Archive for the ‘WoW Boss Guides’ Category

by Olivia Grace
Here we are again, people, with the first wing of LFR open for almost a week, more and more people are braving the queue and the eternal tank shortage, and stepping into the Vale of Eternal Sorrows to cleanse some corruption. But what are we all doing in here? Why the heck does this watery dude keep going back to full health? Why am I in this twilight zone? And, more importantly, why am I dead?

Please do note that these aren’t in-depth strategies that elucidate every nuance of the fights. They’re quick’n'dirty rundowns that will arm you with just enough knowledge to get your head around the key mechanics and hopefully make it through the fight alive. And they’ll let you seem all clever in raid chat at the start. I’m aiming, simply, to tell you how to make it through. No clever business, nothing fancy.
Read the rest of this entry »

Share

by Olivia Grace
Galakras

The Dungeon Journal is a bit daunting for Galakras, but it’s actually a pretty simple fight.

  • Clear trash. Keep Bonecrushers stunned and Tidal Shaman interrupted. Tank adds in fire pools, they take damage.
  • Towers will open as Demolishers appear. Kill Demos first then…
  • Send 1 tank, 1 healer and around 3-4 DPS to the towers. South, then North, avoid frontal cone so you don’t get knocked off. Avoid shoot at all costs. It will two-shot you. Someone stay to man the turret.
  • Ground team kill adds and Demolishers.
  • When Galakras lands, stack up. Try to kite the fireball through other people.

Read the rest of this entry »

Share

by Megan O’Neill

 

I thought maybe I’d goofed, that I’d mis-timed the first two-thirds of Mogu’shan Vaults and would need to interrupt to make a fun post about Black Temple and some new warlock lore. Sadly, the felfire questline got postponed for a little while.

Oh well. In the meantime we can alternate between old raids and new as a warlock. First, let’s finish up Mogu’shan Vaults with two complex-to-explain but simple-to-do fights.
Read the rest of this entry »

Share

by Joe Perez
Mogu’shan Vaults starts out with a bang. By bang, however, I mean that the first two fightsare all about execution to get past then successfully. Your raid group will have to work in concert in order to make it to the next set of bosses. The third and fourth boss of Vaults doesn’t shy away from the execution standpoint, and it is safe to say that while there are certainly some DPS and healing thresholds you need to meet, that the entire zone really is about execution.

Gara’jal the Spirit Binder and The Spirit Kings are fun fights, that have a lot going on in them. Whether it is multiple planes of existence or multiple long dead kings, you can be sure that there is enough going on to keep you on your toes and keep you busy.
Read the rest of this entry »

Share

by Dan Desmond

 

I really like Terrace of Endless Spring. In my eyes, Terrace represents a continuation of the process of experimentation the developers began in Trial of the Crusader, namely that of making raids smaller without holding any actual content back. This experiment was continued in Cataclysm in Throne of the Four Winds, but I feel it wasn’t quite a success until Terrace. Shrinking raids is a tricky proposition, but the surface area of this instance is balanced out by the complexity of its encounters.

For you regular readers out there, you might have noticed I seem to have skipped right over the second half of Heart of Fear, Nightmare of Shek’zeer. Truth be told, I didn’t really find these encounters interesting enough to devote an entire column to tackling them. Don’t let my apparent entomophobia hold you back, though — please do feel free to discuss Wind Lord Mel’Jarak, Amber-Shaper Un’sok, and Grand Empress Shek’zeer in the comments below!

Anywho, let’s jump right into the encounters for Terrace of Endless Spring. If you’re looking for some raid guides for these bosses, Icy Veins has a great set on their site.
Read the rest of this entry »

Share

by Matt Walsh

 

You know those awful kids in your neighborhood who, on a hot summer’s day, would find an ant hill and roast the little suckers inside with their grandmother’s magnifying glass, or push rocks and sticks in the hole in an attempt to starve the inhabitants? That’s how raiding the Heart of Fear feels for me sometime. It’s a hive of six-legged-pants-wetting terror and we’re just adding onto the troubles of those poor insects. It’s a little cruel, really — kicking them when they’re down.

Incidentally, you know what class that awful kid grew up to play? A warrior; it’s a fact of behavioral science. (OK, probably a rogue. But I have to get my shots in.)

Anyway, when it comes to demolishing your way through piles and piles of exoskeleton-clad fanatics and extremists, sworn to protect the only female they have ever known, you’ll need every tool and trick at your disposal. Much like in Mogu’shan Vaults, this expansion’s iteration of talents and glyphs gives us a wide amount of latitude in how we approach a fight, and can provide some decisive advantages. Let’s talk about how!
Read the rest of this entry »

Share

by Matt Walsh

 

Sure the new hotness is Heart of Fear and Terrace of Endless Spring (and I’ll get to those!), but I expect that the vast majority of players are still actively working on clearing Mogu’shan Vaults, or are slogging through it weekly in LFR for precious, precious VP. Even if you’ve been doing this place ad nauseam for the last few weeks, there are always little tweaks that can be made to get the job done faster with less damage taken!

For reference, these are the base talents and glyphs I go with. So any suggestions I make will be what deviates from those. Especially with regards to Glyph of the Battle Healer, you should make sure to have that up at all times and should be actively tanking with Seal of Insight. It can make a noticeable difference in your survivability, and can pay some dividends for the survivability of your melee colleagues.
Read the rest of this entry »

Share

by Matt Low

 

Feng the Accursed

You’ll come across Feng shortly after you take down the Stone Guard. On normal mode, Feng has three phases with different abilities. The Spirit Bolts he casts will continue to occur throughout the raid no matter what phase he is in. The amount of healing you and your team have to do hinges upon the skills of your tanks. Can they interrupt the appropriate ability? Can they drop Nullification Barrier in the right area for the raid?
Read the rest of this entry »

Share

by Matt Low

 

Imagine my delight when I realized that the raid finder in the Mists of Pandaria beta was available for testing. The only instance available at the moment is Mogu’shan Vaults, but heck, who cares? I’ve been dying to get more practice in. I must’ve waited around 50 or so minutes before we had enough players to jump in. There were times where we had two tanks, six healers, and 11 DPSers. Other times we had 17 DPSers, 6 healers, and no tanks!

The raid finder for Mogu’shan Vaults has been split into two parts. You can’t access the second half of it until you clear out the first three bosses in the first half.

There are some spoilers after the cut. Consider yourself warned! 
Read the rest of this entry »

Share

by Daniel Whitcomb
You may recall from an earlier post that raids will have a staggered release in Mists, with the first raid, Mogu’Shan Vaults, not appearing for a whole week after the expansion’s launch and then a week later in the raid finder. Then you’ll have to wait a whole four weeks for the next batch of raids, Heart of Fear and Terrace of Endless Springs.

But if you level at break-neck speed and are thirsty for a challenge to get your teeth into in a group, fear not! Blizzard has accommodated your needs with world bosses, available from day one, and the preview page is now up for Salyis’s Warband, as we were informed yesterday.
Read the rest of this entry »

Share
Page 1 of 5112345...102030...Last »