Naxx - gothic trick
Kinda useless because naxx is incredibly easy, but a lock can use the demon gate teleporting thing to switch between live and dead, in case one side needs more dps, or one side is going too fast,etc. Can be helpful.
by ZACH YONZON
The good thing about slow leveling is that we can actually look at blue upgrades for our Warlocks. Taking the time to level means we can actually go out of my way to look for items that I can use all the way to 80 instead of getting to 80 in a head-spinning two days in my Level 70 gear. If you’re one of those who still haven’t hit 80 yet, here’s a short guide to good blue upgrades while leveling up. You’ll encounter a lot of blue cloth gear while leveling, so I’ve compiled gear according to key statistics, particularly Haste and Crit, which will be two of the more interesting features we’ll look for in our gear. Today we’ll take a look at Haste, one of the best raiding stats for us in the game.
HASTE
There are a good selection of Haste items from quests — most of them group quests — throughout Northrend. It’s easy enough to find spell power gear, but if we’re looking to benefit from Haste, we’ll need to stack it. Blizzard has made a lot of green or uncommon spell haste gear available through quests, and you’ll come across those without even trying. Likewise, there are superior level (blue) items that should satisfy our hunger for haste. Some will be easier to get than others. Here’s a sampling of what we can look forward to.
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Kinda useless because naxx is incredibly easy, but a lock can use the demon gate teleporting thing to switch between live and dead, in case one side needs more dps, or one side is going too fast,etc. Can be helpful.
This is just a simple guide helping out the fresh 80’s (and rerolls) with getting prepared for raiding as affliction in WotLK. I hope it answers many questions and helps improve some players. Questions are encouraged and if you see something that might be a little off, please let me know.
General Information
Warlocks these days give off the vibe of “Omg we’re a broken class, fix our dps now” etc.. That’s a misconception. Warlocks are a very complicated class and requires precise timing when it comes to throwing up DoTs. The margin of DPS between a good warlock and a decent warlock these days is quite high. An experienced affliction raider can easily toss up 2k dps in a raid whereas someone who’s just starting to raid as affliction is going to have trouble keeping up 15-1600 dps.
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This is not a huge exploit but sometimes useful when you ran out of Soul Shard in some situation.
Glyph of Drain Soul is a Warlock’s minor glyph which sometimes gives you an additional Soul Shard.
The bug is that when it procs, it also gives Soul Shard to you from the mobs that doesn’t normally give Soul Shard too.
Found this by accident while doing Culling of Stratholme, spam Drain Soul on zombies. Tested on opposite faction guards and it also works. But doesn’t seem work on critters or mobs that appeared as gray to you, but I’m not sure about this one, maybe I’m just unlucky. If anyone got it from gray mobs or critters please tell me.
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What is Spell Hit?
Spell hit is a combat attribute that increases a caster’s chance to hit with spells. Spell hit is primarily obtained from talents or gear that has hit rating. The more gear with hit rating a caster has the lower the chance the caster’s spells will miss (i.e. an enemy resist the spells). With patch 3.0.2, spell hit is capped at 100%; with enough spell hit, it is possible to reach a state where it is impossible for your spells to miss. A spell that fails to hit is shown as a miss, while misses caused by a target’s resistance is shows as a resist. Spell hit has no effect on healing spells, as they will always hit.
Spell hit rating is part of the combat rating system that was introduced with Patch 2.0 and the Burning Crusade expansion. Each point of hit rating increases chance to hit with spells by a percentage. The exact percentage per point is based only on the players level. When the player’s level increases, the points of +hit rating needed to achieve +1% chance to hit with spells increases as well. Viz, the percentage contribution by each +hit rating point is reduced when the player’s level is increased.
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I found this little thing out that was really fun, you can use it to annoy people trying to quest at D.E.T.H.A
How you do it is have your pet/minion/zombie attack a pet around the camp till they get the blood debuff, once they have that, run into the camp and the quest givers will start to spam chat, and no one can turn in quests, because the questgivers cant attack your pet/minion/zombie (Sorry if this is confusing) Comment if you like it
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If you place a “Demonic Circle: Summon” directly on top of the Focusing Iris in the middle of the room you can teleport down during Vortex, avoiding it completely.
http://i77.photobucket.com/albums/j43/Viralrush/WoWScrnShot_112008_214144.jpg
For those unfamiliar with the fight, this allows you to:
-Avoid ~15,000 damage
-Pre-position yourself for the breath following Vortex
-Attack Power Sparks that are closing in on Malygos
Ok, I don’t play a Warlock but my guild master does. For the sheer curiosity we decided to test this out during the boss fight. The move he used is that which allows the warlock to teleport back to the place where he dropped the summon.
This summon lasts for 6 minutes, which is long enough to do the fight and then some.
The boss is Gothik the Harvester, and for those who know the fight, you have two sides. A live side and dead side. As you kill mobs on one side, they end up on the other side. Between the two sides is a closed gate that will not open until 35% on Gothik.
Depending on which side you wish your warlock to be at the end, drop the portal on that side. Let them dps their heart out and when they are needed on the other side, they are able to teleport over.
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There is a way to keep the new Fel Hunter buff “Fel Intelligence” without having that pet summoned and it’s really simple.
Summon the felhunter. Make sure the Fel Intelligence button is toggled off. Remove the Fel Int buff if you currently have it. Now just manually apply the Fle Int buff to your character.
Now, set your felhunter to “Stay” mode so it doesnt follow you as you run away from it. Keep running until the felhunter despawns.
Congratulations, you can now summon your Felguard or Imp for leveling and still have the Fel Intelligence buff.
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I’ve found a great way to kill those demonology warlocks. Then usually get an insane ammount of armor when they metamorph which is quite a nuisance when playing a meele. I found a way to counter this though when I realised that it says that it increases your armor by 600% but it really increases 600% of your BASEarmor. Use Expose armor as a rogue, sunder as a warrior to decrease the basearmor to 0. (I’m pretty sure that basearmor is decreased first, then itemarmor).
Then he gains 600% extra armor of 0. 7*0=….. 0
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