Archive for the ‘WoW Instance’ Category

by Allison Robert

As with its Wrath of the Lich King counterpart, the Glory of the Cataclysm Hero meta rewardsa nifty drake and bragging rights for defeating the toughest 5-man content in the game. Roughly a month after Cataclysm went live, this is a pretty challenging meta to tackle, and I thought it might be nice to break the achievements down by which dungeons they’re in and their general level of difficulty. More involved strategy’ll have to wait for more specific articles, but if you’re looking for a general sense of per-achievement difficulty and whether you can do them without depending on the oft-fickle gamesmanship of pugged groups, I hope this will help.

I’ve organized the meta according to dungeon and boss for quick reference past the cut. This week, we’ll tackle Blackrock Caverns through Halls of Origination.

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by Fox Van Allen

Cast Mind Blast on targets afflicted with Vampiric Touch. Keep Shadow Word: Pain refreshed by casts of Mind Flay. Cast Shadow Word: Death as a finishing move. Rinse and repeat.

I love shadow priesting, but it can get a little repetitive at times. It doesn’t have to be, though — shadow priests hands down have access to more abilities than any other class in the game.

How is that possible? Through Mind Control. It opens up an entire world of new abilities to shadow priests. By controlling our enemies, we can control what they do. Sure, you’ve castDevouring Plague. But have you ever cast Disease Breath? You’ve boosted your tank’s maximum health through Power Word: Fortitude, but have you ever done it through Renegade Strength? Like some kind of shadowy blue mage, we have access to hundreds of our enemies’ abilities through Mind Control.

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by Allison Robert

We’ll be covering the trinkets through relics this week. Again, this is as comprehensive a gear guide as I can manage with the expansion being less than a month old. Please see the first article in the series for an explanation of stat rankings and what to reforge, and the second article in the series covering the chests through rings slots.

Trinkets

Trinkets are extraordinarily difficult to rank, and I’m not even going to try. If you want or need more mana regeneration, you will should value efficiency over output trinkets, so use your best judgment. You’ll probably want to swap trinkets in and out for different fights anyway, so it pays to pick up a variety if you can. Consequently, I’m just going to list trinkets by ilevel here.
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by Alex Ziebart

Death knights were a fascinating class to try this with, because while they’re easy to pick up and go, they’re not a particularly straightforward class. You can push A button to achieve X result, but you’re much better off pushing A and combining it with B (and possibly C) to achieve Y. The combinations aren’t always obvious, especially to brand new players. I’ve picked up some of these tricks and polled our Twitter audience for more. Let’s dig into them, shall we?

Death knight tips and tricks

Lichborne isn’t just for breaking Charm, Fear and Sleep effects.
As the tooltip suggest, this ability does turn you into undead. That means you can be affected by a priest’s Shackle Undead and a paladin’s Turn Evil. More importantly in PvE, it means you can heal yourself with Death Coil while Lichborne is active. A full bar of runic power is a lot of self-healing.

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by Allison Robert

The Lunar Festival runs this year from Sunday, Jan. 23 through Sunday, Feb. 13. That’s right, folks; you’ve got three weeks to get everything done. The basics of the holiday involve talking to a number of elders to honor them, receiving Coins of Ancestry in return, and then using the coins to purchase holiday items. The To Honor One’s Elders meta-achievement is also a requirement for What A Long, Strange Trip It’s Been, so if you’re still after a Violet Proto-Drake, you’ll need to work on this holiday. This is not one of Azeroth’s more difficult holidays, but it’s definitely time-consuming if you’re starting from scratch; you’ll need to hunt down a lot of NPCs. Due to the mileage you’ll rack up doing this, this would be a great time to do World Explorer and/or Surveying the Damage. It’ll also be a good excuse for higher-level characters to pick up the new flight paths that have popped up all over the place.

I’ve updated and expanded our 2010 guide, but fair warning — the location of a number of elders has likely changed due to Cataclysm‘s impact on Azeroth’s landscape. While I doubt that most of them are substantially different, nothing’s been datamined yet concerning this. In the days after the holiday goes live, I’ll be updating the guide to include a list of new coordinates.

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by Joe Perez

This week, I thought we would take a break from that and instead address some concerns that have been brought up about restoration shaman.

For the last few weeks, I’ve been rolling through the official shaman and healing forums, Plus Heal and TotemSpot as well as various emails and comments from you the readers. There has recently been concern over our healing numbers in comparison to other classes’, difficulty in healing certain fights, mana management problems, concerns over haste and questions about our raid viability as well as spell choices. Today I’d like to address some of those questions and concerns.

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21
Jan

WoW: The complete crowd control Guide

   Posted by: free-wow-guide   in WoW Instance, WoW Raiding Guides

by SSJrapter @ mmo-champion

Welcome to the guide for Dungeon CC. Today, we will be reading about how to effectively manage and use CC for the best results, I will include tips and some suggestions as well as tables that will hopefully benefit you in your understanding.

What is “CC”

For the most part, CC jut means crowd control, this can include snares, stuns, slows and abilities that, for the most part, remove an enemy from being effectively in combat. For the purpose of this guide i will only focus on 2 main things: Interrupts, and Effective removal from combat.

Why is CC important

CC is important because it allows for the tank to manage his threat more effectively, creates less damage coming in to help out the healer, and allow focus fire to be more beneficial. CC is a must in heroics and should be used on almost every pull you can. Remember, this expansion is all about mitigating group damage the best way possible.

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by Chase Christian

There’s no need to be ashamed. Many people have felt how you’re feeling right now. Let’s get it out in the open: You’re concerned about mana efficiency. Running out of mana is not a nightmare — it’s a reality. If you choose the wrong heals, your mana pool plummets. Being inefficient with your heals isn’t the status quo; it’s a death sentence. Mana went from our least important stat to our most thought-of concern.

I have been working on different techniques to refine my healing strategy within the confines of our new healing paradigm, and I have come up with a method for saving mana and maximizing your healing done. One of the mechanics that makes holy paladins unique from other healers is our talent Protector of the Innocent, while another is Beacon of Light. When we combine the two abilities, we can achieve far more healing than would normally be possible through the method of splitting holy power points.

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by Josh Myers

Cataclysm has come, and the shattering of Azeroth has brought an entirely new style of gameplay into PvE content. It’s no longer any DPS player’s job to care simply about DPS; interruptible spells from the lowliest of trash mobs can wipe you if you’re not careful. Healer mana matters, so avoiding damage is the norm. Luckily for us, enhancement shaman have some of the best utility in the game for making sure your group doesn’t wipe.

Interrupting better than Kanye


Wind Shear
is our interrupt spell. Wind Shear is off the global cooldown, like every other interrupt in the game, allowing it to be cast while in the middle of your DPSing with no loss of DPS. Since caster classes with interrupts (mages and elemental shaman primarily) need to stop casting to interrupt, you’ll make lives infinitely easier by doing the interrupting. And since Wind Shear only costs 480 mana (thanks to Mental Quickness), you’re a much better choice to interrupt than death knights, rogues and warriors, who all have resource management to worry about. (Hint: you don’t.)

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BY WUGAN @ Flow

Sometimes it would be nice to make my titles less informative and more fun, but hey, I want people to be able to find this information when they Google it.  Let’s consider the alternate title to be “Oh joy, we get to make gear lists again!”

The goal for this post is to gather a preliminary list of pre-raid gear for Resto shamans.  Until more number crunching and theory crafting has been done, we won’t know exactly what is the best healing vs. DPS gear.  We do know, however, that Spirit is good for both specs, at least until you are hit capped for Elemental.  So please don’t start telling Ele shamans they can’t roll on your Spirit mail; they can and should.

My sense is that Spirit will be especially valuable to Resto shamans when gearing up for the first raid tier.  More Intellect means more better.  Haste, Crit and Mastery will always be good for both specs to varying degrees, but you can’t go too wrong with a nice mix of the three as you begin raiding.  At least initially, trinkets, jewelry and relics with hit rating may be the only clear area where Resto and Elemental gear varies.

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