Posts Tagged ‘echoes-of-doom’

26
Oct

Arcane Brilliance: Mage PvP post-patch 3.0.2

   Posted by: free-wow-guide   in WoW Mage Guides

Though I enjoy burning down raid bosses as much as the next Mage (especially now that the raid bosses in question are so much easier to burn down), I make no secret about the fact that my first love has always been burning down other players. When patch 3.0.2 landed so forcefully upon our heads, bearing with it a plethora of new and revamped spells and talents, I have to admit that my first burning question was not so much “how will this help me down Kil’jaeden,” as it was “how will this help me brutally slaughter the next Warlock I stumble across?”

Before the patch, Mage PvP could be distilled down to a couple of absolute truths. The first of these was: Spec Frost. The second was: You will lose to Warlocks, Druids, Priests, Hunters, and Rogues, and only reliably beat Warriors one on one. PvP was a known quantity. We knew based upon the matchup what our chances were, we knew our strengths and limitations, and we knew which spec worked the best (cough…17/0/44).
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24
Oct

Patch 3.0.2 - Restoration Shaman review

   Posted by: free-wow-guide   in WoW Shaman Guides

 First off, behold in all his cobbled together glory my orc shaman, wearing a miz of Karazhan, PvP, badge and heroic gear (with the exception of a blue mail chestplate from a quest) - wearing this gear I have successfully healed heroics, Headless Horseman attempts (but let us be honest, the new DPS and tanking abilities make that fight a complete joke at 70), and a variety of PuG raids including a relatively successful Black Temple PuG.

Right now, I’d say Restoration is a powerful healing spec, but the problem is, it’s hard to tell how powerful when all the content has been reduced to the point where fights that used to be hard can now just be muscled through. Prince Malchezzar, already a pushover once you’re in Tier 5 or better gear, died so fast on my most recent Kara run that I barely had time to cast a few Riptides. Phase 2? Oh, yeah, that already happened? This makes the effects of the downranking and potion changes on mana efficiency rather difficult to determine as we progress forward. For now, I have no mana issues whatsoever, because everything dies before I can even look crosseyed at my mana bar.
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20
Oct

Hunter - Beast Mastery: Bats

   Posted by: free-wow-guide   in WoW Hunter Guides

My very first pet was a bat. As soon as my white-haired Troll turned Level 11, I hied off to Tirisfal Glades and sought out Ressan the Needler, one of only two tameable all-white bats in the game. Of course, some people mistook him for those semi-albino bats found in the Eastern Plaguelands, but true pet connoisseurs knew better. Even when Hunters started turning to those 1.0 speed bats from Zul’Gurub, I stuck to my white bat. All pets were eventually normalized but now in the Echoes of Doom, each pet has its own ability, making our choices of pets even more special and important.
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19
Oct

6 Achievements for the Warsong Gulch Holiday

   Posted by: free-wow-guide   in WoW Achievements, WoW Battleground

In the days since Echoes of Doom went live, I’ve spent pretty much every minute of my play time in the Battlegrounds. Alright, that’s probably not too different from how I used to spend my time pre-patch, but this time it’s different. Instead of playing the Battlegrounds intending to earn Honor, I would go in looking to complete Achievements geared towards my end goal. Here are six relatively easy Achievements you can pursue during this Warsong Gulch holiday while playing solo.

Capture the Flag

Even if you’re not a Druid, you have every right to go and grab that flag. This one should be easy enough to do with a little luck and cooperation from your teammates. You know the drill — grab that flag and bring it home.
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19
Oct

Mage - Post patch 3.0.2 madness

   Posted by: free-wow-guide   in WoW Mage Guides

In a ton of ways, what we’re logging into today is an entirely different game than the one we logged into five days ago, even though our levels are still the same, we’re still doing the same quests, and playing the same end-game content. Our mounts are still there, but in a different place. The bosses we’re fighting still look the same, but are now way easier to kill. Many of our talents have the same names, but now do completely different things. Spells that were previously good are now bad, and some that were useless on Monday are perfectly serviceable today.

With the information overload we’ve all been presented with, I have found it best to focus on one or two things at a time, instead of attempting any sort of larger view. I look at each change as I notice it, rather than trying to address them all at once, purely out of fear of my head exploding. I’ll go over some of the sparkly newness I’ve noticed but haven’t covered yet in this space, both documented changes that managed to surprise me as well as those that flew a bit more under-the-radar.
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You’ve finally found some time to play WoW, your server’s stable enough to let you play WoW, and you’ve just logged on your Beastmastery Hunter for the first time since 3.0.2 went live. What do you do?

On Talents
Like I said, if you’re just looking for a quick overview of talents, we have a few great articles on that already. But we here at WoW Insider headquarters have been hearing quite a few of you say, “Hey man, I think I burned out all of brain cells on BlizzCon and I’m just not up to analyzing talents right now. What specs can you give me that are grab and go?” 
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18
Oct

Patch 3.0.2 Warriors: A pile of my enemies’ bodies

   Posted by: free-wow-guide   in WoW Warrior Guides


Welcome back to The Care and Feeding of Warriors. The carnage you see above you is the entire Scarlet Monastery Cathedral (and all the mobs before it, too!) except for the ones who died before we got this far. (I stole this idea shamelessly from a commenter named Brian Arnold.The video he linked is pretty much exactly how it went down for me.) Damage Shield, you complete me. Well, you and Shockwave, and the new limitless target Thunder Clap. This is my build: I skipped over Anticipation because, while an excellent talent, I want to be hit instead of dodged. I’ll pick it back up again once we start leveling. A couple of fun screenshots from my character panel:
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18
Oct

Patch 3.0.2 primer for Retribution Paladins

   Posted by: free-wow-guide   in WoW Paladin Guides

Let’s face it. Retribution blows.

Blows things up, that is. Out of all the trees — and I mean all including the other classes — no tree got more love than Retribution in the Echoes of Doom patch. For many of us, it’s been a long time coming. No other class spec has been the butt of more jokes and the target of such derision as Retribution. Not anymore. Not inPatch 3.0.2 and the days leading up to Wrath of the Lich King. Retribution deals so much pain that we’ve sent the rest of player base running to Ghostcrawler crying for a nerf. And we’re getting nerfed. To the ground.

Don’t panic. The changes are really, mostly aimed at PvP Paladins — okay, that’s me — but will largely leave Paladin PvE damage output the same. That’s excellent news. Because I’ve grown accustomed to the idea that quite a lot of you guys prefer PvE to PvP, we’ll take a look at a PvE Retribution build that will make you the darling of your Heroic runs and more than welcome in raids. Let’s bring on the pain after the jump.
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The new gathering profession abilities were undocumented in the patch notes, but they are definitely live in Patch 3.0.2. I was very pleased to discover that my Herbalist Druid has a new self heal and that my Skinner Rogue and Miner Paladin also had some unexpected goodies. Over the summer, Blizzard experimented with some abilities for all of the professions. At least Mixology is trainable, and other ones may be available, though undocumented in the patch notes. This will be covered in a later post.
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17
Oct

Echoes of Doom - Patch 3.0.2 Enhancement Shaman review

   Posted by: free-wow-guide   in WoW Shaman Guides

I’m still playing with specs and what my stats are now, so I’m not sure what advice if any to give on that score: despite having been in the beta for a while now, coming up with a level 70 spec that has everything I need is harder than coming up with a level 70 spec that’s good enough to get me those extra 10 talent points for some reason. I ended up going with this build for pure PvE, as I don’t PvP very much, but I’m seriously considering getting theEnhancing Totems and full Improved Windfury even if it costs me my elemental points. I guess it depends on if I want to buff the raid or my own personal DPS more. 

So far I’ve only really played with enhancement: not only is it the tree I like best, it’s the one that we happened to need the most when I logged my draenei on. My orc is fullbore resto and will be taking that spec out for a spin soon to see how much no more downranking affects my healing in raids, but that’s still in the future. After that, it will be elemental’s turn, probably on the same shaman as he has the best caster gear in the new scheme of things.
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