain markets are unavailable for  level 65 characters, even if they have 450 professions. I can&#8217;t go making the <a href="http://www.wowhead.com/spell=27984">Mongoose enchant</a> on my 65 death  knight because the <a href="http://www.wowhead.com/item=22559#dropped-by">formula</a> drops off  someone I&#8217;ll never see (well, not until I start leveling my profession alts for  <em>Cataclysm</em>, at least).</p>
<p>Additionally, I am involved in a few  professions like jewelcrafting where I make much more money off the lower-level markets (prospecting old,  lower-level ore) than I do off the Northrend-level  markets. If I had needed to limit my leveling time and spending on leveling  professions, this could have been a place to do it.</p>
<p><strong>Prioritization</strong></p>
<p>If  you plan on being a fairly passive auctioneer, you will want to pick professions  that trade scalability for risk. For example, jewelcrafters have the ability to  do a very profitable daily, alchemists have the ability to transmute epic gems  and tailors have bag cooldowns. You can also trade off between profitability and  scalability. Alchemists can AFK <a href="http://www.wowhead.com/spell=60350">transmute titanium</a> any day they  can buy the mats for less than they can sell the product.</p>
<p>If you want the  ability to scale up and don&#8217;t mind a bit of risk or elbow-grease, you can  graduate to inscription, enchanting scrolls and mats, selling cut gems, making  flasks or potions and selling lower-level bags.</p>
<p>Whether you have 3,000g  or 300,000g to your name, spend a few minutes navel-gazing and see whether  there&#8217;s a change you could make to your profession roster that could make you  more efficient.</p>
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		<title>WoW Gold Guide: List of celebratory crafted items that sell</title>
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		<pubDate>Sat, 03 Jul 2010 01:43:19 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
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		<guid isPermaLink="false">http://freewowguide.org/?p=9683</guid>
		<description><![CDATA[by Michael Gray I put together a list of my favorite celebratory recipes in the game. Here are some crafted items that can help you hold your own in-game 4th of July bash. Fireworks from engineering Fireworks are the number one staple of the 4th of July. The celebrations include everything from your hand-held sparklers [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/michael-gray/">Michael Gray</a></strong></p>
<p>I put together a list of my favorite celebratory recipes in the game. Here are  some crafted items that can help you hold your own in-game 4th of July  bash.</p>
<p><strong>Fireworks from  engineering</strong></p>
<p>Fireworks are the number one staple of the 4th of  July. The celebrations include everything from your hand-held <a href="http://en.wikipedia.org/wiki/Sparkler">sparklers</a> to the big, blooming  explosions thousands of feet above your head. These raucous explosions are a  celebration of our country, our history &#8212; and also of things that  explode.</p>
<p>When you&#8217;re talking explosions in Azeroth, you&#8217;re talking about  engineers. Sure, you can buy some flares and such from vendors, but I&#8217;m talking  about <em>homebrew</em> fireworks here.</p>
<p><span id="more-9683"></span></p>
<p>Let&#8217;s start with my personal  favorites, the <a href="http://www.wowhead.com/item=18647">red</a> and <a href="http://www.wowhead.com/item=18649">blue</a> fireworks. You <a href="http://www.wowhead.com/npc=5175">can purchase</a> the blue fireworks if  you&#8217;re Alliance. <a href="http://www.wowhead.com/npc=3413">Sovik</a> sells the  red fireworks to the Horde. The real beauty of these two fireworks is that  they&#8217;re clearly faction-specific. It&#8217;s just a little way of showing your pride.  I like to set one off every time I kill someone in Wintergrasp. Since these  fireworks only use a <a href="http://www.wowhead.com/item=4377">Heavy Blasting  Powder</a> and a <a href="http://www.wowhead.com/item=4234">Heavy Leather</a> per stack, that&#8217;s no big cost for showing a bit of faction pride.</p>
<p>Still,  the red and blue fireworks aren&#8217;t the only way to light up the night.  Engineering also provides <a href="http://www.wowhead.com/spell=23068">green  fireworks</a> and <a href="http://www.wowhead.com/item=19027#comments">snake  burst fireworks</a>. I guess the green fireworks are for druid pride? The snake  burst fireworks aren&#8217;t quite as cool as they sound, but they&#8217;re still a nice  little effect for the celebration. You pick up the schematic for snake burst  fireworks after doing the quests for <a href="http://www.wowhead.com/npc=14637">Zorbin Fandazzle</a> in Feralas. If  you&#8217;ve not completed <a href="http://www.wowhead.com/quest=7003">Zapped  Giants</a>, you should get out there and get that done.</p>
<p>While they don&#8217;t  qualify as explosives or fireworks per se, Engineering can also provide  additional pyrotechnics by using the <a href="http://www.wowhead.com/search?q=Smoke+Flare">Smoke Flare</a> family. The  <a href="http://www.wowhead.com/item=25887">purple smoke flare</a> is my  favorite, both because it&#8217;s a world drop but also because of its unique color.  If you&#8217;re not sure what to do with flares, check out <a href="http://www.youtube.com/watch?v=B0eHWw18WkE">this video</a> for some  ideas.</p>
<p><strong>Food that makes  the party</strong></p>
<p>If you&#8217;re roleplaying your  celebration, then nearly any food will do. After all, you&#8217;re roleplaying through  the festivities. But if this is an escapist, out-of-character party, then you  might need something with a more visible effect on your avatar. Of course, if  you&#8217;re looking at crafted food, that means cooking.</p>
<p>The <a href="http://www.wowhead.com/item=43505">Gigantic Feast</a> is awesome for a  party. Sit your group down around the pig for a bit of chow, and everyone will  be larger than life within a few moments. The recipe for the feast is <a href="http://www.wowhead.com/item=43505#sold-by">sold several places</a> in  Dalaran. The materials aren&#8217;t too bad either, using only a pair of <a href="http://www.wowhead.com/item=41800">Deep Sea Monsterbelly</a> and two <a href="http://www.wowhead.com/item=41803">Rockfin Grouper</a>. It also requires  two <a href="http://www.wowhead.com/item=34736">Chunks o&#8217; Mammoth</a> and some  spices, but that&#8217;s hardly difficult.</p>
<p>Being big is fun, but I actually  like the <a href="http://www.wowhead.com/item=43506">Small Feast</a> more. There  is nothing in Azeroth as amusing as a tiny tauren sprinting around a room. The  materials for a Small Feast are similar in proportion to a Gigantic Feast, but  slightly different. It uses two <a href="http://www.wowhead.com/item=41813">Nettlefish</a>, two <a href="http://www.wowhead.com/item=41809">Glacial Salmon</a>, two <a href="http://www.wowhead.com/item=43012">Rhino Meat</a> and one <a href="http://www.wowhead.com/item=43007">Northern Spice</a>.</p>
<p><strong>It&#8217;s your  world</strong></p>
<p>In the end, the <em>World of Warcraft</em> is a pretty big  place. There&#8217;s nearly as many ways to throw a party in Azeroth as there are  players.</p>
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		<title>WoW Gold Guide: Starting your own crafting empire</title>
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		<pubDate>Sun, 27 Jun 2010 03:03:48 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
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		<guid isPermaLink="false">http://freewowguide.org/?p=9305</guid>
		<description><![CDATA[by Michael Gray The basic idea behind building your own crafting empire would be that every profession is covered. You have it all. But it&#8217;s actually a little bit deeper than that. You not only have to have characters with the requisite recipes, you also must have characters with the requisite gathering progressions who can [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/michael-gray/">Michael Gray</a></strong></p>
<p>The basic idea behind building your own crafting empire would be that every  profession is covered. You have it all. But it&#8217;s actually a little bit deeper  than that. You not only have to have characters with the requisite recipes, you  also must have characters with the requisite gathering progressions who can then  <em>perform</em> the gathering for you. It gets a little deep depending on how  you design your empire. And it all boils down to one thing.</p>
<p>Your ability  to build and conduct your own crafting empire will revolve around your  willingness to level alts. The actual class of your alts won&#8217;t matter  <em>directly</em> but you&#8217;ll need at least a few. It is impossible to cover all  the professions with fewer than four alts anyway, so you&#8217;ll be doing the grind  from level 1 to 80 at least three times. (Not four, because you can use a death  knight for at least one of these crafters.)</p>
<p><span id="more-9305"></span></p>
<p><strong>Make three  decisions first</strong></p>
<p>A little planning will save you a lot of effort.  There are three factors to keep in mind: who will gather your materials for  production, whether you care more about &#8220;wasted&#8221; profession time while levelling  or at the end-game, and how you obtain your endgame recipes. Remember: for the  purposes of this discussion, the gathering professions are mining, skinning, and herbalism. The production  professions are alchemy, blacksmithing, inscription,  engineering, leatherworking, tailoring, jewelcrafting, and enchanting. You&#8217;ll see right off  the bat that you&#8217;ll need 6 characters if you have <em>no</em> professions  repeated across more than one character. But it rarely works out that  way.</p>
<p><strong>Who&#8217;s gathering during the end game?</strong></p>
<p>I like  grouping my gathering skills on the same characters, as much as possible. For  this reason, my &#8220;gatherer&#8221; tends to be a herbalist <em>and</em> a miner, while  my skinner is also a herbalist. The reason for this particular combination is  that most mining nodes are not where you find animal mobs. (This is anecdotal  experience only; maybe someone has a spreadsheet showing there are .577% more  animals near mining nodes than near herb nodes.) My behavior is that I fly  around looking for mining nodes and only land when there&#8217;s something worthwhile  on the ground. If it&#8217;s a mining node, there will be no animals. If I&#8217;m looking  for mobs to skin, I&#8217;m more likely to come across herbs than metal.</p>
<p>There  is no class the equal of druids for gathering materials. They are easily the  most powerful gathering class. This is because of the unparalleled mobility  offered by their epic flight  form and their <a href="http://www.wowhead.com/spell=1066">aquatic form</a>.  Druids don&#8217;t even need to shapeshift in order to gather nodes. That makes their  reaction speed faster when doing a competitive gathering circuit <em>and</em> it  means they have better raw gathering time. Their sea form has no parallel in any  other class.</p>
<p><strong>Where do you want to burn your  time?</strong></p>
<p>That means the best solution to gathering (so far) is  having two druids. However, if your other crafters don&#8217;t have any gathering  skills, they&#8217;ll be walking past all those sweet, sweet nodes on their way to  level 80. By comparison, if your production crafters <em>do</em> have a  gathering skill, they&#8217;ll have only one, which means you&#8217;ll be missing two types  of resource during gathering runs at endgame. So, where are you going to burn  your time? Gathering at endgame or while leveling your production  toons?</p>
<p>I choose to waste the time during leveling. In theory, that  leveling process is finite. It will end when all of your characters have all of  their recipes that are dependent on level or dungeon completion. Heck, leveling  stops cold when you&#8217;re level 80. It can not expand into infinity.</p>
<p>By  comparison, your gathering characters can be gathering almost non-stop. They  could be gathering for forty hours a week for untold numbers of weeks. It may  never stop! It may extend infinitely into the future until <em>WoW</em> is shut  down in blaze of gamer angst.</p>
<p>So while I can&#8217;t guarantee which option is  shorter, I do know that wasting time in the endgame could expand to a greater  amount than the leveling process.</p>
<p><strong>How are you getting your  recipes?</strong></p>
<p>In contemporary <em>Wrath of the Lich King</em>, you  need to decide now whether you&#8217;re learning the Icecrown  craftables. If you&#8217;re going to sell those items, then your <em>best</em> route for obtaining the recipes would be to have the appropriate production  crafters be druids or paladins. This is because they are the only two classes  able to switch between all three raid roles.</p>
<p>I&#8217;ve never heard of a tank  who couldn&#8217;t find a raid, nor have I heard of a healer who couldn&#8217;t find a raid.  At least, not on a long term basis. Eventually, tanks and healers will find a  raid who needs one or the other. However, damage characters won&#8217;t always have  that luxury. Damage characters tend to get booted from a raid roster before  other folks. They have it kind of rough that way.</p>
<p>Being a druid or a  paladin gives you the most role flexibility. Druids are even more superior in  this regard, since they can also choose to be a ranged damage class or a melee  damage class. They can truly do every job in the game. As such, since your only  goal is getting those recipes and then moving on with your life, choose  flexibility.</p>
<p><strong>Plan your  characters next</strong></p>
<p>For the reasons I laid out above, your &#8220;best bet&#8221;  for a crafting empire would be to have 5 druids. They have the added bonus of  adapting very well as they &#8220;grow up&#8221; &#8212; they have a lot of self-healing,  regeneration, and general tactics to help fly through the levels. But the  problem with with that plan is &#8230; are you really going to level the same class  five times in a row?</p>
<p>If you mix up your choice of classes, then you&#8217;ll  save yourself a little tedium. I grabbed a death knight to minimize the number  of times I was lapping the level track. It saved me one trip from 55 to 80. I  also have a paladin, for the sake of a little variety. I lastly went mage for a  subtle benefit: a mage can teleport&gt; among the capital cities.  While Dalaran makes that ability a little less important, the flexibility  afforded by a mage can&#8217;t be understated. And along the way, I even managed to  pick up a little gold in tips for teleporting other folks.</p>
<p><strong>In  summary</strong></p>
<p>Choosing which characters will comprise your crafting  empire isn&#8217;t too hard, but it&#8217;s something you should put some thought behind.  It&#8217;s not easy levelling five different characters, so you should make sure  you&#8217;re spending your time wisely.</p>
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		<title>WoW Gold Guide: Cooking for cash</title>
		<link>http://freewowguide.org/wow-gold-guide-cooking-for-cash/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=wow-gold-guide-cooking-for-cash</link>
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		<pubDate>Tue, 08 Jun 2010 03:48:55 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Auction House]]></category>
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		<guid isPermaLink="false">http://freewowguide.org/?p=9047</guid>
		<description><![CDATA[by Basil Berntsen Cooking is one of those secondary professions that anyone can learn, even if they already have two primary professions. Because of this fairly low barrier to entry, there are a lot of cooks around. So many that I&#8217;ve actually never leveled it myself! I just rely on the generosity of friends for [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/basil-berntsen/">Basil Berntsen</a></strong></p>
<p>Cooking is one of those secondary professions that anyone can learn, even if  they already have two primary professions. Because of this fairly low barrier to  entry, there are a <em>lot</em> of cooks around. So many that I&#8217;ve actually  never leveled it myself! I just rely on the generosity of friends for my cooking  business.</p>
<p>How profitable is cooking? That all depends on what you cook. I  got into this because I once paid 100g for five <a href="http://www.wowhead.com/spell=57440">Spiced Mammoth Treats</a> for my  hunter&#8217;s raid night. Why was I buying them on a Tuesday? Poor planning. What did  I learn? The value of planning. We&#8217;re going to start with a very important  concept for auctioneers, here: tenacity.</p>
<p>I&#8217;m not talking about tenacity  that makes you pwn noobs in Wintergrasp better; I&#8217;m talking about the ability to  keep a business running for the long haul. More than just this batch, just this  week. I reasoned that because everyone can cook, there must be tons of  incredibly cheap food for sale on the AH. I reasoned wrong, mostly because most  people who can cook only cook for themselves. Instead of increasing supply,  they&#8217;re lowering demand.</p>
<p><span id="more-9047"></span></p>
<p>Having the tenacity to acquire supplies and  keep stock for sale in the long run can be very profitable. In the short run,  you may be undercut, but unless you&#8217;re up against someone else with the same  tenacity as you, you&#8217;ll come out ahead at the end. You can sell raiding  consumable food at a very nice markup on raid nights.</p>
<p><strong>Getting mats is  the hard part</strong></p>
<p>Northrend cooking for raid consumables requires a  lot of random bits of meat and fish. These days, <a href="http://www.wowhead.com/item=43007">Northrend Spices</a> go for a song (25g  for 100 on my realm), but unless you happen to have the time to grind the other  mats, you&#8217;ll find that the biggest difficulty in getting and holding a stat food  market is in procuring mats. You should be checking for food on the AH as often  as possible (twice a day, in my case), and don&#8217;t forget that if you use  Auctioneer, you can set  up your snatch list to automatically notify you if your scan contains good  deals.</p>
<p>I hear you asking why I wouldn&#8217;t recommend just farming it  yourself. First of all, farming fish means fishing. Leveling fishing in  <em>World of Warcraft</em> is the absolute worst thing you can do to yourself,  in my opinion. You must do a repetitive task thousands of times. Each cast takes  variable amounts of time, can&#8217;t be automated and forces you to not look away. At  least I can watch a  movie while I mill. Additionally, all the meat you&#8217;ll need drops off animals  scattered about all over Northrend. Even if you have an epic flier and time to  kill, you&#8217;d be better served by using that time in a more profitable manner and  using those profits to buy what you need from the auction house.</p>
<p>The  exception to this is if there is absolutely nothing for sale and the market will  support a high enough profit margin that you will make more in the end that you  would have by doing whatever your alternative was.</p>
<p>Also, this same logic  applies to leveling cooking. Why spend the hours needed to do this, when chances  are you can find someone on your server who already has done it, has <a href="http://www.wowhead.com/item=46349">the most awesome hat in the world</a> (which, by the way, should totally have an equivalent for every other crafting  skill) and is willing to cook for you for a tip?</p>
<p><strong>So many  recipes!</strong></p>
<p>How do you choose where to start?  You have your raid-wide feasts and some  of your stat food. For the sake of completeness, here is the complete list of  all the current end-game raiding food:</p>
<ul>
<li><a href="http://www.wowhead.com/item=43015">Fish Feast</a> for most classes  (at least some of the time)</li>
<li><a href="http://www.wowhead.com/item=42999">Blackened Dragonfin</a> for  agility classes</li>
<li><a href="http://www.wowhead.com/item=43000">Dragonfin Filet</a> for strength  classes</li>
<li><a href="http://www.wowhead.com/item=42995">Hearty Rhino</a> for ArP classes</li>
<li><a href="http://www.wowhead.com/item=34769">Imperial Manta Steak</a> and <a href="http://www.wowhead.com/item=34757">Very Burnt Worg</a> for haste classes</li>
<li><a href="http://www.wowhead.com/item=34754">Mega Mammoth Meal</a> or <a href="http://www.wowhead.com/item=34766">Poached Northern Sculpin</a> for AP  classes</li>
<li><a href="http://www.wowhead.com/item=42994">Rhinolicious Worm Steak</a> for  expertise</li>
<li><a href="http://www.wowhead.com/item=42996">Snapper Extreme</a> and <a href="http://www.wowhead.com/item=44953">Worg Tartare</a> for hit rating</li>
<li><a href="http://www.wowhead.com/item=43005">Spiced Mammoth</a> Treats for  pets</li>
<li><a href="http://www.wowhead.com/item=34756">Spiced Worm Burger</a> and <a href="http://www.wowhead.com/item=34768">Spicy Blue Nettlefish</a> for crit</li>
<li><a href="http://www.wowhead.com/item=34755">Tender Shoveltusk Steak</a> for  spellpower</li>
</ul>
<p>Notably absent are spirit food and MP5, because I&#8217;m told  there aren&#8217;t any healers or casters who value this. Haste, AP, hit and crit all  have two equal value foods, one from fishing, one from meat.</p>
<p><strong>Pricing  techniques</strong></p>
<p>List a little stock every day. If you&#8217;re the only  person making this stuff, decide whether to sell high volume at low prices or  lower volume at higher margins. Base this decision on your ability to find mats.  I have trouble getting <a href="http://www.wowhead.com/item=34736">Chunk O&#8217;  Mammoth</a> reliably, so I sell mammoth-based foods fairly expensively and never  undercut. Don&#8217;t forget that if you are being undercut and have reason to believe  that the person doing this is farming it themselves, this is an opportunity to  overcut  and buy them out. They have a supply limited to their willingness to spend  another hour killing <a href="http://www.wowhead.com/item=34736#dropped-by:0-8-9+1">Stoic Mammoths</a> for six stacks of meat.</p>
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		<title>WoW Gold Guide: How to profit with tailoring</title>
		<link>http://freewowguide.org/wow-gold-guide-how-to-profit-with-tailoring/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=wow-gold-guide-how-to-profit-with-tailoring</link>
		<comments>http://freewowguide.org/wow-gold-guide-how-to-profit-with-tailoring/#comments</comments>
		<pubDate>Fri, 28 May 2010 03:15:01 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Auction House]]></category>
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		<guid isPermaLink="false">http://freewowguide.org/?p=8974</guid>
		<description><![CDATA[by Basil Berntsen Tailoring is not the profession most people think of when they think of gold making. Most people will find inscription, enchanting and jewelcrafting are the big money-makers, but what do you do if that&#8217;s not the path you&#8217;ve chosen? When you select your profession, there are a lot of reasons to choose [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/basil-berntsen/">Basil Berntsen</a></strong></p>
<p>Tailoring is not the profession most people think of when they think of gold  making. Most people will find inscription,  enchanting and jewelcrafting are the big money-makers, but what do you do if that&#8217;s not the path you&#8217;ve  chosen?</p>
<p>When you select your profession, there are a lot of reasons to  choose one over another. Tailoring has a <a href="http://www.wowhead.com/item=54797">cool mount</a> and some awesome <a href="http://www.wowhead.com/spell=55769">end</a> <a href="http://www.wowhead.com/spell=55642">game</a> <a href="http://www.wowhead.com/spell=55777">bonuses</a>. If you&#8217;ve taken it for  these, rest assured that you can still find a niche in the marketplace if you  want to make money with it.</p>
<p><span id="more-8974"></span></p>
<p>Tailoring, like many other professions, has a  built in, cooldown based profitability machine. The <a href="http://www.wowhead.com/item=41600">Glacial Bag</a> is the best  non-profession specific bag available in the game at the moment, so there&#8217;s  always good demand for it. The <a href="http://www.wowhead.com/item=41594">Moonshroud</a> and <a href="http://www.wowhead.com/item=41593">Ebonweave</a> it is made from used to  have cooldowns on them, however in patch 3.3.3, those cooldowns were eliminated  and were replaced by a 7 day cooldown on the bag itself. Make this once a week,  and generally you will find that since the supply is fixed, you will be able to  turn a decent profit. In general, in fact, bags are awesome for making  money.</p>
<p><strong>Bags</strong></p>
<p>Making  <a href="http://www.wowhead.com/items=1.0?filter=cr=86;crs=11;crv=0#0-2+1">bags</a> is the cornerstone of tailoring&#8217;s profitability. Tailors have the largest  selection of bags available to make, and every time someone makes an alt, they  have to buy them.</p>
<ul>
<li>The <a href="http://www.wowhead.com/item=41599">Frostweave Bag</a> costs,  basically, 60 <a href="http://www.wowhead.com/?item=33470">Frostweave Cloth</a> and 12 <a href="http://www.wowhead.com/?item=34054">Infinite Dust</a>. It has no  cooldown, and is only slightly smaller than glacials. You might not find much  profit in this, however, because every tailor can make them. Keep a few around  for when your competition gets bought out, and be firm  on price.</li>
<li>The <a href="http://www.wowhead.com/item=21841">Netherweave Bag</a> is still  in demand. A small sacrifice of storage space leads to a much lower price point,  which is very attractive to players with low level alts. Getting the mats isn&#8217;t  hard either.</li>
<li>The <a href="http://www.wowhead.com/item=14046">Runecloth Bag</a> is also  still in demand. Same logic: less space, less money. Lower cost means more  demand &#8212; lots more.</li>
<li>If you have a source for the slightly more annoying to collect mats, you can  try selling the 18 slot <a href="http://www.wowhead.com/item=21843">Imbued  Netherweave Bag</a>. It requires <a href="http://www.wowhead.com/item=21881">Netherweb Spider Silk</a> and some  Outland enchanting mats, though. This might make it unprofitable, if you have to  farm for these.</li>
</ul>
<p>There are also a nice handful of 32 slot bags that  only hold certain types of items:</p>
<ul>
<li>The <a href="http://www.wowhead.com/item=41598">Mysterious Bag</a> is an  enchanter&#8217;s bag that you can make when you&#8217;re revered with the <a href="http://www.wowhead.com/faction=1091">Wyrmrest Accord</a>.</li>
<li>The <a href="http://www.wowhead.com/item=45773">Emerald Bag</a> is an herb  bag that you can make once you get revered with the <a href="http://www.wowhead.com/?faction=1073">Kalu&#8217;ak</a>.</li>
<li>The <a href="http://www.wowhead.com/item=41597">Abyssal Bag</a> is a soul  bag for warlocks that you can make once you&#8217;re revered with the <a href="http://www.wowhead.com/?faction=1098">Knights of the Ebon Blade</a>.</li>
</ul>
<p>There&#8217;s slightly more of a barrier to entry for people wanting to make  these, so in theory that should mean lower supply. At this point in the  expansion, however, the reputation requirements are probably not much of an  issue for your competition.</p>
<p>Selling bags is a logistical hassle. They  don&#8217;t stack, some of the mats are from older content, and it can be fairly  competitive, with frequent relisting and undercutting. These barriers for entry  are in fact more serious than any rep requirement. Well, if something were easy,  it wouldn&#8217;t be profitable! Get good at AH tactics, and you will find that the  bag market falls over for you. Here&#8217;s one that I call the market reset:</p>
<ul>
<li>Your competition needs the same stuff you do to make bags, so discourage  them (and new entrants to the market) by choking their supply. Set a new price  point for the mats: buy out the AH twice a day of all mats below 140% market  price. Go directly to cloth farmers for CoD deals, and once you&#8217;ve emptied out  the AH, relist the mats you need for 150% market price.</li>
<li>Buy your competitors&#8217; bags and relist them at a price consistent with the  new value for cloth.</li>
</ul>
<p>This won&#8217;t work if the supply and demand for mats  and bags isn&#8217;t already a little tight. Luckily, unlike herbs or ore, there don&#8217;t  seem to be many botters farming cloth these days. Unless someone carpet-bombs  the auction house with 1000 stacks of cloth at half price, you should be able to  keep on top of supply by adding your own demand. Personally, when my  blacksmithing market got carpet bombed by 6g <a href="http://www.wowhead.com/item=36912">Saronite</a>, I just bought it all.  Thousands of stacks of it. I&#8217;m still smelting, and it&#8217;s been three  months.</p>
<p><strong>Making greens for  enchanting mats</strong></p>
<p>In addition to bags, all tailors can profit by  turning cloth into enchanting mats. Several types of cloth make nice greens that  turn into several types of enchanting mats. For Northrend mats, the <a href="http://www.wowhead.com/item=41543">Duskweave Belt</a> produces <a href="http://www.wowhead.com/item=34055">Greater Cosmic Essences</a> and  Infinite Dusts, and costs 35 <a href="http://www.wowhead.com/item=33470">Frostweave Cloth</a> and a vendor  thread. If, like on my realm, Frostweave is going for 22 silver each, that makes  this green cost about 8 gold. If your dust is above 1g, and your essences are  above 14g, this is moderately profitable.</p>
<p>Additionally, look into  disenchanting:</p>
<ul>
<li><a href="http://www.wowhead.com/item=21852">Netherweave Pants</a></li>
<li><a href="http://www.wowhead.com/item=13866">Runecloth Headband</a></li>
<li><a href="http://www.wowhead.com/item=7050">Silk Headband</a></li>
<li><a href="http://www.wowhead.com/item=4314">Double-stitched Woolen  Shoulders</a></li>
<li><a href="http://www.wowhead.com/item=10008">White Bandit Mask</a></li>
</ul>
<p>These are the most popular disenchantable items for tailoring. There&#8217;s  a vibrant market for some of these older enchanting mats, so check prices and  yields carefully.</p>
<p><strong>Lastly,  spellthreads and bolts</strong></p>
<p>Tailors can make <a href="http://www.wowhead.com/items=0.6?filter=cr=86;crs=10;crv=0;gb=0#0-2+1">spellthreads</a> which can sell fairly well. Also, like many other items, cloth can be turned  into bolts of cloth. While most serious crafters will do this themselves,  there&#8217;s always people picking up mats without the profession who will buy the  bolts of cloth. Take a look at all the <a href="http://www.wowhead.com/spells=11.197?filter=na=bolt">bolts</a> available,  add the mats to your snatch  list and watch list,  and add the bolts themselves to your watch list. Buy mats when they&#8217;re cheap,  and sell bolts when there&#8217;s little supply or a high price.</p>
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