Archive for the ‘WoW Druid Guides’ Category

by Chase Hasbrouck

 

Before your arrival in Pandaria

Well, that depends on what level your gear is at. If you didn’t play significantly at endgame inCataclysm, you’ll find that the enemies get a lot stronger as soon as you hit ground in Jade Forest. You’ll get pieces of 378 green gear as you proceed through the early quests, but if you’re still rocking Mount Hyjal greens like some of my alts, you may want to look at picking up some Misthide crafted leather items from the auction house. If none are available, you can also ride to Dawn’s Blossom and visit the gear vendor there for some starter pieces. You can skip this if you choose, but in that case expect the initial quests to be fairly difficult, and you won’t have the item level to queue for dungeons right away.
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by Chase Hasbrouck

 

So, you might have seen references to macros, macro-ing, or other mac-type things (the non-cheesy variety) in my latest column, and wanted to know just what I’m on about. I’ve combed through my personal setup, the macro discussion threads over at Fluid Druid, and the excellent tips at Macro WoW to lay down some (automated) beats.

Before we begin, though, a quick introduction/refresher. Macros are an in-game method of grouping up commands or actions so they can be used in a more efficient way. To create a macro, you open the macro UI pane (/macro), type or cut-and-paste the macro text into the field. pick an icon if necessary, and save it. This saves the macro text to an icon that can be dragged to an actionbar, just like one of your regular spells. Macros have two main limitations; they can only be 255 characters or less, and they can only execute one ability on the global cooldown per click. Other than that, go wild! (Just don’t miss the litter box.)
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by Allison Robert

 

Most of this guide’s advice can be condensed to the following points:

  • Quest through the Townlong Steppes and the Dread Wastes.
  • Be prepared to spend some justice points.
  • Farm normal Mogu’shan Palace.
  • If you have a good option available from professions (whether primary or secondary), don’t ignore it.

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by Chase Hasbrouck

 

Feral (also known colloquially as cat or kitty) is the melee DPS specialization for the druid class. It’s styled similarly to a rogue, but instead of sneaking around and using poisons, you just make things bleed. Copiously.

A feral druid’s primary resource is energy. It is a 100-point pool that regenerates at 10 energy/sec, in and out of combat, though this rate can be increased with haste, and is used to power your basic attacks. This energy is used to power a variety of attacks, many of which build combo points (abbreviated cp’s). Combo points are stored on a target and can stack up to 5; if you change targets and use another cp-generating attack, the stored points are lost. These points are used for powerful finishing moves.
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by Allison Robert

 

The subject of today’s article is, shall we say, an immediate concern. Due to the demand for tanks and healers in the new 5-mans, my main will hit 90 before she even makes it to the halfway point of questing through the Valley of Four Winds. This is good, because I get to relax and enjoy questing as an extended treat without having to worry about leveling. This is bad, because she’s about 20 ilevels off from where she needs to be in order to access Mists of Pandaria heroics.

This guide assumes that you will need an average ilevel of 440 to access heroics, because that was the number Blizzard was using on the beta. (Note: This is only true via the dungeon finder. Nothing prevents you from running out to the new heroics yourself with a group, but either way, 440′s a decent number to aim for if you’re worried about being sufficiently geared.) There are only four normal MoP dungeons, and only one of them (Mogu’shan Palace) drops gear that will help you clear this threshold.
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by Chase Hasbrouck
If you’re just coming back to WoW, here’s everything new you’ll need to know to get your feral or balance druid up to speed. First I’ll hit some of the overall druid changes before drilling down into the spec-specific stuff.
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by Allison Robert

 

I had the foresight to park my main in Taunka’le Village last night and set my scribe alt up with an array of inks. However, I belatedly realized that a few balance glyphs that I never bothered to get on my druid (as she hasn’t been balance in years) may turn out to number among the new and fun glyphs I enjoyed on the beta. Well, I’ll guess we’ll find out what I’m missing soon. Man, life is tough for the lazy.

Let’s go ahead and tackle the more guardian- and restoration-specific information for patch 5.0.4. I’ll be publishing new 101 guides for both specs soon, but this should get you up to speed fairly quickly.
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by Chase Hasbrouck
As beta patches came and went, a few long-time feral players quietly began grumbling to me about the new changes coming in Mists. “We didn’t get anything new,” one murmured. “I don’t have to make tough decisions anymore,” said another. Meanwhile, the wheels of balance continued turning. Moonkin were attracting the lion’s share of the attention with their high-flying damage numbers utilizing Dream of Cenarius, but then feral theorycrafters started calculating how to put it to use …
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by Chase Hasbrouck
So. New talents! Awesome, right? This week, I’m going to take a closer look at the tiers and make recommendations on which talent you’ll want to pick up for your Mists of Pandariaadventures. (Yes, I’ve looked at the new talents before, but we’ve had several months’ worth of discussion and changes since then.) I apologize in advance for the terrible puns in the subheaders.
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by Allison Robert

 

All right, druids! Who’s ready to spend their savings account into an inescapable black hole?

Tentative enchant and item modification list

This bears repeating: Early enchants will be expensive enchants because people won’t be sitting on a lot of Sha Crystals for at least a month or two. The situation will be somewhat alleviated by enchanters’ ability to combine three Ethereal Shards into a crystal, but equipping a character for early raiding is still going to be a horribly expensive proposition.

I’ve assembled this list assuming that Blizzard has yet to do a final pass-through on resto and that stat priorities may change, so there will be a few possibilities listed here in order to reflect that. Early raiders also have to worry more about regen and longevity than later and better equipped raiders, so use your best judgment.
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