Archive for the ‘WoW Boss Guides’ Category

by DANIEL WHITCOMB

I’d like to take a look this week at some of the heroic 5-man loot. If there’s one thing I personally noticed right away when researching said loot, it’s that there’s a marked lack of hit rating. In recognition of that, I have often included some choices for each slot that are technically slightly worse than others except for a good amount of hit rating. In the end, to get to that magic 9% hit rating cap for raid bosses (Although some claim the new cap is somewhere around 8.1%), you’ll need about 296 hit rating. To do that, you may end up needing to take both some of the loot from here and from last week’s normal dungeon guide, and top it off with some choiceenchantments and gems, but it’s certainly doable.

But now, without further ado, let’s see what heroics get you in Wrath of the Lich King.

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by DANIEL WHITCOMB

We’ll have 3 sections today. The Good are stats that are excellent choices for DPS, Tanks, or both. The So-So are stats which still do us some good, but are pretty situational or conditional in their usefulness. The Outcasts are those stats that you should avoid — Well, I’d say avoid like the plague, but we’re Death Knights. We like the plague around here. So I’ll just say you should avoid them. 

The Good:

Strength and Attack Power:
 Strength is the number one stat for most types of Death Knight DPS, and is hardly a slouch for tanking either. 1 strength converts to 2 attack power, and that attack power scales into spell power for the purpose of a Death Knight’s spells, which include diseases and non-weapon attacks such as Death Coil. In addition, 4 strength converts into 1 parry rating. 

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by CHRISTIAN BELT

Frostfire Bolt is an interesting little spell. When you first hit level 75, visit your Mage trainer and learn it, you may think to yourself, “So…it does frost and fire damage? It’s like a Fireball and a Frostbolt combined! You take some ice, and you combine it with some fire, and you come up with…slush? I’m not sure how something like that is effective, but whatever. Now I don’t have to respec to fight fire or ice-immune mobs, I guess? Let me see if I can find a place on my action bar for this. There we go. Right between Amplify Magic and my tea-bagging macro.”

You would not be totally wrong in thinking this way. Well, maybe for having a tea-bagging macro, but that’s wrong for a whole slew of other reasons. At level 75, when you first obtain the spell, that’s really about all it is: a damage spell to use when running into a mob that’s immune to your usual nuke. Frostfire Bolt doesn’t really hit its stride until you’ve hit level 80, talented specifically to get the most of the spell, and started to get some of that sweet Naxxramas gear.

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by DANIEL WHITCOMB

Today, we’ll be discussing some of the best quest upgrades for a Death Knight in the first few zones of Northrend, but before we do that, I’d like to mention one more gear-related thing from our tanking column last week: The Cobalt “set.” 

It’s not technically a set in that it doesn’t have a name or set bonuses, but it’s 8 pieces of crafted armor, made by Blacksmiths at 375 skill and equippable at level 70, that provides tons of strength, stamina, and defense. It won’t get you to the level 70 Defense cap of 490, but it will come pretty close, close enough that if you can pick up a piece of defense jewelry or a trinket or two, you’ll be set for tanking up until the mid 70s or so.

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basically this boss casts a spell which turns everyone into ghouls, which is pretty weak dps.

as a rogue you can vanish at the end of the spell and it will be immuned and you can continue to dps hard.

the name of the boss is the prophet tharon’ja
and the ability u have to vanish is return flesh

also as darknz says it also works with ice block and pally bubble

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So by now, I figure most of you are well on your way to 80, and are probably starting to ask yourself: Which reputation should I grind first? There’s tons of ways to choose, be it roleplaying who your character would align themselves with or choosing the one that’s easiest to grind. One of the most popular and most effective though, is pretty simple: Asking yourself which one has the best loot.

Alliance Vanguard and Horde Expedition

Much like in Burning Crusade, the first faction you encounter in Wrath will be based on your side, and the quartermaster for either side will carry items that are mostly the same stat-wise.

At revered and level 78, the Alliance will get access to the Sawed-Off Hand Cannon, while the Horde gets the Sin’dorei Recurve Bow. These weapons edge out the Crossbow of Relentless Strikes for DPS, so if you’ve been carrying it around since 70, here’s a nice quick and dirty upgrade.
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In heroic mode, Keristrasza does the same as normal mode, so you have to keep moving at all times to avoid getting too many stacks of the debuff she puts on you, but she also freezes you to the spot, so you can not move.

I tried standing in one spot and jumping a lot. This did not only remove the debuff, but I also avoided several of those freezing buffs by jumping.

So jump jump jump, pretend it’s PvP.

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http://img381.imageshack.us/my.php?image=sladraneasymodeyg6.jpg

Heroics can be a bitch now. All your nice end-game epics replaced with green toys you picked up along on your way to level 80. I ventured into Gundrak heroic in Zul’Drak today. The first boss, Slad’ran, the snake thingie, was a real pain in the ass. He spawned too many snakes, and when the acid nova hit is, it was just too much for our healer.

So we pretended he was Lurker, as in Lurker in Serpentshrine Caverns. It worked like a charm. Also, we all earned a nice special achievement for it - the “Snakes. Why’d It Have To Be Snakes (Defeat Slad’ran in Gundrak on Heroic Difficulty without getting snake wrapped.)”.
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22
Nov

Last boss in the oculus made easy

   Posted by: free-wow-guide   in WoW Boss Guides, WoW Instance, WoW Tricks

atleast my groups always had a struggle on it, esp on heroic - so what we found out was: if a player looses his dragon, he can get a new one and continue fighting in one of the following ways:
A - Die, run back, mount up and fly up!
B - Jump down (AVOID PLATFORMS!!) and you’ll find yourself just outside the instance portal, just enter and mount up again!
C - Put yourself out of combat in any other way! (Vanish, invis, FD(?))

Also, I found that I had problems outhealing the damage with only one green dragon, so what I do is I just stand on the ground and heal normally, while if someone dies they run back with a fresh new dragon - and we claim our profit!

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17
Nov

Skip boss in Utgarde Keep - Dalronn & Skarvald

   Posted by: free-wow-guide   in WoW Boss Guides, WoW Exploits

First off, I don’t know really WHY you would want to skip this boss. I have seen some people have a lot of trouble though, and maybe they just want to skip it to get to the end. Maybe you also want to “solo” the instance at higher level but can’t beat this boss - it will allow you to skip it.

I did this on my Warlock - when this boss resets, they disappear for a few seconds. If you cast your Eye of Kilrogg when you are just out of range, and get the caster guy to aggro on it, the boss will kill your Eye and then instantly reset (without aggroing you). This will cause them both to disappear for about 10 seconds - you can just run right past them!

I know you can do this on my lock (tested). You could probably do it with Eyes of the Beast and a well-timed Feign death on a hunter, or maybe even on a mage with ice block? Not sure if that drops aggro on you or not. I know for sure this can be done on my lock (did it twice tonight to freak my group out- they had a good laugh).
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