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		<title>WoW Achievement Guide: Accomplished Angler</title>
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		<pubDate>Thu, 11 Mar 2010 08:22:44 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Achievements]]></category>
		<category><![CDATA[WoW Professions]]></category>
		<category><![CDATA[00-fish]]></category>
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		<category><![CDATA[grand-master-fisherman]]></category>
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		<category><![CDATA[One-That-Didnt-Get-Away]]></category>
		<category><![CDATA[the-fishing-diplomat]]></category>
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		<guid isPermaLink="false">http://freewowguide.org/?p=7513</guid>
		<description><![CDATA[by Allison Robert
Once WoW&#8217;s most disparaged profession, Fishing has experienced a  resurgence in Wrath &#8212; and it may get even better in  Cataclysm, with developers studying fishing from other games like  Animal Crossing in order to make it more fun. As far as I&#8217;m concerned,  as long as they  cook [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/allison-robert/">Allison Robert</a></strong></p>
<p>Once <em>WoW</em>&#8217;s most disparaged profession, Fishing has experienced a  resurgence in <em>Wrath</em> &#8212; and it may get even better in  <em>Cataclysm</em>, with developers studying fishing from other games like  <em>Animal Crossing</em> in order to make it more fun. As far as I&#8217;m concerned,  as long as they  cook up another distraction like the Dalaran fountain in <em>Cataclysm</em>,  I&#8217;ll be happy.</p>
<p><a href="http://www.wowhead.com/?achievement=1516">Accomplished Angler</a> is a  <em>very</em> work- and time-intensive meta-achievement, so I&#8217;ve taken the  liberty of splitting this guide up. The first set of achievements you&#8217;ll  need:<br />
<a href="http://www.wowhead.com/?achievement=130"><strong><br />
Grand Master Fisherman</strong></a></p>
<p>Sorry, folks,  there&#8217;s no real way to shorten this one; you&#8217;ve just got to keep fishing. One of  the nice things about the profession is that you can level it anywhere &#8212; the  only penalty to leveling it in an area with higher &#8220;fishing skill&#8221; than you  currently have is the amount of junk you&#8217;ll catch versus actual fish. But on  your way to Grand Master, you&#8217;ll have put a lot of work in towards:</p>
<p><a href="http://www.wowhead.com/?achievement=1561"><strong>1000 Fish</strong></a></p>
<p>No way to cheese this one  either, but fortunately it counts objects as fish too. If you&#8217;re starting from  scratch, the best way to do it might be to combine 1000 Fish with the following  achievement, angling for a fish from a low-level area:<br />
<a href="http://www.wowhead.com/?achievement=878"><strong><br />
One That Didn&#8217;t Get Away</strong></a></p>
<p><span id="more-7513"></span></p>
<p>Regrettably,  this achievement is wholly a matter of luck &#8212; or, more commonly, agonized  grinding. All of the fish listed for the achievement have very, very low drop  rates (think 0.1% or less &#8212; about what you would expect while grinding one of  the whelpling pets), and it&#8217;s not unusual for players to spend hours trying to  land a single catch. To put this in perspective, I&#8217;ve caught well in excess of  3,000 items right now trying to get both the <a href="http://www.wowhead.com/?item=44703">Dark Herring</a> and the <a href="http://www.wowhead.com/?item=46109">Sea Turtle</a> and have nothing to  show for it. That&#8217;s why, if you&#8217;re starting to level Fishing from scratch, I  recommend combining this achievement with the leveling process. You only need to  catch one of the following for the achievement, and they can be found in the  following locations:</p>
<ul>
<li><a href="http://www.wowhead.com/?item=13917"><strong>103 Pound Mightfish</strong></a>: Any part of  the ocean in Azshara.</li>
<li><a href="http://www.wowhead.com/?item=6295"><strong>15 Pound Mud Snapper</strong></a>: This can be  found in any of the ponds located in level 5-10 areas &#8212; Stillwhisper Pond in  Eversong, Crystal Lake next to Goldshire, and Stonebull Lake surrounding  Bloodhoof Village. If it&#8217;s an inland pool of water in any of the starting towns,  you&#8217;ll have a shot at catching it there.</li>
<li><a href="http://www.wowhead.com/?item=13913"><strong>22 Pound Lobster</strong></a>: Bay of Storms in  Azshara &#8212; so, yes, you do have a shot at catching either this or the 103 Pound  Mightfish if you fish in Azshara.</li>
<li><a href="http://www.wowhead.com/?item=13905"><strong>29 Pound Salmon</strong></a>: This can be caught  in inland pools of water located in level 50-60 areas (e.g. Winterspring,  Eastern Plaguelands).</li>
<li><a href="http://www.wowhead.com/?item=6364"><strong>32 Pound Catfish</strong></a>: This can be  caught from any inland pool in 10-20 areas or dungeons like Wailing Caverns or  the Deadmines.</li>
<li><a href="http://www.wowhead.com/?item=13887"><strong>52 Pound Redgill</strong></a>: Anywhere you can  catch ordinary Redgill.</li>
<li><a href="http://www.wowhead.com/?item=13880"><strong>68 Pound Grouper</strong></a>: Anywhere you can  catch ordinary Grouper.</li>
<li><a href="http://www.wowhead.com/?item=44703"><strong>Dark Herring</strong></a>: The fact that this  can be used as a weapon cracks me up. You can fish it up from Fangtooth Herring  schools in Howling Fjord, or any inland waters in Grizzly Hills.</li>
<li><a href="http://www.wowhead.com/?item=19808"><strong>Rockhide Strongfish</strong></a>: Can be caught  (very rarely) from Tastyfish schools during the Stranglethorn Fishing  Extravaganza each Sunday.</li>
<li><a href="http://www.wowhead.com/?item=6360"><strong>Steelscale Crushfish</strong></a>: The ocean in  Hillsbrad Foothills.</li>
</ul>
<p>So which one is the easiest or fastest to catch?  Frankly, none of them, but commenters at El&#8217;s are agreed that, if you want to  get two achievements in one go, fishing for a <a href="http://www.wowhead.com/?item=44703">Dark Herring</a> from the Howling  Fjord pools is probably your best bet for the following reasons:</p>
<ol>
<li>You can sell the <a href="http://www.wowhead.com/?item=41810">Fangtooth  Herrings</a>: This is more lucrative if you&#8217;re a chef and can cook <a href="http://www.wowhead.com/?item=42993">Spicy Fried Herring</a>.</li>
<li>You can sell the <a href="http://www.wowhead.com/?item=40199">Pygmy  Suckerfish</a>: Alchemists use these to make Pygmy Oil, which is both a reagent  for several recipes and a fun little item on its own.</li>
<li>Fishing from pools gives you a shot at the <a href="http://www.wowhead.com/?item=46109">Sea Turtle</a> mount: And, of course,  the <a href="http://www.wowhead.com/?achievement=3218">Turtles All the Way  Down</a> achievement, although it&#8217;s not part of the &#8220;Salty&#8221; meta.</li>
</ol>
<p>If  you&#8217;re leveling Fishing from scratch, you might want to pick a low-level area  and just go to town on the waters there. Stonebull Lake next to Bloodhoof  Village is probably your best bet, as you can catch both the 15 Pound Mud  Snapper and the 32 Pound Catfish there.<br />
<a href="http://www.wowhead.com/?achievement=150"><strong><br />
The Fishing Diplomat</strong></a></p>
<p>Ugh. It was  once possible for Alliance to coast through this achievement by fishing in a  phased version of Orgrimmar during the <a href="http://www.wowhead.com/?quest=13369">Fate, Up Against Your Will</a> quest  in the aftermath of the Wrath Gate battle. Blizzard eighty-sixed that at some  point in 2009, so now both Alliance and Horde will need to scurry into the enemy  cities to yank a fish out of the waters.</p>
<p>Horde has this a lot easier than  their Alliance counterparts, because fishing in Stormwind&#8217;s harbor counts. Swim  up along the coast until you&#8217;re in Stormwind territory, hop a nearby rock (or  use an <a href="http://www.wowhead.com/?item=8827">Elixir of Water Walking</a>),  cast, yank a fish out &#8212; and there&#8217;s your achievement.</p>
<p>For Alliance,  fishing in Orgrimmar is more troublesome. The two pools of water in Orgrimmar  are in the Valley of Spirits and the Valley of Honor. If all you&#8217;re after is  just that one fish as quickly as possible, your best bet is to ride through the  western entrance into the city to the Valley of Spirits and yank a quick fish  from the water there. Bear in mind that Horde players port into Orgrimmar from  the troll huts in the southeastern end of the Valley, so your timing here may  suck for reasons that have nothing to do with you.</p>
<p><a href="http://www.wowhead.com/?achievement=1243"><strong>Fish Don&#8217;t Leave Footprints</strong></a></p>
<p>This one  should happen quickly enough once you start fishing from pools anywhere out in  the world; the <a href="http://www.wowhead.com/?item=34109">Weather-Beaten  Journal</a> that teaches you how to <a href="http://www.wowhead.com/?spell=43308">Find Fish</a> drops from crates  fished up from &#8220;schools&#8221; of fish or (more commonly) wreckage pools. You won&#8217;t  find any of these pools in capital cities or 5-10 zones, but you will start  seeing them pop up in world zones after that.</p>
<p>You can and should combine  the above achievement with &#8211;<br />
<a href="http://www.wowhead.com/?achievement=1257"><strong><br />
The Scavenger</strong></a></p>
<p>The crates that drop  the Journal teaching the <a href="http://www.wowhead.com/?spell=43308">Find  Fish</a> school are much more likely to drop from the wreckage pools you&#8217;ll need  for this achievement than an ordinary school of fish. As a gloss on where you  can find the following pools:</p>
<ul>
<li><a href="http://www.elsanglin.com/fish/bloodsail_wreckage_pool.html"><strong>Bloodsail Wreckage</strong></a>: Hunt along the southern and  eastern coast in Stranglethorn Vale.</li>
<li><a href="http://www.elsanglin.com/fish/floating_wreckage_pool.html"><strong>Floating Wreckage</strong></a>: Hunt along the coastlines in  Feralas, Azshara, and Tanaris.</li>
<li><a href="http://www.elsanglin.com/fish/schooner_wreckage_pool.html"><strong>Schooner Wreckage</strong></a>: Hunt along the coastlines in  the Hillsbrad Foothills, Wetlands, and the Stonetalon Mountains. &#8220;But there  <em>aren&#8217;t</em> any coasts in Stonetalon,&#8221; you point out. So how&#8217;d Schooner  Wreckage get there? The world may never know. Just check the central pond and  the stream running through the Venture Company&#8217;s logging operation.</li>
<li><a href="http://www.elsanglin.com/fish/steam_pump_flotsam.html"><strong>Steam Pump Flotsam</strong></a>: This one&#8217;s easy &#8212; all of  the Steam Pump Flotsam schools spawn around the lakes in Zangarmarsh.</li>
<li><a href="http://www.elsanglin.com/fish/waterlogged_wreckage_pool.html"><strong>Waterlogged Wreckage</strong></a>: The Stranglethorn Vale  river, Faldir&#8217;s Cove in the Arathi Highlands, the eastern coast of Dustwallow  Marsh, Desolace, and the coast of Lordamere Lake in the Alterac Mountains.</li>
</ul>
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<p>Related posts:<ol><li><a href='http://freewowguide.org/patch-302-earn-5-fishing-achievements-today/' rel='bookmark' title='Permanent Link: Patch 3.0.2 Earn 5 fishing achievements today'>Patch 3.0.2 Earn 5 fishing achievements today</a> <small>The act of fishing, particularly if one does not find...</small></li>
<li><a href='http://freewowguide.org/guide-to-the-title-salty/' rel='bookmark' title='Permanent Link: Guide to the title, Salty!'>Guide to the title, Salty!</a> <small>The Achievements for the Salty title meta are, Grandmaster Fisherman...</small></li>
<li><a href='http://freewowguide.org/winning-the-stv-fishing-contest/' rel='bookmark' title='Permanent Link: Winning the STV fishing Contest'>Winning the STV fishing Contest</a> <small>First off now that everyone is level 80 and working...</small></li>
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		<title>WoW PvP Guide: Introductory guide to fighting rogues</title>
		<link>http://freewowguide.org/wow-pvp-guide-introductory-guide-to-fighting-rogues/</link>
		<comments>http://freewowguide.org/wow-pvp-guide-introductory-guide-to-fighting-rogues/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 08:13:26 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Battleground]]></category>
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		<guid isPermaLink="false">http://freewowguide.org/?p=7508</guid>
		<description><![CDATA[by Zach Yonzon
Rogues. Those sneaky little bastards could be anywhere. Out of all the classes  in the game, there is perhaps no class no more feared for their PvP prowess than  rogues. Rogues gain a fearsome reputation by virtue of the nature of the class  alone &#8212; they can Stealth.  Because [...]


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<li><a href='http://freewowguide.org/wow-pvp-introductory-guide-to-fighting-druids/' rel='bookmark' title='Permanent Link: WoW PvP: Introductory guide to fighting druids'>WoW PvP: Introductory guide to fighting druids</a> <small>by Zach Yonzon 1Druids, by and large, have a very...</small></li>
<li><a href='http://freewowguide.org/pvp-helpful-rogue-macros/' rel='bookmark' title='Permanent Link: [PvP] Helpful Rogue macros'>[PvP] Helpful Rogue macros</a> <small>These are especially helpful in Arena, where control plays a...</small></li>
</ol>

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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/zach-yonzon/">Zach Yonzon</a></strong></p>
<p>Rogues. Those sneaky little bastards could be anywhere. Out of all the classes  in the game, there is perhaps no class no more feared for their PvP prowess than  rogues. Rogues gain a fearsome reputation by virtue of the nature of the class  alone &#8212; they can <a href="http://www.wowhead.com/?spell=1784">Stealth</a>.  Because of rogues, everyone has to literally watch their backs. No place is safe  because a rogue can be lying in lurking in some dark corner waiting to strike at  the proper time. Through years of leveling in a PvP server, there is no sound in  the game more unsettling than the low humming whoosh of a nearby stealthed  rogue. In fact, rogue (and by extension, feral druid) stealth is the single  biggest reason why I don&#8217;t PvP with music on.</p>
<p>And for rogues, it&#8217;s all  about timing. In the Battlegrounds, it isn&#8217;t uncommon to find rogues preying on  the weak, those low on life, the defenseless players eating or drinking. They  can&#8217;t help it. It&#8217;s in their nature. The class encourages foul play through  Stealth and a wonderful repertoire of attacks from behind. Rogues are at their  best when catching their opponents off guard and are extremely capable of doing  so. After the jump, we&#8217;ll take a closer look at the basic things to expect when  fighting a rogue regardless of their spec.</p>
<p><em>Stealth</em></p>
<p>As  mentioned, Stealth is a rogue&#8217;s defining ability. Learned at Level 1, every  rogue learns to sneak around and pounce on an opponent. It&#8217;s their single  biggest trump card, the ability to remain unseen. In Arena play, it&#8217;s critical  for the rogue to get the opener, as some of her most powerful attacks require  her to be stealthed. Taking a rogue out of stealth removes the element of  surprise so it&#8217;s important to be on your toes. If you see a rogue from a  distance entering stealth, always be on the ready. While it is practically  impossible to get the jump on a very good rogue, the good news is that there are  quite a lot of mediocre rogues who get too close to an opponent assuming their  stealth will keep them undetected.</p>
<p><span id="more-7508"></span></p>
<p>It will help to keep your game sounds  on, and any music, whether in-game or maybe iTunes, low to be able to hear the  distinctive sound of stealth. Hearing this sound indicates that you will be able  to target them, so keep the Tab key handy. If you detect them, you have a very  small opening in which to attack or cast a spell. The best abilities to use are  those that don&#8217;t require you to be facing the target &#8212; a quick DoT or AoE  should do the trick. These should work fastest and prevent error message  delays.</p>
<p>A rogue&#8217;s first few sequences are predicated on the premise that  they get the opener, so taking that away from them breaks their rhythm and  forces them to change their battle plan. Rogues hate starting a fight out of  stealth, so if you manage to break their stealth at the start of a fight, you&#8217;ve  already got a mental edge. Of course, if you can catch them before they even  enter stealth, then all the better. Applying a <a href="http://www.wowhead.com/?spell=53338">Hunter&#8217;s Mark</a> or <a href="http://www.wowhead.com/?spell=770">Faerie Fire</a> should help here, or  even a DoT if they&#8217;re within range. Hunter&#8217;s Mark has a 100 yard range, so it&#8217;s  easy to keep a rogue in check from across the battlefield.<br />
<em><br />
Stuns and  incapacitate effects</em></p>
<p>Another reason why rogues are so fearsome in  PvP is because of their vaunted stuns. They can keep an opponent stun-locked or  incapacitated in a number of ways so as to effectively neutralize a threat if  not kill them outright. This control is why rogues have so much synergy with  priests and mages in the Arena. Rogues can stun as an opener from stealth with  <a href="http://www.wowhead.com/?spell=1833">Cheap Shot</a>, which they&#8217;ll use  mostly against other melee classes. If you can manage it, don&#8217;t use a cc-break  on this because they can easily follow it up with a <a href="http://www.wowhead.com/?spell=8643">Kidney Shot</a> as Cheap Shot already  awards 2 combo points from the get go.</p>
<p>Basically, expect a rogue to be  able to stun you right out from stealth as well as during combat. For the most  bang for the buck, rogues will land a few strikes to generate combo points and  will wait for one stun to wear off or nearly wear off before applying another  one. Because they can apply so much cc, it becomes discretionary when to use  your trinket or other stun prevention or removal ability.</p>
<p>In addition to  their stuns, rogues also have a pair of incapacitate effects, <a href="http://www.wowhead.com/?spell=51724">Sap</a> and <a href="http://www.wowhead.com/?spell=1776">Gouge</a>, which take an opponent out  of play for a while. Because Sap can only be used on targets that are not in  combat and doesn&#8217;t break their stealth, they can use this to incapacitate one  opponent and attack another. Quite often, rogues Sap their opponents to unsettle  them and is a very common occurence in world PvP even as a prank when rogues  don&#8217;t necessarily intend to battle their opponents. Sap is a common tool used in  the Battlegrounds particularly for capturing the flag against a lone defender.  In these cases, it&#8217;s usually a good idea to break the Sap with a trinket or, in  the case of warriors against clueless rogues, <a href="http://www.wowhead.com/?spell=18499">Berserker Rage</a>.</p>
<p>Gouge is  an interesting ability. It is a quick way for rogues to escape combat and is  employed cleverly as an interrupt in a pinch. It is a 4 second incapacitate  effect and is usually not worth breaking because it breaks on damage, anyway.  Because it requires that their opponent be facing them, rogues often also use  this to maneuver behind their opponent. It has a fairly short, 10-second  cooldown, making it an extremely potent tool in controlling the fight. The good  news is that it is extremely expensive at 45 Energy, so rogues won&#8217;t always be  able to use it even when it&#8217;s available.<br />
<em><br />
Kick</em></p>
<p>The reason  rogues are a caster&#8217;s bane is because they have so many tools at their disposal  to prevent spellcasting. <a href="http://www.wowhead.com/?spell=1766">Kick</a> doesn&#8217;t just interrupt, it also locks casters out of the school for 5 seconds.  For a caster, that&#8217;s about an eternity. You need to remember two things as a  caster &#8212; Kick is on a short, 10-second cooldown and it costs 25 Energy. Because  of the short cooldown, you should always assume they can use it at any time and  it won&#8217;t matter too much to track it through AddOns. Keep the Energy cost in  mind and always assume that a rogue with about a quarter of her Energy left can  use it.</p>
<p>The best way to deal with a Kick is to bait it out of the rogue.  This means you&#8217;ll need to keep juking your spells. A /stopcasting macro before  every spell allows you to keep canceling spells that are currently being cast  instead of stacking it. This should also remove the need to move to break a  cast, which is less efficient. One trick is to keep juking with a spell from  another, less-important school of magic so that if the rogue bites and uses  Kick, you&#8217;re free to cast spells from another school. Healers have a tougher  time here mostly because smart rogues will use Kick on Holy or Nature school  spells only.</p>
<p>If a rogue manages to Kick you and you&#8217;re locked out of your  primary (or in the case of paladins, your only) school, you can go two ways &#8212;  act as defensively as possible or go all out on offense. When a rogue has locked  you out of casting spells, especially heals, they will go all out on damage  without even bothering with a stun knowing that you have few options.  Fortunately for priests, <a href="http://www.wowhead.com/?spell=10890">Psychic  Scream</a> is from the Shadow school, so getting Kicked in the middle of a heal  means it&#8217;s probably a good time to cast it. It&#8217;s also a good idea to go on the  offensive by accessing attacks from other schools during this time.</p>
<p><em>Cloak of Shadows</em></p>
<p>In addition to Kick and their arsenal of stuns  and incapacitate effects, rogues are absolute nightmares for casters because of  <a href="http://www.wowhead.com/?spell=31224">Cloak of Shadows</a>, which makes  them considerably more resistant to spell effects for 5 seconds. Rogues can use  this to remove DoTs, which would normally prevent them from re-entering stealth.  When a rogue activates this, it can only mean one of two things &#8212; she wishes to  flee or she&#8217;s moving in for the kill. In some cases, it&#8217;s even both, with the  Cloak of Shadows allowing the rogue to re-enter stealth without fear of it  breaking and then returning to finish off an opponent from stealth with vicious  opening moves. The ability is on a 1.5 minute cooldown, which means rogues won&#8217;t  be able to use it as often but the best rogues always find the right opportunity  to use it and not just blow it on the first few DoTs.</p>
<p>The scary part is  that it is considered a removal effect, and not a dispel, so it won&#8217;t proc  spells with dispel triggers such as <a href="http://www.wowhead.com/?spell=47843">Unstable Affliction</a>. Despite  their higher resistance through this period, keep casting spells at them,  anyway. The chances of landing a spell will vary depending on your spell  penetration, so higher Spell <span style="text-decoration: line-through;">penetration</span> Hit should grant you a  better chance to hit a rogue with Cloak of Shadows.</p>
<p><em>Blind</em></p>
<p>So rogues can stun and incapacitate. Did I mention  they can also disorient? <a href="http://www.wowhead.com/?spell=2094">Blind</a> is a clutch ability that rogues use to escape, dictate the pace of a battle,  stand aside to bandage, or keep a second opponent out of play. It has a long,  three minute cooldown but <a href="http://www.wowhead.com/?spell=14066">talents  can reduce that two</a>. It has since been changed from a poison back in the day  to a more difficult to counter physical effect, meaning practically the only  things that can break a Blind would be a trinket or paladin immunities. Blind is  almost always used defensively because it breaks on damage and rogues can take  the opportunity to run and re-stealth after exiting combat.</p>
<p>It is often  worth using the trinket on Blind, mostly because it is always used  strategically. Rogues never use Blind at random the way they might use any other  ability. Rogues who blow their Blind cooldown are either planning something  nasty or hoping to flee. In either case, the ability&#8217;s long cooldown makes it a  prime candidate for the cc-break. That said, trinket use against a rogue is  always discretionary considering how many crowd control and lockdown abilities  they can employ.<br />
<em><br />
Dismantle</em></p>
<p>This Wrath ability has become  a staple in rogue PvP. Think of it as Kick for melee. <a href="http://www.wowhead.com/?spell=51722">Dismantle</a> is on a longer, one  minute cooldown, but it allows rogues to handle melee classes which they would  otherwise have a harder time with. It helps to keep track of Dismantle through  AddOns such as Afflicted 3. Because the abilities and attacks of most melee  classes and even hunters rely on their having a weapon, Dismantle effectively  keeps them from doing much for a very long ten seconds. A good way to counter  this is by using your own crowd control abilities if you have some, such as a  stun or fear. Keeping the rogue out of play for a majority of the time you are  Dismantled should lessen its impact, allowing you to stay on the  offensive.<br />
<em><br />
Vanish</em></p>
<p>While I could have lumped this in with  stealth, Vanish deserves special mention because it&#8217;s such a clutch ability. It  allows rogues to escape almost any encounter completely, which is vital to rogue  strategy. No other class has such a viable option for escape other than,  perhaps, a paladin bubble-hearthing her way out of harm&#8217;s way. A rogue with  Vanish available means that she always has a way out, so even a rogue with a  sliver of health can conceivably Vanish and spoil what would&#8217;ve been a killing  blow. Almost any rogue worth her PvP salt will have it <a href="http://www.wowhead.com/?item=43380">properly glyphed</a>, allowing quick  escape from even the most dire situations.</p>
<p>Keep track of Vanish, and  always have a DoT applied on the rogue to break their stealth as soon as they  enter it. It&#8217;s a narrow window, but it&#8217;s quite possible to pull off casting and  landing a stealth-breaking spell or ability between the time they use Cloak of  Shadows and subsequently Vanish. The best rogues won&#8217;t be caught, however,  because Vanish is off the global cooldown and some can macro it along with Cloak  of Shadows to provide instantaneous escape. It has a long three minute cooldown,  but the same talents that improve Blind can reduce that to two. The most  aggressive rogues &#8212; those who fight using burst instead of control &#8212; will use  Vanish offensively. If a rogue isn&#8217;t low on health but Vanishes, you should  expect to be dealth a vicious <a href="http://www.wowhead.com/?spell=48691">Ambush</a> or if you&#8217;re a caster, <a href="http://www.wowhead.com/?spell=48676">Garrote</a>.<em> </em>And that  reminds me. There&#8217;s Garrote, too. Against casters, rogues will use Garrote  instead of Cheap Shot or Ambush, using the 3 seconds of silence it grants to  deliver even more damage. Garrote should give casters even more reason to keep  the rogue from entering or starting the battle in  stealth.<br />
<em><br />
Poisons</em></p>
<p>Rogues can also tailor their fighting  style according to their enemy using poisons. Just remember that these debuffs  are, obviously, poisons, which gives classes that can remove poisons a bit of an  edge against rogues (this should give you an idea why priests dread rogues so  much). Paladins can <a href="http://www.wowhead.com/?spell=4987">Cleanse</a>,  druids can <a href="http://www.wowhead.com/?spell=2893">Abolish Poison</a>, and  shamans can drop <a href="http://www.wowhead.com/?spell=8170">Cleansing  Totem</a>. In fact, against a rogue, Cleansing Totem is the water totem a shaman  should use.</p>
<p>One of the most common poisons that they use in PvP is <a href="http://www.wowhead.com/?item=3775">Crippling Poison</a>, which hampers  movement speed and helps prevent them from being kited. This sees a lot of use  in PvP because rogues must do all they can to keep their enemies close. Rogues  are practically no threat at long range, so it is in your best interest to keep  them at bay unless you&#8217;re a melee class. Against healers, rogues can use a  potent combination of <a href="http://www.wowhead.com/?item=5237">Mind-Numbing  Poison</a> and <a href="http://www.wowhead.com/?item=43235">Wound Poison</a>.  Because rogues must take some time to apply the proper poison to their weapons,  they are at their best when they have prepared for an opponent, making them the  most deadly when they have tailored their preparation to their prey. The most  dedicated PvP rogues even have the luxury of extra weapons coated with different  poisons allowing them to swap in whatever poison is strategically best with  virtually no downtime.<br />
<em><br />
End of part one</em></p>
<p>Rogues are an  interesting study for PvP, and we&#8217;ve only just touched the surface! Tomorrow, in  the next installment of this introductory guide, we&#8217;ll go a little more in-depth  about the rogue&#8217;s resource, Energy, as well as the combo point system. A deeper  understanding of these mechanics will give you greater insight into how a rogue  fights and thinks, as well as allow you to counter them. We&#8217;ll also talk about  their need for mobility, the kinds of rogue fighting styles &#8212; pure burst, hit  and run, and control &#8212; as well as the obligatory spec overview to get a better  grasp of the abilities that talent trees give them. Until then, stay safe and  watch your back.</p>
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		<title>WoW Hunter Guide: set bonuses</title>
		<link>http://freewowguide.org/wow-hunter-guide-set-bonuses/</link>
		<comments>http://freewowguide.org/wow-hunter-guide-set-bonuses/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 08:11:36 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Hunter Guides]]></category>
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		<guid isPermaLink="false">http://freewowguide.org/?p=7506</guid>
		<description><![CDATA[by Brian Wood
today we&#8217;re going to run down the advantages of the tier 9 and tier 10 hunter  set bonuses for each of the three hunter specs, and suggest which way you should  gear your hunter.
Older Sets
We&#8217;re only  interested in the tier 9 and tier 10 sets. Anything older isn&#8217;t worthwhile for [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/brian-wood/">Brian Wood</a></strong></p>
<p>today we&#8217;re going to run down the advantages of the tier 9 and tier 10 hunter  set bonuses for each of the three hunter specs, and suggest which way you should  gear your hunter.</p>
<p><strong>Older Sets</strong></p>
<p>We&#8217;re only  interested in the tier 9 and tier 10 sets. Anything older isn&#8217;t worthwhile for  hunters. We don&#8217;t even care about the tier 9 4-piece bonus (not even if you&#8217;re  BM). The only other older set that we&#8217;d ever want to hang onto is the tier 5  2-piece (from <em>BC</em> raids) for extreme soloing situations (it lets us  automatically heal our pets for 15% of the damage we do).</p>
<p>Before we get  into the spec by spec details, lets hit a quick review of our tier 9 and 10  sets.</p>
<p><strong>Tier 9: Windrunner</strong></p>
<p>There are three versions  of the hunter tier 9 set:</p>
<ul>
<li><a href="http://www.wowhead.com/?itemset=859">Windrunner Battlegear of  Conquest:</a> ilvl 232, purchasable with <a href="http://www.wowhead.com/?item=47241">Emblems of Triumph</a>.</li>
<li><a href="http://www.wowhead.com/?itemset=-152">Windrunner Battlegear of  Triumph:</a> ilvl 245, purchasable with Emblems of Triumph and a <a href="http://www.wowhead.com/?item=47242">Trophy of the Crusade</a> from TotC  25-man.</li>
<li><a href="http://www.wowhead.com/?itemset=-190">Windrunner Battlegear of  Triumph (Herioc):</a> ilvl 258, purchasable with <a href="http://www.wowhead.com/?item=47558">Regalia of the Grand Protector</a> from heroic TotC 25-man.</li>
</ul>
<p><span id="more-7506"></span></p>
<p>They all share the same set bonuses, but the  higher level versions have better stats. With tier 9 what we really care about  is the truly awesome 2-piece set bonus, that lets our Serpent Sting ticks become  crits. This is an incredibly strong set bonus. We have close to 100% uptime of  Serpent Sting across all specs, and letting this DoT crit more than doubles the  effectiveness of Serpent Sting.<br />
<strong><br />
Tier 10: Ahn&#8217;kahar Blood  Hunter</strong></p>
<p>There are three versions of the tier 10 set as well.  Unlike the tier 9 set, to get the tier 10 set you must purchase the starting  pieces with Emblems of Frost, and then upgrade them with tokens that drop in ICC  25.</p>
<ul>
<li><a href="http://www.wowhead.com/?itemset=891">Ahn&#8217;kahar Blood Hunter&#8217;s  Battlegear </a>: ilvl 251, purchasable with <a href="http://www.wowhead.com/?item=49426">Emblems of Frost</a>.</li>
<li><a href="http://www.wowhead.com/?itemset=-236">Sanctified Ahn&#8217;kahar Blood  Hunter&#8217;s Battlegear</a>: ilvl 264, upgraded with <a href="http://www.wowhead.com/?item=52026">Protector&#8217;s Mark of Sanctification</a> from ICC 25.</li>
<li><a href="http://www.wowhead.com/?itemset=-255">Sanctified Ahn&#8217;kahar Blood  Hunter&#8217;s Battlegear (Heroic)</a>: ilvl 277, upgraded with <a href="http://www.wowhead.com/?item=52029">Protector&#8217;s Mark of Sanctification  (Heroic)</a> from ICC 25 heroic.</li>
</ul>
<p>The 2-piece  bonus is phenomenal. Though it slightly favors BM and MM, it&#8217;s great for all  specs. The 4-piece bonus is also good; however, it is not as good as the tier 9  2-piece bonus.</p>
<p>This is where the decisions start to get difficult. We  like the tier 9 2-piece bonus better &#8212; it&#8217;s giving us more DPS &#8212; but we know  that the tier 10 pieces are going to have much more stats on them. So we&#8217;re  having to make a call as to when the superior stats are better than the superior  set bonus.</p>
<p><strong>Choosing Your Set Pieces</strong></p>
<p>First of all,  keep in mind that exactly when to use what gear is never the same for everyone.  It doesn&#8217;t just depend on your spec, but also on what other gear you currently  have. Your playstyle also comes into it &#8212; in particular the tier 9 bonus is  stronger for hunters who are good at maintaining their Serpent Sting on multiple  targets, and other bonuses vary depending on how good you are at movement  management. The decision is made more difficult by the fact that we have three  versions of each tier of gear.</p>
<p>All of this is by way of saying that  these recommendations aren&#8217;t always going to be right for everyone. For the sake  of simplicity, I&#8217;m assuming that you have access to the ilvl 245 (25-man)  version of the tier 9 set.</p>
<p><strong>Non-Set Pieces</strong></p>
<p>All  three of the set bonuses we&#8217;re talking about are very good. You absolutely want  to have four pieces of set gear. Do not just get the tier 10 2-piece and non-set  for everything else. You want the set bonuses, it&#8217;s only a question of which set  bonuses you want most.</p>
<p><strong>Beast Mastery</strong></p>
<p>The set  situation is simplest for BM hunters. BM gets the least benefit from the tier 9  set with their weaker Serpent Sting and they particularly like the tier 10 set  bonuses, as they both help both their pet as well as hunter.</p>
<p>BM hunters  want to pursue 4-piece tier 10, and getting to the 2-piece should be the first  use of their Emblems of Frost.</p>
<p><strong>Survival</strong></p>
<p>SV  hunters like all the set bonuses, and the breakdown really depends on what level  of set gear you have access to and your playstyle. SV hunters can really go  either way when we&#8217;re talking about comparing the ilvl 245 tier 9 vs. the ilvl  251 tier 10. At ilvl 264 tier 10, the tier 10 4-piece is definitely the way to  go.</p>
<p>For some fights one way will be better, for other fights the other  route will yield more DPS. And some fights it&#8217;ll be a toss  up.</p>
<p><strong>Marksman</strong></p>
<p>MM hunters have the strongest  Serpent Sting with both the best uptime and the ability to preserve percentage  damage and crit increases on their Serpent Stings indefinitely. However MM  hunters have two different playstyles and the set decisions are different for  each.</p>
<p>ArP MM hunters who are pursuing the ArP hard cap (1,400 ArP rating)  will want to go for the tier 10 4-piece bonus. In the pursuit of all that ArP  they pass by a bunch of AP and crit that could have benefited their Serpent  Sting, making the tier 9 bonus a bit less desirable. Tier 10 is also more  generous with the ArP rating.</p>
<p>Standard agility MM hunters (who still may  have a good chunk of ArP, but just aren&#8217;t near the hard cap and aren&#8217;t yet  gemming ArP) like the tier 9 set bonus more and will want to keep their tier 9  set bonuses longer. They definitely want to keep their tier 9 bonus at least  until you have all of the ilvl 264 versions of tier 10, and may want to wait for  some of the ilvl 277 version.</p>
<p>Even if the MM hunter only has access to  the ilvl 232 tier 9, they probably still want to hold out for the ilvl 264 tier  10.</p>
<p><strong>The Recap:</strong></p>
<ul>
<li><strong>All Hunters</strong>: Get four set pieces.  The set bonuses are worth going for.</li>
<li><strong>BM</strong>: Go for 4-piece tier 10.</li>
<li><strong>SV</strong>: Set bonuses are very close and  can go either 2-piece tier 9 &amp; 10, or full 4-piece tier 10.</li>
<li><strong>MM ArP</strong>: If near the hard cap, go  for 4-piece tier 10.</li>
<li><strong>MM agility</strong>: Keep your 2-piece tier  9 until you have at least ilvl 264 tier 10 for the 4-piece.</li>
</ul>
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		<title>WoW: Druid Macro Guide</title>
		<link>http://freewowguide.org/wow-druid-macro-guide/</link>
		<comments>http://freewowguide.org/wow-druid-macro-guide/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 08:09:33 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Druid Guides]]></category>
		<category><![CDATA[WoW Macros]]></category>
		<category><![CDATA[buffs]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[druid class]]></category>
		<category><![CDATA[healer]]></category>
		<category><![CDATA[healing-touch]]></category>
		<category><![CDATA[hots]]></category>
		<category><![CDATA[Lacerate]]></category>
		<category><![CDATA[macro creation]]></category>
		<category><![CDATA[macros]]></category>
		<category><![CDATA[mangle]]></category>
		<category><![CDATA[pve]]></category>
		<category><![CDATA[pvp]]></category>
		<category><![CDATA[rejuvenation]]></category>
		<category><![CDATA[spells]]></category>
		<category><![CDATA[startattack]]></category>
		<category><![CDATA[swiftness]]></category>
		<category><![CDATA[user-interface]]></category>

		<guid isPermaLink="false">http://freewowguide.org/?p=7504</guid>
		<description><![CDATA[by Zuggy
When it comes to macros, the druid class has seen both extremes. From the  classes initial conception, which literally required dozens of macros to  effectively operate in both PvP and PvE environments, to the more simplistic  druid we see today. After years of tweaking and adjustment this type of mass  [...]


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<li><a href='http://freewowguide.org/wow-death-knight-macro-guide/' rel='bookmark' title='Permanent Link: WoW: Death Knight Macro Guide'>WoW: Death Knight Macro Guide</a> <small>by Zuggy Macros for any class are going to be...</small></li>
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			<content:encoded><![CDATA[<p>by <a title="Posts by Zuggy" href="http://wow.zuggaming.com/author/Zuggy/">Zuggy</a></p>
<p>When it comes to macros, the druid class has seen both extremes. From the  classes initial conception, which literally required dozens of macros to  effectively operate in both PvP and PvE environments, to the more simplistic  druid we see today. After years of tweaking and adjustment this type of mass  macro creation is no longer environment (thank God!), as many shifting abilities  are now automatic.</p>
<h2>Restoration Druid Macros</h2>
<p><strong>Nature’s Swiftness Heal<br />
</strong>/cast Nature’s  Swiftness<br />
/stopcasting<br />
/cast Healing Touch</p>
<p><strong>Mouseover Healing Macros<br />
</strong>/cast [target=mouseover] Healing  Touch</p>
<p>/cast [target=mouseover] Rejuvenation</p>
<p>/cast [target=mouseover] Lifebloom</p>
<p><span id="more-7504"></span></p>
<p>Simply adjust the spell and you’re good to go. These macros are simply  amazing and I’ve used them on my shaman as a raid healer to incredible  effectiveness. This allows you to simply hover over frames and pop heals off as  fast as your mouse can move to the next raid frame (as opposed to having to  click the frame).</p>
<p>This method of raid healing really gets awesome when you take advantage of  another user interface mod for raids called grid. Grid is pretty simplistic, but  that’s even better for us. It’s simple, it’s easy…simply hover and start  dropping heals and HoTs across the raid.</p>
<p>In addition, you could also handle other spells, buffs, etc. in this same  manner.</p>
<p><strong>Innervate Protection Macro</strong></p>
<p>/castsequence reset=30 [target=player] Innervate, Thorns(Rank 1), Mark of the  Wild(Rank 1), Rejuvenation(Rank 1)</p>
<h2>Feral Druid Macros</h2>
<p><strong>Taunt + Auto Attack Macro</strong><br />
/startattack<br />
/cast Growl</p>
<p><strong>Mangle + Auto Attack Macro<br />
</strong>/startattack<br />
/cast  Mangle</p>
<p>This type of macro helps druid’s to overcome one of the biggest mistakes I’ve  seen while raiding…failure to quickly engage auto attack. Simply putting a one  line /startattack line before each of your primary attack abilities will do a  world of good…not only for feral DPS, but for feral tanking. Many player’s view  these as “unnecessary”, and believe me, those are the players who aren’t topping  the DPS charts and are letting other player’s in the raid die due to their  tanking failures.</p>
<p><strong>Take Potions in Bear Form Macro<br />
</strong>#show Super Healing  Potion<br />
/use Master Healthstone<br />
/use Super Healing Potion<br />
/cast !Dire  Bear Form</p>
<p>I really like this macro simply because it’s so damn fast. Even if you are  tanking this is a nice macro to have for those panic situations. Simply take a  step away from the boss, spam this macro and you’ll be healed to full in a  snap.</p>
<p>Replace the master health stone / super healing potion with what ever potions  you’d like to consume, or add additional consumables in there. Since the first  /use macro will pull you out of bear and take the pot, you consolidate several  steps together, making this macro nearly instantaneous.</p>
<p><strong>Mangle Trinket Macro<br />
</strong>/startattack<br />
/use Moroes’ Lucky  Pocket Watch<br />
/cast Mangle</p>
<p>Just replace Moroes’ Lucky Pocket Watch for your current tanking trinket(s).  Also, for cat druids check out the macro below.</p>
<p><strong>Feral DPS Trinket Macro<br />
</strong>/startattack<br />
/use Bloodlust  Brooch<br />
/cast Claw</p>
<p>Same as the above macro, change the trinket name / attack name to those of  your choosing. The same will apply to any spec. These are great macros to help  put several button combinations together.</p>
<h2>General Druid Macros</h2>
<p><strong>Totem Sniping Macro<br />
</strong>/targetexact Wrath of Air  Totem<br />
/targetexact Mana Spring Totem<br />
/targetexact Poison Cleansing  Totem<br />
/targetexact Windfury Totem V<br />
/targetexact Mana Tide  Totem<br />
/targetexact Grounding Totem<br />
/cast Moonfire(Rank 1)</p>
<p>Hilarious macro to really piss off shamans. Spam this while you’re kiting in  PvP situations to really punish a shaman’s totem forest.</p>
<p><strong>Self Druid Buffing Macros<br />
</strong>/castsequence [target=player]  reset=10 Thorns, Omen of Clarity, Mark of the Wild</p>
<p><strong>Simple Druid Buffs</strong><br />
/castsequence reset=target Mark of the  Wild, Thorns</p>
<h2>Balance Druid Macros</h2>
<p><strong>Trinket + Starfire Bomb<br />
</strong>/use Hex Shrunken Head<br />
/cast  Starfire</p>
<p>Just change the name of the trinket to your own spell damage trinket.</p>
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		<title>WoW Priest Guide: Raiding Icecrown Citadel, Part 2</title>
		<link>http://freewowguide.org/wow-priest-guide-raiding-icecrown-citadel-part-2/</link>
		<comments>http://freewowguide.org/wow-priest-guide-raiding-icecrown-citadel-part-2/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 08:04:51 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Boss Guides]]></category>
		<category><![CDATA[WoW Priest Guides]]></category>
		<category><![CDATA[WoW Raiding Guides]]></category>
		<category><![CDATA[class-help]]></category>
		<category><![CDATA[festergut]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[guide-to-priests]]></category>
		<category><![CDATA[plagueworks]]></category>
		<category><![CDATA[preist-info]]></category>
		<category><![CDATA[priest-guide]]></category>
		<category><![CDATA[priest-talents]]></category>
		<category><![CDATA[putricide]]></category>
		<category><![CDATA[raid-guide]]></category>
		<category><![CDATA[Raiding]]></category>
		<category><![CDATA[raiding-guide]]></category>
		<category><![CDATA[rotface]]></category>
		<category><![CDATA[shadow]]></category>
		<category><![CDATA[shadow-priest]]></category>
		<category><![CDATA[shadow-priest-guide]]></category>
		<category><![CDATA[strategy]]></category>
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		<guid isPermaLink="false">http://freewowguide.org/?p=7501</guid>
		<description><![CDATA[by Fox Van Allen
As promised, follow me after the break for the shadow priest&#8217;s guide to the Icecrown Plagueworks.
Your Mission: Stay  alive. Inoculate yourself and others against Festergut&#8217;s raid-wide mega-attack. Pull out all the  stops to maximize DPS, cause dude needs to die quick. Marvel at the guest  appearance of Koffing above [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/fox-van-allen/">Fox Van Allen</a></strong></p>
<p>As promised, follow me after the break for the shadow priest&#8217;s guide to the <a href="http://www.wowhead.com/?achievement=4605">Icecrown Plagueworks</a>.</p>
<p><strong>Your Mission:</strong> Stay  alive. Inoculate yourself and others against Festergut&#8217;s raid-wide <a href="http://www.wowhead.com/?spell=69195">mega-attack</a>. Pull out all the  stops to maximize DPS, cause dude needs to die quick. Marvel at the guest  appearance of <a href="http://bulbapedia.bulbagarden.net/wiki/Koffing_%28Pok%C3%A9mon%29">Koffing</a> above your head.</p>
<p><a href="http://www.wowhead.com/?npc=36626">Festergut</a>, especially in 25-man  mode, is a pretty brutal DPS check. This means, of course, that your entire raid  could do everything right, and you can still find yourself getting wiped by the  enrage timer. To add to the challenge, as a ranged player, you&#8217;ll find that  there&#8217;s a lot of movement involved and your DPS will lag behind the melee  classes. Still, shadow priests bring more to a raid than just DPS, and it&#8217;s that  extra utility that lets us shine  here.</p>
<p><span id="more-7501"></span></p>
<p><strong>Positioning<br />
</strong><br />
As a ranged DPS caster, you&#8217;ll  be placed well outside melee range, close to the walls of the room. The raid  leader will designate a central location (usually near the doorway) or centrally  located player (who won&#8217;t move) as a collapsing point for a later phase of the  fight. You&#8217;ll be moving back and forth between these two points during the  fight. Otherwise, you want to be as close to the collapsing point as you can  while maintaining a distance of about 10 yards from other  players.</p>
<p><strong>The Basics</strong></p>
<ul>
<li>Shortly after the fight begins, the room fills up with a cloud of <a href="http://www.wowhead.com/?spell=70138">Gaseous Blight</a>, an orange gas.  Inhaling orange gas is not the healthiest of endeavors &#8212; the raid will suffer  constant, low-level shadow damage from it. It&#8217;s important to cast <a href="http://www.wowhead.com/?spell=48170">Prayer of Shadow Protection</a> before the fight begins to limit the impact of the gas-related damage. Combined  with <a href="http://www.wowhead.com/?spell=15286">Vampiric Embrace</a>, this  will take a <em>lot</em> of pressure off the raid healers.</li>
<li>Festergut will randomly target ranged members of the raid with <a href="http://www.wowhead.com/?spell=72272">Vile Gas</a>, which will cause you to  lose control of your character and vomit for about 6 seconds (incapacitating  you), deal damage to you, and deal damage to people around you. To limit this  damage, cast <a href="http://www.wowhead.com/?spell=48066">Power Word:  Shield</a> on yourself the moment you&#8217;re afflicted with Vile Gas (it takes a  moment for you to lose control of your character).</li>
<li>On a regular basis, Festergut will inhale some of the gas in the room.  Whenever he does this, random players in the raid will be afflicted with <a href="http://www.wowhead.com/?spell=69279">Gas Spores</a>, which explode after  twelve seconds. The basic raid strategy calls for ranged players to collapse in  on a single point (as discussed earlier) so that everyone can be hit by the Gas  Spore damage. When this happens, you gain a stack of a buff called <a href="http://www.wowhead.com/?spell=72103">Inoculated</a>, which reduces the  shadow damage you take by 25%. After the spore explodes, return to your original  position.</li>
<li>Inoculations are important, because after casting Gas Spores three times,  Festergut will ready a devastating attack called <a href="http://www.wowhead.com/?spell=69195">Pungent Blight</a>. Having three  stacks limits the damage you take from Pungent Blight to a manageable 10,000  points, two stacks doubles that damage, but is survivable as a shadowpriest. (In  fact, having only two stacks is key to the) Anything less than that will require  you to use <a href="http://www.wowhead.com/?spell=52770">Disperse</a> to  survive. Add ons like Deadly Boss Mods will tell you when Pungent Blight is  imminent &#8212; try to limit the damage you take from it by casting <a href="http://www.wowhead.com/?spell=48066">Power Word: Shield</a> on yourself if  you can. (<em>Side note:</em> There are a number of disc priests out there who  don&#8217;t like it when shadow priests cast PW:S on themselves, since it takes away  the disc priest&#8217;s ability to apply a stronger version to you. If there&#8217;s a disc  priest in your group, be sure to communicate ahead of time whether or not you&#8217;ll  be using it during the fight.)</li>
<li>When it comes to actually damaging the boss, this fight is the time to pull  out all the stops and make sure DPS is optimized. This means using a <a href="http://www.wowhead.com/?spell=54221">Potion of Speed</a> <em>before</em> the fight begins, popping your <a href="http://www.wowhead.com/?spell=34433">Shadowfiend</a> about 10 or 15  seconds into the fight when you&#8217;re most likely to have as many procs active on  you as possible, and spamming <a href="http://www.wowhead.com/?spell=48300">Devouring Plague</a> anytime you have  to move (for the 30% upfront damage hit). If possible, time the release of your  second Shadowfiend (the enrage timer allows for two castings max per Festergut  encounter so there&#8217;s no need to rush the second use) for the moment before <a href="http://www.wowhead.com/?spell=2825">Bloodlust</a> / <a href="http://www.wowhead.com/?spell=32182">Heroism</a> is called. Use another  potion immediately after (I prefer using a <a href="http://www.wowhead.com/?spell=54222">Potion of Wild Magic</a> with  Bloodlust). Keep your DoTs active as much as possible.</li>
</ul>
<p><strong>The  Loot<br />
</strong><br />
In 25-man difficulty, keep a keen eye out for the <a href="http://www.wowhead.com/?item=50062"><strong>Plague  Scientist Boots</strong></a> &#8212; they&#8217;re your best-in-slot pair of boots. If you  need the hit, <a href="http://www.wowhead.com/?item=50056">Plaguebringer&#8217;s  Stained Pants</a> make a good stand-in until you can get your tier pants.  Festergut also drops <a href="http://www.wowhead.com/?item=50063">Lingering  Illness</a>, a belt that works well for off-spec heals.</p>
<p>There are a also  handful of nice pick ups from Festergut in 10-player mode. With spell power,  haste, crit, and three gem slots, the <a href="http://www.wowhead.com/?item=50990"><strong>Kilt  of Untreated Wounds</strong></a> is a terrific item for shadow priests who focus  on ten-man content. If you&#8217;re on the lookout for a weapon loaded with hit, you  could find some good use out of the <a href="http://www.wowhead.com/?item=50966">Abracadaver</a> (it also comes with a  fun-but-useless &#8220;pet&#8221; proc). The <a href="http://www.wowhead.com/?item=50988">Bloodstained Surgeon&#8217;s  Shoulderguards</a> aren&#8217;t best in slot, but they&#8217;re the best shoulders that  you&#8217;ll see drop in a ten-man raid.</p>
<p><strong>Your  mission:</strong> Stay alive. Dodge the occasional slime spray. Kite oozes.  Wonder why the design for Rotface is so unoriginally similar to  Festergut.</p>
<p>Though the <a href="http://www.wowhead.com/?npc=36627">Rotface</a> design is little more than  a palette shift of Festergut, the fight mechanics and dynamics are quite  different. This fight prioritizes situational awareness over raw DPS &#8212; it  requires more movement and coordination. In other words, don&#8217;t take unnecessary  risks in this fight for the sake of higher  DPS.<br />
<strong><br />
Positioning</strong><br />
Most raid leaders ask the ranged  players to group up in melee range immediately behind Rotface. This will require  constant adjustment as Rotface randomly turns &#8212; you&#8217;ll need to keep moving and  stay aware of where he&#8217;s facing.</p>
<p><strong>Basics</strong></p>
<ul>
<li>The outer quadrants of the room will periodically flood with <a href="http://www.wowhead.com/?spell=69789">green slime</a>. The slime seriously  eats away at your health, of course, so stay away from it. The center never  floods, so stay close to Rotface when possible.</li>
<li>At regular intervals, Rotface will <a href="http://www.wowhead.com/?spell=69508">spew slime</a>, causing moderate  damage to everyone immediately in front of him. Again, it is important to  reposition yourself in back of Rotface whenever he turns to cast his Slime  Spray.</li>
<li>The gimmick to this fight is the casting of <a href="http://www.wowhead.com/?spell=69674">Mutated Infection</a>. It&#8217;s a disease  debuff. When removed, a small ooze that does AoE damage will spawn. It&#8217;s  important to move away from melee range when you get the debuff so the slime  hurts as few people as possible when the disease is cleansed. Though we do have  access to <a href="http://www.wowhead.com/?spell=528">Cure Disease</a>, it is  best to let the assigned healer deal with this &#8212; keep yourself focused on  moving.</li>
<li>Throughout the fight, one of the off tanks will be kiting and tanking any  spawned oozes on the outer edge of the room. If you get the debuff, head in the  tank&#8217;s direction. When the ooze finally spawns, it&#8217;s your job to get the ooze  that&#8217;s attacking you close to the ooze that the tank is kiting &#8212; they&#8217;ll merge  into a big ooze and you&#8217;ll be free to return to the boss. This part of the fight  can get messy when there are pools of slime around the room, and slime has a  tendency to slow down your movement speed, so don&#8217;t be afraid to use <a href="http://www.wowhead.com/?spell=47585">Dispersion</a> to eliminate these  issues and mitigate damage if you need to.</li>
<li>When the big ooze that is being kited absorbs five smaller oozes, Rotface  kindly emotes that these oozes are actually &#8220;angry&#8221; bowel movements with a  tendency to explode. Shortly after, an <a href="http://www.wowhead.com/?spell=69839">Unstable Ooze Explosion</a> occurs,  showering ooze down on three random raid members. Since all the raid members  should be centrally located, you avoid damage from this event by running toward  the outside of the room &#8212; presumably one of the quadrants without deadly slime  in it.</li>
<li>Aside from the above, standard DPS rules apply. Attack <a href="http://www.wowhead.com/?npc=36627">Rotface</a>, never the Oozes. Keep your  DoTs up, and if you can, spam <a href="http://www.wowhead.com/?spell=48300">Devouring Plague</a> while moving.  Running out of mana shouldn&#8217;t be a huge issue here, especially if you&#8217;re <a href="http://www.wowhead.com/?spell=47585">Dispersing</a> when merging slimes.</li>
</ul>
<p><strong>The Loot<br />
</strong><br />
The gear from twenty-five man Rotface  is, simply put, spectacular for shadow priests. The key, drool-worthy shadow  priest drop here is the <a href="http://www.wowhead.com/?item=50353"><strong>Dislodged Foreign Object</strong></a>, a  trinket that gives you a terrific base amount of haste and a proc that caps out  at a 1050 spell power (!) bonus. Good trinkets are painfully hard to find, and  this is essentially your best-in-slot piece until you tackle heroic modes.  Rotface also drops the <a href="http://www.wowhead.com/?item=50033"><strong>Corpse-Impaling Spike</strong></a>, which is your  best-in-slot wand. And as if two best-in-slot drops weren&#8217;t enough, he also  drops the <a href="http://www.wowhead.com/?item=50032"><strong>Death Surgeon&#8217;s Sleeves</strong></a>, which just happen to  be your best-in-slot wrists.</p>
<p>The drops from ten-man Rotface aren&#8217;t  terribly exciting, especially by comparison. The <a href="http://www.wowhead.com/?item=51007">Ether-Soaked Bracers</a> are a decent  enough pick up if you want or need the 40 points of hit attached. The <a href="http://www.wowhead.com/?item=51005">Gloves of Broken Fingers</a> have  spirit attached, so they won&#8217;t be ideal for you as a shadow priest, but they  make an acceptable stand in until you can buy a better piece of gear with  tokens. The <a href="http://www.wowhead.com/?item=51008">Choker of Filthy  Diamonds</a> is a mediocre piece of shadow gear, but good if you really want it  for your healing off-spec.</p>
<p><strong>Your Mission:</strong> Stay alive. Kill  adds as quickly as possible. For god&#8217;s sake, don&#8217;t drink anything.</p>
<p>Well,  it appears the person responsible for turning the races of Azeroth into undead  slaves of the Lich King is a bit of an eccentric. (Pay no mind to the number of  times you&#8217;ve already defeated other persons responsible for the plague!) In this  highly challenging fight, you&#8217;ll deal with orange gas, green slime, <em>and</em> a harshly unforgiving soft enrage timer. Because timing of the phase changes is  quite important here and based on the percentage of Putricide&#8217;s health  remaining, I suggest setting Putricide&#8217;s health bar to read in percent, and not  raw numbers.</p>
<p><strong>Positioning<br />
</strong><br />
There are a number of  different placement strategies for this fight, but all involve similar  principles. There is a tank of orange gas in the room, and a tank of green  slime. As ranged DPS, you&#8217;re generally going to be clustered at max range from  either tank with a multitude of your raid mates.</p>
<p><strong>Phase  1<br />
</strong><br />
In the first major phase of the fight, Professor Putricide  will have two main ways of distracting you from your job of DPSing him. He&#8217;ll  create <a href="http://www.wowhead.com/?spell=70346">puddles of slowly expanding  green slime</a> on the floor &#8212; don&#8217;t stand in these, of course &#8212; and he&#8217;ll  summon two different types of adds: <a href="http://www.wowhead.com/?npc=37697">Volatile Oozes</a> and <a href="http://www.wowhead.com/?npc=37562">Gas Clouds</a>.</p>
<ul>
<li>The first add Putricide will summon will be the <a href="http://www.wowhead.com/?npc=37697">Volatile Ooze</a>, which will spawn  under the green tank. Ideally, your tanks will move Putricide away from the tank  so everyone is at max range from it when it does. This is important, because  shortly after it spawns, it will target a member of the raid, root them with <a href="http://www.wowhead.com/?spell=70447">Volatile Ooze Adhesive</a> (which  acts as a DoT debuff), and begin charging at them. If you&#8217;re chosen, you don&#8217;t  have much choice but to stay put and get as many of your DoTs active on the Ooze  as quickly as you can &#8212; <a href="http://www.wowhead.com/?spell=48156">Mind  Flay</a> is ineffective at slowing its charge here. When the Ooze reaches  someone, it will <a href="http://www.wowhead.com/?spell=70492">explode</a> for  massive damage spread evenly among everyone in range of the explosion. Because  of this, if someone else is chosen, you (and others!) will need to be on top of  them when the Ooze reaches their position. Avoid collapsing<em> too </em>quickly, as too many people in one place will cause Putricide to spawn a  puddle of <a href="http://www.wowhead.com/?spell=70346">green slime</a> where  you&#8217;re standing, and that&#8217;s not going to be good for anyone. After the first  explosion, the Ooze will continue targeting people with <a href="http://www.wowhead.com/?spell=70447">Volatile Ooze Adhesive</a> until you  kill it. Always prioritize collapsing on the target to doing damage here,  because one bad <a href="http://www.wowhead.com/?spell=70492">explosion</a> can  cause a raid wipe.</li>
<li>The second add Putricide will summon will be a <a href="http://www.wowhead.com/?npc=37562">Gas Cloud</a>, generated under the  orange tank. Once spawned, it will target someone with <a href="http://www.wowhead.com/?npc=37562">Gaseous Bloat</a>, a debuff that  greatly increases your size and causes constant damage. If you&#8217;re targeted, you  need to run away, kiting the cloud around the room &#8212; if it reaches you too soon  after it spawns, it <em>will</em> kill you. There&#8217;s not much you can do while  running aside from spamming <a href="http://www.wowhead.com/?spell=48300">Devouring Plague</a> and making sure  <a href="http://www.wowhead.com/?spell=48125">Shadow Word: Pain</a> is active.  Since you&#8217;ll be taking constant damage, using <a href="http://www.wowhead.com/?spell=48158#see-also-ability">Shadow Word:  Death</a> here is a no-no. (<a href="http://www.wowhead.com/?spell=48066">Power  Word: Shield</a> is good here as damage mitigation, too, subject to the usual  caveats.)</li>
</ul>
<p>Putricide will alternate between spawning Oozes and Gases  until you get him to 80% health, at which time he will use <a href="http://www.wowhead.com/?spell=71617">Tear Gas</a>, which does little but  paralyze you for 20 seconds while he runs over to his table to start drinking  his mutating potions. You can&#8217;t attack Putricide at all during this time, but  you <strong>can</strong> use <a href="http://www.wowhead.com/?spell=47585">Disperse</a> to regain your  mana.</p>
<p><strong>Phase 2<br />
</strong><br />
This phase is quite similar to  Phase 1 in that Putricide will alternate between generating <a href="http://www.wowhead.com/?npc=37697">Volatile Oozes</a> and <a href="http://www.wowhead.com/?npc=37562">Gas Clouds</a>. He gains two additional  abilities that will cause trouble for you &#8212; <a href="http://www.wowhead.com/?spell=71279">Choking Gas Explosion</a> and <a href="http://www.wowhead.com/?spell=72297">Malleable Goo</a>.</p>
<ul>
<li><a href="http://www.wowhead.com/?spell=71279">Choking Gas Explosions</a> are  primarily a concern for melee attackers, but they can hurt you if you&#8217;re not  careful. Putricide drops gas bombs (flasks?) on the floor at regular intervals,  which will eventually explode. Ranged players should not stand near these bombs  under any circumstance.</li>
<li><a href="http://www.wowhead.com/?spell=72297">Malleable Goo</a> is the main concern  for ranged players. Putricide will target one member of your raid with Malleable  Goo; when he does, you need to move away from the spot that player was standing  immediately. The goo will bounce a few times on the floor before landing,  causing splash damage and applying a really nasty 20-second speed debuff when it  &#8220;explodes.&#8221; If you get hit, these can easily kill you outright; if you survive,  you&#8217;ll be largely useless for the next 20 seconds. Ideally, you won&#8217;t get hit,  but if you do, do <strong>not</strong> refresh your DoTs during those 20  seconds, since the debuff will dramatically increase their period and decrease  their frequency. Prioritize using <a href="http://www.wowhead.com/?spell=48127">Mind Blast</a> and <a href="http://www.wowhead.com/?spell=48156">Mind Flay</a>, and reapply your DoTs  to Putricide or the adds immediately after the debuff expires. <a href="http://www.wowhead.com/?spell=47585">Disperse</a> works well to fill that  &#8220;useless&#8221; time, too.</li>
</ul>
<p>When you get Putricide down to 35%, he will again  cast <a href="http://www.wowhead.com/?spell=71617">Tear Gas</a> and move into  the final phase. It is absolutely critical that, for this particular phase  change, no adds be up. The reason for this is simple &#8212; during the first two  phases, one of your off tanks will be mutated into an abomination capable of  slowing these adds. In the third phase, this slowing effect is unavailable, and  a fast moving Ooze/Gas can quickly wipe your raid &#8212; or at least kill enough  members to guarantee bumping up against the soft enrage timer. <strong>Limit the  use of DoTs on Putricide when he gets to 37% to avoid &#8220;accidentally&#8221; pushing him  into Phase 3.</strong> If you have the ability to <a href="http://www.wowhead.com/?spell=47585">Disperse</a> during the Tear Gas  event, do so &#8212; you&#8217;ll need the extra mana.</p>
<p><strong>Phase  3</strong><br />
Good news, everyone: In Phase 3, Putricide stops spawning those  damnable <a href="http://www.wowhead.com/?npc=37697">Volatile Oozes</a> and <a href="http://www.wowhead.com/?npc=37562">Gas Clouds</a>. He&#8217;ll still use <a href="http://www.wowhead.com/?spell=71279">Choking Gas Explosion</a> and <a href="http://www.wowhead.com/?spell=72297">Malleable Goo</a>, so remain vigilant  for those. But, uh&#8230; bad news, everyone: there are two new deadly aspects to  the Phase 3 part of the fight.</p>
<ul>
<li>Putricide will apply a stack of <a href="http://www.wowhead.com/?spell=72672">Mutated Plague</a> to your tanks.  Though it&#8217;s a debuff to them, it will actually damage the raid, causing more and  more damage to all players as more stacks are applied. It&#8217;s pretty light damage  at first, but at some point, even a shadow priest with sick DPS won&#8217;t be able to  survive its wrath.</li>
<li>In previous phases, you had an abomination up and about, eating the spawning  <a href="http://www.wowhead.com/?spell=70346">puddles of green slime</a>. In  Phase 3, you lose your abomination, so these puddles will continuously spawn and  grow until they cover the entire floor. Be aware of where the slime is at all  times, and make sure you don&#8217;t get trapped. If you do somehow get trapped, you  may need to use <a href="http://www.wowhead.com/?spell=47585">Disperse</a> to  save yourself as you head to dry ground.</li>
</ul>
<p>In short, you&#8217;re in a  <em>major</em> DPS race here. It&#8217;s time to bring out the big guns. On the start  of Phase 3, <a href="http://www.wowhead.com/?spell=2825">Bloodlust</a> / <a href="http://www.wowhead.com/?spell=32182">Heroism</a> should get called, so  drop your <a href="http://www.wowhead.com/?spell=34433">Shadowfiend</a> immediately to allow it to benefit from the speed boost too. Use your <a href="http://www.wowhead.com/?spell=54222">Potion of Wild Magic</a> during, and  spam <a href="http://www.wowhead.com/?spell=48300">Devouring Plague</a> whenever  you&#8217;re forced to move. Try to avoid tunnel vision, though &#8212; it&#8217;s more important  than ever to dodge each <a href="http://www.wowhead.com/?spell=72297">Malleable  Goo</a>.</p>
<p><strong>The Loot<br />
</strong><br />
As the final boss of the <a href="http://www.wowhead.com/?achievement=4605">Plagueworks</a>, Professor  Putricide drops those mouth-wateringly good <a href="http://www.wowhead.com/?item=52027">Conqueror&#8217;s Marks of  Sanctification</a> in 25-man mode, which upgrade your existing tier pieces.  Unfortunately, they&#8217;re the only item of value Putricide drops for shadow  priests.<br />
In ten-man mode, Putricide drops the <a href="http://www.wowhead.com/?item=51016">Pendant of Split Veins</a>, a neck  piece with spellpower, crit, and hit; the <a href="http://www.wowhead.com/?item=51020">Shoulders of Ruinous Senility</a>,  which have spell power, haste, and hit; and the <a href="http://www.wowhead.com/?item=51017">Cauterized Cord</a>, the best waist  piece you&#8217;ll see drop for shadow priests in ten-man raids.</p>
<p>If you made it  through to beat Putricide, congratulations &#8212; it&#8217;s a feat that most players have  yet to experience. With him dead and another achievement under our belts, we&#8217;ll  soon be setting our sights on <a href="http://www.wowhead.com/?achievement=4606">The Crimson Hall</a> to kill  those those little emo vampire boys that&#8230; hold on, wait, didn&#8217;t we kill these  guys already? (I suppose no one ever stays dead for very long in Azeroth, do  they?)</p>
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<li><a href='http://freewowguide.org/wow-guide-to-ice-crown-citadel-the-plagueworks/' rel='bookmark' title='Permanent Link: WoW &#8211; Guide to Ice Crown Citadel &#8211; The Plagueworks'>WoW &#8211; Guide to Ice Crown Citadel &#8211; The Plagueworks</a> <small>by Messiah @ tentonhammer The second wing in Icecrown Citadel...</small></li>
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		<title>WoW Boss Guide: Blood Queen Lana’thel Made Easy with this AddOn</title>
		<link>http://freewowguide.org/wow-boss-guide-blood-queen-lana%e2%80%99thel-made-easy-with-this-addon/</link>
		<comments>http://freewowguide.org/wow-boss-guide-blood-queen-lana%e2%80%99thel-made-easy-with-this-addon/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 07:50:34 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Addons]]></category>
		<category><![CDATA[WoW Boss Guides]]></category>
		<category><![CDATA[WoW Raiding Guides]]></category>
		<category><![CDATA[addon]]></category>
		<category><![CDATA[Blood Queen Lana’thel]]></category>
		<category><![CDATA[world-of-warcraft]]></category>
		<category><![CDATA[wotlk]]></category>
		<category><![CDATA[wow]]></category>
		<category><![CDATA[wow-guide]]></category>

		<guid isPermaLink="false">http://freewowguide.org/?p=7498</guid>
		<description><![CDATA[By Matticus
When it comes to the Blood Queen Lana’thel encounter in Icecrown, one of the  challenging aspects is to set up vampire bites on players. Some days, the first  player that gets bitten by the Queen isn’t always the same one in subsequent  attempts.
Well worry no more.
There’s an addon called Blood  [...]


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			<content:encoded><![CDATA[<p>By <a title="Posts by Matticus" href="http://www.nostockui.com/author/admin/">Matticus</a></p>
<p>When it comes to the Blood Queen Lana’thel encounter in Icecrown, one of the  challenging aspects is to set up vampire bites on players. Some days, the first  player that gets bitten by the Queen isn’t always the same one in subsequent  attempts.</p>
<p>Well worry no more.</p>
<p>There’s an addon called <a href="http://www.wowinterface.com/downloads/info15850-BloodQueen.html">Blood  Queen</a> which manages all that stuff for you. For raid leaders, it becomes a  big asset because the process doesn’t have to be micro-managed.</p>
<h3>Features</h3>
<ul>
<li><span style="color: #30393d;">Auto-assigned bite targets</span></li>
<li><span style="color: #30393d;">Automatic raid icons set</span></li>
<li><span style="color: #30393d;">Takes into account deaths, disconnects, mis-bites and  mind control’s</span></li>
</ul>
<p><span id="more-7498"></span></p>
<p><span style="color: #30393d;">The priority list only needs to be built once and it  revolves around your guild members. Keep in mind that this addon <strong>will  only work if you are the raid leader</strong>. </span></p>
<h3>Two priority modes</h3>
<p><span style="color: #30393d;">There are two ways to generate priority lists: From the  raid or from the guild. The actual assigning of players can also be done in two  ways. </span></p>
<p><strong>Normal mode</strong>: Bites are assigned according to a pre-set list  <em>or</em> damage meter data from Recount or Skada. There are check boxes along  the bottom.</p>
<p><a href="http://www.nostockui.com/wp-content/uploads/2010/03/bqaddona.jpg">http://www.nostockui.com/wp-content/uploads/2010/03/bqaddona_thumb.jpg</a></p>
<p><strong>Dual priority</strong>: Two lists are set up based on melee players  and ranged players.</p>
<p><a href="http://www.nostockui.com/wp-content/uploads/2010/03/bqaddonb.jpg">http://www.nostockui.com/wp-content/uploads/2010/03/bqaddonb_thumb.jpg</a></p>
<p><em>Note</em>: It is also possible to set up opposite DPS priorities. For  example, if a ranged player gets it, the addon can instruct them to target a  melee player or vice versa. Very useful for tactical DPS reasons to spread the  bite chain among the ranged players and the melee players. Check the  <strong>Reverse first Bite</strong> box on the lower left.</p>
<p><a href="http://www.wowinterface.com/downloads/info15850-BloodQueen.html">Download  it now</a>!</p>
<p><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br />
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<li><a href='http://freewowguide.org/wow-addon-guide-how-to-replace-most-of-cartographer-for-patch-3-3/' rel='bookmark' title='Permanent Link: WoW Addon Guide: How to Replace Most of Cartographer for Patch 3.3'>WoW Addon Guide: How to Replace Most of Cartographer for Patch 3.3</a> <small>By Matticus @ nostockui The recent patch 3.3 broke arguably...</small></li>
<li><a href='http://freewowguide.org/wow-boss-guide-strategy-for-the-latest-wintergrasp-boss-toravon/' rel='bookmark' title='Permanent Link: WoW Boss Guide: Strategy for the latest Wintergrasp boss Toravon'>WoW Boss Guide: Strategy for the latest Wintergrasp boss Toravon</a> <small>by Matt Low Toravon is the latest boss to appear...</small></li>
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		<title>Focus Casting: macros to make your healing life easier.</title>
		<link>http://freewowguide.org/focus-casting-macros-to-make-your-healing-life-easier/</link>
		<comments>http://freewowguide.org/focus-casting-macros-to-make-your-healing-life-easier/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 07:48:54 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Druid Guides]]></category>
		<category><![CDATA[WoW Macros]]></category>
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		<category><![CDATA[discipline]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[healing]]></category>
		<category><![CDATA[macro]]></category>
		<category><![CDATA[Mimetir]]></category>
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		<category><![CDATA[Priest Discussion]]></category>
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		<guid isPermaLink="false">http://freewowguide.org/?p=7496</guid>
		<description><![CDATA[by Mimetir
If you do know something about macros then have a read anyway – some of these  might be basic to you, but you might pick up something that saves your skin,  bark or cow-printed hide.  
Paladins 
1. Buffs up quicksmart
/castsequence [target=focus] Beacon of Light, Sacred Shield

This macro will put both of [...]


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			<content:encoded><![CDATA[<p>by <a title="Posts by Mimetir" href="http://www.worldofmatticus.com/author/juddr/">Mimetir</a></p>
<p>If you do know something about macros then have a read anyway – some of these  might be basic to you, but you might pick up something that saves your skin,  bark or cow-printed hide. <strong> </strong></p>
<p><strong>Paladins </strong></p>
<p><strong>1.</strong> <strong>Buffs up quicksmart</strong></p>
<blockquote><p>/castsequence [target=focus] Beacon of Light, Sacred Shield</p></blockquote>
<ul>
<li>This macro will put both of your essential healing buffs up on your focus,  which is likely to be the tank.</li>
<li><em>TIP:</em> you can use the addon <a href="http://wow.curse.com/downloads/wow-addons/details/need-to-know.aspx" target="_blank">Need To Know</a> in conjunction with this setup. It’ll give you  permanent timer bars for those buffs regardless of whom you’re targetting.</li>
</ul>
<p><strong>2. Easy judging</strong></p>
<blockquote><p>/cast [target=focustarget] Judgement of Light</p></blockquote>
<ul>
<li>Casts your judgement of light which both does healing and gives you a  powerful haste buff</li>
<li>It won’t cause you to overaggro when casting your judgement as you’re using  it on the tank’s target</li>
<li>Means you don’t have to mess around with tab or mouse targetting a mob to  cast it on. You may need to re-target your tank but that’s less trouble than  having to target <em>everything</em> manually.</li>
<li><em>TIP:</em> you could use the <a href="http://wow.curse.com/downloads/wow-addons/details/clique.aspx">addon  Clique</a>, which will allow you to set up mouse and key bindings for anything  you could wish. Want to heal the tank? Sure, click the &lt;insert mouse button  here&gt; and you needn’t retarget them after using your JoL macro.</li>
</ul>
<p><span id="more-7496"></span></p>
<p><strong>3.</strong> <strong>Catch-all Holy Shock</strong></p>
<blockquote><p>/cast [mod,target=player] [nogroup,target=player]  [target=mouseover,help,nodead] [target=targettarget,help,nodead] [] Holy  Shock</p></blockquote>
<ul>
<li>If you have an enemy targetted it will automatically holy shock you</li>
<li>If you have *anything* else as target <em>and</em> a friendly unit as  mouseover (or target) then it will holy shock that friendly unit</li>
</ul>
<p><strong>Priests – holy and discpline</strong></p>
<p><strong>1. “oh noes” button</strong></p>
<blockquote><p>/console Sound_EnableSFX 0<br />
/cast [combat,@player] Power Infusion<br />
/cast [combat] Inner Focus<br />
/cast [spec:1,@mouseover] Penance;  [spec:2,@mouseover] Greater Heal<br />
/console Sound_EnableSFX 1</p></blockquote>
<ul>
<li>It works for priesties of both healing flavours. Yep, you read right, It’ll  work by casting one of the spells, based on whichever spec you’re in. This saves  you having two separate macros for holy and discipline</li>
<li>You could also add commands to pop your trinkets (/use 13 and /use 14) but  be careful of the macro character limit.</li>
</ul>
<p><strong>2. Holy single target “oh noes” button</strong></p>
<blockquote><p>/cast [target=focus] Guardian  Spirit</p></blockquote>
<ul>
<li>For you holy priesties. This is an “oh noes” button if you’ve been focussing  on the raid and see that your focus, probably a tank, is wilting a bit and needs  help <em>now</em>.</li>
</ul>
<p><strong>3. Discy Pain Suppression management</strong></p>
<blockquote><p>/cast [target=mouseover] Pain Suppression<br />
/sw 8<br />
/script  Stopwatch_Play();<br />
/say Pain Suppression Up!<br />
/in 8 /s ***Pain Suppression  depleted***</p></blockquote>
<ul>
<li>This is most useful for keeping track of PS cooldown and alerting you when  it’s ready again – useful in fights where you need to time cooldowns and don’t  have time to keep an eye out for them ticking down</li>
<li><em>TIP:</em> this one may not work off the bat for  you. The ‘in’ command is said to be provided through an addon, <em>possibly</em> the <a href="http://wow.curse.com/downloads/wow-addons/details/ace3.aspx">Ace3  library</a>, though various people with various addon setups have got the macro  working.</li>
</ul>
<p><strong>4. Discy raid-healing insta-bomb</strong></p>
<blockquote><p>#showtooltip Divine Hymn<br />
/cast [target=player] Power Infusion<br />
/cast  Inner Focus<br />
/cast Divine Hymn</p></blockquote>
<p>You’re a discy priest so you’re probably healing tanks most of the time,  right? That might be so, but sometimes you’ll be on raid anyway, and sometimes  you’ll be on tanks watching the raid take heavy damage – and we all know how  comfortable that isn’t. This macro will help you help the raid recover and soak  up damage.</p>
<ul>
<li>Try to have Borrowed Time proc’ed too for the (extra) haste</li>
<li>You’ve just given yourself power infusion which both reduces your cast time  and mana costs</li>
<li>Bubbles! Bubbles everywhere! Your increased  critical effect chance from <a href="http://www.wowhead.com/?spell=14751">inner Focus</a> should mean more  chance of divine aegis’ popping up.</li>
</ul>
<p><strong>Druids </strong></p>
<pre><strong>1. Rolling Lifebloom</strong></pre>
<blockquote>
<pre>/target TankName/cast [modifier:shift] Rejuvenation ; [modifier:alt] Regrowth ; Lifebloom</pre>
</blockquote>
<ul>
<li>Make a macro for each tank in the  raid and you’ll be able to keep them all rolling on 3 stacks of Lifebloom, lag  and catastrophe notwithstanding</li>
<li>This particular macro also has modifiers which give you flexibility in HoTs.  Got a bit of extra time? Throw Tank1 a Rejuv. by pressing shift. Everything  refreshed and got a couple of seconds? Stick Regrowth up by holding down alt</li>
</ul>
<p><strong>2. Quick response to tank death</strong></p>
<blockquote><p>#showtooltip Rebirth</p>
<p>/castsequence reset=600 Nature’s Swiftness, Rebirth</p>
<p>/run c=”Don’t release! I got ya.”if UnitInRaid(“player”)then  SendChatMessage(c, “RAID”)elseif GetNumPartyMembers()&gt;0 then  SendChatMessage(c, “PARTY”)end</p></blockquote>
<ul>
<li>This is your “oh noes tank’s dead!” macro</li>
<li>It’ll immediately get him back on his feet and announce what you’re doing.</li>
</ul>
<p><strong>2a. Intuitive-res macro</strong></p>
<blockquote><p>#show Rebirth</p>
<p>/cast [@mouseover, combat, dead] [@target, combat, dead] Rebirth;  [@mouseover, dead] [@target, dead] Revive</p></blockquote>
<ul>
<li>This is a similar one for other “oh noes” times – specifically when key  people have dropped like lightbulbed flies. If you’re in combat it’ll try to use  combat res, if you’re not it’ll use revive</li>
<li>Just be sure you’re out of combat after a fight’s ended before you use this,  for fear of wasting your combat res.</li>
</ul>
<p><strong>3. Easy poison cleanse</strong></p>
<blockquote><p>#showtooltip</p>
<p>/cast [target=mouseover, help] [] Abolish Poison</p></blockquote>
<ul>
<li>This is a time saver anywhere there is a lot of poison kicking around. Its  utility is simple: it allows you to cleanse your mouseover target without having  to target them then retarget your healing target</li>
<li><em>TIP:</em> I reckon this one works for all healing classes for their  various cleansing duties.</li>
</ul>
<p><strong>Shaman </strong></p>
<p><strong>1.</strong> <strong>Earth Shield ease</strong></p>
<blockquote><p>/cast [target=focus] Earth Shield</p></blockquote>
<ul>
<li>Very, very simple way of refreshing earth shield on the tank, providing that  your tank is your focus.</li>
<li><em>TIP:</em> you can also get the <a href="http://wow.curse.com/downloads/wow-addons/details/shaman-friend.aspx">addon  Shaman Friend</a> to support this macro by playing a sound when ES runs down.  Alternatively you could have it in place of the macro: it can be setup to  provide a focus button for earth shield refreshing, and a box which visually  tracks ES stacks so you don’t miss it falling off.</li>
</ul>
<p><strong>2a. “Oh noes” button version 1</strong></p>
<blockquote><p>#showtooltip Healing Wave</p>
<p>/cast Nature’s Swiftness</p>
<p>/cast Tidal Force</p>
<p>/cast Healing Wave</p></blockquote>
<ul>
<li>Any resto shaman worth his salt has some form of this macro. Some shamans  prefer not to attach a healing spell to it so they can choose whether to fire  off a single target spell or a chain heal after nature’s swiftness. You could  make both of those options achievable by altering the macro slightly, to this:</li>
</ul>
<p><strong>2b. “Oh noes” button version 2</strong></p>
<blockquote><p>#showtooltip Nature’s Swiftness</p>
<p>/stopcasting</p>
<p>/use 13<br />
/use 14</p>
<p>/cast Nature’s Swiftness</p>
<p>/Cast Tidal Force<br />
/cast [mod, help] [mod:shift, target=mouseover, help]  Chain Heal; [help] [target=mouseover] Healing Wave</p></blockquote>
<ul>
<li>This version will cast healing wave after blowing your cooldowns or, if you  hold down shift, it will cast chain heal. It also uses your trinkets (/use 13  and /use 14) for extra “oh noes” aversion value.</li>
</ul>
<p>In both of these you could also add a command to tell party chat or a  specific target that you’re averting catastrophe this time by blowing all your  cooldowns, and so won’t necessarily be able to save the day again. At least for  a few minutes.</p>
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		<title>WoW Paladin Guide: Retribution 102</title>
		<link>http://freewowguide.org/wow-paladin-guide-retribution-102/</link>
		<comments>http://freewowguide.org/wow-paladin-guide-retribution-102/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 07:33:49 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Paladin Guides]]></category>
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		<guid isPermaLink="false">http://freewowguide.org/?p=7494</guid>
		<description><![CDATA[by Gregg Reece
1. Typical PvE talent setup
The base talent build we&#8217;re going to  look at is a very  retribution build of 5/5/55 which gives us six points to do with as we wish.  Now, there are generally two viewpoints on what you should do with these  depending on which type of [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/gregg-reece/">Gregg Reece</a></strong></p>
<p><strong>1. Typical PvE talent setup</strong><br />
The base talent build we&#8217;re going to  look at is a <a href="http://www.wowhead.com/?talent#sVZVZVfbtbIuhdIfsu">very  retribution build of 5/5/55</a> which gives us six points to do with as we wish.  Now, there are generally two viewpoints on what you should do with these  depending on which type of utility you want to provide. If you want access to <a href="http://www.wowhead.com/?spell=64205">Divine Sacrifice</a> then you&#8217;d go <a href="http://www.wowhead.com/?talent#sVZE0zZVfbtbIuhdIfsu">5/11/55 with those  six points all in protection</a>. However, if you&#8217;d rather provide a little  debuff to your target&#8217;s attack power as well as have a wee bit more  survivability, then you&#8217;d take <a href="http://www.wowhead.com/?spell=26016">Vindication</a> as well as <a href="http://www.wowhead.com/?talent#sVZVZVfrtrIuGdIfsu">fill out the rest of  the retribution tree with 5/5/61</a>.</p>
<p><strong>2. Talent  overview</strong><br />
Talents in italics are optional, and you can flex your  build to pick up or drop these based on utility you want to provide. If a talent  is struck out, avoid it, as it provides little or no benefit to you as a damage  dealer. I&#8217;ll only be covering the protection and holy talents that are relevant  for a ret paladin to pursue.</p>
<p><span id="more-7494"></span></p>
<p><span style="text-decoration: underline;">Holy:</span></p>
<ul>
<li><strong><a href="http://www.wowhead.com/?spell=20332">Seals of the Pure</a> </strong>- This  ups the damage of your two baseline damage seals, but doesn&#8217;t do anything for  your Seal of Command. It&#8217;s still pretty good as any boost to <a href="http://www.wowhead.com/?spell=53736">Seal of Corruption</a>/<a href="http://www.wowhead.com/?spell=31801">Vengeance</a> is a good boost.</li>
<li><a href="http://www.wowhead.com/?spell=20261"><span style="text-decoration: line-through;"><strong>Divine  Intellect</strong></span></a> &#8211; Yeah, you could reach it if you wanted to, but  don&#8217;t. We&#8217;re fine with mana.</li>
</ul>
<p><span style="text-decoration: underline;">Protection:</span></p>
<ul>
<li><strong><a href="http://www.wowhead.com/?spell=20266">Divine Strength</a> </strong>- This  is a great talent as it allows us to grab even more power from strength.  Absolutely must have talent.</li>
<li><a href="http://www.wowhead.com/?spell=63650"><strong><em>Divinity</em></strong></a> &#8211; The talent  really doesn&#8217;t do much for us. It&#8217;s only really an option if we&#8217;re trying to  reach for <a href="http://www.wowhead.com/?spell=64205">Divine Sacrifice</a> for  utility.</li>
<li><a href="http://www.wowhead.com/?spell=20100"><span style="text-decoration: line-through;"><strong>Anticipation</strong></span></a> &#8211; Okay, I guess you could  nab this for PvP, however we&#8217;re mainly talking about PvE here and there&#8217;s no use  in it. You&#8217;re better off with <a href="http://www.wowhead.com/?spell=63650">Divinity</a> if you&#8217;re just using it  as a stepping stone to other talents.</li>
<li><a href="http://www.wowhead.com/?spell=53519"><strong><em>Stoicism</em></strong></a> &#8211; Less time  stunned or feared can be helpful to up your DPS in dungeons sometimes, but this  is mainly a PvP talent. The dispel protection especially helpful in PvP if  you&#8217;re using <a href="http://www.wowhead.com/?spell=31801">Seal of  Vengeance</a>/<a href="http://www.wowhead.com/?spell=53736">Corruption</a>.</li>
<li><a href="http://www.wowhead.com/?spell=20175"><strong><em>Guardian&#8217;s Favor</em></strong></a> &#8211; This  provides some decent utility, but would be better for PvP. It&#8217;s an okay choice  for a stepping stone talent.</li>
<li><a href="http://www.wowhead.com/?spell=64205"><strong><em>Divine Sacrifice</em></strong></a> &#8211;  Nicknamed the &#8216;Raid Wall,&#8217; but has lately been reduced to just the &#8216;Party Wall&#8217;  if you don&#8217;t have talents in <a href="http://www.wowhead.com/?spell=53530">Divine Guardian</a>. It will redirect  30% of damage dealt to your party at you for up to 200% of your total health.  Combined with <a href="http://www.wowhead.com/?spell=642">Divine Shield</a>,  this is a really handy ability for reducing AoE damage in certain boss fights.  However, please keep in mind that it can kill you if you&#8217;re not careful.</li>
</ul>
<p><span style="text-decoration: underline;">Retribution:<br />
</span></p>
<ul>
<li><strong><a href="http://www.wowhead.com/?spell=20105">Benediction</a> </strong>- Being as  all of the spells we&#8217;re going to use in combat are instant cast, this will  reduce your mana spent by up to 10%. Also, the other talent on this tier to get  into the retribution tree is for parry and we don&#8217;t parry.</li>
<li><a href="http://www.wowhead.com/?spell=20064"><span style="text-decoration: line-through;"><strong>Deflection</strong></span></a> &#8211; Adds up to 5% parry. We  don&#8217;t need parry. Leave it alone.</li>
<li><a href="http://www.wowhead.com/?spell=25957"><strong>Improved Judgements</strong></a> &#8211; This reduces  your judgement cooldown by 2 seconds. This means you get to cast it 20% more  often. A definite must have.</li>
<li><a href="http://www.wowhead.com/?spell=20337"><strong>Heart of the Crusader</strong></a> &#8211; This is a  nice little debuff you get to put on the bad guys by just doing what you were  going to do anyways. Your judgements make it easier for everyone critically  strike the target by 3%. Handy.</li>
<li><strong><em><a href="http://www.wowhead.com/?spell=20045">Improved Blessing of Might</a> </em></strong>- While this is an optional buff, I did include it in the base  build. This is because it&#8217;s our blessing of choice. However, if you raid with a  holy paladin who has picked it up or another retribution paladin, you might see  if you can convince one of them to pick it up so you can put talent points  elsewhere.</li>
<li><strong><a href="http://www.wowhead.com/?spell=26016"><em>Vindictation</em></a> </strong>-  Yet another debuff we get to apply with no work at all. All you have to do is  hit the bad guy and they&#8217;ll start doing less damage. Both tanks and healers like  it when you do this. If you&#8217;ve got a warrior or bear in your regular group, then  you might not have to worry about this as their <a href="http://www.wowhead.com/?spell=47437">Demoralizing Shout</a>/<a href="http://www.wowhead.com/?spell=48560">Roar</a> does the same thing and it  doesn&#8217;t stack.</li>
<li><strong><a href="http://www.wowhead.com/?spell=20121">Conviction</a> </strong>- A flat  boost of 5% to critical strike. Plus, this opens up the ability to nab the  talent Vengeance later.</li>
<li><a href="http://www.wowhead.com/?spell=20375"><strong>Seal of Command</strong></a> &#8211; This has changed  a lot over the years. Currently, it is a sort of cleave type attack that will  strike your current target as well as two additional targets. The only downside  is that it only works with single-target attacks. However, it is a great  leveling seal and does well against groups of mobs at high level.</li>
<li><a href="http://www.wowhead.com/?spell=26023"><strong>Pursuit of Justice</strong></a> &#8211; As a melee  class, we&#8217;re often stuck in the middle of things. This means from time to time  we&#8217;ve got to move in order to keep doing damage or prevent things doing damage  to us. The 15% move speed doesn&#8217;t look like much, but you can definitely notice  when you don&#8217;t have it. Also, it reduces the amount of time you&#8217;re disarmed by  various effects which means more time you can kill things.</li>
<li><a href="http://www.wowhead.com/?spell=25988"><strong><em>Eye for an Eye</em></strong></a><em> </em>-  This causes 10% of the damage against you to return to the person who dealt it.  The problem is that in dungeons and raids, you shouldn&#8217;t be attacked and most of  the stuff that hits you shouldn&#8217;t crit. However, for PvP, this is a great skill  to have.</li>
<li><a href="http://www.wowhead.com/?spell=35397"><strong>Sanctity of Battle</strong></a> &#8211; Another flat  crit increase. This one is 3% crit along with <a href="http://www.wowhead.com/?spell=48801">Exorcism</a> and <a href="http://www.wowhead.com/?spell=35395">Crusader Strike</a> being buffed up  by 15%. You can&#8217;t say no to free damage buffs.</li>
<li><strong><a href="http://www.wowhead.com/?spell=31868">Crusade</a> </strong>- This bumps up  all of your damage by 3% and does even more damage against some of your usual  bad guys by another 3%. Humanoids, demons, undead, and elementals beware!</li>
<li><a href="http://www.wowhead.com/?spell=20113">T<strong>wo-Handed Weapon Specialization</strong></a> &#8211;  Allows you to hit harder with two-handers. As it&#8217;s a damage buff talent, it&#8217;s  not one you want to pass up.</li>
<li><a href="http://www.wowhead.com/?spell=31869"><strong>Sanctified Retribution</strong></a> &#8211; This  allows anyone under the effects of any of your auras to deal 3% more damage.  Yes, that even includes <a href="http://www.wowhead.com/?spell=32223">Crusader  Aura</a>. Oh, it also increases the damage dealt by <a href="http://www.wowhead.com/?spell=54043">Retribution Aura</a> by 50%. However,  that first part is the important part. Also, this means you can swap your aura  to fit the fight. If you&#8217;re against a big fire lord, then you can swap over to  <a href="http://www.wowhead.com/?spell=48947">Fire Resistance Aura</a> and  everyone will still get the same 3% damage increase.</li>
<li><strong><a href="http://www.wowhead.com/?spell=20057">Vengeance</a> </strong>- Increases  physical and holy damage by 3% every time you crit and stacks up to 3 times.  This means that once you get it up and running, it&#8217;s a 9% damage increase in  just about everything you do. The buff lasts for 30 seconds and refreshes every  time you crit. So, make sure you drop a judgement or <a href="http://www.wowhead.com/?spell=62124">Hand of Reckoning</a> on any rats,  beetles, or squirrels you pass in order to keep it up and running.</li>
<li><a href="http://www.wowhead.com/?spell=31872"><strong><em>Divine Purpose</em></strong></a><em> </em>-  This is a utility talent as it adds the ability for your <a href="http://www.wowhead.com/?spell=1044">Hand of Freedom</a> spell to remove  stuns from people. It also lowers the chance you&#8217;re going to be hit by ranged  attacks by 4%. Good in PvP as well as lowering extra damage taken in some  dungeon fights.</li>
<li><a href="http://www.wowhead.com/?spell=53488"><strong>The Art of War</strong></a> &#8211; Another flat  damage increase for some of your abilities. Also, when your melee attack crit,  <a href="http://www.wowhead.com/?spell=48801">Exorcism</a> and <a href="http://www.wowhead.com/?spell=48785">Flash of Light</a> become instant  casts. However, once you cast one, the buff goes away. If you&#8217;re waiting on  other cooldowns (including <a href="http://www.wowhead.com/?spell=48801">Exorcism</a>) and your health is low,  hit yourself with a <a href="http://www.wowhead.com/?spell=48785">Flash of  Light</a>. The healers will appreciate it.</li>
<li><strong><a href="http://www.wowhead.com/?spell=20066">Repentance</a> </strong>- It&#8217;s called  &#8216;ranged <a href="http://www.wowhead.com/?spell=51724">Sap</a>&#8216; by some. It puts  your PvE target out of commission for 60 seconds and your PvP target out for 6  seconds. Grabbing this also allows you to pick up the talent <a href="http://www.wowhead.com/?spell=31881">Fanaticism</a> later on.</li>
<li><a href="http://www.wowhead.com/?spell=31878"><strong>Judgements of the Wise</strong></a> &#8211; This is  where we get our mana back from. With full points, it will cause you to gain the  <a href="http://www.wowhead.com/?spell=57669">Replenishment</a> buff every time  you drop a judgement. In addition, you immediately gain back 25% of your base  mana (and for us that means all of our mana).</li>
<li><strong><a href="http://www.wowhead.com/?spell=31881">Fanaticism</a> </strong>- Here&#8217;s our  threat maintenance talent. With three points, it reduces our threat by 30%  (unless we have <a href="http://www.wowhead.com/?spell=20470">Righteous Fury</a> up). And, as a damage dealer, having threat is bad. In addition, any judgements  that can crit, will do so about 18% more.</li>
<li><a href="http://www.wowhead.com/?spell=53376"><strong>Sanctified Wrath</strong></a> &#8211; The main thing  you want this talent for is the cooldown reduction of <a href="http://www.wowhead.com/?spell=31884">Avenging Wrath</a>. This will allow  more uptime of the skill and also allow you to use it in more places without  worrying you&#8217;ll need it later. You&#8217;ll also be able to ignore half of any damage  shields (like <a href="http://www.wowhead.com/?spell=48066">Power Word:  Shield</a>) but not things that completely reduce damage (like <a href="http://www.wowhead.com/?spell=642">Divine Shield</a>).</li>
<li><a href="http://www.wowhead.com/?spell=53648"><strong>Swift Retribution</strong></a> &#8211; It&#8217;s a free 3%  haste buff for anyone under the effects of one of your auras. Yes, even <a href="http://www.wowhead.com/?spell=32223">Crusader Aura</a>.</li>
<li><a href="http://www.wowhead.com/?spell=35395"><strong>Crusader Strike</strong></a> &#8211; Finally, a  combat skill. This is going to be one of your bread and butter skills. If you  don&#8217;t take it, I&#8217;ll be very sad and so will the rest of your raid. Besides,  you&#8217;ll get really bored if you don&#8217;t have it.</li>
<li><a href="http://www.wowhead.com/?spell=53503"><strong>Sheath of Light</strong></a> &#8211; This talent  converts 30% of your attack power to spell power. Being as most of your damage  abilities scale off of spellpower as well as attack power, this lets us  double-dip into the same stat for our damage. It also adds a little healing  bonus in the event you have to hit Holy Light three times before running out of  mana. The healing bonus on crit should also apply to <a href="http://www.wowhead.com/?spell=48788">Lay on Hands</a> in the event a tank  (or <a href="http://www.wowhead.com/?npc=36789">sleeping dragon</a>) needs a  little health boost.</li>
<li><a href="http://www.wowhead.com/?spell=53382"><strong>Righteous Vengeance</strong></a> &#8211; This is a  nice little damage of time debuff that occurs whenever one of your main three  attacks deal a crit. It deals and additional 30% of that damage as a damage over  time effect. Also, if you happen to deal another crit before it&#8217;s done, it adds  the new damage to the old damage and refreshes the DoT effect.</li>
<li><strong><a href="http://www.wowhead.com/?spell=53385">Divine Storm</a> </strong>- This is  an AoE attack that is centered on you and hits four targets around you. Also,  some of the damage dealt is converted into extra health for your party/raid  members nearby. The extra health isn&#8217;t all that much, but it&#8217;s a neat little  bonus to the skill.</li>
</ul>
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		<title>WoW Death Knight Guide: Buttons more death knights should push</title>
		<link>http://freewowguide.org/wow-death-knight-guide-buttons-more-death-knights-should-push/</link>
		<comments>http://freewowguide.org/wow-death-knight-guide-buttons-more-death-knights-should-push/#comments</comments>
		<pubDate>Tue, 09 Mar 2010 07:28:25 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Death Knight]]></category>
		<category><![CDATA[WoW Macros]]></category>
		<category><![CDATA[WoW Raiding Guides]]></category>
		<category><![CDATA[anti-magic-shell]]></category>
		<category><![CDATA[blood-tap]]></category>
		<category><![CDATA[class-help]]></category>
		<category><![CDATA[death-knight-guide]]></category>
		<category><![CDATA[death-knight-info]]></category>
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		<guid isPermaLink="false">http://freewowguide.org/?p=7491</guid>
		<description><![CDATA[by Daniel Whitcomb
One of the most important things you can do to become a good death knight is to  solidify your damage (or threat) rotation or priority system so that you can  consistently keep your runes on cool down and your damage high. That said, it&#8217;s  far from the only thing that [...]


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			<content:encoded><![CDATA[<p>by <strong><a href="http://www.wow.com/bloggers/daniel-whitcomb/">Daniel Whitcomb</a></strong></p>
<p>One of the most important things you can do to become a good death knight is to  solidify your damage (or threat) rotation or priority system so that you can  consistently keep your runes on cool down and your damage high. That said, it&#8217;s  far from the only thing that marks a good DPS or tank. Another thing is <a href="http://www.youtube.com/watch?v=3YemxZkoDE0">flexibility</a>.</p>
<p>Death  Knights have a wide variety of tools and tricks that can turn the tide of a  battle. These tricks can be hard to weave into your existing system without  giving up your rotation, but there are tricks to making it easier, and sometimes  the benefit outweighs having to mess up your rotation for a few seconds. Let&#8217;s  take a look at 5 specific buttons that more death knight should be  pushing.</p>
<p><strong><a href="http://www.wowhead.com/?spell=56815">Rune  Strike</a><br />
</strong><br />
I&#8217;ve heard complaints from some death knights that  their threat just doesn&#8217;t measure up to other tanks. Most of those death  knights, I think, probably aren&#8217;t make full use of Rune Strike. Rune Strike is,  if nothing else, the best way you can spend your runic power if you&#8217;re looking  to gain threat. To truly maximize your threat, you should pretty much be hitting  it every time it&#8217;s available (That is, right after a dodge or parry when you  have the runic power). Of course, one major problem here is that it&#8217;s definitely  a pain to remember to press it every time. Luckily, that&#8217;s when macros come to  the rescue. For all of your major weapon strikes, simply create macros such as  this:</p>
<p>#showtooltip<br />
/cast (Ability)<br />
/cast !Rune Strike</p>
<p><span id="more-7491"></span></p>
<p>This  will essentially guarantee that Rune Strike will be queued up every single tine  it&#8217;s available for use. The downside here is that you may find yourself a bit  low on runic power when you need a quick <a href="http://www.wowhead.com/?spell=48792">Icebound Fortitude</a>, but it may be  worth it anyway if you have trouble remembering to use Rune Strike  otherwise.<br />
<strong><br />
</strong><strong><a href="http://www.wowhead.com/?spell=48707">Anti-Magic  Shell</a><br />
</strong><br />
Anti-Magic Shell is probably one of the best kept  secrets of the death knight class. Of course, as a tank you should know it well  enough, a cool-down that lets you weather the <em>Wrath</em> equivalent of the crushing blow, the high powered spell, and come out nearly  unscathed. But here&#8217;s the real secret: Pro death knight DPSers generally get a  lot of use out of it as well.</p>
<p>One of the first lessons anyone needs to  learn to be an effective raid DPSer is &#8220;don&#8217;t stand in the fire.&#8221; One of the  lovely things is that AMS, in a limited capacity, completely overrides that  rule. Yes, you can stand in the first, at least for around 5 seconds at a time.  You can use it to avoid the <a href="http://www.wowhead.com/?spell=68958">flame  AoEs </a>on <a href="http://www.wowhead.com/?npc=36561">Onyxia&#8217;s lair  guards</a>. If you&#8217;re lucky, you can pop it just before <a href="http://www.wowhead.com/?npc=34797">Icehowl</a> uses his <a href="http://www.wowhead.com/?spell=66689">Arctic Breath</a> on you. Using it  when <a href="http://www.wowhead.com/?npc=36853">Sindragosa</a> casts <a href="http://www.wowhead.com/?spell=70123">Blistering Cold </a>might even mean  you can just sort of stay right there in melee range. If you&#8217;re still running 5  mans, you&#8217;ll find it incredibly useful in the <a href="http://www.wowhead.com/?spell=68982">Forge of Souls</a> or against <a href="http://www.wowhead.com/?spell=59835">Loken</a>.</p>
<p>That said, as fun  as standing in the fire and taunting the other DPS can be, the real reason a DPS  death knight wants to learn to use Anti-Magic Shell is the extra runic power.  Against a very powerful magical attack or damaging aura, you can easily grab a  full bar of runic power, which translates to more <a href="http://www.wowhead.com/?spell=49895">Death Coils</a> and <a href="http://www.wowhead.com/?spell=55268">Frost Strikes</a>. When you have all  your runes on cool down, you generally want to be able to throw out a Death Coil  or Frost Strike to keep your damage going, and Anti-Magic Shell makes that  happen. Therefore, judicious use of this &#8220;tank cool down&#8221; can actually raise  your overall DPS by keeping you alive and giving you extra runic  power.</p>
<p><strong><a href="http://www.wowhead.com/?spell=47476">Strangulate</a>/<a href="http://www.wowhead.com/?spell=47528">Mind  Freeze</a><br />
</strong><br />
Whether you&#8217;re DPS or tank, PvE or PvP, chances are  you&#8217;ll eventually face a caster, and eventually they&#8217;ll try casting a spell  that&#8217;ll really break your day. When this happens, remember, you&#8217;re a death  knight. You have multiple tools to ruin their day. Keep these buttons near,  because you will use them at just about every level of the game. You&#8217;ll want to  <a href="http://www.wowhead.com/?spell=59102">neutralize the Ahn&#8217;Kahar Spell  Flingers</a> in Ahn&#8217;Kahet for sure, and it can be an integral part of the raid  game too, such as <a href="http://www.wowhead.com/?spell=66532">interrupting  Lord Jaraxxus.<br />
</a><br />
The one downside here is that it&#8217;s very hard not to  mess up your rotation when using an interrupt since you usually don&#8217;t have time  to set up a death rune for Strangulate or whatever else, but if it interrupts a  significantly powerful spell, it&#8217;s still going to be worth it for the overall  health of the group or raid. Remember, it&#8217;s not always about the damage  meters.</p>
<p><strong><a href="http://www.wowhead.com/?spell=45529">Blood  Tap<br />
</a></strong><br />
Blood Tap is another one of those skills that a lot of  death knights completely glaze over. Since most of us have a rotation or  priority system that dictates we must use all of our rune cool downs in a  certain way at a certain time, we don&#8217;t always think of how Blood Tap can  interact with our rotation. The biggest use of Blood Tap is, though, is when you  have to hit a rune-powered emergency or burst cool down such as <a href="http://www.wowhead.com/?spell=51271">Unbreakable Armor</a>, <a href="http://www.wowhead.com/?spell=49222">Bone Shield</a> or<a href="http://www.wowhead.com/?spell=55233"> Vampiric Touch</a>. Tanks will end  up just hitting the emergency button more often, but even DPS should definitely  make an attempt to work out the best time to use Blood Tap to activate a cool  down that uses a rune.</p>
<p>Let&#8217;s use Unbreakable Armor as an example.  Unbreakable Armor adds a decent chunk of strength, so you may want to use it to  offer a quick burst of power, but you don&#8217;t want it to mess up your rotation too  badly. The best way to fit Unbreakable Armor into your rotation is to get your  blood runes into death runes, then get them back into cool down as blood runes.  The process will look something like this:</p>
<ul>
<li>You have 2 death runes.</li>
<li>You use them to cast <a href="http://www.wowhead.com/?spell=51425">Obliterate</a>, and they are now on  cool down as blood runes.</li>
<li>Immediately, you cast Blood Tap, which immediately refreshes one as a death  rune.</li>
<li>You use Unbreakable Armor, and you once again have 2 blood runes on cool  down. These blood runes should then refresh close enough together that you can  put out two quick blood strikes without breaking your rotation or wasting a  death rune.</li>
</ul>
<p>As you can see, this basic idea can be used to refresh  Bone Shield for an unholy death knight too. Blood Tap can be hard to master, but  once you figure out how to fit it into your rotation, it can be very handy for  boosting your DPS, survivability, and versatility.</p>
<p><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br style="padding: 0px; margin: 0px;" /><br />
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		<title>WoW: Death Knight Macro Guide</title>
		<link>http://freewowguide.org/wow-death-knight-macro-guide/</link>
		<comments>http://freewowguide.org/wow-death-knight-macro-guide/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 07:21:38 +0000</pubDate>
		<dc:creator>free-wow-guide</dc:creator>
				<category><![CDATA[WoW Death Knight]]></category>
		<category><![CDATA[WoW Macros]]></category>
		<category><![CDATA[death knight macro]]></category>
		<category><![CDATA[death knight macro guide]]></category>
		<category><![CDATA[death knight macros]]></category>
		<category><![CDATA[death-knight]]></category>
		<category><![CDATA[death-knight-guide]]></category>
		<category><![CDATA[dk macros]]></category>
		<category><![CDATA[wow macro guide]]></category>

		<guid isPermaLink="false">http://freewowguide.org/?p=7488</guid>
		<description><![CDATA[by Zuggy
Macros for any class are going to be important, but for death knights they are absolutely vital. This death knight  macro guide will help you implement key combination macros into your death  knight’s arsenal. These macros will help you consolidate keybindings and quicken  your overall rotation and hotkey speed. If you [...]


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			<content:encoded><![CDATA[<p>by <a title="Posts by Zuggy" href="http://wow.zuggaming.com/author/Zuggy/">Zuggy</a></p>
<p>Macros for any class are going to be important, but for death knights they are absolutely vital. This death knight  macro guide will help you implement key combination macros into your death  knight’s arsenal. These macros will help you consolidate keybindings and quicken  your overall rotation and hotkey speed. If you have a macro you think should be  added to this death knight macro guide please leave a comment below and I’ll add  it into the compiled death knight macros list.</p>
<p><strong>Death Grip + Chains of Ice Snare Macro</strong></p>
<blockquote><p>/startattack<br />
/cast Death Grip<br />
/cast Chains of Ice</p></blockquote>
<p>Will cast death grip first, if death grip is on cooldown will cast chains of  ice instead.</p>
<p><strong>Frost Panic Button</strong></p>
<blockquote><p>/cast Lichborne<br />
/cast Unbreakable Armor<br />
/cast Icebound  Fortitude</p></blockquote>
<p><strong>Ranged Ghoul Stun</strong></p>
<blockquote><p>/castsequence Leap, Gnaw</p></blockquote>
<p>Your ghoul will leap then stun, requires 2 clicks.</p>
<p><span id="more-7488"></span></p>
<p><strong>Blood DPS Spamable Macro</strong></p>
<blockquote><p>/startattack<br />
/castsequence reset=6 Plague Strike, Icy Touch, Heart Strike,  Heart Strike, Death Strike, Death Coil<br />
/script  UIErrorsFrame:Clear()</p></blockquote>
<p><strong>Unholy DPS Spamable Macro</strong></p>
<blockquote><p>/startattack<br />
/castsequence reset=6/combat/shift Icy Touch, Plague Strike,  Scourge Strike, Blood Strike, Blood Strike, Death Coil, Scourge Strike, Death  Coil, Scourge Strike, Scourge Strike, Death Coil<br />
/script  UIErrorsFrame:Clear()</p></blockquote>
<p><strong>Pull Target and Taunt</strong></p>
<blockquote><p>/cast Death Grip<br />
/cast Dark Command</p></blockquote>
<p><strong>One Button Sacrifice</strong></p>
<blockquote><p>/cast [target=pet,exists] Death Pact</p></blockquote>
<p>Sacrifice your minion in one click to heal yourself.</p>
<p><strong>Rune Strike Macros</strong></p>
<blockquote><p>/startattack<br />
#show Blood Strike<br />
/cast Rune Strike<br />
/cast Blood  Strike</p></blockquote>
<p>Rune strike followed by Blood Strike.</p>
<blockquote><p>/startattack<br />
#show Heart Strike<br />
/cast Rune Strike<br />
/cast Heart  Strike</p></blockquote>
<p>Rune strike followed by Heart Strike.</p>
<blockquote><p>/startattack<br />
#show Scourge Strike<br />
/cast Rune Strike<br />
/cast Scourge  Strike</p></blockquote>
<p>Rune strike followed by Scourge Strike.</p>
<blockquote><p>/startattack<br />
#show Icy Touch<br />
/cast Rune Strike<br />
/cast Icy  Touch</p></blockquote>
<p>Rune strike followed by icy touch.</p>
<blockquote><p>/startattack<br />
#show Plague Strike<br />
/cast Rune Strike<br />
/cast Plague  Strike</p></blockquote>
<p>Rune strike followed by Death Strike.</p>
<blockquote><p>/startattack<br />
#show Death Strike<br />
/cast Rune Strike<br />
/cast Death  Strike</p></blockquote>
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