Posts Tagged ‘combo-points’

by Chase Christian

 

There are a lot of names for a simple raid encounter in WoW: tank and spank, churn and burn,rush down, the Raid Finder. In a rogue’s perfect world, every raid boss we face would simply be Patchwerk (or two Patchwerks, if you play combat). It’s our prerogative to deal the maximum possible damage, and we perform at our best when we can tunnel-vision and focus solely on managing our own energy, abilities, and cooldowns.

In spite of our preferences, bosses in WoW are rarely that simple. No two bosses are exactly alike, and even as we see the developers reusing ideas or abilities, each new fight is different from the last. One of the most common mechanics we deal with in a raid encounter is the addition of extra enemies, or adds. Any time a rogue switches targets, they lose some of their overall damage output. Redirect and Sprint are our two tools to minimize any lost damage, and yet they’re woefully underutilized.
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29
Oct

WoW Rogue Guide: The complexities of rogue DPS

   Posted by: free-wow-guide   in WoW Free Guides

by Chase Christian

 

I am often asked about my favorite aspect of the rogue class. While our plethora of cooldowns are quite amazing and Stealth defines the class from an outsider’s view, they’re simply not relevant that often. Stealth is what rogues do when they’re not in combat, and our cooldowns are only effective occasionally. The most pervasive portion of the rogue experience is our rotation system, which we’re dealing with during every single second of every combat engagement.

Rogue rotations are actually true rotations, capable of being quantified and easily repeatable. Our combo point and energy systems work together to create a functional DPS model that hasn’t changed since the game’s original inception.
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26
Sep

WoW Rogue Guide: Leveling in Cataclysm

   Posted by: free-wow-guide   in WoW Leveling Guides, WoW Rogue Guides

by Chase Christian

 

When I was selecting my first class, back in the early days of WoW, I chose the rogue for its awesome killing potential. Mindlessly grinding mobs used to be a valid way to level, especially since questing in the past involved so much travel and downtime. Our unique mix of stuns and damage allowed rogues to chew through enemies quickly and efficiently. My strategy was to find an area populated by caster-type mobs and then simply burn through them all day long.

Over the years, rogues have continued to evolve, and we’re now one of the strongest leveling classes in the game. Our past weaknesses were our lack of self-healing and our difficulty against elite mobs, but Recuperate and the near total removal of any quest-based elite mobs in Cataclysm has solved both of our problems. Leveling a new rogue today is an enjoyable experience, as we have the finesse to avoid unwanted encounters and the brawn to handle any combat that we do have to engage in.

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by Chase Christian

Let’s face it, rogues don’t really have any spontaneous abilities to look forward to. Each spec has its own toolbox of cooldowns to use as soon as they’re available, and we can typically predict our actions a few steps out. We’ve been using the combo point system for so long that there’s really nothing that can surprise us. We know how energy works, and a quick look at our buff and debuff timers let us know exactly what the next step is in our priority system.

Rogues and their rotation

The basic model for rogue DPS is the rotation system, which has two core parts. We start by using techniques that generate combo points and then release those combo points in the form of finishers. We have a variety of CP generators that vary by spec, and we have a similar selection of finishers for every situation. The pacing of CP generation provides the necessary amount of DPS ramp-up requirements to ensure that we’re not too powerful in short fights, while also allowing for us to reach our peak DPS when we’re allowed to attack uninterrupted.
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by C. Christian Moore

While different resource mechanics within an MMO isn’t revolutionary, the simplicity and accessibility of our beloved WoW resources is just one of the reasons the game is so successful.

Energy / Combo Points

I’m lumping these two together. Why? There are only two energy users in game (rogue / feral druid) and they both use combo points. Combo points can also (easily) be put on other mechanics, but they aren’t. Combo points are also the largest difference between focus and energy.

Energy is one of the best resource mechanics in arena PvP. I won’t spend that much time on it because it’s a pretty basic, yet elegant, mechanic.

While white attacks (auto attacks) account for a very large portion of rogue and kitty dps, builders and finishers (stuff that uses the yellow bar) is the bread and butter of the energy resource mechanic. Let’s compare this resource system to mana to see how it’s balanced:
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28
Dec

Wrath Dailies: Aces High!

   Posted by: free-wow-guide   in WoW Quest Guide

by ALEX ZIEBART

This quest is actually training for Phase 3 of the Malygos encounter, in which you do battle with the Aspect of Magic from the back of a red drake. 

You pick up Aces High! from Corastrasza on the Band of Transmutation, one of the floating platforms around The Nexus. If you’ve never done it before, head down to the Transitus Shield, there’s a quest that will tell you exactly where to go. Practicing with this quest will make the fight much, much easier when you fight Malygos one day, because the abilities the Drake has in this quest are the exact same as the ones in that fight.

Once Corastrasza has put you on a drake, your action bar will change to the vehicle’s action bar. If you’re not using any bar mods, the vehicle UI will pop up. The abilities you’ll be given are as follows:

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