by ZACH YONZON
With blue, or rare, gear easily attainable through several sources, it should be extremely easy to gear up in preparation for ten- or even twenty-five man raids.
Of course, before we get all our gear, we have to have a clear idea of what we want from them considering Blizzard has seen fit to load some Plate with Haste and others with Crit. Protection Paladins have no problem because as soon as you see a Defense value, we’ll know it’s meant for us. Holy and Retribution don’t have it as easy, and must often choose between Crit and Haste. Don’t worry about Tier 7 and other raid epics — they’re loaded with both. There are benefits to both, so we’ll examine those are after the break.
Read the rest of this entry »
by ZACH YONZON
Depending on your level of progression or gear, your approach to questing or leveling out here will vary quite a bit. For well-geared players, it’ll be a breeze to go through most of the zones as gear of item level 146 and beyond (Tier 6 / Season 3) will last a fair bit past Level 75 or so.
While the bare attributes on those items such as Intellect or Strength will often be superior to most quest rewards, other statistics will begin to fall behind such as Hit, Crit, or even Haste as we level and the ratings we need for those to scale become bigger. Here is where lesser geared players get a bit of a helping hand. The plate greens of Northrend, as well as the occasional blues are loaded with Hit, Haste, and other important stats. If you’re going to Northrend dressed in blues or even item level 120-123 epics, you’ll be able to quickly replace pieces that have scale appropriately with your level. In the end, it will all even out.
Read the rest of this entry »
I. Introduction
Theorycrafting Tools
While talking about skills can be useful, sometimes you need to crunch the numbers to see what wins out. This is where these tools can come in, to help you find out what gear is better for you. As far as I know there is no Holy Paladin spreadsheet updated for 3.0, but if there is please let me know and I’ll include. Besides that there is Rawr, the Healadin module isn’t fully updated for 3.0 (just models FoL/HL cycle), but it should be by the time people hit 80.
Acronyms
Read the rest of this entry »
Attributes
Strength
1 str = 2 AP, .5 block value(.65 block value specced into Redoubt)
Talented Divine Strength = 15% +str
Agility
52.08 agi = 1% dodge, 1% crit, 2 armor
Stamina
1 stam = 10 HP, .3 spell power from Touched by the Light talent.
Sacred Duty talent = +6% stam
Combat Expertise = +6% stam
Intellect
1 int = 15 mana
Spirit
Useless for any Paladin spec, especially Prot.
Read the rest of this entry »
A pre raid tank gear overviewWell as I intended to be a tank in Wrath of the Lich king I have compiled a list of tank gear to try to get a hold of as a start set, before moving on to better items from heroics and reputation. So this is my list of items that all should be obtained easy from normal dungeons or other entry level content ways. This list isnt aimed at anyone in particular just generally take a look if ye want to get a overview over plate options. This guide does then of course not cover druid gear. I have also picked the item I see as most ideal in every slot instead of putting multiple options. I might expand it at a later time. I have however added two options in some slots where I have seen it fit. This mainly when theres been one dungeon option at the side of blacksmithing options so those with a lot of gold to spare or with blacksmithing know they don’t need to go for the dungeon one.
Read the rest of this entry »
If you are a protection Paladin. The talent Divine Guardian is bugged right now and you can get it to cast and stay on you by using either Divine Protection, Hand of Protection or Avenging Wrath.
This is helpful in 5 mans and other situations where the party takes aoe damage. You can also click off the buff if you need out of combat to drink or to mount.
The first picture shows casting Avenging Wrath to get the buff. The second shows Divine Guardian staying on indefinitely after Avenging Wrath has faded.
Screenshots for proof.
Read the rest of this entry »
I’ve playied as a shadow priest in TBC, but I pretty much got bored of this class and I wanted to reroll a Protection Paladin for WotLK, so I started to read about Paladins cause I’ve never playied one except 20-30 games as a Holy Paladin in arena.
I’m thinking to get Blacksmithing for the first profession cause it provides me with 4 more sockets on waist, gloves, wrists and 1h weapon, and I hope that Armorsmiths will get a second meta socket. For the second profession I think I’ll go for Jewelcrafting(one of my friends will go for Mining to provide me with mats for BS and JWL) to get the trinket to get a boost till I get my hands on some uber Naxx trinkets.
I’ve made an idea about what gear I would like to wear before I’ll start serious raiding:
Read the rest of this entry »
With the advent of 3.0.2, Retribution Paladins have become absolute killing machines. Ret has joined the ranks of druids and holy paladins in the Onyxia soloing club.
WHAT YOU NEED:
-70 Retribution Paladin with T4+ gear (You can try this in blues, but I haven’t tried it).
-Patience (This fight can take in excess of 30 minutes solo)
WHAT YOU DON’T NEED:
-Fire resistance gear (In my experience, FR gear only gimps yourself in exchange for mediocre protection from fire. FR aura is sufficient.
-Consumables (You might need them if you’re doing this in blues, but like I said, T4 is all you need. You may wish to bring a couple extra healing potions just in case you lose mind of your health for some reason and can’t get a heal off.)
-Attunement (3.0.2 removed the need for the Drakefire Amulet to enter).
Read the rest of this entry »