Archive for April, 2012

30
Apr

WoW Achievement Guide: Children’s Week 2012

   Posted by: free-wow-guide   in WoW Achievements

by Allison Robert

 

Being the dedicated achievement hunter that I was and am (why else would I be writing this column?), I worked tirelessly on all the requirements for What A Long Strange Trip It’s Beenwhen the achievement system debuted in patch 3.0.2. This even extended to planning months in advance for the Brewmaster title before achievements even hit the game. My efforts were coming along quite nicely until Children’s Week, when an unstoppable force (me) hit an immovable object (School of Hard Knocks) — and physics being less predictable than our teachers led us to believe, it turns out that bodies in motion do not always remain so.

For an entire year, the only thing that stood between me and that purple proto-drake was that one damn achievement. And every year, I return to this guide and flinch at having to think of it again. So let’s do this, folks, and then we shall speak no more of it for another year. This is actually a great and fantastically fun holiday, with the exception of that one thing.

The Children’s Week achievements and the meta For The Children are part of the year-longWhat A Long, Strange Trip It’s Been, so you will want to get these done if you’re working toward a Violet Proto-Drake. This year the holiday runs from Sunday, April 29 to Saturday, May 5.
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by Brian Wood

 

As the Mists of Pandaria beta progresses we’re beginning to learn more about how many of the awesome new hunter abilities will work, and of course we’re seeing many of the inevitable changes to abilities, including happy news that the 2-second cast time on Black Arrow and lack of Serpent Spread is likely to be reverted to the current design (which also means the AoE component of the beta Black Arrow is likely going away, too).

We got a look at exactly what abilities the different pet specs will have in MoP. The design is very much in keeping with the plan we discussed last week and does a good job of helping make the different pet specs feel distinctly different (since you no longer have DPS talents for tenacity pets and tanking talents for ferocity), though there are a few abilities lost that hurt.

In fact, pets are a fantastic place to start. Let’s take a look at exactly what abilities Blizzard assigned to each of the pet specs.
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by Dawn Moore

 

I give up. I can’t for the life of me create a transmog for Princess Peach. I’ve tried and I’ve tried, but there just aren’t enough pink clothes in the World of Warcraft to piece together a convincing Peach. I’m sorry, Mario, but you’re going to have to settle for some other princess.Princess PoobahPrincess Theradras? Princess … I can’t think of any more.

Anyway, this week I decided to put together a few more transmogs based on Nintendo characters. A lot of readers were asking for more, so I made one for Princess Zelda, Toad, and Roy (you know, from Fire Emblem and Super Smash Bros. – everyone loves Roy!).
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by Matt Low

 

Last time, we covered some of the more notable monk abilities along with the expected playstyle. Recently, the level cap on beta has been raised to level 87, allowing every class access to their new level 87 spell. Much of the talk this week on the major sites and blogs is about Symbiosis. We touched on it several times, but now we get to take a closer look at it in further detail.
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by Daniel Whitcomb

 

Since the last time we talked, we have seen a couple of new updates to the Mists of Pandariabeta. There haven’t been many earth-shattering changes for death knights, but some of the changes have been significant enough that it’s worth talking about both what they mean for the class and what they may imply about future updates.

It’s difficult to say where Blizzard is going with our class in Mists, if only because they haven’t said much. They’ve started talking on the beta forums, but they haven’t directed anything at the death knight class yet. This isn’t completely surprising. Our class is not in a horrible place right now, and the beta’s young. Chances are we’ll get our turn eventually.

That said, having developer feedback is useful for figuring out how to mold your own feedback. Knowing what a developer intends with a certain change can help us test that change with a better understanding of how it fits in to a larger vision. In absence of that, however, we can still look at the implications of these changes to see what we come up with.
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by Dawn Moore

 

Let’s get the bad news out of the way first: We’ve already lost Path of the Devout on beta. The good news is that in its place, we now have Feathers From Heaven, a talent that allows priests to lay out a little track of speed-boosting feathers. Think of them as those little speed arrows in Mario Kart, only they’re feathers, and you can put them wherever you please.

The individual feathers have no expiration that I can tell, so you can lay them out in advance on one end of the room for special tactics in your raid encounters or PvP, if it suits your fancy. The ability has no mana cost at the moment. Instead, it is limited by charges: one feather per charge, and you can have three charges at a time. You can place one feather right after the other, but it takes 10 seconds to restore one charge. This allows you to spam three of them on the ground in succession if you like (something you can’t do with Body and Soul) or spread them out gradually ahead of you in your path. They can be used by any friendly target, not just party members, so be mindful of people’s stealing them if you’re using them while leveling to snatch up quest items. Oh yeah, and the feathers can be used on top of water with Levitate.

So, you’re excited about Mists of Pandaria now, right?
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by Fox Van Allen

 

As we approach the end of the Cataclysm expansion — there are maybe four months left — playing the Auction House gets a bit trickier. There’s less enthusiasm on the part of buyers. More scary, though, is that the launch of Mists of Pandaria is about to render a lot of markets obsolete. It happened in Wrath and in The Burning Crusade too — those potions and flasks that were top of the line suddenly became worthless. Gear that once cost thousands of gold could be had for hundreds. It’s the nature of our in-game hobby. If you sit on stock, you’re going to lose a fortune. (Shamefully, it happened to me out of laziness.)

But not everything is set to crash. A few select items are going to increase in value, if not in the days leading up to MoP, then shortly after launch. These are the items you need to fill your bank tabs with. But which ones are they? What should you sell ASAP, and what should you buy?
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20
Apr

WoW Warlock Guide: Newbie tips for demonologists

   Posted by: free-wow-guide   in WoW Warlock Guides

by Megan O’Neill

 

As a class with all three specs dedicated to DPS, warlocks always have one spec that serves up first in simulations. In the standard Patchwerk-style, no-holds-barred contest, who’s king of the lab? It’s a question I’ve been asked recently by some dissatisfied moonkin in my guild who are considering turning to the dark side. (After all, everyone knows we havecookies!)

Currently, demonology wins … but not by much, I’d point out. Even Elitist Jerks mentions that demo’s 2k DPS lead is only with near-perfect conditions — conditions that rarely happen in raiding. Great conditions for demo include standing in melee range and not having to move a whole lot. Fights with needs of stacking up and great AoE like heroic Yor’sahj and the almost-Patchwerk Ultraxion are where demonology shines.
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by Chase Hasbrouck
So, I’ve been down for a few weeks (pro tip: try not to have an allergy attack and a scratched cornea in the same week; they do not mix well), but I finally got into the beta with last week’s big push of Annual Pass members. Unfortunately, now that I’ve had the chance to give the initial feral changes a spin, I’m a bit concerned with the current design direction for the class. Let me start out on a positive note, though, and talk about the good things that Mists is bringing us.
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by Josh Myers

 

I started my mage back in The Burning Crusade with the intent of playing arcane. Arcane wasn’t really a feasible leveling spec back then, though, and I ended up switching to frost around the time I hit Thousand Needles. The moment I got my first real Shattered Frostboltoff, though, I was hooked. When my mage hit 85 in Cataclysm, all I wanted to do was stay frost. Thankfully, we were into patch 4.2 by this point, and frost was moderately PvE-viable at the time.

When it came time to test the beta version of frost out this week, I had high hopes. Despite my mage being fire for most of DS, frost still feels the most familiar to me, and I was able to slip back into it fairly easily. A lot of the core feeling of the spec remains unchanged, with Frostbolt, Fingers of Frosted Ice Lances, and instant Frostfire Bolts comprising much of your core rotation. There are some real noticeable changes, however, and a lot of them are for the better.
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