by Megan O’Neill
I thought maybe I’d goofed, that I’d mis-timed the first two-thirds of Mogu’shan Vaults and would need to interrupt to make a fun post about Black Temple and some new warlock lore. Sadly, the felfire questline got postponed for a little while.
Oh well. In the meantime we can alternate between old raids and new as a warlock. First, let’s finish up Mogu’shan Vaults with two complex-to-explain but simple-to-do fights.
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by Joe Perez
Mogu’shan Vaults starts out with a bang. By bang, however, I mean that the first two fightsare all about execution to get past then successfully. Your raid group will have to work in concert in order to make it to the next set of bosses. The third and fourth boss of Vaults doesn’t shy away from the execution standpoint, and it is safe to say that while there are certainly some DPS and healing thresholds you need to meet, that the entire zone really is about execution.
Gara’jal the Spirit Binder and The Spirit Kings are fun fights, that have a lot going on in them. Whether it is multiple planes of existence or multiple long dead kings, you can be sure that there is enough going on to keep you on your toes and keep you busy.
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by Megan O’Neill
Patch 5.1 introduced pets to the vanilla-era raids. Patch 4.3 introduced transmogrification, which brought old raids back. Before that, some players would solo or duo old raids just for the challenge giggles. Every new expansion has raised the level cap and opened another expansion to soloing.
Whether you’re soloing for a look, for improved familiarity with your spell toolbox, or for bragging rights, warlock is definitely a great class to jump into soloing old raids. At level 90, even before you’re decked out in tier 14, most of the Wrath of the Lich King raids are fairly easy. But let’s start with the basics — speccing and playstyle.
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by Olivia Grace
Healium
Healium takes quite a different approach to the other addons I’ve reviewed so far in this set of Addon Spotlights. VuhDo, Healbot, and Grid+Clique are all click-to-heal addons, that is to say, they take a set of either their own frames or a third-party set of frames, and set up mouseover macros on them. A left-click on a frame fires one heal at that player, while an ALT+ left click fires a different one. Healium, on the other hand, as can be seen in the header image, doesn’t perform quite like this.
Instead, Healium sets up a row of buttons next to each party member, on which the healer can put various spells. Setup is extremely simple, all you do is go into the interface menu then into Addons, then Healium, and move the slider to indicate how many buttons you want Healium to display. Next, you can drag and drop spells from your spellbook straight onto those buttons. It’s also possible to set each button in the Healium options screen.
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by Olivia Grace
Getting Started
I’ve been talking about addon configuration quite a bit recently, with some criticisms of a couple of addons’ setup methods. Configuration is really, really important for addon use. It’s what people first encounter when using them, especially with healing addons such as these that you can’t really wade straight into with no setup.
Both Healbot and VuhDo do offer a standard configuration by healing class, which they now both automatically detect, but unless you’re a little psychic and — especially for priests — don’t need most of your spells, these won’t get you very far. The point I’m trying to make is that configuration is necessary for both these addons in order to use them effectively. Given how similarly they work, configuration is half the battle between these two.
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by Dan Desmond
I really like Terrace of Endless Spring. In my eyes, Terrace represents a continuation of the process of experimentation the developers began in Trial of the Crusader, namely that of making raids smaller without holding any actual content back. This experiment was continued in Cataclysm in Throne of the Four Winds, but I feel it wasn’t quite a success until Terrace. Shrinking raids is a tricky proposition, but the surface area of this instance is balanced out by the complexity of its encounters.
For you regular readers out there, you might have noticed I seem to have skipped right over the second half of Heart of Fear, Nightmare of Shek’zeer. Truth be told, I didn’t really find these encounters interesting enough to devote an entire column to tackling them. Don’t let my apparent entomophobia hold you back, though — please do feel free to discuss Wind Lord Mel’Jarak, Amber-Shaper Un’sok, and Grand Empress Shek’zeer in the comments below!
Anywho, let’s jump right into the encounters for Terrace of Endless Spring. If you’re looking for some raid guides for these bosses, Icy Veins has a great set on their site.
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by Matt Walsh
You know those awful kids in your neighborhood who, on a hot summer’s day, would find an ant hill and roast the little suckers inside with their grandmother’s magnifying glass, or push rocks and sticks in the hole in an attempt to starve the inhabitants? That’s how raiding the Heart of Fear feels for me sometime. It’s a hive of six-legged-pants-wetting terror and we’re just adding onto the troubles of those poor insects. It’s a little cruel, really — kicking them when they’re down.
Incidentally, you know what class that awful kid grew up to play? A warrior; it’s a fact of behavioral science. (OK, probably a rogue. But I have to get my shots in.)
Anyway, when it comes to demolishing your way through piles and piles of exoskeleton-clad fanatics and extremists, sworn to protect the only female they have ever known, you’ll need every tool and trick at your disposal. Much like in Mogu’shan Vaults, this expansion’s iteration of talents and glyphs gives us a wide amount of latitude in how we approach a fight, and can provide some decisive advantages. Let’s talk about how!
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by Matt Walsh
Sure the new hotness is Heart of Fear and Terrace of Endless Spring (and I’ll get to those!), but I expect that the vast majority of players are still actively working on clearing Mogu’shan Vaults, or are slogging through it weekly in LFR for precious, precious VP. Even if you’ve been doing this place ad nauseam for the last few weeks, there are always little tweaks that can be made to get the job done faster with less damage taken!
For reference, these are the base talents and glyphs I go with. So any suggestions I make will be what deviates from those. Especially with regards to Glyph of the Battle Healer, you should make sure to have that up at all times and should be actively tanking with Seal of Insight. It can make a noticeable difference in your survivability, and can pay some dividends for the survivability of your melee colleagues.
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by Megan O’Neill
Between getting to level 90, gearing pains, the American Thanksgiving, and raiding only two nights a week, you might be in my guild’s boat, which is still finishing Mogu’shan Vaults on 25man. Or maybe your raid team was fast and focused and you’re already having a jolly time in Heart of Fear or even Terrace of Endless Spring.
Whether you’re fast on progression or taking your time, main class or alt character, here’s a refresher on Mogu’shan Vaults as a warlock.
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by Daniel Whitcomb
It’s actually more important than ever to know what loot drops from what bosses in raids inMists. This is because, if you’ve been collecting Elder Charms of Good Fortune, you’ll have the option when a boss dies to spend one for a chance at extra loot. Knowing what loot is available means you can be better informed when you spend coins. With that in mind, let’s take a quick look at the bosses of Mogu’shan Vaults and figure out if their loot is worth spending charms on.
This analysis is made on the basis of the normal 25-man raid drops. If you are running raid finder, many valor point choices may pull ahead because of superior item level. On the other hand, you do have a highly limited number of valor points due to the 1000 per week cap, so in some cases you may want to “settle” for the raid drop so you can use your valor points to buy something else. In addition, DPS will want to maintain 7.5% hit and 7.5% expertise at the raid level. This can usually be accomplished via reforging, but there may be times you take an “inferior” piece of gear to hit one of those caps.
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