3.0.2 for Feral Druids
Every tree is get revamped to a greater or lesser extent, and extended up to 51-point talents. The Feral tree changes, in my opinion, fall somewhere in the middle in terms of how radical of a shake-up they are.
The big change, philosophy-wise, is that we’re going to be able to be main tanks or top-tier DPS, on par with the best warriors or rogues. The catch is that we won’t be able to do it with the same spec; we can spec to be DPS or tank, and do as well as anyone at those rolls. We can still try to spec somewhere in the middle, but then we’ll get back to our old “master of none” status. In my opinion, this is good news, especially considering we’ll be getting dual-spec capabilities in 3.1 (the first post-Wrath content patch).
The way they enforce this new design strategy is by giving us a slightly higher number of talents in Resto that are practically mandatory, which leaves us fewer points to invest in Feral. They then put in more cat- and bear-specific talents than we previously had. The end result is that we can’t get all the best bear talents, all the best cat talents, and all the near-mandatory Resto talents in one build; we wind up taking the Resto talents and picking one of cat or bear. This is even more pronounced at level 70.
The new and changed Bear talents will change the way we gear substantially.



