Posts Tagged ‘lfr’

by Daniel Whitcomb

 

I will be frank: Every death knight should have a solid goal to defeat Deathwing this expansion. It’s not for the experience, it’s not the glory, it’s not even for the achievements. No, it’s for one thing: It’s for the tentacle sword. This baby is everything that one can aspire for in a WoW weapon. It’s a sword. It can be transmogrified into our signature runeblade. It has an awesome creepy pet proc. What’s not to love?

Of course, to get to the sword, you’ll first have to take down four bosses, hope the sword drops, and then hope you win the roll against who knows how many other plate DPSers in the raid — but hey, you have to start somewhere, right? Let’s dive into the Fall of Deathwing.
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by Daniel Whitcomb

 

Once you’ve finished the new patch 4.3 dungeons and gained a bit of loot from them, you may ask yourself: What’s next? One of the most obvious answers is the Raid Finder tool. You’ll get better loot and faster valor point gain, as well as some starting experience in the raid game if you ever get the desire or chance to join an organized raiding group.

Still, the idea of heading into a raid (even a simple one) can be a little daunting, so today I’d like to help allay your fears by giving you a quick look at the first of the Raid Finder scenarios, the Siege of Wyrmrest.
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by Chase Christian

 

The first half of the Dragon Soul raid consists of knocking out a few of Deathwing’s commanders that are attacking Wyrmrest Temple. After toppling the first four bosses of Dragon Soul, we finally see Deathwing face-to-face at the peak of the temple. He’s still too busy to attack us himself, instead sending a couple of his additional underlings our way.

Our first challenge will be overcoming Ultraxion, Deathwing’s favorite twilight dragon. He’s an easy target for rogues and is just about as simple for us as Warlord Zon’ozz. After that, we board an airship to face Warmaster Blackhorn and his Twilight infantry. Finally, we confrontDeathwing in two separate encounters, each with its own challenges.
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by Chase Christian

 

The introduction of the Raid Finder is one of the biggest features in patch 4.3, and so far it has been everything that we could ask for and more. The queues have been quick, the bosses are tuned just right for the demographic, and the rewards are potent enough to keep the system running. Anyone with decent gear can queue up for a raid, gaining valuable experience and gear. I think the new system is perfect for allowing new raiders to get their feet wet, preparing them for what lies ahead.

Even as a pure DPS class, the Raid Finder queues haven’t been too bad for rogues. Between my own experience and the word on the street, queue times are between 15 and 30 minutes, and groups are mostly competent. To a class that’s historically had problems finding a spot in a raid group, the Raid Finder looks like our new best friend. The only bummer is that we can’t start or progress in our legendary quest line in the Raid Finder. In order to maximize our random group’s chance for success, we need to be prepared to do our best.

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by Fox Van Allen

 

There’s a lot of great content stuffed into the recent patch 4.3, but let’s face it — we’re always going to be drawn to the content that has the best gear available. We can’t help it. It’s programmed in our shadow priest DNA. So while patch 4.3 has some sweet new 5-man instances with it, the real lure seems to be the new Raid Finder tool. What was once reserved for the hardest-core of players is now accessible by just about anyone with an hour and a half to spare. We can all, with the help of 24 complete strangers, defeat Deathwing. (Yes, that’s a good thing.)

Before you try queueing up for the Raid Finder, though, you need to know some basics. A new level 85 player will still need to navigate the gear ladder. More importantly, though, all players need to know what the hell they’re doing during the fights. Let’s talk strategy, shadow priest style.

To use the Raid Finder tool to attempt the new-for-patch 4.3 Dragon Soul content, you’re going to need a minimum average item level of 372. Like previous ilevel gates, you don’t actually need to be equipped past an item level of 372; you merely need to have that gear in your bags or bank. This is good to know (considering how, for example, the i359 Darkmoon Card: Volcano remains a better trinket than the i365 Moonwell Chalice or i378 Rune of Zeth).

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