Archive for the ‘WoW Warrior Guides’ Category

by Matthew Rossi

 

Patch 4.2 is in full swing by now, with most players having unlocked either the Shadow Wardens or the Druids of the Talon for the various vendors. Many guilds are already working on heroic modes, and even more are fighting their way through the raid to one degree or another.

And what does this all mean to us warriors? Well, it means new gear, for one thing. The past couple of weeks, we’ve discussed gear you could pick up in the Firelands raid itself as well as via reputation rewards and unlockable vendors (and a quest chain). Now, it’s time to discuss what you can buy for valor points.

Before we go into the big list o’ loot, I wanted to say that a couple of weeks in, I’m feeling like I’m getting a handle on how warriors perform in the Firelands raid. It’s like I figured: Once again, warriors need to get geared up to equal other DPSers. I feel that for right now, arms DPS is the easiest to sustain, then SMF fury, and finally TG fury. I expect TG will pull ahead once I’m using a couple of Firelands weapons. On a fight like Rhyolith or Staghelm, I can sustain more DPS than on an Alysrazor or Shannox, where I have to target switch more, move around to chase down mobs or avoid damage and even interrupt. I think perhaps the nerfs to fury were more than was needed, but we’ll see once a couple more weeks are gone and we’re talking about set bonuses and Firelands level weapons.
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by Matthew Rossi

 

Patch 4.2 is still here. And we’re all rolling through the Firelands, some of us already on heroic modes, some of us still clearing some bosses, others working on the dailies. Something for everyone. Today, we’re going to talk about the loot you can get out of the Firelands without actually getting a single drop from a boss. Some of these rewards require you to kill trash for rep (or even bosses, in the case of Avengers of Hyjal rewards past honored), but others you can get through Marks of the World Tree or even from the Thrall quest line added in patch 4.2.

Now, let’s talk about gear you can get before or just after setting foot in here.
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by Matthew Rossi

 
Patch 4.2 is here. This week I will be discussing Firelands gear options for warriors. I expect I will have to do at least three weeks to cover all the possible upgrades for both DPSers and tanks, especially with Avengers of Hyjal rep rewards, regular and then heroic Firelands raid gear. If we get it done faster, that’ll be nice.

Also, I’m a tauren now. That’s right, I’m playing Horde again. I do still love worgen, but for now, I’m a tauren. I got a pretty necklace this week. It’s one of the things I would like to tell you about. So let’s talk about Firelands.

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by Matthew Rossi

 

One of the things I get asked to do is explain not how talents and abilities work, but rather how best to level a warrior. I’m always taken aback by these kinds of questions, because I feel that leveling (whether it be a warrior or another class) in WoW has never been easier than it is in Cataclysm. But, since the question comes up a lot between emails and Twitter, I feel like I should spend some time discussing it. I expect to be doing a lot of discussion of patch 4.2 in the weeks ahead, so now is probably as good timing as it gets to cover the leveling game.

First off, I’m going to point you to some posts I think will be useful for you, the beginning warrior.

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by Matthew Rossi

 

We talked about rage as a DPS and tanking mechanic. This week, we’re going to talk more about it as a mechanic, period. What are its defining characteristics?

  • Rage is self-generated. There’s no predictable rate of return, and even if you geared for rage generation, you’re at the mercy of encounter design. (A fight that forces you to break off of your target for any reason is bad for rage generation.)
  • Rage never inflates. An ability that costs you 15 rage to use when you learn it will forever cost you 15 rage unless a talent or ability discounts you in some way. Rage also never inflates in terms of how much you have. You will always have a maximum of 100 rage; there is no talent or ability that increases the size of your rage bar. It’s 100 forever.
  • You can generate rage via specific abilities when it is absolutely necessary.The most common are Battle or Commanding Shout, or perhaps Charge.
  • With the exception of white attacks and some special cooldowns (Berserker Rage, Recklessness, Shield Wall, Retaliation, Rallying Cry), almost anything that doesn’t generate rage costs rage.
  • Damage taken also generates rage, but for most DPS warriors, it’s not worth courting death by deliberately taking damage for rage. Tanks make heavy use of this aspect of rage generation, since they take damage anyway.

Rage is alone among all other resource systems in that it starts at zero. While Runic Power also technically starts at zero, unlike a DK, a warrior has no secondary resource system like runes to allow him to still use major abilities in the way DKs can.
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by Matthew Rossi

 

We should talk briefly about two nerfs to warrior DPS in the most recent patch 4.2 PTR. They’re not earthshaking in and of themselves, but I would be remiss if I didn’t address them.

Warriors

  • Recklessness and Deadly Calm can no longer be used at the same time. One cannot be used while the other is active, but using one does not put the other on its full cooldown.
  • Talent Specializations
    • Arms
      • Two-Handed Weapon Specialization weapon damage increase has been lowered to 12%, down from 20%.
    • Fury
      • Dual Wield Specialization weapon damage increase has been lowered to 5%, down from 10%.

If I thought warrior DPS was through the roof or overpowered in any way right now, I guess I’d understand these nerfs. It more seems to me like, “Well, we nerfed some other classes … We might as well nerf them, too — it’s protocol.” I’m going to assume it’s a change similar to the one we saw when Ulduar went live aimed at keeping warrior scaling from getting out of whack with the higher amounts of hit, crit and mastery that will be available.
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5
Jun

WoW Warrior Guide: A tale of two furies

   Posted by: free-wow-guide   in WoW Raiding Guides, WoW Warrior Guides

by Matthew Rossi

 

Well, all we’ve heard from the PTR for warriors is deafening silence. As I said before, my general distrust of patches has been fully awakened with patch 4.2′s complete lack of enormous nerfs.

The past week has been pretty active for me. While every boss in every raid who can drop shoulder armor of any kind has endlessly refused to, Cho’gall finally coughed up my axe, so I’m happy about that. I’m also working to gear up my other worgen warrior (he’s pretty solidly ilevel 356 by now) and have started the climb on my tauren warrior. I just missed ol’ hornhead so much that I’m willing to put up with Warchief NoNeck.

I’ve also been running parse after parse on both my 85 warriors, in both SMF and TG specs and various gear sets — literally dozens of parses. Why? Because I had a nagging voice in the back of my head after I recently argued that hit now totally overshadows mastery as a fury DPS stat. I want some Nutter Butter cookies, the voice whispered. Even though they don’t sell those up here in Canada, I want them. Thankfully, after I got it some lesser cookies, it shut up about that and instead insisted I test my assertions out for myself. The results kind of surprised me.
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by Matthew Rossi

 

In the last two weeks, I’ve been experimenting with both Titan’s Grip and Single-Minded Furybuilds. The TG build has the benefit of better weapons (we see 2H weapon drops like demented candy), but on the whole, they do fairly comparable DPS. Since some folks on Twitter asked for my take on the viability of SMF; here’s the short answer, followed by hundreds of words of me going on and on about it.

SMF is viable. In some cases, it even pulls ahead on DPS. You should use whichever talent most fits your gear options and playstyle.

And now for the hundreds of words.
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by Matthew Rossi

 

Last time, we discussed hit and expertise. Before that, we talked about tanking etiquette and how to work up to tanking. This week, we’re going to talk about the nuts and bolts of warrior tanking in heroics and raids. Before we do that, we should point you at the Protection 101 and Protection 101 talent guides, which will cover a lot of what we talk about here in more exhaustive detail.

Heroics and raiding are similar but have different demands on a tank. With the announcement this week of a new Call to Arms feature that will most likely result in added rewards for those of us willing to tank in the LFD system, it’s a good time to familiarize yourself with the role and how to perform it to the best of your ability.
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26
Apr

WoW Warrior Guide: Zul’Gearup

   Posted by: free-wow-guide   in WoW Instance, WoW Warrior Guides

by Matthew Rossi

 

The first thing to consider is how this gear is going to interact with our various spec changes. Protection isn’t going to value hit or expertise any more than it does now — but with Fury’s Precision adding 40% damage from white hits, hit just got even better for fury, and with Fury’s mastery dropping from 8 to 2 before gear, stacking hit (and getting more white hits with its added 40% damage) just became even more attractive for fury. Meanwhile, mastery will work better with arms than before (roughly 10% better, in fact). That all aside, let’s start looking at some gear.

Keep in mind this is gear that will either fill a hole that your average raider just hasn’t managed to get a drop for yet or that a non-raiding player will use to upgrade his or her blues. Some pieces are surprisingly competitive with raiding epics.
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