by CHASE CHRISTIAN
Like many of my siblings of the shadows, I play WoW in both the PvP and PvE environments. As a guild leader, it is my responsibility to organize raid groups and to lead my team to victory (and the associated purple loot). While keeping up Hunger for Blood &Slice and Dice & Rupture up may seem interesting for others; after a while the raid DPS grind wears away at my soul. I was not born to be a number-crunching math machine. I am a Horde assassin at heart: born to taste the blood of my Warchief’s enemies!
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by ZACH YONZON
With gear upgrades these days being so easy to come by, I’m not so sure ‘welfare epics’ is such an accurate term for PvP gear anymore. That said, Arena Season 5 started the other day without so much as a whimper. It kind of crept in quietly, without even a patch to go along with it. I’m sure it’s taken a few players by surprise to see so many new PvP gear available from different sources that it can get confusing. Don’t worry, we’re here to help you make sense of it all.
First of all, in the new PvP rewards system there are three tiers of PvP gear. The Savage Gladiator, Hateful Gladiator, and Deadly Gladiator are equivalent to Level 80 dungeon blues, 10-man raid epics, and 25-man raid epics respectively, with a lot of item points thrown in the way of Resilience and sometimes Stamina. These items aren’t the best for PvE, so gear accordingly. You’ll be wasting a lot of item points by way of Resilience, so keep in mind that all this new gear is best for your Battleground and Arena pursuits.
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by ZACH YONZON
Arena Season 5 is here, a completely different season from all the ones before it because of three critical things. First, there are ten new levels. Even though rated Arena play will still be available at Level 70, the real PvP endgame is at Level 80, with new spell ranks, new abilities, and ten more sweet talent points for wonderful PvP tricks. Second, there’s an entirely new class to throw a monkeywrench into the equation. How does the Death Knight fit into new team comps? Will they be enough to curb Druid dominance in 2s and 3s? The metagame changes drastically with one more variable. Third, unlike previous seasons, there will be three tiers of Arena gear. Furthermore, there will be numerous sources of Season 5 gear, and not just Arena play. It will be quite possible for players to get entire sets of Gladiator gear without having to PvP at all!
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This is a exploit only for the new Orgrimmar arena.
You just have to wait until your opponent gets close to one of the four moving pillars (marked in yellow):
http://img266.imageshack.us/img266/9998/previewzb1.jpg
And then fear him. If you are lucky enough, he’ll be feared into the pillar and them BAM. Instant disconnect.
This is similar to the old ‘kidney shot+fear’ CC disconnect.
Tested and working on EU as 7/11/2008.
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Tired of druids and rogues just getting the jump on you? Well let me tell you when the gates are still closed and both teams are at the top, you can use your flare and flare them out…
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I’ll try to explain how i reach 1900 arena rating in a night with a season 2 daggue.
First of all you have to choose this spec :
- http://minilien.fr/a0j3rt (i use mini link not to spamm the chan ^^)
Then do 2 macros :
First one :
/equip Perforeuse du gladiateur impitoyable (equip your daggue)
/lancer Embuscade(Rang
(launch ambush)
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When both teams get to the top and before the gates open the rogues can sap em. This has been confirmed from arenajunkies and a friend.
a bit to the bottom.
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class you neeed: warlock + shaman
if you buff water breathing before un ending breath it will over right the water breathing and will only leave you with one buff which is unending breath.
to make them be seperate buff unending breath first and then water breathing.
yeah pretty useless but its an extra buff in arenas and we all know pretty much every class can dispell now a days.
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