Archive for the ‘WoW Death Knight’ Category

Was running Violet Hold today and my ghoul was taking a beating, so between two waves of enemies when he was down redlined I patched him up with a heavy frostweave bandage and the achievement pop’ed up.

I asume it’d be considered a exploit since it states that you should use bandage on ‘another player’ that’s down at 5% life. Just go somewhere, have mobs tank it down and settle it solo.

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by DANIEL WHITCOMB

So here you are, a new level 80 Death Knight. You’ve made your triumphant return to Ebon Hold to train your level 80 skills and hearthed back to Dalaran, and now you’re hanging out in front of the bank on your favorite mount. And you have no idea what to do next. No worries, here’s a list of goals that should answer that eternal question (eternal in this case being the time to the next expansion), “I’m level 80. Now What?”


Choose Your Weapon

Once you’ve hit 80, as a 2-handed weapon wielder, there’s 3 major weapons you want to start shooting for. Here’s a look at those three choices and the pros and cons. 

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by DANIEL WHITCOMB

As a reminder, defense skill is not the same as defense rating. Rather, you need defense rating to get defense skill. Specifically, you will need approximately 690 defense rating to gain the 540 defense skill you need to gain critical strike immunity against level 83 mobs.

Helm


Questing in Storm Peaks, you should stumble upon the Crown of the Hyldnir in the middle of the massive quest line started by They Took Our Men at K3. While 37 defense rating seems a little low, the helm does have a handy yellow gem slot, perfect for a Thick Autumn’s Glow or a Thick Sun Crystal, bumping up that defense rating by a handy amount. 

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by DANIEL WHITCOMB

We’ll have 3 sections today. The Good are stats that are excellent choices for DPS, Tanks, or both. The So-So are stats which still do us some good, but are pretty situational or conditional in their usefulness. The Outcasts are those stats that you should avoid — Well, I’d say avoid like the plague, but we’re Death Knights. We like the plague around here. So I’ll just say you should avoid them. 

The Good:

Strength and Attack Power:
 Strength is the number one stat for most types of Death Knight DPS, and is hardly a slouch for tanking either. 1 strength converts to 2 attack power, and that attack power scales into spell power for the purpose of a Death Knight’s spells, which include diseases and non-weapon attacks such as Death Coil. In addition, 4 strength converts into 1 parry rating. 

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by AMANDA MILLER

Today, I will be discussing the basic things that any meleershould know when entering a dungeon. 

Many Death Knights have never had a melee character, and may not know how to avoid aggro while dealing high damage and staying out of the tank’s way.

In part two, I will discuss your AoE abilities and their place in a dungeon setting, as well as covering the buttons you should never, ever push while in an instance. 

I will also run down some very basic rule of thumbs for your gear and talents, as well as including a discussion about some of the group-oriented talents that you could acquire.

Melee Basics

If you have never played a melee class before, then chances are that your first trip to a dungeon as a Death Knight is going to cause a few corpse runs. You might think, “wow I am so OP” because, obviously, you are pulling aggro because your damage is so high, right? Wrong. 

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by DANIEL WHITCOMB

Alliance Vanguard and Horde Expedition

The first reputations you encounter are pretty sparse, actually. Maybe the Horde and Alliance aren’t so sure about this Death Knight thing after all. Still, it’s worth grinding to revered for the Arcanum of the Savage Gladiator if you’re planning to do any PvP. In addition, if you’re a dual wielder, the honored reward Hammer of the Alliance Vanguard/Warsong Punisher may be a relatively decent off-hand choice at level 78. 

The Kalu’ak


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by DANIEL WHITCOMB

Today, we’ll be discussing some of the best quest upgrades for a Death Knight in the first few zones of Northrend, but before we do that, I’d like to mention one more gear-related thing from our tanking column last week: The Cobalt “set.” 

It’s not technically a set in that it doesn’t have a name or set bonuses, but it’s 8 pieces of crafted armor, made by Blacksmiths at 375 skill and equippable at level 70, that provides tons of strength, stamina, and defense. It won’t get you to the level 70 Defense cap of 490, but it will come pretty close, close enough that if you can pick up a piece of defense jewelry or a trinket or two, you’ll be set for tanking up until the mid 70s or so.

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12
Dec

Death Knight Tanking Guide

   Posted by: free-wow-guide   in WoW Death Knight, WoW Instance, WoW Raiding Guides

by DANIEL WHITCOMB

Preparing to Tank

 < There are some very solid basic rules about pulling and keeping aggro that any serious tank should be familiar with. Once you’re back from that, we’ll continue. 


The first thing to wrap your mind around is that every tree can tank, at least to the 5-man Heroic level. Blood, Unholy, and Frost are all viable choices to stand up against a big bad boss or a group of elite mooks. That said, you still need to specialize if you’re serious about tanking. Essentially, each tree has some solid early tree tanking talents, such asBlade Barrier, Anticipation, and Toughness, which almost every build should probably pick up. Then, the tree you specialize in has late tree talents such as Vampiric Blood, Bone Shield, and Unbreakable Armor.

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11
Dec

Death Knight: PowerLeveling And You

   Posted by: free-wow-guide   in WoW Death Knight, WoW Leveling Guides

 

So you want to Power your friends’ character through an instance?

I’m sure most of you have heard of “Tapping.” For those who haven’t, it’s simply where someone who isn’t in your group attacks a mob first, and then you help kill it. The more damage the person who “tapped” the mob does, the more experience they get. They also receive all loot while you receive nothing.

So, how can we take advantage of this? With a death knight of course!

 

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11
Dec

Death Knight RANGED EXPLODE!

   Posted by: free-wow-guide   in WoW Death Knight, WoW Exploits

 

Now this isn’t an “press explode or right click the buff to not take durability” repost. This is a new exploit which I’ve found pretty useful in pvp after hitting 80 last night.

You need to be specced far enough into Unholy to get the Shadow of Death talent that will transform you into a ghoul to allow you to keep fighting for a period of time.

I’ve noticed in lvl 80 bg’s that your ghoul form is almost useless as it will get bursted for so much that you can hardly get off any spells before dieing, so a quick explode to release your spirit is most efficient. (unless your target’s at like 5%)
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