Archive for the ‘WoW Warrior Guides’ Category

by Matthew Rossi

 

I got my Thunderfury this week. Yes, after eight years, Garr finally gave up his binding, and I’m now tanking with TF. What’s amazing is, I can actually hold threat doing this. That’s not due to TF’s proc, though — in every way, tanking with TF is a downgrade from using a modern weapon, save stylistically. No, what’s keeping threat on trash packs is Revenge. On one trash pull, I did 19k DPS with TF equipped, and Revenge accounted for over 50% of my damage.

I’m going to say that again: Revenge accounted for 50% of my damage. I hit Shield Slam to start the pull, and from that point on, Revenge was constantly lit up. I talked with a friend of mine who is also a prot warrior, and he told me he was seeing similar results. Frankly, I was tempted not to say anything about this. With Revenge proccing so much, it becomes simplicity itself to hold threat, and it means that you really don’t need to worry about hit or expertise nearly so much.
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by Matthew Rossi

 

If there had been any way in the world that I believed it possible that ye olde editors would have let me name this post “Shooting at the walls of heartache,” that’s exactly what it would have been called. However, since this is week four of our 101 guides to Mists of Pandaria for warriors, I felt constrained by the already established naming convention. Nevertheless, what is true is true, and heart to heart you’ll win, if you survive. Bang bang.

Anyway, I really have to stop referencing that song and give you an article about arms inMists.

Arms is one of two DPS specs the warrior class will have available in Mists of Pandaria, and it’s a storied specialization with a lot of history. The arms spec was the premier PvP and PvE spec in vanilla World of Warcraft. It was not only the most-played spec for PvP, it was the most-played spec for both DPSing in raids and for tanking. The 31/5/15 arms/fury/protection spec ruled the class.
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by Matthew Rossi

 

This week, we’re moving to protection. Before I do, yes, I saw the most recent beta patches. This is what we have to expect and to some degree endure from the beta, continuous patch cycles that can follow hard upon each other. All we can do is wait for release, ultimately, and see where we stand then. The Vengeance changes will have an effect on several abilities including our scaling ones like Shield Barrier, but that doesn’t really change their intended use, which is what this post will be covering.

Protection is the warrior tanking spec. Of the three warrior specs, it’s the most “ready to go” spec in terms of how it feels to play on the beta right now, and I suspect it will launch with patch 5.0.4 feeling pretty good to most warrior tanks. It’s not completely unchanged — far from it, in fact, as rage for protection warriors has been fundamentally altered and new abilities have been introduced — but warrior tanks in Mists of Pandaria will still be charging in combat, still using Heroic Leap to drop a huge burst of threat on certain pulls, still pinballing with Intervene and still slapping bleeds on multiple targets with their AoE. Some of it will even be easier now.

A lot of the stuff that’s changed is under the hood change, stuff that will affect the game fundamentally but not in immediately obvious ways.
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by Matthew Rossi

 

For the next few weeks, I am going to break down warriors in Mists of Pandaria for you. This will be an absolutely basic article, covering stat caps, basic rotations, and how the new talent system works. It’s aimed to be accessible for the new player but still useful for long-term players. In following weeks, we’ll cover tanking and DPS specs in more detail, but this post is intended for general use. As a result, it will touch upon offensive and defensive stats as well as talents.

The warrior has seen a lot of change, yet that change doesn’t alter the class by adding a new resource system. We still use rage. We just generate it differently now. A lot of work has done into the new rage system, as well as changing our abilities and making a lot of former talents baseline abilities. This week, we’ll cover what you need to know to start playing a warrior or take up playing one again in Mists of Pandaria.
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by Matthew Rossi

 

And thus ends the Cataclysm postmortem series with a look at fury. Finally, we get a breather from Mists of Pandaria news and get a chance to look back at fury over this expansion. While summing up a whole expansion is pretty difficult, it’s why they let me out of the box and at the keyboard for a few thousand words before tricking me back into it with a banana and a dart. So my thoughts on fury over this expansion, in easily digestible bullet points:
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by Matthew Rossi

 

With the Mists of Pandaria beta, I’ve sat down and detailed how fury and protection warriors have played out, how they’ve changed and how they’re the same. And so I wanted to do the same for arms warriors. For one thing, arms is the spec I’m currently playing on live, in heroic Dragon Soul, so I’m fairly intimate with the spec and its demands. For another, arms is right now probably the most played warrior spec in terms of its representation in heroic level raiding. So what of arms in the beta?

Arms in Mists of Pandaria is arms now, but simpler and more variable.

That’s it. The changes to arms are the changes to all warriors. Rend’s being gone and Mortal Strike’s automatically applying Deep Wounds means that all you have to do to light up Overpower in Mists is use your main attack that generates rage, which you would be a crazy mad insane fool not to use.
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20
Mar

WoW Warrior Guide: Keep yourself alive

   Posted by: free-wow-guide   in WoW Warrior Guides

by Matthew Rossi

 

One of the most important lessons I was forcibly reminded when killing heroic Yor’sahj this week was that dying makes you useless. Even if you can be given a battle res, that’s not only lost damage time for you, it’s lost damage or healing time for the person bringing you back from the dead. It means that battle res won’t be available for a tank as the fight progresses, it’s just a big mess. This was further reinforced by our Ultraxion kill. Killing Ultraxion on heroic means not only does everyone need to hit a minimum DPS threshold of about 33k sustained throughout the fight, they need to do this while performing nearly flawlessly on Hour of Twilight and Fading Light.

Having tanked the past couple of weeks, it was a lesson I needed to relearn. DPS players can’t rely on being the target of a dedicated healer — there’s usually two or three healers at most in 25 man raids (and less, perhaps just one in 10′s) focusing their attention on the raid as a whole. Even if they break the healing up into assignments and don’t deviate, there’s still several people at any given time needing the healers attention. While they certainly usually do their best, if we don’t help them out we’re only hindering ourselves. The days of ‘meh, they’ll heal me through it‘ are long gone.
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by Matthew Rossi

 

I love fury. I raided in vanilla WoW with a two-handed fury DPS spec and also tanked, because everyone who played a warrior tanked back then. I tanked with a fury spec that worked very well for threat generation, but I eventually switched to an arms/prot spec for the Mortal Strike debuff.

When Titan’s Grip was announced for Wrath of the Lich King, everyone who knew me knew what my reaction would be. TG fury became my DPS spec of choice until I became a main tank for my Wrath guild, and it has stayed my favorite spec throughout the talent’s existence. Even now that I raid as arms DPS, fury is technically my main spec and arms my secondary. I even applauded when Single-Minded Fury was announced for Cata because I knew a lot of fury warriors missed the one-handed weapon playstyle.

At present, this is all moot. Both SMF fury and TG fury lag well behind arms as a DPS spec. Neither can match either the AoE potential of a Blood and Thunder build or sustain the rage for a single-target fight, with the exception of Ultraxion. Fury suffers for a variety of reasons, which we’ll go into as we discuss the spec. I don’t currently have BiS SMF weapons, so my SMF sims/testing and runs produced artificially low results. It is my belief that fury warriors who prefer SMF to TG would be better off considering a No’Kaled despite the agility, as the proc on the weapon is superior for DPS than Souldrinker. I’m sure a lot of shaman hate me now. (Remember, the Raid Finder version of No’Kaled is unavailable to you warriors.)
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25
Feb

WoW Warrior Guide: How to tank for non-tanks

   Posted by: free-wow-guide   in WoW Warrior Guides

by Matthew Rossi

 

So maybe you don’t tank or perhaps have never tanked. Maybe you’re new to the game, maybe you just haven’t tried it out yet, maybe you used to tank but then stopped for whatever reason and aren’t feeling comfortable picking it back up. Whatever your situation, the tanking game in World of Warcraft is available to you as a warrior.

A lot of guides tend to focus on gearing and speccing your warrior to tank, glossing over what you actually do as a tank. What buttons are you hitting and when? Sometimes that’s because it seems self evident, or because specific fights call for specific things. This guide is written from an absolutely basic perspective: It will tell you what to do and when to do it, assuming you’ve no experience at all as a tank. Therefore, this caveat: No guide can make up for practical experience, and you may well learn different ways to perform the role that conflict with this. And that’s fine. Learning the role through doing will help teach you what’s suited to you; this is just intended to get you started out on that road.

This guide also assumes you are level 85. At least for the first 60 or so levels, you have few enough abilities that there’s really no confusion and if you level as a prot warrior, you’ll pick this up anyway. This is intended for DPS warriors and PvPers who have never tanked but would like to, as well as old hands who haven’t tanked in a while.
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by Matthew Rossi

 

Leveling in Northrend was made easier with patch 4.3′s reducing the experience necessary by 33%. In addition, many quests in Outland and Northrend were retuned from group quests to soloable, and the major quest givers for instance quests were moved inside the instances in most cases so that players using Dungeon Finder to level through them could turn them in more easily.

These changes make leveling through the oldest content in the game (with the Cataclysmrevamps, Outland and Northrend are in fact older content than the 1-to-60 game) easier than it has ever been. That makes now the perfect time to talk about how to level through these 19 levels and get ready for the 80-to-85 content. Since we talked about 1 to 60 two weeks ago, we’ll follow much the same format.
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