Archive for November, 2011

by Fox Van Allen

 

Dragonwrath, Tarecgosa’s Rest. With patch 4.2, our own legendary came at last.

The power of the weapon is absolutely unmatched. By virtue of the staff’s stats, it’s the shadow priest’s best-in-slot weapon for patch 4.2 and likely for patch 4.3 as well. Beyond that, though, Dragonwrath is worth thousands of extra DPS by virtue of its spell-duplication proc alone. And did I mention that it can also turn you into a giant friggin’ blue dragon? Why wouldn’t you want this thing?

But like everything worth doing, getting the Dragonwrath doesn’t come easy. To score this epic, you need to put in your time in the Firelands, beat down some bosses, and then undergo Through a Glass, Darkly, the hardest solo quest your shadow priest will ever suffer. Are you ready?
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by Chase Hasbrouck

 

Today, we’ll discuss a topic that’s received some attention lately in the WoW community and here on WoW Insider: the soloing of old raid and dungeon content. Why go solo? Well, there are many good reasons. Rewards are plentiful: achievements, gold, and transmogrification loot can all be harvested from older dungeons and raids.

If you’re not interested in the rewards, though, try it for the challenge. Since the majority of the game’s single-player content is tuned to be accessible to all, there are very few options for the solo player looking for something difficult. For harder bosses, you’ll have to know your rotation, your cooldowns, and your enemies intimately. For the most difficult bosses, it’s quite typical to need a night or nights to perfect your strategy and execution — when to use cooldowns, what time to move to pick up adds, etc. If this interests you, you’re in luck; death knights are generally acknowledged as the class that’s best suited for soloing pursuits.
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by Joe Perez

 

Dragon Soul, the next raid tier will be coming fairly soon, and we’ll be gearing up to take down Deathwing.

Recently we’ve had some concerns about the numbers that are being put out by restoration shaman in a raiding environment. The next tier has promised to be much more exciting for us in many ways, from the fact that we are getting new raid content to new and exciting new bosses with new mechanics to learn and work with. Today, we’re going to focus on getting ready for this new content.
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by Chase Christian

 

Back in the day, the paladin and shaman classes were exclusive to the Alliance and the Horde, respectively. The two classes were designed to be polar opposites, highlighting the differences between the factions. Paladins were designed to be defensive melee hybrids with tanking as one of their talent trees and no true ranged build. Shaman, of course, were offensive ranged hybrids with a caster DPS option. Because of this original bifurcated design, paladins have inherited several traits and abilities that have caused us to be typecast as the melee healers.

While the truth is that holy paladins don’t need to stay in melee range to get the job done, the ideal has always persisted that paladins should be getting down and dirty with their foes. The gap between that dream and reality hasn’t been a serious issue for us, but Mists of Pandaria might change that. The new mistweaver healing spec for the upcoming monk class has been described as a unique healer that relies on melee attacks to do their job efficiently. With another healer moving into our melee territory, do we have any reason to be jealous?
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by Anne Stickney

 

 

I feel kind of bad for the death knight class. While every other class in the game has had tier sets galore, death knights got a late start. So all those lovely tier sets from vanilla through The Burning Crusade are specifically for all the other classes, while death knights are left in the lurch with nothing to call their own. But that’s not really the case, actually — scattered throughout The Burning Crusade are recolored versions of most of the old sets.

For death knights, these sets have to be plate, but other than that, they don’t really have a requirement. Death knights can look like whichever class they prefer, paladin or warrior … only dead. Since all prior World of Wardrobe columns have been focused on every other class, we’re going to give the death knights out there a little love — and a little advice on where to go if you want some cool old-school gear. Paladins and warriors, if you’d like a little plate variety, this one is for you, too!
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by Josh Myers

 

t’s crazy for me to think that it’s been nearly four weeks since the first patch notes detailing class changes went up on the PTR. So, nearly a calendar month after PTR notes first went up, it’s high time to discuss some of the awesome (and not-so-awesome) changes in store for elemental shaman in patch 4.3.

While it’s not an actual bonus to DPS in any way, shape, or form, I think one of the major highlights of patch 4.3 has got to be the change to Lightning Bolt‘s graphic. Rather than a blue Wrath that looked nothing like a bolt of lightning, the freshly updated LB actually looks like a bolt. Of lightning! It’s not quite as lightning-bolty (if that’s a grammatically correct word) as Chain Lightning, but it’s a welcome and nice change for a spell that does somewhere around 33% of our damage.
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by Matt Walsh

 

This column is, if anything, the result of my recent switch from engineering to alchemy on my paladin. One of the biggest drivers for my decision (other than the maddening smackdown that engineering suffered after Wrath of the Lich King) was the desire to once again have a profession that bestowed some kind of meaningful bonus for raiding. Just about every facet of engineering that had some appreciable effect for tanking was neutered (as you’ll see ahead), leaving the profession a dried husk and a sad remnant of previous greatness.

I don’t have to tell you that profession bonuses are easily one of the best ways to get stat boosts, and using certain professions can be a powerful tool in the min-maxer’s arsenal, in order to squeeze every last stat point out of their characters. Some are excellent; some are even so excellent they are overpowered; some are middle of the road; and others are just horribly lackluster. Let’s take a look.
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