by ZACH YONZON
With blue, or rare, gear easily attainable through several sources, it should be extremely easy to gear up in preparation for ten- or even twenty-five man raids.
Of course, before we get all our gear, we have to have a clear idea of what we want from them considering Blizzard has seen fit to load some Plate with Haste and others with Crit. Protection Paladins have no problem because as soon as you see a Defense value, we’ll know it’s meant for us. Holy and Retribution don’t have it as easy, and must often choose between Crit and Haste. Don’t worry about Tier 7 and other raid epics — they’re loaded with both. There are benefits to both, so we’ll examine those are after the break.
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by MATT LOW
Trinkets are interesting items. They have different abilities and uses best suited for the situation at hand. Here is the majority of trinkets that I believe us healers would be interested in the most and my initial thoughts on them. I’ve even recommended a few of them for us Priests!
Soul Preserver: Kill Mal’Ganis in CoT: Stratholme, and you might get this decent trinket. This one of the first trinkets I acquired at 80 and it served me well. I had a lot of mana problems early on and this helped ease the pain. Resto Druids may wish to look at this trinket as well. I don’t know if it procs off of HoT ticks or just spell casts. Comments on WoW Head reveal that it has no internal cooldown either. It can also proc off of every jump from Chain Heal for the Resto Shamans.
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by ZACH YONZON
Depending on your level of progression or gear, your approach to questing or leveling out here will vary quite a bit. For well-geared players, it’ll be a breeze to go through most of the zones as gear of item level 146 and beyond (Tier 6 / Season 3) will last a fair bit past Level 75 or so.
While the bare attributes on those items such as Intellect or Strength will often be superior to most quest rewards, other statistics will begin to fall behind such as Hit, Crit, or even Haste as we level and the ratings we need for those to scale become bigger. Here is where lesser geared players get a bit of a helping hand. The plate greens of Northrend, as well as the occasional blues are loaded with Hit, Haste, and other important stats. If you’re going to Northrend dressed in blues or even item level 120-123 epics, you’ll be able to quickly replace pieces that have scale appropriately with your level. In the end, it will all even out.
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I. Introduction
Theorycrafting Tools
While talking about skills can be useful, sometimes you need to crunch the numbers to see what wins out. This is where these tools can come in, to help you find out what gear is better for you. As far as I know there is no Holy Paladin spreadsheet updated for 3.0, but if there is please let me know and I’ll include. Besides that there is Rawr, the Healadin module isn’t fully updated for 3.0 (just models FoL/HL cycle), but it should be by the time people hit 80.
Acronyms
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Attributes
Strength
1 str = 2 AP, .5 block value(.65 block value specced into Redoubt)
Talented Divine Strength = 15% +str
Agility
52.08 agi = 1% dodge, 1% crit, 2 armor
Stamina
1 stam = 10 HP, .3 spell power from Touched by the Light talent.
Sacred Duty talent = +6% stam
Combat Expertise = +6% stam
Intellect
1 int = 15 mana
Spirit
Useless for any Paladin spec, especially Prot.
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A paladin can use divine shield to run into the other faction’s area for a brief period of time. This may seem obvious to some people, but usually Blizzard makes abilities like Divine Shield not work when you get kicked out.
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If you are a protection Paladin. The talent Divine Guardian is bugged right now and you can get it to cast and stay on you by using either Divine Protection, Hand of Protection or Avenging Wrath.
This is helpful in 5 mans and other situations where the party takes aoe damage. You can also click off the buff if you need out of combat to drink or to mount.
The first picture shows casting Avenging Wrath to get the buff. The second shows Divine Guardian staying on indefinitely after Avenging Wrath has faded.
Screenshots for proof.
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With the advent of 3.0.2, Retribution Paladins have become absolute killing machines. Ret has joined the ranks of druids and holy paladins in the Onyxia soloing club.
WHAT YOU NEED:
-70 Retribution Paladin with T4+ gear (You can try this in blues, but I haven’t tried it).
-Patience (This fight can take in excess of 30 minutes solo)
WHAT YOU DON’T NEED:
-Fire resistance gear (In my experience, FR gear only gimps yourself in exchange for mediocre protection from fire. FR aura is sufficient.
-Consumables (You might need them if you’re doing this in blues, but like I said, T4 is all you need. You may wish to bring a couple extra healing potions just in case you lose mind of your health for some reason and can’t get a heal off.)
-Attunement (3.0.2 removed the need for the Drakefire Amulet to enter).
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