by Matt Low
With the impending release of the Plagueworks wing in Icecrown Citadel, how about some healer tips for the two abominations? Between the two of them, I think Festergut is easy to understand conceptually but harder to execute. Be prepared to bring on the healing as it will stress the healing team.
Festergut
Your raid group has exactly 5 minutes to blow him up before he enrages and blows you up. For number of healers, Drop it down to 5. If your raid group DPS is amazing, your raid can get away with 6 in favour of stability. Stock up on raid healing if the players are available for it. 1 tank healer should suffice.
But to break it down, Festergut has 42 million health. With 5 minutes, that’s about 140000 raid DPS. With 19 DPS players (assuming 5 healers and 1 tank), that is a little over 7300 DPS needed individually. Festergut is the new Patchwerk (almost)!
Correction: Forgot to mention that 2 tanks will be needed on the fight to deal with Gastric Bloat. The current tank will be hit with it and after 10 applications, it’s going to explode and deal AoE damage.
When your raid begins the encounter, the room will be flooded with gas. The entire raid is going to suffer damage from it. Holy priests, shamans and resto druids will have a field day healing due to the constant damage ticks that are going off.
Once your tank parks the abomination in the middle of the room, if you have a paladin or a disc priest (or any tank healing player for that matter), place your tank healer in the middle of the room along with the melee. Your tank healer isn’t going to be doing anything else other than tank healing.
Players who suffer from Vile Gas need to be healed up. They’re going to take some damage over time and will become disoriented. The gas usually targets players who are at range instead of the melee. If Vile Gas hits a player, nearby players will become disoriented as well. In other words, spread out. The damage from the DoT is roughly 5000 every 2 seconds for 6 seconds.
Periodically throughout the fight, players at range will be hit with a Gas Spore (3 on 25). When the gas spore detonates, the raid will take some damage but they will become inoculated. Now, I believe there is a cap on the amount of players that can get inoculated per spore but that may have changed. 1 Gas Spored player needs to run into the melee group and ensure those players get inoculated. The other 2 gas spores need to stand apart from each other and the range should head to the closest one.
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