Archive for July, 2011

by Matt Walsh

 

Is there anything more stressful than sitting there in front of the valor point vendor for the first time in a new patch, your pockets flush with new (ephemeral) currency, and your eyes wide at all the possibilities of what you can buy with them? All those dead trolls and fire elementals were piled up to bring upon this one glorious moment.

Now. What item is the best choice for you at that moment? You don’t know! The skin flushes, sweat glimmers on your brow, the throat tightens, your mouth becomes arid. A horrified stasis clouds your face as Jamus’Vaz stares at you with open contempt. “Buy something, would ya?”

Okay, there are things far more stressful than that. And perhaps I’m the only one who can suffer a total mental shutdown in front of a virtual shopkeep. Irregardless, such panicked madness does not need to be your fate. There is a very clear path to victory here when it comes to managing your valor point expenditures here that will result in your getting the best bang for your buck in very short order.
Read the rest of this entry »

Share

by Christian Belt

 

Welcome to magehood! You have selected the game’s best ranged damage-dealing class. By “best,” I don’t necessarily mean “able to deal the most damage.” I mean “best.”

Reasons mages are the best:

  1. Our pants are a secret. We wear them, but most of the time we’re wearing a robe that completely conceals them. We could have anything on under there. Or nothing.Mysterious.
  2. We get around. Seriously, I cannot overstate the value of portals. We eventually get the ability to teleport to any major city in the game, which comes in really handy all of the damn time. With other classes, you will sometimes find yourself waiting for a blimp. Or riding a horse into the city every time you need to learn a new ability. Or standing in one city, begging a mage to come port you to another city. Being able to transport yourself around instantly is a massive timesaver, make no mistake.
  3. CAKE. We can wiggle our fingers and conjure delicious baked goods. We can also conjure type 2 diabetes. The two are completely unrelated.
  4. Pyroblast! Nothing – nothing – is as satisfying as hurling a fiery boulder at a warlock and watching that warlock explode into tiny, eyeliner-caked nuggets of failure.

Read the rest of this entry »

Share

by Matt Low

 

Tank healing an encounter like Shannox is demanding on so many fronts. A standard healing template I use is to place one healer on each tank and the rest on the raid so that they can exercise their judgment. From there, I can scale up the amount of dedicated tank healers if I feel it becomes necessary. Once a dog gets taken down, his damage just goes up. In other words, it is necessary to add more tank healers as the fight progresses.

On top of that, there is a high amount of traps that get dropped. Don’t get trapped in one of those red ice block traps (more commonly known as a Crystal Prison trap).

Depending on your raid composition and philosophy, there are two methods of approaching Shannox.

Read the rest of this entry »

Share

by 

 

 

Can’t drive in real life? Maybe you’ll do a better job against Lord Rhyolith.

Imagine if you were driving a bumper car. The catch is that there is no steering wheel. Instead, you have to lean in a certain direction in order to get the car turning. Not only that, the accelerator is locked in place. You can’t stop, you can’t slow down and every few seconds it randomly decides to just give out before restarting again.

Oh, and if you make it to the side of a room, you explode.

That’s essentially Rhyolith. I haven’t even mentioned the numerous fire effects yet.

Your job as healers is to buy your raid group enough time for them to steer him into volcanoes and get rid of debuffs.
Read the rest of this entry »

Share
18
Jul

WoW Boss Guide: Shannox

   Posted by: free-wow-guide   in WoW Boss Guides, WoW Raiding Guides

by Tyler Caraway

 

 

Shannox is the leader of the Flamewalker hunters and generally the first boss that players tangle with in Firelands. He comes complete with his two pets, Riplimb and Rageface, all of which have to be fought at the same time. Shannox is different than most bosses in that he isn’t initially in the dungeon; you must first clear a fairly hefty amount of trash in order to force him to spawn.

Also unlike other boss encounters, he does not have a set location where you can fight him. Instead, he pads around the pathway that circles around the entire opening portion of the zone. He will always spawn at Baleroc’s gate in the back center of the room and from there circle counterclockwise.

Think your raid is ready to take on the best hunter in the Firelands?
Read the rest of this entry »

Share

by Tyler Caraway

 

This week will be about new valor point items and items that you can get from boss drops themselves. While gearing is a little bit different in this expansion than it has been in previous expansions, there is still a little bit of choice and options involved.

Before getting started, the first thing that we need to keep in mind is not to forgo items from the previous tier. Tier 11 gear is still really, really good, and if there are slots that you could still use from that raid, then I would highly suggest trying to find ways to go back and get them. Firelands isn’t a cakewalk for most guilds out there, so it is important that you gear yourself as best as you possible can. With the change to justice points and the nerf to the actual raid content, it shouldn’t be too difficult to get your hands on a lot of the items.
Read the rest of this entry »

Share
17
Jul

All about Darkmoon cards in Cataclysm

   Posted by: free-wow-guide   in WoW Professions

by Michael Gray

 

Darkmoon Cards are a big enough part of the end-game dynamic that it’s worth our time to make sure we understand it.

First, a little history. Darkmoon decks were created by combining crafted “cards.” (The cards are made via Inscription.) You would then take these decks and turn them in at the Darkmoon Faire to get trinkets. Some trinkets, like those created by the Nobles deck, were so perfectly itemized that they never stopped being really, really good in the previous expansion.

It’s not that these trinkets possessed a very high item level. It’s that they wasted no points on stats that weren’t absolutely perfect. So later, when higher item level gear became available and spread their points among sub-optimal stats, the Darkmoon trinkets still had more of the stats that you really really wanted.
Read the rest of this entry »

Share

by Basil Berntsen

 

Enchanting Cataclysm gear takes Hypnotic DustCelestial EssencesHeavenly Shards, andMaelstrom Crystals. I’ve spent the last week making and selling scrolls, and this has led to the discovery that these materials are not currently being used in the ratio they’re being made. Celestial Essences are, by far, the bottleneck.

This is not a scientific fact, but I sell a lot of scrolls, and that means that my materials use is probably a representative sample of my market’s actual materials use. If you simply look at all the enchants at ilvl 300 and up, the ratio of materials used will be different than if you look at a sample of actual market data. Actual market data will include the fact that some enchants sell better than others. One could, however, take a look at Wowpopular.com’s enchant list and weigh each recipe by the number of stars they give it to get a general idea.

That said, let’s look at the best and cheapest ways to make Celestials.
Read the rest of this entry »

Share
16
Jul

WoW Achievement Guide: Dalaran’s magic fountain

   Posted by: free-wow-guide   in WoW Achievements

by Allison Robert

 

So here’s the deal: You’re in a magic city. The city has a magic fountain. Lots of very important, somewhat important, and unimportant people in the world made wishes and tossed coins into the fountain, and the fountain (being magic) remembered them. Some of the wishes are funny, many of them are sad, many are quite thought-provoking, and a few are simply tongue-in-cheek references to the Warcraft universe (Archimonde’s is probably the standout here). If you fish all of them up, you’ll get A Penny For Your ThoughtsSilver in the City, and There’s Gold in That There Fountain, with the completion of all three grantingThe Coin Master. So if you’re going for the fishing meta Accomplished Angler (ha ha! sucker!), you’ll need the coins even if you’re not interested in the lore behind them. You monster.

Warning: If you’re still playing your way through The Burning Crusade and Wrath content, there are a lot of lore spoilers in here, so be careful.
Read the rest of this entry »

Share

by Fox Van Allen

 
To some, patch 4.2 represented a great new opportunity to explore new content, including an “interesting” new quest chain involving “World-Shaman” Thrall and a new daily questing hub/zone, the Molten Front. To others, it was a chance to make money hand over fist on the auction house. To us shadow priests hoping to be the best we can be in the new Firelands raid, however, patch 4.2 means grinding.

Hyjal dailies. Firelands trash. ZA/ZG runs. Sweet, familiar, awful grinding.

For the most intrepid of grinders, your pain-inducing effort has finally borne fruit — some of us already have the valor points saved up to buy an item at our faction’s vendor in Stormwind or Orgrimmar. But what exactly should we be buying? Is the Molten Front grind worth it? And where exactly do you find the best pieces of equipment for your patch 4.2 shadow priest?
Read the rest of this entry »

Share
Page 3 of 612345...Last »