Archive for the ‘WoW Instance’ Category

14
Nov

WoW – Ahn’Kahet Instance Guide

   Posted by: free-wow-guide   in WoW Instance

Ahn’Kahet: The Old Kingdom

Introduction & Zone Description

Level Range: [73 - 75] (Req: 68)

Ahn’kahet is one of the sections of Azjol-Nerub, the others being the Inner Kingdom and the Upper Kingdom. It is controlled by “neutral” Nerubians and Faceless Ones.

The area known as the Old Kingdom lies deep below the surface of Northrend and is the original location of Azjol-Nerub. The nerubians preferred to stay well below surface level. This area had not been well maintained because the Scourge never descended this far. By the same token, that meant they hadn’t looted as much either. It was easier to avoid the Scourge by staying to these lower levels. Most of the nerubian rebels live down here. (WoWWiki)
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14
Nov

WoW – Azjol-nerub Instance Guide

   Posted by: free-wow-guide   in WoW Instance

Azjol-nerub

http://static.mmo-champion.com/mmoc/images/wotlk/dungeonmaps/azjolnerub.jpg

Introduction & Zone Description

Level Range: [73 - 75] (Req: 68)

Azjol-Nerub, also known as the Spider Kingdom is the vast underground empire of the arachnid Nerubians, located on the icy continent of Northrend. The entrance to Azjol-Nerub can be found in the northern reaches of the Dragonblight.

However, it seems as though a large portion of the underground Azjol-Nerub caverns was pushed upwards by a cataclysm, ascending the underground ruins toward the surface as the ice broke. Nerubians no longer inhabit these Riplash Ruins; therefore, the naga took residence within the abandoned ruins. Before its destruction by the Scourge, Azjol-Nerub contained huge libraries of literature, philosophy, and arcane lore.
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14
Nov

WoW – COT: Stratholme Instance Guide

   Posted by: free-wow-guide   in WoW Instance

COT: Stratholme

Introduction & Zone Description

Level Range: [80] (Req: 75)

The Culling of Stratholme, taken from the campaign of Warcraft III will be the Caverns of Time’s 4th instance wing and is set to be for characters level 80, and will require a 5man party.

Set within the City of Stratholme players will battle alongside Prince Arthas as he sets out to “Cull” the city of its denizens, ensuring they do not spread the deadly undead plague any further.

The purging of Stratholme is one of the first acts in Arthas’ descent into madness and evil, eventually becoming one of the Lich King’s greatest death knights and later the Lich King himself. (WoWWiki)
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14
Nov

WoW – Drak’tharon Keep Instance Guide

   Posted by: free-wow-guide   in WoW Instance

Drak’tharon Keep

Introduction & Zone Description

Level Range: [74 - 76] (Req: 69)

Drak’Tharon Keep, most famously known as the place where Arthas stayed while searching for the Runeblade Frostmourne. During his stay at Drak’Tharon Keep, Mal’ganis the Dreadlord foretold Arthas of his impending death.

Recently Undead Drakkari Trolls have begun to emerge from the keep, turning their sights instantly to the neighboring Furbolgs of Grizzlemaw.

Drak’Tharon Keep is now not just swarming with Undead Trolls, but it also believed that Dinosaurs along with their King, Dred, inhabits its grounds. Various types of Lizards are believed to also inhabit the Keep, but now the greatest threat comes from the powerful wizard that is now believed to rule over the Keep. (WoWWiki)
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14
Nov

WoW – Gundrak Instance Guide

   Posted by: free-wow-guide   in WoW Instance

Gundrak

Introduction & Zone Description

Level Range: [76-78] (Req: 71)

In World of Warcraft: Wrath of the Lich King, Gundrak will be an instance which contains the final boss for the Ice Trolls. This instance will show the Ice Trolls in all their glory, and teach us why they have been so successful against the Scourge. The story that emerges in the completely constructed zone, Zul’Drak, and the instance at the end of that zone, Gundrak, is that the Trolls worship various animal Gods, like the rest of the Troll races. They have began sacrificing to these gods to give them the power to fight the Scourge. The whole zone is recognisable as Troll, but with a twist to it that is true to the Ice Troll culture.

Gundrak has three entrances, each of which come down to the main circle. Around the circle are three bosses, each representing one aspect. There are roughly 2-4 pulls between bosses. Once all three bosses are killed, and their altars targeted, a bridge will swing into place in the middle of the circle, allowing the group to pass over the central altar. Several pulls later, you meet Gal’darah, a clefthoof aspect, and the presumed leader of Gundrak. A full run should take about 45 minutes. (WoWWiki)
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14
Nov

WoW – Halls of Stone Instance Guide

   Posted by: free-wow-guide   in WoW Instance

Halls of Stone

http://static.mmo-champion.com/mmoc/images/wotlk/dungeonmaps/hallsofstone.jpg

Introduction & Zone Description

Level Range: [77-79] (Req: 72)

Halls of Stone is the level up 5 five-man wing of Ulduar in Storm Peaks for level 77-79 players. It is part of the titan city, and has alot of lore closely tied to it. This is one of the nonlinear instances in Wrath of the Lich King. The scale of the instance is large, with tall halls and rooms, but is still small enough to move about in without a mount. (WoWWiki)
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14
Nov

WoW – The Nexus Instance Guide

   Posted by: free-wow-guide   in WoW Instance

The Nexus

http://static.mmo-champion.com/mmoc/images/wotlk/dungeonmaps/thenexus.jpg

Introduction & Zone Description

Level Range: [71-73] (Req: 66)

Originally the exclusive domain of Malygos, the Aspect of the Blue Dragonflight, the Nexus has expanded considerably as other blue dragons choose to live near their leader and partake of his wisdom. The Nexus is an extensive series of caves and tunnels that riddles Coldarra. Every space has been carved and smoothed so that it seems more like a castle buried in ice than a natural formation. The walls are ice and crystal, and cast rainbows of light from small glowing gems set in strategic locations; most flat surfaces are carved to show dragons in various activities. The floors are solid stone, polished glass-smooth and mirror-bright. No stairs exist ? in many places an archway opens onto a vast open chamber and the dragons simply fly across to another portal placed somewhere on the other side. The outermost chambers are dotted with lifelike ice statues ? the statues are the remains of uninvited guests, transformed by dragon magic and placed here as a warning. The caves themselves are fascinating, and many have unusual magical properties, some of the rooms may actually change. (WoWWiki)
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14
Nov

WoW – Utgarde Keep Instance Guide

   Posted by: free-wow-guide   in WoW Instance

Utgarde Keep

http://static.mmo-champion.com/mmoc/images/wotlk/dungeonmaps/utgardekeep_hires.jpg

Introduction & Zone Description

Level Range: [70-72] (Req: 65)

Deep within the walls of Utgarde Keep the Vrykul of the Dragonflayer Clan continue to forge massive weapons of war. Yet, it’s not just weapons of war any travellers will have to worry about. The Vrykul have made an ally in the Proto-Dragons, and many now ride the beasts into battle.

Under the command of Ingvar the Plunderer, the dragon riders revel in slaughtering their enemies from above without warning, causing devastation and in most cases, instant death to any that they set their eyes upon.

Despite their love of weapons of war, or riding the ferocious Proto-Dragons, one must not under estimate the strength the Vrykul themselves posses. Within their ranks lay the Vrykul Rune-Casters, who legend has it wield the ability to freeze their enemies in solid ice, and shatter them into a icy shards. (WoWWiki)
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Just found this now when I needed a couple of spirit shards for the meta.

This is made a lot easier if you have a Rogue, Warlock, or Hunter (who has a cat that can stealth/Prowl).

Here is how this works.
1. Stealth past/send a phase shifted or stealthed pet to Pandemonius and PULL him.
2. Evasion/sprint or recall the pet way back to the start of the instance with the boss + all of the trash on your arse. Your party will be put in combat so there is no problem if the pet dies.
3. This bit is the exploit. When the boss enters the Dark Shell phase (you will have time to live, don’t worry, he enters it rather quickly), and when there is a warning placed on your screen, his threat table will be nonexistent. EVERYBODY must LEAVE the instance at the same time.
4. Re-enter the instance 5 or so seconds later. If timed correctly to co-incide with the non-DPS phase, the boss will not have despawned but the trash will have.
5. Kill the boss, zone out, reset, re-enter.
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