by Joe Perez
For as long as we’ve been healing, there’s always been a pretty solid debate on what the best stats were. Was haste the king of the castle? Was it better to stack spirit and crit? The inclusion of mastery did nothing to help this particular debate and honestly just complicated it a little bit further. Set bonuses from our tier pieces are also something that has been debated. Are they worth it compared to off-set gear? How important is it that I reach my four-piece?
The debate continues on throughout Dragon Soul, and as Cataclysm winds down to a close, those choices will have an impact long into the next expansion. In the eternal debate and questions, there are some very simple answers to be had.
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by Daniel Whitcomb
I will be honest: I am still not impressed with our tier 13 set. The whole bone motif just isn’t working for me. The set bonuses are also a little iffy for me, what with half of them being sort of OK and half sort of lackluster. It all leaves a bit of a lukewarm feeling. That said, I’m not too disappointed with the final tier of Cataclysm, because we have definitely received some pretty nice surprises from the itemization team.
Every tier should have those one or two items that make you stop and look again, items that, more than their superior stats, have a look or feel that just makes you feel warm and fuzzy and makes you want to get it no matter what the cost. We’ll look at some of those items from the Dragon Soul raid today, starting with everyone’s favorite sword that summons horrible visions from the depths of the earth, Gurthalak, Voice of the Deeps.
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by Fox Van Allen
One of my favorite topics is World of Warcraft’s problem with inflation. If affects just about everyone in a very negative way, regardless of whether they’re an Auction House maven or a casual player. Inflation makes any gold your character is holding worth less and less by the second, making work you do now far less valuable than work you do later. It even affects the way developers approach the economy, from the amount of gold you get for finishing a daily to the creation of new gold sinks.
By most anecdotal measures, in-game inflation is wildly out of control. And that’s one of my problems as WoW Insider’s other market follower; the only evidence of inflation we have is ancedotal. There’s no real solid way for us to measure inflation in the game and understand what’s working to control it and what’s not.
The question got my mental gears turning. In the real world, inflation is measured using something called the Consumer Price Index. Creating an in-game version of the CPI intrigues me, but to figure out the best way to construct it, we need to first figure out the answer to another difficult question: What do people buy the most of in-game?
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by Chase Hasbrouck
This week and next, I’ll be covering everything you need to know to DPS your way through the new Dragon Soul raid encounter. I’ll provide a quick capsule strategy for those attempting the fight in the Raid Finder, then describe the changes to the fight for normal and heroic modes.
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by Christian Belt
You’re a mage, so right away we know two things about you:
- You’re awesome.
- You’re in the business of damaging things.
We hear jokes about mages being portal-merchants/sheep-bots/cake-vendors, but our real purpose — the only role we play that really matters — is that of DPS. We destroy things, and we do it as quickly and efficiently as possible. And if we can’t provide that service, our raid will replace us with someone who can.
So if damaging things is our business, it follows that we should always be striving to make sure business is good. We’re in competition for DPS slots with literally every single other class in this game. It’s in the interests of all mages that we work to improve ourselves at every opportunity. If we don’t, it’s entirely possible that our raid might take a warlock along instead.
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by Matthew Rossi
So maybe you don’t tank or perhaps have never tanked. Maybe you’re new to the game, maybe you just haven’t tried it out yet, maybe you used to tank but then stopped for whatever reason and aren’t feeling comfortable picking it back up. Whatever your situation, the tanking game in World of Warcraft is available to you as a warrior.
A lot of guides tend to focus on gearing and speccing your warrior to tank, glossing over what you actually do as a tank. What buttons are you hitting and when? Sometimes that’s because it seems self evident, or because specific fights call for specific things. This guide is written from an absolutely basic perspective: It will tell you what to do and when to do it, assuming you’ve no experience at all as a tank. Therefore, this caveat: No guide can make up for practical experience, and you may well learn different ways to perform the role that conflict with this. And that’s fine. Learning the role through doing will help teach you what’s suited to you; this is just intended to get you started out on that road.
This guide also assumes you are level 85. At least for the first 60 or so levels, you have few enough abilities that there’s really no confusion and if you level as a prot warrior, you’ll pick this up anyway. This is intended for DPS warriors and PvPers who have never tanked but would like to, as well as old hands who haven’t tanked in a while.
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by Josh Myers
One of my favorite things about Dragon Soul are the weapons off Deathwing, as proc weapons have a long but tenuous history with WoW players. Some fondly remember the Fireball proc from Sulfuras, Hand of Ragnaros, while enhancement shaman look back on Onyxia’s Empowered Deathbringer and wonder what Blizzard was thinking. Seriously, the lower-ilevel Calamity’s Grasp off the end boss from two patches prior was a better choice.
Losing stats in favor of a weapon’s proc effect is always a gamble, especially given how incredibly loaded weapons are with stats. Going from a Lightning Rod to a Ti’tahk, the Steps of Time involves giving up a tremendous 300 hit rating and even more haste rating with the hope of the haste proc’s paying off in times of great need. Because of this, I was curious about how the weapons in Dragon Soul would stand up when compared to one another, especially since there are multiple non-proc weapons in the instance to compete with the proc ones. So, I took to every elemental shaman’s best friend – Simulation Craft – and did some simulations with a variety of weapon combinations. The shocking results:Dragonwrath, Tarecgosa’s Rest is still the best weapon in the game. Surprise?
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by Dawn Moore
In high fantasy, the archetype of the priest is a patient, powerful figure whose strength comes from his vigilance and his faith. This iconic archetype exists in World of Warcraft as well, manifesting in the form of inspiring heroes like Tyrande Whisperwind or Prophet Velen. Want to follow in their footsteps? Well, you’ll have to roll a priest … At least, that’s what you had to do prior to patch 4.3. Now, thanks to transmogrification, all cloth wearers can finally “take the cloth.”
This week, I’ll be showing you how to create the look of a traveling, battle-ready priest. With the draped hood and cloth foot wraps, I want to call on the idea of a medieval monk or friar sent to a far-off land on a divine errand. The set is wearable by all cloth wearers, so even mages and warlocks can get in touch with their holy side. Most of the key pieces come from a recolored version of the Absolution Regalia (priest tier 6), with a few twists to make the outfit look less crisp and uniform.
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by Fox Van Allen
I’ve said it before, and I’ll say it again: Gearing in Cataclysm is a no-brainer. Blizzard finally gets the needs of different classes and seems to be making gear that we actually want. Spirit plus haste gear is all over the place. So is mastery plus haste gear. And since almost everything worth getting has red sockets, we don’t even need to do the math on what gem to use. And even with the “wrong” gear, reforging can make it almost as good as a best in slot.
There’s one place where gearing up is still somewhat of a challenge, and that’s the trinket slot. Instead of flat secondary stats, trinkets typically rely on procs with unspoken internal cooldowns and hard-to-theorycraft bonus damage.
When two numbers follow the name of a trinket, the first represents the pseudopower of the regular version; the second represents the pseudopower of the heroic version. When three numbers follow, the first represents the Raid Finder version; the second, the regular; and the third represents the pseudopower of the heroic version. Pseudopower numbers are calculated using the same SimulationCraft numbers that Mr. Robot uses.
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by Dawn Moore
There were five potential healer trinkets added in patch 4.3, some of which have their pluses and their minuses. If you’re a holy or a disc priest and you’re not quite sure what trinket you should be taking this tier, let me help you narrow it down. I’ll give you a hint, though — they’re the trinkets that everyone else will try to kill you for. Watch your back!
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