Archive for the ‘WoW Auction House’ Category

by Basil Berntsen

 

Feasts are expensive, but are still cheaper than everyone bringing their own food. The reason they’re expensive is that they all require an ingredient that can only be bought with anIronpaw Token, the 100 Year Soy Sauce. Ironpaw Tokens are a non-tradable currency obtained by doing quests (including dailies, or a weekly if you’re a scribe), and their short supply can be a real limiting factor on leveling cooking. Leveling the “ways” of cooking requires a lot of tokens, and once they’re leveled, using them requires a lot more. If you rely on dailies for these, you’ll never have enough.
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by Olivia Grace

 

This week, we’re taking our hard-earned crafted items, and we’re going to sell them on the auction house. It is kind of the idea, after all! Just like last time, if you haven’t already, please ensure that if you’re trying to follow these instructions that you’ve got all the relevant modules of TSM installed. PowerWordGold helpfully and correctly pointed out in the last column’s comments that TSM Gathering is outdated and should not be downloaded, but get the rest. As you get more accustomed to the addon, you’ll be able to work out what you use and switch things off if they’re not necessary.
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by Fox Van Allen

 

As we approach the end of the Cataclysm expansion — there are maybe four months left — playing the Auction House gets a bit trickier. There’s less enthusiasm on the part of buyers. More scary, though, is that the launch of Mists of Pandaria is about to render a lot of markets obsolete. It happened in Wrath and in The Burning Crusade too — those potions and flasks that were top of the line suddenly became worthless. Gear that once cost thousands of gold could be had for hundreds. It’s the nature of our in-game hobby. If you sit on stock, you’re going to lose a fortune. (Shamefully, it happened to me out of laziness.)

But not everything is set to crash. A few select items are going to increase in value, if not in the days leading up to MoP, then shortly after launch. These are the items you need to fill your bank tabs with. But which ones are they? What should you sell ASAP, and what should you buy?
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by Basil Berntsen

 

Making gold with heavy competition is hard. I get comments on my articles all the time about how my ideas don’t work on some high-population, high-competition realm. There’s an implicit (and sometimes outright stated) disclaimer that any advice you’ll find here is general and may not apply to your realm.

It’s time to talk about what to do when you’re always being redirected back to these weasel words. If your server really is so competitive that you can’t make any normal strategies work, what can you do?
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by Basil Berntsen

 

Gold making is one of those games you can play without much cooperative interaction with other players. If I hadn’t been set straight about how to raid by cooperative guildies when I started, I’d still be as bad as I was when I started, minus any progress I’d have made myself. This type of environment is a breeding ground for less-than-optimal gold making strategies, so here are five myths about gold making that continue to require banishment.
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by Fox Van Allen

 

One of my favorite topics is World of Warcraft’s problem with inflation. If affects just about everyone in a very negative way, regardless of whether they’re an Auction House maven or a casual player. Inflation makes any gold your character is holding worth less and less by the second, making work you do now far less valuable than work you do later. It even affects the way developers approach the economy, from the amount of gold you get for finishing a daily to the creation of new gold sinks.

By most anecdotal measures, in-game inflation is wildly out of control. And that’s one of my problems as WoW Insider’s other market follower; the only evidence of inflation we have is ancedotal. There’s no real solid way for us to measure inflation in the game and understand what’s working to control it and what’s not.

The question got my mental gears turning. In the real world, inflation is measured using something called the Consumer Price Index. Creating an in-game version of the CPI intrigues me, but to figure out the best way to construct it, we need to first figure out the answer to another difficult question: What do people buy the most of in-game?
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by Basil Berntsen

 

Every so often, I get asked something to the effect of “What’s the fastest way to get 10,000 gold?” It’s usually asked by someone who is perpetually poor in game and is looking to get a BoE or some other sort of reward that costs gold. The fastest way for me to get 10,000 gold is to log in and check my mail. My daily haul is many times that and scales based on how much time I have to craft, list, and relist. This isn’t a useful answer to someone who lives paycheck to paycheck, though. So what advice would be helpful?

First off, if you’re below level 85, get to level 85. This nets you quite a bit of gold simply from quest rewards and vendoring gear you acquire. If you’re already level 85, the first thing you need to do is identify how much money you can make per hour running 5-mans for valor points that you can use to sell BoEs. On my realm, I could sell a BoE costing 1,650 VPs for about 10,000 gold. That means every valor point I earn could be worth 6 gold, which makes the 150 points I get from a 5-man worth 900g. I can do seven per week per character with the requisite gear. Also, every trash kill and boss kill has a chance of awarding you with valuables, including enchanting mats (if someone can DE) and BoEs.
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by Fox Van Allen

 

Usually when new content is released, it’s only the level 85 characters who can make money hand over fist. But the coolest thing about the Darkmoon Faire is that you don’t need to be a level 85 character to participate or even profit off it. A level 20 character can have just as much fun at, get just as much benefit, and even make as much money as a level 85. It just takes the right amount of knowledge.

And, oh yeah, it also takes a Darkmoon Adventurer’s Guide. You’re carrying one of those on you at all times, right? Right? Well, according to Wowhead, most of you sub-level 85 players aren’t. And that’s a gigantic missed opportunity for a lot of money – thousands upon thousands of gold. The kind of money that’s just unheard of at lower levels.
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11
Dec

WoW Gold Guide: Relentless markdown wars

   Posted by: free-wow-guide   in WoW Auction House, WoW Gold Guides

by Basil Berntsen

 

I got an email from someone recently about a new competitor.

I have recently returned to the blacksmithing armor and belt buckles market. When I researched my old stomping ground, I found that materials cost has increased, profits are almost non-existent, and competition was rampant! I didn’t let that get me down, however. I watched the market, checked the reference data, got a good handle on the situation, then when the time was right, made my move! Competition dropped like flies, profits rose, and life was grand. Then one day, I got a new big-wig competitor.

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by Fox Van Allen

 

Glyphs are probably the most common way scribes try make money. Really, it’s no secret why — every new character needs to buy three glyphs at level 25, another three at level 50, and yet three more at level 75. Demand for glyphs is almost always there — or at least, demand for useful glyphs is almost always there.

On most servers, the glyph market on the Auction House is absolutely cutthroat. Players who are leveling inscription always have a boatload of glyphs to unload, and many are content to sell these at fire-sale prices just to be rid of them. On the other end of the market, you often have glyph salesmen constantly undercutting each other by one or two copper on a 50 gold item.
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