Farming Ramparts FAST.
A lot of people are working on their alts right now (including me) and as soon as you hit 58 you head to Hellfire where the new gear flows like a river.
So here’s a quick way for you to do multiple Hellfire Ramparts runs if your class can stealth.
Needed:
1) LvL 70+ Class w/ Stealth (May work with a Mage) (Runner)
2) You to being able to move your Alt if you’re multi boxing. (Alts)
How it’s done:
1) As soon as you enter Ramps, kill the first three mobs (the two stationary and the pat.) SET LOOT TO MASTER LOOTER! THIS IS VERY IMPORTANT!
2) Your alt/alts stay in the entrance area not going any further than the bridge.
Read the rest of this entry »
I’ve noticed that a LOT of new people playing warriors have trouble tanking, especially in instances.
This guide is designed to get you on your feet and going down the path to tanking like a real pro, being the kind of warrior anyone would love to group with.
First of all, the basic concepts:
HEAT:
Heat is what any activity against a mob generates, attacks, heals cast on people that the mob currently ‘hates’, debuffs and the like all generate heat. The mob focuses its main attack on the current target with the most heat. As a tank, it is your job to keep the ‘aggro’, andfocus the mob’s aggression on you at all times, and off of the less armored, more damaging characters like rouges and mages, and the healers.
Most people do most of their heat through damage, not true for a warrior.
Read the rest of this entry »
I can only confirm so far that this works with stratholme and using AV (But i will try and confirm other instances too). The steps to teleport to front of instance are:
- Be inside instance
- Que up for Alterac Valley
- Join Alterac Vally when you can.
- Type /afk (wait for some buffs first lol)
(In the case of stratholme i suggest using the exploit i was testing when i found this, and kill baron then teleport out.)
Enjoy you are now standing outside the instance.
Read the rest of this entry »
In this guide I focus on killing Anzu for the mount. For this you’ll need to be or have a decently geared feral druid with the key to summon Anzu.
(Note if you have 2 druids you can just stealth to the room with Anzu in and clear the room, the first boss can be bypassed by hugging the wall)
This boss is soloable, but since you may not be a druid yourself or have the gear/skill it is easier to two man with a healer or a DPS.
To save ALOT of time the feral druid will need to stealth through the whole instance and kill the last boss, this boss is extremely easy to solo, if you haven’t done him before, simply tank him near to a pillar and run behind it when he begins to charge his AoE, healing on the way.
Doing this will open the shortcut and you will only need to clear the first room of mobs instead of the whole instance to get the none-stealther to Anzu.
Then you will have to clear all the mobs in Anzu’s room or the birds may pull them.
Read the rest of this entry »
This is an exploit which happen to me today on my warlock, in Heroic Gundrak.
This is what happened:
Before enraging Gal’darah, I placed the Demonic Circle outside boss chamber.
When we engaged him, and tank died, I ported out to my circle, and started running away from him, hoping he will reset.
But he followed me, and after some kiting (He was in troll form) he eventually killed me.
But here is the deal, he did not reset after he killed us all, but remained on stairs, with the HP he had from our wipe, and doing nothing. He evaded first attack, but the rest landed, and we killed him without him fighting back.
Read the rest of this entry »
Clear guide on how to solo ramparts without using any hacks or programs, can be done by only rogues, need to be 70+.
1st off, zone into a fresh instance and kill the first two mobs.

Read the rest of this entry »
This is the currently the easiest way of killing the second boss in Azjul-Nerub and getting the achivement
What you do is you either bring a hunter or a rogue that range pulls one of the elite packs, then he/she pops vanish or feign death. At that point all mobs despawn including the boss, now you can just run down the hallway until you reach the spawn point of the boss. Basically you have more than 30 seconds without any adds at all (might be more) and even when they start coming its not that many at all for starters.
Another tip is to despawn them once the party is just outside the aggro range of the boss (if your slow running down and he spawns before your there).
Anyways pretty much any group can grab this without an optimal setup (my pet tanked it the last time we did it he he). This is even easier than doing it the normal way
Read the rest of this entry »
We all know the 2nd boss “Big spider that drains life of all the adds”
Well anywayz the achievement is to kill him before he gets to the top and closes the doors, so anywayz as 99% of people cannot sustain the dps to do this, there is another way around it.
First off you need a mage, this mage will invis down to the bottom where the boss is and agro the boss, and hide up in the far corner this will put everyone in combat so the group needs to stand near the entrance and zone out and back in to get out of combat.
Now that the group has zoned back in and the mage is the only one on the bosses agro table, the group then heads to the middle of the bridge and then the mage goes invis dropping all agro on the boss, hence making him despawn and then you have 15 seconds for the group to jump off the bridge, and run down to the spot where the boss spawns near where the mage is.
After the boss respawns you have 30 seconds to engage and kill him before any of the adds arrive at the bottom so it’s a pretty easy achievement to get doing it that way.
Read the rest of this entry »
Basically, at 70 a mage can solo the first few pulls in Utgarde Keep which grant about 5000 unrested XP if they are frost spec. This requires some strategy because you will find yourself going out of mana fast as hell.
Your spec is going to be frost… duh. Maximize your chilling talents to maximize speed reduction, Improved Blizzard 3/3, some mana cost reduction talents are helluva nice. Water Elemental, Imp Ele is your own thing. NO FROSTBITE.
How it is done is by downing the first pull which you can polymorph one and attack the other via kiting. Rinse and repeat, one that pull is over with you can send your water elemental in to attack one pull by the anvils while you icelance the other but I recommend putting it on passive, icelancing the pat and both pulls then Iceblock.. Now this is where it comes down to it, cast your elemental’s freeze with ALL MOBS in the designated kiting area which is nothing more than the stairs, the tunnel to the right of start and a small bit around the two anvils.
Once the freeze is casted, mash your blink button so it casts once Iceblock dispels, don’t be afraid to dispel it manually and blink. Cast icy veins and quickly launch a blizzard on the mobs, once it finishes, launch another. Run up to max Frost Nova range and frost nova all of them and blink towards the stair case and cast blizzard again. By now you are running low on mana so mana gem. Continue the cycle for a small while except on the third pull… frost nova, CONE OF COLD then blink away and evocate with the freeze.
Read the rest of this entry »
What this guide does, is teaches you how to tank ENTIRE instances efficiently as a protection specialization warrior.
What you will need:
-Warrior, level 80 (I did this as a 73 however, the extra levels do help a lot though)
-Figurine of the Colossus (trinket, instance boss drop)
-Any other trinket that increases your block rating/value significantly when activated
Talents:
Read the rest of this entry »