Posts Tagged ‘arenas’

by Olivia Grace
PvP Season 12 has begun. First and foremost, where are the vendors with the PvP gear? They’re a little hidden away in Mists, that’s for sure, with the Alliance vendor on the Serpent’s Spine, the huge wall, level with the border between Vale of Eternal Blossoms and Valley of the Four Winds. There is a flight point there, but you won’t have it unless you happened to pick it up while looking for Bowmistress Li. The Horde vendor is also on the wall, but between Townlong Steppes and Kun Lai Summit, a short way west of the corner. Again, there’s a flight point there, but you likely won’t have it. For both vendors, you can reach them by getting up onto the wall at pretty much any point you can, and running along it. Of course, you’ll likely be 90 before you’re interested in hunting them down, so you can just fly on over!
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by Olivia Grace
For any readers who don’t know, Mists of Pandaria brought about a fairly substantial change in PvP gear. Resilience and Spell Penetration were removed, and replaced with two shiny new stats: PvP Power and PvP Resilience. PvP Resilience is essentially the same as the old Resilience stat, reducing your damage taken from other players. It’s active all the time, whenever you’re wearing your PvP gear.

PvP Power is not, as many believe, a direct 1 for 1 counter to PvP Resilience. PvP Power increases your damage against other players. So, if you’re a player who has 0 PvP power, hitting a player who has 50% damage mitigation from PvP Resilience, and your hit does 100 damage, it will only hit them for 50 damage.

Say you are that same player, only now you have a 100% damage increase against other players from PvP Power. Your 100 damage hit now hits another player for 200 damage. But, the player with 50% damage mitigation is still resisting 50% of that damage, so it hits them for 100 damage.

Of course, these values are not correct in-game, but we’re getting to that. They’re just for illustration!
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by Olivia Grace
First, a word of warning. The information in this post is accurate in beta build 15961 and may change significantly before launch.

Like Silvershard Mines, this battleground is only currently available at level 90. It is significantly more straightforward in construction than its mine-based sister battleground but equally as tactically interesting. I’m really excited about both these battlegrounds, and I think it’s fantastic how Blizzard is introducing new styles of battleground rather than capture the flag, capture the node, and invade the keep.

The in-game battleground finder screen describes the battleground as follows:

The Horde and Alliance wage battle for the ancient Mogu artifact that is foretold to hold great powers.

Temple of Kotmogu is a 10 vs 10 Powerball battleground where each side attempts to control the Mogu artifact for as long as possible in different scoring zones

Let’s take a closer look.
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21
Mar

WoW PvP Guide: 5 ways to fail at Battlegrounds

   Posted by: free-wow-guide   in WoW Battleground, WoW PvP Guide

by Olivia Grace

 

Battlegrounds are usually the new PvPer’s first foray into PvP, unless of course you’re on a PvP server, in which case you’re thrown unwittingly into the world of the ongoing Horde vs. Alliance conflight almost from day one. A Battleground is very likely to be your first go at cooperative PvP and certainly your first go at cooperative PvP with strangers. There are 10 Battlegrounds available to you — fewer when you start out, then gradually added as you increase in level. All these Battlegrounds have objectives, the majority of which are assessed by points on a counter at the top of your screen. Once one side either gains the required total points or completely runs out of points, the Battleground is won.

There are, of course, strategies associated with each map. As the maps and objectives grow more complicated, so do the tactics. But a Risk-style grand stratagem is not what we’re looking for here and certainly wouldn’t comply with our word limit!

What we’re interested in is how not to play in Battlegrounds. Your team may not lose the Battleground because you made these simple mistakes, but it will certainly make it harder for them to win. So don’t be the guy who’s failing at Battlegrounds! How? Well, read on! (There are of course times and situations when these rules don’t apply, particularly on those rare occasions when your team actually has a strategy that it’s following.)
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by Olivia Grace
One thing I’m asked fairly regularly is the following: What can I do to improve in Arena? My usual response is a slew of questions. First, how much resilience do you have? I’ve spoken about this in past articles, so I won’t harp on about it here. The second question is simply do you practice? Again, as I’ve mentioned, practice makes perfect. That is really the most important thing you can do to make yourself a better player in the Arena, so take every opportunity. Even on my healers, I generally fly around on my non-PvP realm with PvP switched on. I’m not going to be able to kill anyone of my own level, but I might get some practice surviving!

But this week I’m looking to be a little more specific for you, and we’re going to talk about some skills or gameplay styles or whatever you’d prefer to call them. If you can incorporate them into your gameplay, chances are you’ll improve in Arena. Obviously, in order to incorporate them, what are you going to need to do? Practice, of course!
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by Olivia Grace

 

 

Resilience — the 4,000 mark is a good place to be, but remember that people who’ve been gearing up aggressively will likely be in the 4,800 area at the moment, depending on their stat strategy. Resilience scales a bit strangely, but take it from me that 800 resilience is a substantial chunk. If you’re into math (and re-reading posts to properly understand them), check out this official forum post to get a better understanding of resilience scaling.

But it’s OK! The MMR system will save us! Due to the MMR reset at the beginning of this season, you will start with an MMR (Matchmaking Rating) of 1,500. Trust me, that’s quite a lot, especially for complete Arena beginners. An MMR of 1,500 means that the game expects you to win against teams with a rating of 1,500 roughly 50% of the time. That might not sound so bad, sure, but unless you’re a PvP genius, 1,500 MMR is going to result in quite a lot of losses at first. Don’t be disheartened. It’s normal! You’re going to learn to win by losing. I promise.

Such a negative start to a column! But to go back to our normal, positive mood, how can a beginning Arena team improve?
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by Olivia Grace
While derided by some purists, addons are a very useful part of your gameplay. In my opinion, they’re far from being something that only people who don’t know how to play have to use. Addons can help you improve. It should be noted that at top-level Arena tournaments, teams have to play without addons, so if that is your eventual aim, bear that in mind and try to use them to learn rather than becoming dependent on them. I’m not the most technical of ladies, so what you won’t find here is anything that needs coding skill or an intimate knowledge of .lua to edit. And, while basic UI modifications are often pretty straightforward, they can still help you enormously.
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28
Nov

WoW PvP Guide: How will patch 4.3 impact PvP?

   Posted by: free-wow-guide   in WoW Arena Guide, WoW PvP Guide

by Olivia Grace

 

With patch 4.3 imminent and Arena season 10 due to end Nov. 29, it seems reasonable to assume the patch will appear in early December. While you’re racing to get your team into title range, get that last piece of gear, or just running laps of your capital city, you might be thinking forward to the arrival of the patch and wondering what your fate will be in PvP as the nerf bat winds up for another swing. Firstly, let’s deal with some housekeeping.

Conquest points, the PvP equivalent of valor points, will now be far, far easier to earn from ordinary Battlegrounds. The first daily Battleground win will now award 100 conquest points, up from 25, and wins after that will award 50 conquest point, up from, well, none! The conquest cap will remain, so while it will still be far quicker to reach it through Arena, it will also be attainable via Battlegrounds of the non-rated variety. This makes it far easier for solo players to build up the resilience numbers people often demand (fairly or otherwise) for access to Arena and Rated Battleground teams or just to gear for Battlegrounds.
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by Daniel Whitcomb

 

This is about the time in an expansion’s life cycle when PVE content is just getting a little too repetitive, to be frank. With only one instance at the top raid tier and only two dungeons at the top LFD tier, it’s pretty tempting to try out a few battlegrounds or an arena or two just to spice things up. Personally, the RBG reward mount is one of my favorite-looking ones out of the whole bunch, so that’s even more reason to try this PVP stuff out. This week, we’re going to look at some of the most basic stuff you’ll need to know if you plan to do some PVP as a death knight.
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by Fox Van Allen

 

PVP in and of itself is a damn complex subject. With a PVE encounter, there’s some randomness, but it’s all contained within a predetermined set of variables that you can research on a resource such as Wowhead. You may not know when Onyxia is gonna use her Deep Breath ability, but you know it’s coming.

PVP is different. You don’t know what your opponent is thinking (if he’s even thinking at all). Some battleground teams head into battle looking for a street fight, hoping to win with raw brutality and no real strategy. Other teams choreograph their movements and communicate through Ventrillo or Mumble, approaching each battle like amateur Douglas MacArthurs. There’s no algorithm that tells you how your opponents will act and react to what you do.

I’m far from a PVP expert myself, so I can really only offer you some of the PVP basics to get you started. If you’re looking to get your feet wet and start exploring the other side of the World of Warcraft game … read on.
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