I DID NOT WRITE THIS GUIDE, I AM REPOSTING IT FOR YOU GUYS TO USE. THIS WAS ESTABLISHED AS A PROBLEM FOR THE GUY WROTE IT. BUT I THINK YOU GUYS CAN USE THIS TO YOUR ADVANTAGE
First of all, lets establish what’s new in 3.2 with regards to Battleground honor. There are 2 key changes:
1) Honor is now shared across ANY distance in a battleground wherein the two players in question can actually see each other. This is a pretty huge range, somewhere probably in excess of 500 yards. To put it in perspective, a player at the Smith in AB gets credit for kills taking place at ANY of the 5 flags in the battleground. In fact, a player at the smith gets honor for kills happening pretty much everywhere on the map but the two starting areas. This has obvious, very dumb, consequences which I’ll discuss later.
2) Eye of the Storm, Arathi Basin, and Isle of Conquest offer 50% bonus honor to people “defending” flags by being within ~40 yards of said flag.
Take a moment to consider how those 2 changes might interact to lead to stupidity. Read on for a sampling of exactly how stupid it can be.
The +50% honor bonus was meant to rewards players who don’t zerg. Previously players who zerged got more honor because they were present for more kills. This was not a smart behavior and so Blizzard did not want to encourage it over defense. Thus the +50% bonus — the problem is that when combined with the honor-gain range increase, the person defending is now GETTING the honor that the zerging player earns thus already eliminating that encouragement — but on top of that, he also receives an additional +50% making offense of any sort a bad idea, at least on small maps like and EoTS.
That’s not so bad, but it gets worse.
It also means that some nodes are better than others. If I can defend smith, I get credit for every kill on the map. If I defend any other node, I’ll be missing some of the kills. Farm kills won’t share with stables players and vice versa, Mill wont’ share with mine, etc. So you aren’t encouraged to “defend” per se, at least not on AB, you’re simply encouraged to go to smith and stay there all game long. Literally, leaving smith significantly cuts down your honor gain.
Now you’re thinking, “Oh, you’re exaggerating. This is no big deal. Defenders deserve something extra. Learn to play.”
But that’s just not it, it’s not just a little bit more honor. Nope. It’s a LOT more honor. I’ve personally tested the “stay at smith all game long” strategy and the amount of extra honor you receive is *ridiculous*. Getting honor for every kill on the map and +50% more on each one of them adds up fast.
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