Posts Tagged ‘mage’

by Zach Yonzon

Mages are a slippery bunch. Don’t be fooled by those pansy dresses and flimsy wands. Mages are fearsome opponents on the battlefield, possessing wondrous abilities taken from the pages of classic fantasy — they can hurl gigantic fireballs, pop from one place to the other, turn opponents into critters, and even make their own food and drink (which is why it’s important to make friends with one)! Nowadays, they can even disappear and make copies of themselves, making them even trickier and more dastardly.

Today, we’ll figure out some basic things to consider when we’re fighting a mage. Some classes will have an easier time with mages, particularly those who can interrupt spellcasting and shrug off spell effects, while others will fall prey to their considerable abilities to snare, crowd control, and their remarkable burst damage. Mages are one-third of one of the most efficient, complementary, and successful 3v3 Arena comps and for good reason.

Starting the fight

As a caster class, mages will generally want to keep some distance from their enemies, enabling them to cast freely and without fear of interruption. One common tactic seen in PvP is a mage starting things off with a Polymorph and casting a long cast spell such as a Pyroblast or Frostbolt. If such spells land, they’ll usually take a large chunk of your health and gets the mage started on the right foot. Don’t let them. Unless you’re a healer or have ways to recover lost health or put up some immunity to even the odds, having a mage get off a long-cast, high-damage spell on you puts you at a disadvantage. Even as a healer, be mindful that mages have Counterspell at the ready, so letting them damage you also means they’ll be waiting for that heal.

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by Xerin @ tentonhammer

When gearing up your Mage in World of Warcraft you’re going to want focus on just one thing, damage. You’re going to want to smoke your enemies with your arcane wrath as fast as you can snap your fingers or do that funny looking casting animation. I seriously would think that it’d be awesome if Mages could cast spells while snapping, but I’m digressing from the topic.

Everything you need to pick up for a Mage should contain Spell Power, Critical Strike Rating, Hit Rating, and to some extent Haste. The most important thing when you’re gearing up for raiding is to focus on your hit rating. Hit rating, until the cap, is the biggest DPS boost you can have because it removes the chance to hit. When you have a lengthy cast time and miss then you lose A TON of DPS.

When you go to pick up gems and enchants be sure to look in your purse. You do not have to use epic quality gems which often sell for 200gold or more on items that aren’t truly epic quality.

Leveling Up

While leveling up you’re going to want to focus on snagging gear with Intellect. Towards TBC when gear starts branching off between healing (spirit and haste) and damage (intellect and hit) you’ll want to go for damage. Both sets have critical strike rating and for the most part neither bit of gear is bad unless you’re running random dungeons and taking the healing specific gear from the healer.

If you get any pieces of gear with gem slots then feel free to add in the superior quality Spell Power gems into them to make them beefier than ever.

The caster heirlooms are by default the best ones. Dreadmist Mantle, Dreadmist Robe, Headmaster’s Charge, and the Discerning Eye of the Beast are the ones you’ll want as a Mage, if you have a level 80 and a lot of time to farm ‘em up.

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via SpicyTuna

Lord Marrowgar is a unique creature created of skeletons. He is the first boss in the Icecrown Citadel.”

He has one of the coolest boss character models- he is a 4-headed winged skeleton torso, with a big ice ax! As the first boss of Icecrown Citadel, he’ll serve as a gear check for Guilds to see if they are “ready” to tackle this raid instance.

Boss Stats:

  • Hit Points – 5,200,000 (10man), 23,740,000 (25man)
  • No Enrage Timer

Abilities:

  • Saber Lash: Inflicts 200% weapon damage split evenly between the target and its 2 nearest allies.
  • Bone Spike Graveyard: Hurls a spike at a random player, impaling all players between the boss and the target on Bone Spikes, inflicting 9,000 direct Physical damage, and additional 10% health as damage every 1 second until the spike is destroyed.
  • Coldflame: Inflicts 6,000 (9k on 25man) Frost damage every 1 second for 3 seconds to anyone caught by the moving line of frost.
  • Bone Storm: Inflicts 6,000 (12k on 25man) Physical damage every 2 seconds to players caught in the storm.

Recommended Consumables:

This is a simple fight with a bit of target switching, and a lot of raid awareness. You would want any consumables which may help your DPS.

Frost Mage Overview:

  • Pet Friendly: Friendly
  • Cooldowns: You may want to save your Ice Blocks, and Cold Snap for when you get trapped in a Bone Storm.

Your Water Elemental won’t be targeted by Bone Spike and is immune to the Coldflame- but he can be damaged by the Bone Storm. You pet will have a 80% damage reduction to AoE damage so you don’t have to worry about moving him around. Just have him keep on attacking.

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As mage, go camp in a major city, where Pilgrim event is taking place. I take UC for example.
Then, you simply yell that you sell portals 10g each and people who wants to trasport for quests or for cooking mats will select you!
You can also change the city every 30 minutes and find new customers or make portal packets (like 5 portals or portals for a day) that will make you look more proffesional and trustable.
You can also apply my AFK technique. Make a macro that advertises your deal every 3 mins for example and open fish or farming bot that warns you for every whisper, so you can alt+tab and play TFC at the background

by mpidis

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11
Oct

Mage leveling guide, 11-20

   Posted by: free-wow-guide   in WoW Leveling Guides, WoW Mage Guides

by Christian Belt

So, your mage is leveling nicely. You’ve wandered out of the starting area and into the wider zone beyond, done a bunch of quests, learned a rudimentary spell rotation (Frostbolt–>Fireball–>Fireball–>Fireball–>Conjure Water–>Drink) and now you’ve gone and hit level 10. This is a milestone.

Let’s discuss the second two of these three things before we move forward.

PvP as a leveling mage

Patch 3.2 brought us a number of changes, but none altered the leveling landscape so much as battleground experience. It is now possible to level from 10 to 80 entirely through PvP, without completing a single quest, killing a single mob, visiting a single new zone, or conquering a single instanced dungeon. I wouldn’t advise it, but it’s possible.

The first battleground that you can visit is a place called Warsong Gulch, physically located between the northern border of the Barrens and the southern border of Ashenvale. Not that you have to actually go there to fight in this battleground. The moment you hit level 10, you can immediately begin queuing for WSG from anywhere, while doing anything, simply by clicking on the PvP button on your hotbar and selecting the battlegrounds tab. Depending on the battlegroup your server is in, you may have to wait a few minutes to get into a match, but once you’re in, you can PvP to your heart’s content, gaining honor and marks as well as a healthy amount of experience.

If you’re looking for the fastest way to gain levels, keep looking. PvP simply isn’t going to produce the amount of experience you can gain from efficient questing and mob-killing. I’m not saying it’s terrible, but there are better ways to gain experience quickly. Still, leveling through PvP certainly has its share of perks. Because I like lists, here’s one to help you decide if PvP is the leveling route for you.

Pros:

  • Gaining honor and marks as you level will net you some pretty awesome gear (and even mounts!) as you go along, and the honor you accrue will set you in good stead when you do hit max-level.
  • PvP can be incredibly engaging (if you like that sort of thing; WoW PvP is sort of one of those things you either love or hate). For a lot of folks, it certainly beats the sometime tedious PvE level grind.
  • You can queue for battlegrounds while you do other things, jump in when the invite pops up, and then return to whatever else you were doing when the battleground ends.
  • Unless you’re one of those pathetic wastes of human tissue who AFK their way through battlegrounds, PvPing your way to 80 will teach you a hell of a lot more about how to play your class (at least the PvP aspects of it) than solo questing will. PvP, done right, demands your attention and almost forces you to learn and improve. In a lot of ways, you’ll be a better mage when you hit 80 if you’ve done some serious PvPing along the way, and that’s nothing to sneeze at.
  • Fully sanctioned opportunities to kill warlocks.
  • Also you get to kill warlocks.
  • I may have mentioned it already, but warlock-killing is involved.

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Found this out last night in Totgc 25h.

If you’re a mage and you happen to have a Snobold Vassal jump on your back, simply use invisibility. What this does, when you come out of invisibility, is that the Snobold will no longer interrupt your casts. This allows you to dps as if it were never on your back to begin with.

Granted it can still interrupt nearby players’ casts, so you should be comfortably away from other people. However, if you’re in a dps crunch while getting the first boss down before the second comes out, this is a good way to keep ranged off your mob as it poses no other immediate threat.

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14
Sep

EoTs Mage Tower Ninja cap

   Posted by: free-wow-guide   in WoW Battleground, WoW Mage Guides, WoW Tricks

While messing around in EoTs today me and my buddy found a little spot on the bridge from fr to mage tower where you can ninja cap mage tower. As shown in this picture

Any way depending on your characters size you might have to move in and out of the little nook but it should work. Sorry for not contributing for so long hope you all like this.

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2
Sep

Frost Mage PvP Guide

   Posted by: free-wow-guide   in WoW Arena Guide, WoW Battleground, WoW Mage Guides, WoW PvP Guide

Frost mages are a very good class for pvp if you know how to play them. They are pretty easy to play but it does take a lot of practice, knowlege, and some gear to play them well. That being said I’ll get on with the guide.

Specs


Chosing specs are pretty basic for frost mages but there are many variations that you can do depending on your play style.

The spec that I like to use is 20/0/51. This is probably the most used spec for frost mages.

You can switch the talents around from improved CoC into Permafrost or Frost Channeling. Basicly, if you go into perma frost, your going to be better against melee classes. But mages already have enough CC against melee where I don’t really think it’s necessary.. If you go into frost channeling your going to be better against casters in general. Most of mage counters are casters so I would personally chose frost channeling over perma frost. There is also Enduring Winter which can be needed depending on your arena set ups and other things but I personally don’t like it.

In the arcane tree you can also switch around talents, from torment of the week and Arcane Fortitude, and, if you feel you don’t need improved counter spell you can take those points out to.

Gear

Gear for frost mages isn’t that straight forward. It all depends on your play style really. Some mages like to have a lot of haste, some like to have more stam and resilience. I personally think haste is a must for a frost mage, but I know some pretty high rated mages that don’t have that much haste.

I read up on spell haste, and a lot of people say Spell Power is better than haste, but spell haste is better than crit rating.

Mages also really need spell pen against paladins / mages / etc. The spell pen I like to have is 120 so paladins frost resistance aura and mages mage armor is cancelled out.

Most of the best mage gear comes from raids which can be a pain but if you can join a guild that is farming naxx / ulduar I highly recommend doing so. The gear you really need from raids are:
A Main hand weapon – None of the PvP weapons really have decent haste/spell power on them. There are two weapons that I know of which are really nice for mages are Life and Death , and The Turning Tide – Item – World of Warcraft. There are other weapons that have spell haste ( I tried looking for a list of weapons that have spell haste but I didn’t find anything , sorry ).
Two Piece Tier 7 – Having two pieces of tier 7 is a must imo. With the two pieces you get a set bonus which increases the mana you get from mana gem by 40% and gives you around 200 SP which is really nice for outlasting and burst. The two pieces that I recommend getting is the shoulders and the legs because those two peices have haste.
… The list goes on for the PvE items that help you out in PvP.

Other things that you well want gear wise is the Winters Grasp PvP trinket (+111 SP), the other trinket that gives +res and has a use effect, also the wintersgrasp Salvation set (each piece gives decent spell haste a long with a lot of stam and res).

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31
Aug

Solo H:Old Kingdom daily as a mage

   Posted by: free-wow-guide   in WoW Mage Guides, WoW Quest Guide, WoW Tricks

quest: All Things in Good Time – Quest – World of Warcraft

solo the first trash pack to get the quest item, its pretty easy, go frost if you need to.

start here: http://img194.imageshack.us/img194/7405/step1b.jpg

your camera angle should look like this: http://img29.imageshack.us/img29/5474/step1pmd.jpg

blink passed the invisible wall.

slow fall here: http://img194.imageshack.us/img194/3691/step2zbw.jpg

you’ll land here: http://img35.imageshack.us/img35/1774/19992917.jpg

from here you can use invisibility/an invis pot to get passed the trash to Volaszj room. You can invis past him/go around the pillar to the left and complete the daily.

Free 22g, have fun

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this is the easiest way for a mage to hold a base in EOTS by themselves, while being invincable and being able to take out wave after wave of enemies. The way you can do this is by simply going into the pillars that appear once the Area is capture by either faction.

Step 1. Be a mage.
Step 2. Go to any of the areas that are controlled by a faction. Whether you want to take a place from the horde or keep a place for the alliance. (Or vice versa.)
Step 3. Get about 15-20 yard away from the giant pillars with the flag. And hit your Blink button.
Step 4. Tab target to find your enemies. You can not click with the mouse or you can not attack anyone.
Step 5. Rake in the kills and own up the honor charts.

Heres a video to help show what I meant in steps 1-5.

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