by Basil Berntsen
Frost Lotus is a component of raiding flasks, and it is gathered as a very rare chance from regular herb nodes, as well as Frost Lotus nodes that appear in Wintergrasp and Freya’s room in Ulduar. The price of Frost Lotus has skyrocketed since patch 3.3 on many servers. This is partly due to the large increase in demand for flasks that the new content brought us, but I believe partly because of a reduction in supply.
The supply of Frost Lotus is and always has been low, however as I mentioned in my last column, there are ways to farm it. The most popular one was to get saved to an Ulduar raid ID where Freya’s Elders (Brightleaf, Ironbranch, and Stonebark) have been killed, but Freya herself hasn’t, allowing the herb nodes to respawn. Getting the nodes to respawn simply requires a “soft reset” of the instance, which means nobody zones in for 30 minutes.
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3.2 gave me/us the cash machine, i reckognized a little late, that you just need to extend a ulduar ID where the cat lady is dead and freya is still alive and extend it again and again and again …
i took the id with my rogue (which is THE class for farming freyas trash) and am now able to farm her 4 more days each week
http://www.gilbaron.eu/freyatrash.jpg
http://www.gilbaron.eu/freyatrash2.jpg
this maps can be used for all non-steathers for ultimate profit
i made the map. Ive made red dots of where there should be a herb spawn. and simply marked out my route. you will also notice there is 2 crosses. those are herbs spawns only availble if you are willing to die. simply stealth up wait for the drake in the pack to get away and start picking.. a higher latency can make this easier. upon request i can edit the map and put in places where patrols walk.
http://img521.imageshack.us/i/42732.jpg/
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Written by mek
Introduction
This is one of the most challenging hardmodes in Ulduar, only Mimiron will provide a harder fight. A few of the more annoying elements have been nurfed however, this removed some of the more RNG elements of the encounter but the concepts all still remain the same. The first thing to notice is that there are three Ancients in her room (big tree things!), each of this grants her additional buffs and abilities. The fight in this guide is based on leaving all 3 of these Ancients alive so when you first go into the room do not kill any of them because you cannot take it back. If at anypoint you feel you are stuggling too much kill Elder Stonebark, that will remove the ground Tremor and make the fight a lot easier. One part of the fight that needs to be cleared up is that Freya has a permanent HoT on her all the time and the power of this HoT is reduced by killing her adds, do not waste time damaging her until you have completed all 6 add phases.
Abilities
Freya:
Ground Tremor – This is a high damage AoE Physical damage spell that hits everyone in the raid once the cast is completed (2 sec cast). It does around 15k damage and interrupts spellcasting, silencing you on that school of magic.
Strengthened Iron Roots – Roots 3 players in place and deals damage to them for 6k every 2 seconds. You can kill these quite quickly, they have about 45k hp.
Eonar’s Gift – She casts a tree randomly in the fight area that slowly grows, once it’s fullsize it will heal Freya and all adds for a lot. You should allow them the heal, kill them fast! They have around 65k hp.
Sunbeam – Casts a beam of light on a target that does around 9k damage to anyone standing in that spot (1.5 sec cast). It also can leave a patch of light on the ground called Unstable Energy, this does 7k per tick of damage if you stand in it.
Nature Bomb – These are green bombs on the ground that spawn at the end of the fight, they do AoE damage for about 6.5k each (seems to vary quite a lot)
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by Allison Robert
If you’re not familiar with basic Freya strategy, try here. Multiple commenters have noted that the fight bears a passing resemblance to Sartharion, but I always felt like Solarian was an equally good, if not better, comparison. If you can survive her annoying adds, the fight turns into a tank and spank. If you can’t survive her adds…well, the view from the Ulduar graveyard is really quite lovely.
As an aside, the fight also looks and feels more frenetic than it actually is. Watch any Freya videos closely, and you’ll notice that a clean kill is basically controlled chaos.
BEARS: To be frank, this isn’t really a difficult tanking fight. If you’re tanking Freya, all you’ll be doing is keeping her occupied until the raid finishes the six waves of adds, so just make sure you’re not outranging your healers and that you keep an eye on healthy mushroom spawns once an Ancient Conservator is up. Threat is not a concern on Freya; feel free to use your a high mitigation set to reduce healing load.
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i just discovered that the herb-spawns in freyas trash will respawn after a soft reset (noone in the instance for 30 minutes).
we killed the hardmode-adds on wednesday but failed on freya so there were plenty of spawns to farm for me (remember there are allways 4 frozen lotus spawns in the area !) just be carefull not to add anything (invisibility potions or beeing a mage/druid/rogue should help) everyone else should just walk the way in this map

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by Zach Yonzon
Flame Leviathan
First up is Flame Leviathan. Obviously, none of the usual strategies will apply here but one key point players should remember is that the vehicles scale with gear. This means having to prepare an outfit set optimized for the encounter. One thing to note about vehicle scaling is that it doesn’t look at stats, just iLevel. Optimizing a gear set for this means putting the highest iLevel item you have in every slot. For “pure” classes, this is usually their normal set-up, but for Paladins who keep several sets of gear, an iLevel-optimized outfit can be composed of healing items, a few tank items, some DPS items, and even PvP gear. Players can use AddOns such as RatingBuster to determine an item’s iLevel and outfit managers such as Outfitter or Blizzard’s new in-game equipment manager to quickly swap gear.
Vehicle strategies are everywhere, but Retribution Paladins who would prefer to do something familiar should hop on a Salvaged Siege Engine, which plays the most like melee. The difference is that this isn’t a DPS role, and steam pressure should be kept in reserve for Electroshock to interrupt Flame Vents and Steam Rush to create some distance when Flame Leviathan targets the player. It’s still more about learning the fight and vehicle roles and less about any particular class.
Ignis the Furnace Master
This is a very good fight for Retribution Paladins, despite the need to move the boss around. This is because Ignis’ most devastating attacks are easily avoidable by melee — Scorch won’t be a problem as long as players manage to keep behind the boss and Flame Jets won’t interrupt anything as everything is instant cast. Even the geyser knockback (or up) won’t make a difference because players staying close enough can keep hitting the boss.
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by Chase Christian
the Keepers, the real meat and potatoes of Ulduar. These bosses drop our coveted Tier 8 (complete with its fantastic 4-piece bonus!) and other loot that you’ll want to get your hands on. These fights are also more technically complex, and so you’ll want to be prepared before attempting to down these bosses for the first time.
Hodir
Role: DPS
The Hodir fight is characterized by massive raid damage, both incoming and outgoing. The adds on the fight provide two buffs of great interest to Rogues: Starlight and Storm Power. With these two abilities, Rogues can gain a massive amount of haste and critical strike damage. While active, Rogues are amongst the top DPS classes in this encounter. Mages have the additional benefit of Singed, but can have a lower uptime due to movement to avoid being afflicted by Biting Cold. Be sure not to use Cloak of Shadows to try to avoid moving out from under Icicles, as they will still knock you back even if resisted.
I have two suggestions that will make Hodir significantly easier for you. The first is to Feint every time Frozen Blows becomes active, as it will mitigate much of the damage you take. This is key to giving your healers some breathing room while dealing with the hardest part of this encounter, very similar to the XT-002 fight. Secondly, keep moving throughout the entire fight. Even slight sidesteps will keep the Biting Cold debuff from building up on you. You also want to be keen to move into Starlight beams or near Toasty Fires when available, as this will let you make the most use out of the buffs available. You have 180° behind the boss to work with, maneuver yourself to the best possible location.
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by Sydera
Freya offers everything a healing druid could ever want: pretty flowers, sparkly green trees, gnarled ents, angry seed bombs, and even friendly mushrooms of safety. This boss fight is a colorful, chaotic miscellany that asks healers to use all of their skills without overtaxing them in any one area. When you take on Freya, be prepared to react to whatever her tree-friends throw at you next. Keep reading for a healing-oriented rundown of her abilities.
The Pull
Conquest wiped this weekend in our 10 man because Yogi Ragadast, our bear tank, decided to eat a pickinick right in the middle of Freya’s patrol path. Beware that this guardian of the forest ranges far. Ideally, you want your tank to charge in and keep Freya occupied by the creek while the raid stands toward the center of the room awaiting adds. Note that attacking Freya before taking care of her trash waves does exactly nothing.
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Freya Trash-The packs with like 10 little plants and 1 big plant. The little plants pollinate the big plant. The pollinate buff stacks up fairly quickly and it gives him +dmg and + dmg taken modifiers. This can be spell stolen. Sucks ass when you get 10 stacks and start doing 20k dps because you pull aggro and get ass raped.
The next pack you want is the 1 tree dude and the little druid chick. The tree I don’t think he does anything special. But the druid chick spams a Ice Barrier looking thing on her and other things. The best I could tell this was absorbing like 500k dmg if not more.
What happened. My guild accidentally pulled like 3 packs. We got 2 packs of trees/druids and 1 pack of big guy and little guys. The 2 big tree guys died and a few of the little plant guys, mostly all killed by me. The raid then wiped.
What the win was? The 2 druid things were spamming that shield and I just kept stealing it, and stealing the polin buff from the big plant. Basically I tanked all of that shit for like 2 minutes until the raid got back.
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