Posts Tagged ‘guide-to-pallys’

by Matt Walsh

 

The other week we explored the first four bosses of the Siege of Orgrimmar raid, though funny enough it’s the branch of the instance that doesn’t actually take place anywhere near the orc capital. Regardless, now that that section is cleared, we move on to the sunny shores of Durotar for slightly more serious encounters. Time for some of the messiest tanking you’ve experienced all of Mists!
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by Matt Walsh

 

Siege of Orgrimmar has been open for a month now (how time flies!) and with what I’ve seen over the last month I’m still not sure how I feel about the raid as a whole. The first four bosses are utterly uninspiring to tank and it seems like the raid tries to make up for it with some crazy-hectic fights in the next quad. Dark Shaman alone gave me more grey hairs than I care to admit. I get ahead of myself, though.

As they say, there’s no better place to start than at the beginning, so in this post I’ve written up basic quick ‘n dirty strats for each of the first four bosses along with glyphing and talenting recommendations to hopefully give you a far easier time toppling the Sha-corrupted forces that stand between you and the actual conflict going on across the sea in Durotar.
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by Matt Walsh

 

As soon as 5.4 launched, one of my biggest goals (aside from the obvious one of getting the legendary cloak) was to go out and grab gold in the tank Proving Grounds before my co-tank could. I’m sure all of you can appreciate the impulse.

While I wouldn’t say gold is hugely difficult (especially now that I’ve taken some furtive steps into Endless, it feels like a walk in the park in contrast), it’s become obvious in hindsight that I made some errors in my first few gold attempts and made finally overcoming that particular challenge more difficult than it needed to be. Thankfully I think I’ve learned from my mistakes here, and now, like an Afterschool Special, I can impart some useful knowledge on how best to approach Proving Grounds and go for the gold.
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by Dan Desmond

 

I really like Terrace of Endless Spring. In my eyes, Terrace represents a continuation of the process of experimentation the developers began in Trial of the Crusader, namely that of making raids smaller without holding any actual content back. This experiment was continued in Cataclysm in Throne of the Four Winds, but I feel it wasn’t quite a success until Terrace. Shrinking raids is a tricky proposition, but the surface area of this instance is balanced out by the complexity of its encounters.

For you regular readers out there, you might have noticed I seem to have skipped right over the second half of Heart of Fear, Nightmare of Shek’zeer. Truth be told, I didn’t really find these encounters interesting enough to devote an entire column to tackling them. Don’t let my apparent entomophobia hold you back, though — please do feel free to discuss Wind Lord Mel’Jarak, Amber-Shaper Un’sok, and Grand Empress Shek’zeer in the comments below!

Anywho, let’s jump right into the encounters for Terrace of Endless Spring. If you’re looking for some raid guides for these bosses, Icy Veins has a great set on their site.
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by Matt Walsh

 

You know those awful kids in your neighborhood who, on a hot summer’s day, would find an ant hill and roast the little suckers inside with their grandmother’s magnifying glass, or push rocks and sticks in the hole in an attempt to starve the inhabitants? That’s how raiding the Heart of Fear feels for me sometime. It’s a hive of six-legged-pants-wetting terror and we’re just adding onto the troubles of those poor insects. It’s a little cruel, really — kicking them when they’re down.

Incidentally, you know what class that awful kid grew up to play? A warrior; it’s a fact of behavioral science. (OK, probably a rogue. But I have to get my shots in.)

Anyway, when it comes to demolishing your way through piles and piles of exoskeleton-clad fanatics and extremists, sworn to protect the only female they have ever known, you’ll need every tool and trick at your disposal. Much like in Mogu’shan Vaults, this expansion’s iteration of talents and glyphs gives us a wide amount of latitude in how we approach a fight, and can provide some decisive advantages. Let’s talk about how!
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by Dan Desmond

 

Sometimes it’s easy to get yourself on a one-track mindset and put all of your effort and energy into maintaining the best DPS rotation you can to top the charts and kill those bosses dead. I often forget that I’m even playing a hybrid class as I swap around talents and glyphs to squeak out as much damage I can. Thankfully, the designers threw a number of challenges into our latest raid tier, situations where a retribution paladin’s utility toolkit can not only shine, but produce truly epic moments and make the player of that classiest of classes feel truly fulfilled.

The last time I talked about utility was back in March, where I tossed some ideas around about how to introduce these spells to the newcomer or, in my case, to the utility-challenged. As with many classes, you’re given a plethora of powerful abilities as you level up that work well in a wide variety of encounters, but both keeping track of these abilities and finding the best situations to use them in can be overwhelming. Therefore, I thought it would be a good idea to flesh out these spells and describe how one can and should use them.
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by Matt Walsh

 

Sure the new hotness is Heart of Fear and Terrace of Endless Spring (and I’ll get to those!), but I expect that the vast majority of players are still actively working on clearing Mogu’shan Vaults, or are slogging through it weekly in LFR for precious, precious VP. Even if you’ve been doing this place ad nauseam for the last few weeks, there are always little tweaks that can be made to get the job done faster with less damage taken!

For reference, these are the base talents and glyphs I go with. So any suggestions I make will be what deviates from those. Especially with regards to Glyph of the Battle Healer, you should make sure to have that up at all times and should be actively tanking with Seal of Insight. It can make a noticeable difference in your survivability, and can pay some dividends for the survivability of your melee colleagues.
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by Dan Desmond

 

I know you all have been waiting for this post with bated breath ever since I unveiled the first half of the list a few weeks ago. “Wonderful,” you whispered quietly to yourself as you read that article while snuggled beneath a warm blanket, “now I know where all of the best gear comes from!” Then Heart of Fear and Terrace of Endless Spring opened up and you found yourself in a haze, unsure of where you should focus your coin attacks. Well fear not, stalwart reader, for this post is here to save the day!

Okay, so gear lists are kinda boring — truthfully, they are probably just as boring to read as they are to write. But I’m going to try something with this list in an attempt to forestall the drooping of the eyelids. As embarrassing as it may be, I am going to walk through my own gear and discuss which upgrades will provide the most bang for my elder buck by determining the relative value of each piece using some generated stat weights. My hope is that this process will make it easier for you to pick out the amazing upgrades from the mediocre upgrades and the higher-ilvl downgrades.

It should be noted, of course, that stat weights fluctuate as you accumulate gear, and therefore in reality there is no single set of weights you should always go by. A good practice to get into, if you’re looking to maximize your DPS any way possible, is to downloadSimulationCraft and generate your own weights.
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by Matt Walsh

 

When first starting out with tanking in this expansion (be you a brand new tankadin, one returning from a long hiatus, or even just a bit rusty), a sense of how to optimally perform the rotation may seem just out of reach. It takes practice, for sure, to hammer down in your muscle memory and reflex pathways the priority of your abilities, so you know just which attack to use at any given moment.

For all the oxygen devoted to proper gearing, in the end, the single greatest boost you can give to your survivability is to perform your active mitigation properly. Let’s talk about how.
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by Dan Desmond

 

Remember that our tier won’t reliably drop until Terrace of Endless Spring and Heart of Fear are released, but there is a small chance it will drop from Sha of Anger. Also keep in mind that gear out of Mogu’shan Vaults has raid finder, normal, and heroic equivalents.

I am going to try to squeeze this all into one post, so I hope you’ll forgive me if I refrain from my usual snarky one-liners and bad jokes in order to provide useful info like drop locations and item costs.
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